Is there a single valid argument against including an easy mode in Dark Souls...

Is there a single valid argument against including an easy mode in Dark Souls? If it's optional I see no reason not to allow it.

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No.

Git gud

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Yes, actually.
The developers didn't wanna put an easy mode in and that's their choice, whiny children who are shit at games should just accept that it wasn't made for them.
The end.
/thread.
Go home.

The dev time is better spent making new games. Go summon some smurfs or get yourself a gameshark, which is also optional.

BLOODY ELL JIZZ ON ME OWN FACE STERLING

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adding an easy mode will certainly make a game more accessible to casuals but ultimately the decision is made by the gamemaker depending on their goals

based

There is an easy mode in Dark Souls. it's called summoning. You literally let other people play the game for you.

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>developer's intentions
You could use that argument to deflect literally any criticism against any game ever made.

You also have to be against things like modding if you advance this argument. Is modding Skyrim an unacceptable violation of Todd Howard's vision?

Why is Jim so fat? Why doesn't he eat like a normal person?

If the devs don't want to make one because that's not their vision for their game, and they know their fanbase at large doesn't want one, then there's no reason for them to make one.

Trend chasers just need to accept that not everything is for them and it's100% OK to not like something and not play it.

There are many games that have no difficulty mode because its impossible to achieve.

If their vision is too focused then the easy mode can't be half-assed and will require plenty of dev time, resources and testing, so it's totally fine if the team decides to spend those resources elsewhere.

Should film directors and authors put easy modes in their work when some retards find it too difficult to understand?

Difficulty is at the core of the Souls games, the entire world being bleak and unforgiving is lost if you let the player be able to win fights with little challenge
Plus reviewers rarely play games above the easiest difficulty and do not rate the quality of higher difficulty, so many games hard/extreme modes are half assed and end up being the same game but enemies have more health/damage output
Plus, if you want an easy game, you have plenty of options instead of needing to force Dark Souls to be easy

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putting easy mode in a game is like reading the wiki page of a show and then talking like you watch said show.

Skyrim was designed with modding in mind, so not at all.
Additionally, mods alter the game's vision to include that of the modder. This is totally fine irrelevant of which game it is. Doesn't change the fact the ORIGINAL game is unchanged.
I'm not going to make an analogy, cause those are dumb.

In Jim's videos, he states that no one ever states what an "easy mode" would look like, and that he's not going to.

And that's because what's hard about Souls games isn't the amount of damage you do or the amount of damage the enemies do. it's the gameplay itself that's "difficult", so it's fundamentally impossible to change the difficulty without changing how the game plays, which means it's not the same game anymore.

>You could use that argument to deflect literally any criticism against any game ever made.
No. You can only use this argument when it‘s an intentional design choice for the game‘s narrative and setting.

Hard games are fun. It’s like eating food with hot sauce. The struggle is what makes it satisfying.

STOP ROIGHT THERE
DO YOU HAVE A SCREENCAP LIOCENSE?
THAT'S A 500 WIBBLDY WOBBLDIES FINE FOR POSTING HATE SPEECH MASKED AS CRITICISM

That's his wife? I thought it was a picture of him with his hair Tumblr'd up.

>main feeling of satisfaction in souls games comes from overcoming a difficult situation, usually involving a tough boss or enemy encounter
>"WTF this is way too hard, I can't do this! You need to make it more accessible for people like me!"
>add easy mode
>"I dunno guys, this game was kinda boring I pretty much just walked through everything, I don't get the hype"
>never buys another souls game

This argument is incoherent on so many levels.

Under your interpretation, FromSoft devoting time to making their game moddable so people could mod in an easy mode would be fine, but FromSoft just including an optional easy mode is a travesty.

give one good reason dark souls needs an easy mode first

Just add a new mode and balance the whole game bro, you can do it all in an afternoon or something.

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...

That's a shit argument when things like subtitles and audiobooks exist.
also semi related
nad.org/resources/technology/captioning-for-access/when-is-captioning-required/

Literally any game designer could say their shit decision was for the narrative or setting.

Literally give me an example from a mainstream game (so we can both talk about it) where this wouldn't apply.

dark souls main selling point is it being hard.
including dark mode in dark souls is like picking holes in a condom. It doesnt make sense unless you just want to ruin something.

This. Also it's not just the combat that's difficult in Dark Souls. Navigating the world, understanding the story, following NPC quests, finding lore. Would an easy mode also have quest markers, a journal, more exposition, ect.?

