Doom ?

Tried this today. Anyone else thinks this is a really strange game?

I didn't have any bias or expectations going in and I'm not a Yea Forums contrarian who blindly hates anything remotely popular. In fact my mind was very open and I was excited to finally see the new Doom iteration and I don't even hate it but...

This REALLY doesn't even try to be like Doom. It feels very clean in design (the enemies look like smooth polished putty warriors from Power Rangers), the world feels very video-gamey like a Star Trek kind of station and I know they tried to make Doomguy seem badass, but the narration feels like a self-parody. (the worst is the computer voice in your helmet speaking like a waiter taking your order) I can also sense a bit of Serious Sam in this. I'll continue and play through it, but I'm genuinely surprised how 'not Doom' this is. Also I thought they would include a heavy metal kind of soundtrack, but this sounds like some subdued industrial tune.

Am I just an old, boring boomer or did you think something similar about this?

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youtube.com/watch?v=pNkQMtZAMAw
m.youtube.com/watch?v=pNkQMtZAMAw
youtube.com/results?search_query=doom 2016 monster infighting
youtube.com/watch?v=EYzk-Nf6NnY
youtube.com/watch?v=BSsfjHCFosw
twitter.com/NSFWRedditVideo

>This REALLY doesn't even try to be like Doom
>the world feels very video-gamey

based zoomer

I'm 34 and the original Doom was my first FPS bro. This game doesn't feel like Doom at all to me.

It's fucking pretty style-over-substance garbage that appeals to Dumbest Generation kids, just like every other modern game.

Play the original.

>Subdued industrial tune
Maybe you need to crank the music slider because this

youtube.com/watch?v=pNkQMtZAMAw

is not a subdued industrial tune

Honestly, I feel the same way. The gore kind of feels too...clean for want of a better word, the arenas don't feel big enough during combat, and the music...kind of sucks. BFG Division is probably the only memorable track.

I don't even like nudoom but you're obviously some kid pretending to understand video games if you complain it's not doom because it's video-gamey

m.youtube.com/watch?v=pNkQMtZAMAw

I know what you mean. Same thing happened to xcom

DOOM II was my favourite game back in 1996 and stll is. Played the shit out of it when i got my first computer and then in zDaemon era. Sometimes i go to cacowards to see if there is anything interesting to play this year.

And I have to say that new Doom is fucking amazing. It doesnt play like old doom but in my opinion it has THE FEEL of it.The overall quality of game is something i didnt expect from bethesda. Its visually stunnig, graphical design is very appealing, music is killing it. Its basically brutal doom on steroids.

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Feel too clean imo. And generally its too repetitive, it have a little of level design, but just not enough.

i agree, still a good fps

>I know they tried to make Doomguy seem badass, but the narration feels like a self-parody
boy would you fucking hate what was going on in carmak and romero's minds when they were making doom

>Play the original.
See: >The gore kind of feels too...clean for want of a better word
I know exactly what you mean. The first thing suspicious to me was when I tried to shoot a human corpse on the ground and it didn't even connect the shots. It's like an 18+ rated game that didn't want to be 18+ to begin with. And the animations when headshotting 'the possessed' are super goofy, including 'Army of Darkness'-style blood fountain from the neck.

It's cool you enjoy it, but I feel the exact opposite of you. Again, not trying to be a contrarian, but it honestly feels like a modded Serious Sam game with shrunken maps. Everything, weapons and enemies feel so overdesigned and the levels feel like someone made a 'super safe' smooth environment without sharp corners, and then a 2nd person applied a few dirt textures over it to make it seem used and gritty.

>still a good fps
Yeah, it's definitely more enjoyable than those COD games of today. I'll continue playing it during coffee breaks and see how it ends.

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It's impossible to make a modern game feel like Doom, this is as close as you can get, you're dodging projectiles while moving really fast, changing weapons on the fly that work best to different enemies, if you play in Ultra Violence the game is extremely fun.

But you have to play it on PC. Also yes, the game IS a parody of itself, that's the whole point of the story.

>It's cool you enjoy it, but I feel the exact opposite of you.

I understand your point though. My friend, who also played the old games in time when they came out, feels the same as you.

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Consider the amount of effort they put into all the unique ‘glory kill’ animations to realize who this game’s really catered to.

It’s more a first person God of War. Doom 3 was REALLY NOT Doom but at least had more threatening level design; NuDoom has to drown you in waves of bad guys in huge, obvious arenas with jump pads and powerups.

nudoom and brutal doom is literally the game they would have made in the 90s if they had the tech for it

>This REALLY doesn't even try to be like Doom
True.
And just saying THAT much makes you a "blind, nostalgic contrarian, that hates anything remotely popular". That is literally all it takes; no criticism allowed.

nuDUUM was complete trash.
Yet people fell for the artificial hype and praise generated by legit Zenimax' shills, who were caught red handed, dozens of times.
Ignorant morons praising this shit have never even played DooM.

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>first things first
Get GZDoom
>vanilla but good lookin’
Smooth Doom, Beautiful Doom, or Doom With Sprinkles. They add more animation frames and light effects for a vanilla+ look that doesn’t fuck gameplay.
>gameplay but neater
Babel. The Babel Mod is a more lightly updated gameplay overhaul. This is more for vanilla+ gameplay, with tons of difficulty options
>I like the way this sucks tier also fuck my shit right up
Hideous Destructor

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I enjoyed nudoom a lot. It's a different game from its predecessors but it's way better than any FPS I've played in the last decade.

