DUDE What if instead of introducing new areas we just reuse the same one 3 (THREE) times

>most of ashina outskirts/entry to castle and makes it unavailable.
You don't really have any good reason to explore those areas after you've gone through them once, and I think 'most' is an exaggeration.
Maybe a third of it is actually gone.

I thought fighting the spear monks and the elite blade monks was almost as hard as fighting the enemies from the first invasion. Too bad you didn't get to fight more of them. Those bomb-throwing monks were boring though, and the martial-arts ones were cool but too weak

>im OP and I’m a huge faggot zoomer and I’ve never heard of a story that centres around a specific setting

You don’t have to say it OP, we can tell. It’s obvious.

Why would I get sick of it? It's a great area.

>a third

THATS STILL TOO MUCH

I saw some user claiming that FROM isn't planning any DLC, I PRAY that isn't true

Smart and effective reuse of well-designed areas that remix and revise them is in fact, always a good thing, aside from allowing the game to have more meaningful content that isn't just padding is great, and make the world design feel more coherent and real, because the location changes as a consequence of the narrative.
Just because most of the time backtracking is done horribly, doesn't mean it is inherently horrible OP

>zoomer

I am 26 dumbass

also

Bloodborne>DS1>Sekiro>DS3>DES>DS2

There has only been 1 good Dark Souls game seriously

>Game worlds need to be reactive and respond to the story
>WHAT THE FUCK THEY REUSED AREAS

>I saw some user claiming that FROM isn't planning any DLC
FROM has made no announcements about DLC one way or the other.
With how well the game is selling, I would be very surprised if they don't make more content for it, but it might be up to activision.

>actually do get DLC
>it's a memory that takes place at Ashina Castle yet again

Attached: 1553465874744.png (631x710, 1003K)