The developers want to hold you to a certain challenge to encourage you to learn the game. That and watching games journalists throw impotent tantrums is amusing and honestly very satisfying, a company is actually denying them shit they think they're entitled to.

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You misunderstand. Modding is ALWAYS fine.
Cause it is no longer the developer's game, therefore not the original point I made.
The developer TAKING TIME AND EFFORT to do something specific, such as easy mode, simply because the children wouldn't stop crying is not a good thing because they're pandering to an audience and watering down their vision.
The developer taking that same TIME AND EFFORT to give community greater ability to spend their own TIME AND EFFORT on altering the game however they want is entirely acceptable.

subtitles and lets plays exist for games so thats also a shit argument

Is there a single argument against having books/movies list any subtext to their stories or screenplay?

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That's not what I'm talking about you reeree. Do you need an easy mode for my post too?

Some people enjoy Dark Souls for the setting or atmosphere. The difficulty can serve as arbitrary gate to keep people out who don't have the time to memorize attack patterns (what Yea Forums calls """"skill"""")

Why don't these people that want an easy mode just watch a Let's Play instead

Because humans are lazy and will do the quickest, easiest thing when available, then complain the game is bad because it "was a breeze" or "unfulfilling". Game journalists already do that with games with easy modes.

If there's a sizeable market for that and it's truly optional, no there isn't.

>Is there a single valid argument against including an easy mode in Dark Souls
Because it takes time and money to rebalance the entire game for different difficulty modes.

And we all know video game journalists play the easiest mode to get through the game fast so they have something to write about. If that is not the way the game is intended to be played, then it will reflect poorly in reviews.

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Ohnonono

I see no reason for an easy mode.

i have a sollution for that
git gud

strafing and backstabbing isnt that hard

wastes development resources on limits game design based on being able to balance around another difficulty mode
if the entire game is set to just one difficulty, there is less time spent balancing and more time spent on content

This isn't about developer intentions though, but developer choice. They shipped the product that way, deal with it or don't. Just make a mod if it's that important.

why should there be any sense of achievement anyways.

>taking 27 minutes to go "dude who cares lmao"
Brevity mate, brevity

A yes. The duke returns

>finding lore
>understanding the story
Dark Souls just isn't a story based game you moron. They don't write extensive backstories for each game and leave it for you to discover, they just don't put any effort into it.

>ad hom completely ignoring the logic of the OP
Not an argument.

Yeah it’s called make your own game with easy modes if it’s that simple.

the souls games actually would suck alot if the enemies just stood there and didnt do much.

It would be like playing a moba but the only enemies would be creeps and towers.

The absolute state of retards lmao. Coddled and blue pilled.

Just play a different game you dumb faggots, if they're too hard then they're not for you

There’s an english sub and dub in sekiro too you fuckin retard.

Jim has the biggest tits I've ever seen on a "man".

look at those fucking tits

At this rate from should just make a harder mode for sekiro that you can pick right from the beginning and call the already existing difficulty the easy mode. It would be the biggest middle finger to journos ever.

>pandering to the lowest common denominator

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>fat wad who sits on his ass all day, refuses to do anything to better himself and plays games while getting paid by patrons makes arguments that everything in life should be easier

F-u-c-k-i-n-g s-h-o-c-k-i-n-g.

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>listen to audiobook of james joyce

Oh now i get it

The backlash against doing so would hurt their brand/sales more than adding an easy mode would gain

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Fun fact. The diver is massaging sharks ampullae og lorenza. Its an organ that helps its detect magnetic fields created my small animals. Anyway when rubbed carefully the stimulii causes the release of a ton dopamine and serotonin. Essentially he doing the equivalent of jacking the shark off.

TIT MIND

Seething britfag. Shouldn't you be arrested for visiting here?

but the atmosphere of the game is entirely dependent on it being a hard game. The illusion of Lordran being a harsh, dying land where you can't trust anything and death could be hiding around any corner is shattered when you can just facetank all the enemies' hits and kill everything quickly.

Damage sponges are the franchise's only selling point. Otherwise the games are terrible.

horreondous fatso with horrendous whale wife , pro sjw , never seen any of the videos of this pig but resetera and v/ constantly make threads about this "beign" wow the specimens you american and bongs watch on youtube .. is no wonder you started the sjw movement , fucking cucks

Contrary to retarded belief, adding an easy mode is not just pressing a button, it takes work, work that is better spent on the core game and not some fringe audience of whiners.

