How do we fix the GTA money problem where income basically just stops mattering after the first 3 or 4 missions?
How do we fix the GTA money problem where income basically just stops mattering after the first 3 or 4 missions?
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You don't since money is meaningless outside of buying property.
Is that really a problem? I mean, GTA game are hardly about the progression. As much as it sounds like a marketing phrase, they're more about doing whatever you want. So being able to do a lot with money early on isn't really detrimental to what the games do best.
>GTA game are hardly about the progression
Rags to riches has been a common phrase in describing GTA for ages, but it HARDLY applies to nu-GTA so I guess you're right
You hardly get any money from missions early game
Once you get it though you don't need it anymore for the rest of the game
First of all has a good point, the games are mostly all about becoming rich. Second of all there IS a lot of money to be earned within the realms of organized crime.
Weapon crafting / customization.
Hell, more customization, make it cost.
GTAV stock market could've been a nice money sink but since it's half assed like other parts of the game, only use it has is getting infinite money with Lester assassinations
Just don't give the player opportunities to make big bux outside of the plot, GTAV's singleplayer solved this