At what point did you realize it had the best melee combat of all time?

I fucking loved this fight. Died so many times, but I didn't mind, it had a lot going for it. Especially that bit where he goes into his long combo string, and the end of it the both of you rear back with your swords at the same time. I wish I fucking recorded that shit, I did the last phase perfect.

It's not. But it is pretty great. It's a lot better than the Souls "i-frame an attack, get in X amount of attacks, repeat" but ultimately all it boils down to is learning parry timings and a rock/paper/scissors mini-game that you can react to, in order to further mix things up a bit more.

Game takes too long to unlock all the actually fun shit that flashes out the combat in an attempt to aid replayability, which will never be great since there is no build variety and once you've done a boss once you will never find it a challenge again

When I styled on Genichiro.

It doesn't at all. You probably haven't played many games other than Souls if you think that. It's fun but it's incredibly shallow, there's nothing to it outside the parry. Once you've learned the parry where do you go from there? The combat arts are mostly crap and can only be used one at a time anyway, the basic melee attack has no real variation or combos, and the prosthetic tools don't add much either.

>learning parry timings
You can expect an attack and mash parry to block it 100% of the time. You don't need to be precise.

Yeah, you're right. Which is another reason it's definitely not the greatest. It's pretty lenient. If it wasn't lenient then the game would be too tedious because strings aren't well telegraphed and it would just become "die until you learn the pattern".

Trying that on owl 2 or any enemy with the bell is gonna shit on your posture

This is what made me lose interest in the game. It's unironically the easiest From game.

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seething lmao