Brevity doesn't get you those sweet sweet ad bucks.

why is this argument even a thing.

Some journo purposefully posts a purposefully controversial article. Idiots eat it up and call them casul.
Then the incestuous circle of gaming news outlet milk it for all its worth by posting aggressive and inflammatory articles. All of them drumming the absolute lie that this is a "heated debate about the accessibility of games" when it clearly isn't.

But everyone eats it up anyway like dog food. It doesn't matter if it wasn't true before, they manipulated everyone into making their lie a reality. Fuck.

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making an easy mode will flood the consumerbase with people who didn't understand the game in the way it was realised.
without fail, this will cause the series to worsen, as investors and other soulless market sniffers will drive the games into a more popular and therefore more shallow amd easy accessible direction, alienating the original fans. as soon as the game series is then not cool with normies anymore it will all crash and burn until another company starts doing some good shit again.

this has happened literally dozens of times in all kinds of mediums in the last 20 years alone. get a brain and you'd see it

If Demon's Souls or Dark Souls had an easier mode over 90% of the players would have played the game on it, it would have never established a fanbase, and would have been forgotten as a mediocre action game. No one would have learned how to properly play the game outside of a few autistic people who played on Hard. It would have gotten mediocre reviews, and if sequels would ever have been made the game would be focused entirely on the easier difficulty and the hard mode would become a poorly balanced hp slider.

One of the reasons the series became so popular, was its notorious difficulty. If it were choose-your-own difficulty, it seems unlikely that it would have ever gathered such a loyal fanbase dedicated to take up the challenge.

What kills me is with Dark Souls there is a inherit Easy Mode in both grinding and using summoning. Cause even the most difficult bosses become utter jokes when you got three people slamming on them, hell even some builds and SLs can just make them non-existent.

Sekiro "kinda" has the grinding there, but I wouldn't want to grind out nearly 20 skill points just so I can feel like I have a proper tool set, but I guess that's some of the fun is adapting. The game even generously gives you one to two free lives, just on the off chance you need to escape. It's challenging, but not enough to the point where I feel like it necessarily requires a Easy Mode. Plus the game is about memorization, patterns, and learning exploits. Playing a Easy Mode would be like playing Human or Easy in a DMC game, sure you can beat it, but you're doing a disservice to yourself and the game design.

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"Developer choice" is even less coherent of a rationale against including an easy mode. Nobody is strapping the developers down and waterboarding them until they do what we want.

Again, this argument could be used to deflect literally any criticism against any game ever made.

Why do this to the rest of us user?

Just like there's no reason not to allow it there's no reason to force one if the development team of the game feels it is contrary to the artistic vision of the game.

That's where all this faggotry boils down to. You spergs can argue for or against it all you want, but if the dev team says "we're not interested in implementing one at this time" there's literally nothing else to say about it.

Developers didn't want one.

Never has the truth been spoken so clearly.

Is there a single argument against releasing a song in different pitches and/or transcribing it for hearing impaired/deaf people? If it's optional i see no reason to not do it.

The "backlash" would only occur on insecure elitists who can't offer a single coherent reason against including it. Just look at this thread for how ridiculous the arguments are.

The world is filled with many more normal people than it is with insecure Yea Forums elitists.

yes it could.
this might be an enlightening moment for you in which you realise arguing on the internet is mostly worthless and you should not spend your time arguing with someone who will never give enough of a shit to even try to understand your viewpoint and vice versa.

tl;dr shut up and play vidya

git over yurself

The difficulty is part and parcel of the experience. It's a sum greater than the whole of it's parts. Without the difficulty, the entire experience is diluted because it removes a large part of the oppressive atmosphere that the games go to such lengths to cultivate. You aren't supposed to feel comfortable playing it, at least not for the first time, and this is because the game rewards perseverance. A prize easily obtained is a prize not worth having, and any good designer knows that the more effort you have to expend to achieve something, the greater the elation you obtain from it.

I think it speaks of the mindset of these people who want the game to be sunshine and rainbows start to finish. Being happy and comfortable is great, but without sadness and frustration, it completely loses it's meaning. Contrast is really important! Somebody who has never tasted defeat has no idea what victory is. Yes, the defeat was bitter, it left you down, and you didn't like the feeling at all. You think that makes you unusual? Of course it doesn't. Nobody enjoys losing! But the act of losing is contributing to a future experience - A whole greater than the sum of it's parts.