What was weird to me is that the music wasn't memorable at all until I listened to it outside of the context of the game and now it's one of my favorite OSTs

>I'll continue playing it during coffee breaks and see how it ends.
It remains exactly the same from the very first second, to the very last one. I got bored of its bullshit just couple hours into it, and from what I've gathered in the past couple years, I did not miss a thing.

>it's way better than any FPS I've played in the last decade.
People like you don't play too many games in general, huh?

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I don’t think that’s what he meant.

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I think the worst offense in the new doom was how the enemies were locked into clearly room based encounters rather than being in the levels themselves. That and how they just gave up on level design at the end and the last few levels are straight up corridors.

>rather than being in the levels themselves
Quake did this, it was goos because each fight usually meant a different environment - more variety. Sort of makes the constant demon spawn-in look like filler.

>People like you don't play too many games in general, huh?
Name another one

I am on PC. You're probably right about everything you said. I still think they definitely shouldn't have gone for that kind of design. I mean look at this guy. IMHO he feels super IKEA to me. Especially the head says: "My first zBrush sculpt"

>NuDoom has to drown you in waves of bad guys in huge, obvious arenas with jump pads and powerups
Hm, good catch yeah. Now that you mention it, it has a bit of that Unreal Tournament feel too.

Wow. But let's be real, every new game and movie gets shilled massively on this site. It's not a secret + I think it's not a bad game, just rather formulaic and surprisingly far from the source material.

I'm still at the beginning, but I feel 100% like you. (This is what I meant with 'subdued' in my original post) I barely even notice any music during the game as it seems to blend with the sound effects and ambience.

>It remains exactly the same from the very first second, to the very last one
I'm counting on it, but like I said, I don't 'hate' it. It's an ideal mindless distraction for a 15 min break with coffee on the side.

No homo, but John looks very good for his age, holy shit. How can he keep his hair so full?

I already found the 'spawn-in' mechanic pretty cheap in Doom 3, so I kind of expected it to happen in this game as well. Not a deal breaker, but always has a tacked-on feel when you see that Star Trek beam flashing...

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I mostly think that after 20+ years from the original release, his opinion is irrelevant. This game has life of its own

out of all the things you choose to say how it doesn't feel like doom and you go with this.

>The first thing suspicious to me was when I tried to shoot a human corpse on the ground and it didn't even connect the shots.
I remember being able to shoot at all the corpses on the ground and tear their limbs off.

>It's not a secret
it is a pure myth to many ignorant fools on this site nowadays. "Lol no big company would ever guerrilla market on Yea Forums of all places! :^) ".

>it's not aa bad game
it pretty much is. Boring as fuck butchering of one of the biggest names in the history of the industry.

Oh, well I'm only at the start and shot the first corpse you see in the elevator after the title sequence. It definitely didn't register any shots, but I'll try again on the next one, lel.

Is there monster infighting? Please tell me before I buy it.

Go back to the originals and listen to the music. There's some great rock but there is also more industrial subdued weird shit than you probably remember. It's doom, they did get it right man

no.

I think I saw it happen once or twice but it's not a regular thing

Happens a bit in some of the hell segments, my first encounter with a Baron had him wrecking a bunch of imps.

youtube.com/results?search_query=doom 2016 monster infighting

youtube.com/watch?v=EYzk-Nf6NnY

>no big company would ever guerrilla market on Yea Forums
To be fair, it still feels desperate every time it happens, even after so many years. It's like you're advertising your product by drawing it on stinky public men's toilet walls with a permanent marker.

>butchering of one of the biggest names in the history of the industry
Understandable feeling. But I'm trying to stay positive about it, if only for the sake of not being a 'bitter old man'. It could be a lot worse, considering the many botched 90s franchises we've seen recycled over the years.

Now that you mention it, I remember quite a few calmer songs from the original. I think due to nostalgia, the first thing we hear in our minds when thinking of Doom is:
youtube.com/watch?v=BSsfjHCFosw

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I've been playing Doom since the 90s and idk, OP the game felt exactly what a NuDoom should feel like and I liked it. I wasn't expecting a retread of the original games in terms of gameplay and aesthetic. Gotta be honest, you sound a little old and boring from your post but I'm often accused of the same thing.

It's not supposed to be a faithful recreation of the original idea. Doom 3 was the same way, but going in the opposite direction. Neither game really captured the feel of the original, which is fine. They went in different directions.

I just finished replaying it yesterday, and I love it for the most part. Not sure I get your complaints about it feeling "video-gamey", the soundtrack being "subdued" of all things or comparing it to Serious Sam which plays and feels very different. Making a modern transition there's going to be some changes in terms of graphics and pace so if you're expecting a carbon copy of the original Doom, then I guess I see why you might be put off.
It often has a very different gameplay philosophy than the original, but even so I think it retains the heart of what made Doom great.

Surprisingly, it tends to stand away from the original doom map design, even if the marketing of d44m was "LOOK WE ARE GOING BACK TO ITS ROOTS RIP N TEAR". What I'm saying is that the map gets easily repetitive, especially the arena parts of the map, where you know that the doors with be closes and you'll have to fight waves of demons in order to continue.

there are some parts which are recreations of the original game tho

Well, it's not a remake of the original. What's your point?

Yeah those were pretty cool. However they went too far with the arena as I said. I can tell you when I was in the hell level how many times I found a big opening with armor, ammo and a key and knew damn well that it was another "wave" part.

If every level in Eternal can be designed like foundry I will be extremely happy.