Working so hard and so resolutely to defend yourself from the lows means you can never really experience the highs. You move through life like you're on a rollercoaster with no drops, no loops, no spirals, it's just a flat circuit. I don't speak as an elitist from an ivory tower when I say that these games don't need an easy mode, I speak for your own best interest. I'm trying to help. Don't deprive yourself of a wonderful experience just because you're afraid that there might be some pitfalls along the way! Accept those pitfalls, understand that the only way that they can stop you is if you let them. Adversity is the heart and soul of satisfaction.

Consider: A swordsman who has never lost must be a very poor swordsman indeed.

>only know how to drive automatic
>buy a car from a manufacturer known to only make manual drive cars
>why doesn't this car have an automatic option?

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FromSoftware games are hard. That's part of the core gameplay and it's the experience the devs are trying to create. Everybody knows that going in, so I don't understand why anybody complaining is being taken seriously. I'm sure the devs can enable a practice/invincibility mode in 5 minutes, but that's their choice and if you don't like it then don't buy it.
Thank god japs don't give a fuck about what whiny westerner's complain about.

No. You literally cannot, you wormy little faggot. No matter what they say, a developer does not intend their game to play like shit, be buggy or half-finished.

A developer can, however, intend for a game to have a certain level of difficulty to present a certain atmosphere or theme.

There is a reason. To keep faggots like this fucker from playing the game. Forcing people like him to actualy struggle. To keep trying. Instead of sit there and complain that there needs to be an easy mode.... thinking that they can get thru games they dont pay. Much like they do in life.

Fundamentally misunderstanding the core of the game?

Sorry but i'm the average american and my own language can be a bit difficult at times. Having a dude read the word for me doesn't make it easier to understand. Therefore the most obvious solution is to write it with more simple words that i do understand!

you are purposefully not trying to see other people's view and also blatantly ignore thought out posts.

why are you doing this in your spare time

Non-sensical point. I said developers can‘t use this argument unless the feature is intrinsic to the game‘s narrative and setting. If you want to dispute that claim, which was based on the presented situation, give me an example of your exaggerated scenario. Because as it stands, you‘re talking out of your ass.

Stop saying literally.

This

If arguing on the internet is useless then why are you here?

>You could use that argument to deflect literally any criticism against any game ever made.

that's literally how art works, yes. If you don't like jackson pollock's artistic vision, then you fuck off and deal with it, not expect him to change his style to appeal to you.

Does Jim Sterling still do that stuck up strawman in his videos? It feels like the most desperate and reaching shit.

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Really, Souls games are only hard when you actually spend time fighting the enemies.

Is there a single valid reason that video games shouldn't have an option to play themselves? If it's optional I see no reason not to allow it.

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I'm not arguing.

even if I was, saying something is pointless while doing it yourself is not a contradiction invalidating the statement

This is literally the only reason needed

Yes, the argument is it's already there and it's called using the co-op function.

what amazes me is that you manage to use the same idiom twice in your rant and one of those times it was backwards

Videogames are toys, user, and every toy should be fun for every person no matter how different we may be.
... Except when it's convenient for me to argue that games are a serious artistic medium. That's different though.

The design philosophy behind Sekiro, Bloodborne, and the Souls games is an old one that relies on players learning from their mistakes so they are better prepared to handle new mechanics and tougher challenges later on. Adding easy modes would not only break these games and deprive less-skilled players the satisfaction of overcoming a challenge, but also damage the industry as a whole.

Imagine if every developer was required to spend time, money, and manpower destroying their initial visions by making sure their latest releases were so easy that even a toddler could play them. Casuals would be so spoiled from "beating" these games that they'll expect the next one to be even easier and, if it's not, complain endlessly unless the developers pacify them with a patch. It wouldn't be long before homogenization caused even remotely challenging games to go extinct.

Video games are just as accessible as any other form of media. The only things keeping casuals from playing are their defeatist attitudes, self-imposed inexperience, and lame excuses. Harder games having a "barrier of entry" is a myth perpetuated by those that have no faith in themselves and people who insist "gatekeeping" is a major problem fail to understand that others telling them to "git gud" aren't necessarily doing it out of spite.

If there's one thing predictable reactions to games like this prove, it's that there are genuinely entitled "gamers" out there who simply can't stand being left out. Everything can't appeal to everyone. The hours these people have spent begging for easy modes online could've been used to practice whichever part of the game was giving them so much trouble OR look for a new game to play instead. With the sheer number of shallow narrative-centric slogs to choose from these days, casuals have more options than ever before.

No one should seriously expect to beat every game they buy simply because they picked up the controller. If you aren't dying, the devs ain't trying.

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Adding an easy mode would go against what the souls games are trying to achieve.
Also accessibility options aren't the same as easy mode and should be considered. These options include font size, color blind options and others options that don't bring the games difficulty down.

Jim Sterling is such a faggot.

They want the bragging rights / feelgood from ''beating the game'' but they don't want to put in effort to best the game.

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Imagine being able to articulate an argument NOT dressed as an obese woman

The problem that people never address when they try to talk about this is what "optional" actually means. How you present an option frames how people will view it, and if difficulty is an inseparable part of your intention for the experience of the game, an "Easy/Medium/Hard"-type list when starting the game is a terrible way to do it. Additionally, if the concern is for people that are genuinely incapable of playing your game otherwise (lack of fine motor skills due to disability, etc.), then the way you address it is already very different.

If you're just talking about your average Joe being bad at the gameplay but still wanting to SEE the content of the game at their own pace, then something like DMC3's unlockable easy mode is fine (or, similarly, MGSV's chicken hat). You're TOLD what is expected of you in terms of difficulty. These games shame you for using the option, but it's there if you want it. In the end, you're kind of pushed to try to improve, being clearly told that you're expected to do better than you currently are.

If you want to be accessible for people with disabilities, then something like Assist Mode in Celeste is really great, although an analogue isn't necessarily easy for all genres of games. With it, you have to go into the menu during gameplay, and from that, you can tweak numbers with a multiplier (in this case, you can choose a speed for the game, so you can slow the entire game down if it's too difficult). Doesn't require you to redo any content and it doesn't allow the player to play through the game any differently (as taking less damage in a shooter might). You still do all the same content with the same limitations as everyone else except for your reaction speed. Tweaking damage/health numbers lets you run in like rambo when you normally couldn't and dumb shit like that. It inherently changes the experience you get.

tl;dr: Traditional easy modes are garbage and should never be used.

Japanese devs not owned by Sony won't give into Westerners bitching, so im not worried

But i very much worry what is going to happen to Classic WoW, a bunch of normies will jump the band wagon, get a shock at how unforgiving & grindy it was, then demand changes & pull this whole "but i deserve to see the content too" bullshit

He's not advocating for or against an easy mode. He laughs at the idiots even having this discussion because it's an inconsequential argument that doesn't matter.

He gives an example early on about Star Fox Zero for Wii U. It had an easy mode where you literally could not die. Game was still shit. And he explained that even if you removed that easy mode, the game would still be just as shitty.

He also doesn't give a shit if people use cheats or mods to make the game easier for themselves, since he explains that's their $60, not his, and he already got his money's worth buying the game and playing the standard difficulty.

The idea that you're getting defensive about an easy mode is exactly what he's making fun of in the video. He literally does the skit in the duke outfit to look like fancy royalty to read out the "you cheated yourself" copypasta while highlighting the absurdity of both sides having an argument as a whole.

The game has many tools to make it easier. Summon, grindand farm, use cheese strats. There is your easy mode.

The more devs put in invicible baby modes, the more they will deem unnecessary to create compeling challenges and gameplay. Worse, they will forget how to. This is already hapenning, as you can see when a game like dark souls is encensed for being "hard", because all other games are retardproff easy, even on hard settings.

>Game developers must remove sex appeal from these games i don't even play
>Game developers must add an easy mode, if you don't like it just don't play it
The logic here blows my mind

These calls for easy mode always appear when the game marketing campaign is based in how "hard" the game is. it's clear that the journos complaining about this are just using the game own material to make a juicy headline.

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What's "shit", "buggy", and "half-finished" is in the eye of the beholder. The Dark Souls devs literally said Lost Izalith was a rushed-out hack job, yet people still defend that pile of donkeyshit to this day. People even defended the framerate drops in Blighttown as intentional/good because it "adds to the difficulty".

Try harder, idiot.

Honestly the argument in the video saying "well everyone will just end up using it" is right. Only like 1% of the player base would be determined enough to not bump down the difficulty.

And then within one game the whole USP of that IP is destroyed and it goes from "dude Dark Souls is the hardest game ever man! check it out!" to just some generic third person slasher no one gives a fuck about and the company haemorrhages money and another one isn't made.

Wow it's not like toys have always been made with different groups in mind right? That's why Barbie has been historically popular with young boys right?

I guess sex toys are for everyone too, right? Since they're toys? Gotta buy your kids an onahole or BDSM gear right?

I don't understand this debate. Dark Souls already has an easy mode. Just summon. Conversation over.

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The dude literally uses Celeste as an example of how to do difficulty modes correctly in the video.

Tbh I don't mind that the game is difficult. The problem is that I don't have the kind of time or energy that's required to figure the game out, and trial-and-error isn't fun to me.

>All the incels in this thread defending souls games

Have sex.

I was just responding to OP's post, not the video in the image. Jim Sterling is a a colossal shiteater whose content does not deserve to be watched. He has never been worth paying attention to.

I'm calling out bad arguments for being bad. Usually I'm in lock-step with Yea Forums when it comes to culture war issues, but here Yea Forums is just being unfathomably retarded.

Alright let's have sex.

1. these discussions, posts, articles, videos etc are made to drum up clicks and artificial controversy. you're all being baited

2. dark souls already has completely optional summoning, where an experienced player can help you

this whole thread is entirely pointless

It is a waste of development time for a "feature" that will do nothing but attracts casuals and retards to from games that will then proceed to ruin them if From continues to pander to the cancer.

Yeah, the devs dont want to add one

In Dark souls yes, the multiplayer. You would either need to split the playerbase by difficulty modes or let normal mode players invade easy mode players, both of which would negatively impact the game.

I'm coming over.
Get lubed.

>dumb people say dumb shit
>somehow invalidates my point
delusional soulsfags being stupid isn't an argument. try harder yourself, faggo.

OK, even though his point was the exact same as yours. Does that make you a shit-eater too or something, or do the similarities between the two of you end there?

this fat fuck is a dumbass

>degenerate shitskins need to convert America into a nanny state shithole
>degenerate trannies need to convert bideo gaem into a nanny state shithole
What's up with retards and their lack of pride, accomplishment, enjoyment of challenge and overcoming adversity?
>pls hold me hand
>i am entitled to winz and gibs
>the bankers told me so

This fat fuck wud enjoy it

there were good arguments too.

solely focusing on negatives has a detrimental effect on your life, also makes you look how I perceived you

Because there already is an easy mode in Dark Souls.
It's called summoning.

Do people think that an easy mode would just magically appear out of nowhere if the devs decided to add it? It takes man hours and time to made and balance a different difficulty and make sure it's not buggy. Even if they just did a "games journalist mode" that made you completely invincible for the whole game, they would still need to make sure it didn't bug the game anywhere. Total waste of development time.

>Easy mode has never ruined a game!
>Looks at WoW & Runescape having to revert back to their old versions because the new versions are dead due to being so easy

Right, easy mode has zero consequences
Dark Souls & Bloodborne would lose their atmosphere so badly if you could just stomp everything on easy, i mean Moon Presence being such a push over was so disappointing, if the whole game was like that, i could see it going from 10/10 to 8/10

>Trend chasers just need to accept that not everything is for them and it's100% OK to not like something and not play it.
THIS.

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Already gave Skyrim mods as an example. Both Skyrim and Dark Souls have stories, narrative, settings, and mods. Yet when mods alter Skyrim's setting or anything else it's completely fine, but for some reason people through a hissy fit when talking about an optional easy mode for Dark Souls.

A broken clock is right twice a day. I've given him additional chances every once in a while since he still seems to still be around. I've found him consistently insufferable. On top of usually having terrible, poorly thought-out opinions. Also, his humor and appearance are classic neckbeard-core. There is literally nothing appealing about him.

>You're arguing
>"No I'm not!!!"

This made me laugh.

Not everything is for everyone.
Play bing bing wahoo #466 and shut up.

There isn't a single good one to add it.

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So you're saying you use this argument when people critique any game? Somehow I find that hard to believe.

Even if you are as insane as you claim, constructive criticism still has merit.

You can already get easy mode Sekiro with mods. Letting people mod something and using up dev time adding some trash that just ruins the games artistic vision isn't the same thing. There's a reason why Bethesda doesn't put stupid crap like Spiderman costumes and replacing the dragons with Macho Man in official releases as an option but instead just lets people add it in later themselves.

The games aren't intended to be easy.

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It lets people play the game who shouldn't be allowed to.

Like (You).

This is a dated way of thinking. Art should be accessible to all. You don't need to be good at watching a movie to see the end like everyone else.

Developers can be misguided.

>calls these "muh easy mode" fags about how difficulty is important
>"dude it's just game, why so serious"
>calls them back with "if it's just a game why are you whining about not having easy mode"

>Game from x company is known for being hard and challenges you because thats what its designed around and what this company is known for
>Why don't you make an easy mode so I can beat it
>That goes against the philosophy of these particular games, why not play literally anything else.
>Clickbait article #42366 x company with top selling game hates the disabled because I can't finish this videogame

Exactly this

Memory and risk management are skills, yes. I don't know why you put the word skill in hebraic commas, though.

This idea that souls games are the hardest thing possible is more a marketing thing than anything, they just put some especially menacing looking enemy in the beggining and since a lot of people don't play more than a couple of hours they imagine that the game is some masochistic thing...
And the marketing really works because it created a group of hardcore fans that really love the game just because of this aura of exclusivity

So From Software won't made a easy mode because it won't fit with the game narrative, and this narrative is what made the game go from some niche series to a million seller

>you're doing a disservice to yourself
Better be careful or they'll start quoting that retarded meme at you and act like that means your argument has no merit.

Nobody‘s arguing against the use of fan mods to make the game easier, you stupid retard.

Every book should also be written in 5th grade english with small sentences, simple words, legible structure and large font. Art should be accessible to all after all.

It's called tonic immobility and not at all what you described

nice bait, but purposefully ignoring all I've said except one thing you can take out of context to basically pull a "no u" in an effort to get an angry justification from me is an old as fuck Yea Forums tactic

at least i got you to feel something positive

Let me put this in terms non-Souls fans such as yourself could easily understand: By using Undertale as a point of reference.
Imagine if you could turn on easy mode for Sans. There's other ways you can make Undertale easier for yourself; playing the pacifist route ignores many of these boss fights that are exclusive to the genocidal route. In Dark Souls, you can summon assistance and share the burden. But, without these crutches, and by taking the experience the game was designed to give you, you understand the true weight of the things against you. Imagine if, after killing everything else in the game, killing Undyne the Undying and Sans were easy and anybody could do it. Would they have the same message? Would their story even make sense? Would they be anywhere as interesting a character if every enemy in the game was a jobber and of no threat to the genocidal maniac running around the underground? The answer is no.
Undertale's genocide path would lose a hell of a lot if Sans wasn't hard. Nobody complained about Sans being hard; they asked for this. They paid good money to have a bad time. In a very similar way, Sekiro would lose a hell of a lot if you never died twice.

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Seeing that shit honestly pisses me off. Anyone that hates cute girls AND challenging games really should find another hobby.

It would actually be more akin to mind fucking a shark

I’ve come to a realization about this whole Difficulty in Videogames debate. This isn’t a mere discussion about options or wether or not it’s considered gatekeeping when someone tells you to “get gud” at a video game. This entire talking point is just an extension on the true question about what people expect from a video game. It’s the debate of wether or not video games are suppose to be treated like Art or Product.

If a game like Sekiro is treated like a product to be consumed and moved on to the next, then is it really surprising that people shouldn’t be asked to dedicate time to said product to “get gud”

but user games like God of War exist for "people" like you, so no

That's actually a great example, regardless of the way a book is written, everyone has access to every part of it. If books were like video games, you would have to take a multiple choice quiz to unlock the final chapter. If you can't perform whatever arbitrary tasks a game asks of you, you're literally locked out of content you paid for. This is actually not okay

Whatever you say, man. I don't watch him unless Yea Forums having it's usual shitshow over Sterling, but every time I watch I don't see anything repulsive about his opinion. Consistently has been pro-sumer and anti-publisher/dev due to industry malpractices (lootboxes, DLC, monetization, etc.)

Only thing I find annoying is that the dude can't make 10 minute videos. They're all 30 minutes or so, and I don't have time to hear a dude ramble on for 30 minutes. Happened to listen to over half of it while shitting around in this thread seeing what the fuss is about.

You do you. I don't really get why someone would be this unnaturally angry about some random e-celeb which by all accounts isn't even that bad, doesn't do the stupid "EA DID WHAAAATT?!?! :O" title and shocked expression thumbnail clickbait shit that's seen everywhere else on the shitshow that is YouTube. I'm not losing any sleep being irrationally angry at people.

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How is it possible that he becomes gayer and more disgusting with every video? How does he do it?

>thinks killing a boss in a videogame in a genuine accomplishment that many people cant do

I think this is actually a really good analogue to use in these discussions.

1. You can't get the same experience of reading a book if different language is used. As with games whose experience is owed to overcoming difficulty, the feelings and cadence of writing is owed to its language and structure. You can't change those elements without changing the experience.

2. The font/legibility claim is idiotic, though. That's completely irrelevant to the intention of the experience. Now that we don't have to rely on print to publish books, that's even made more clear. With digital copies, you have all sorts of accessibility options to make things more readable for those with poor (or no) eyesight (TTS, audio books).

The point is some elements inherently can't be fucked with without changing the experience. Others totally can and don't matter. Separating the two is incredibly important.

You pay to enter the tournament, not for a first place finish.

>haha I don't get this part I'm just gonna skip forward
>Wtf this story makes no sense, why didn't they explain anything

According to some of these articles thats literally true lmao

The developers shouldn't put it in if they don't want it. That's the only reason you need. They might feel it's a waste of effort or think that it diminishes the experience or themes of the game.

I don't think there's anything wrong with using cheats or playing however you want in a single-player game. But it's not the developer's responsibility to cater to everybody. The idea that every game should be enjoyable for everybody is wrong.

i mean clearly the people asking for the easy mode can't do it

here's your (You)

Having an easy mode doesn't remove the mode you would've played.

And we're working on fixing that

It's plenty fine, you paid to engage in a interactive medium that tests your skill in the mechanics the game is designed around. If you cannot beat a specific boss you have failed the test the game has given you, and such you should be ejected until you can pass the challenge the devs have given you. Especially if that's the entire point of the series like Miyazaki has stated countless times. This is like buying a really hard puzzle and bitching that it isn't easy enough, if you wanted an easy game you should buy an easy game, not a hard one.

1. It would require additional work for the developers to implement
2. The developers don't want to implement it
3. The developers have no obligation to implement it

It's so weird to see people arguing or even demanding that it "should" have an easy mode added, as if game development is some kind of democracy.

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>I'm going to spend thousands of hours of time making a game that I don't want anyone to see the vast majority of
Why are jap devs like this

Doesnt matter some one somewhere is gonna take it seriously and then go and tell people irl that you can jerk a shark off by rubbing its nose. That alone is enough to tickles my giblets

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moon presence was a victory lap, since by then you already surpassed it and basically are already a great one

Good post. Undertale is a nice example of difficulty being tied to the meaning of the game.

If you're too busy to pay proper attention to a game then you're too busy to play video games.

They're already notorious for cut content, including an easy mode will take unnecessary time and resources.

I hate this whole argument and that it's going on in video games. It truly shows how little understanding the 'critical' voices of video games have for both art and the sub culture itself. We currently live in a weird incarnation of the world that is entirely anti merit and anything that establishes a hierarchy must be disassembled and reduced to dimensionless much so not at offend some less competitive person.

Within every medium you have hierarchies and as people advance in their understanding and appreciation they'll search out more complex ideas. People may start reading childrens books and young adult fiction but as they grow they'll search out more complex material that challenges them or if you bmx you'll start bunny hopping till you progress to tailwhips or other more complex maneuvers. video games are no different. Those who make these arguments have no respect for the medium or its advancement. Sekiro isn't even the first in it's genre, there is an expected level of investment required. You could argue there should be an entry level approach if it was the first entry but this is like the 5th From Software game so it can be assumed people have a requisite level of skill / knowledge required.

I disagree completely, every single hobby on earth, from gamers to yarn knitting grandmas should gate keep the ever loving fuck out of their passions. If you don't then secondaries will eventually destroy it and leave it completely unrecognizable in the end.
Shit like Game of Thrones and Star Wars have been butchered down to wish fulfillment power fantasies for perpetually hostile women, comic books are just sweaty fat men tripping over one another to make "progressive" comic books and completely forsaking story telling and fun in the process, and shit like wargames and card game tournaments have to constantly make up new rules just to get certain groups out of the first rounds of any match up.

Even video games have shit like how Celeste constantly reminding you that its super okay to play on easy mode and the mean old trolls can't get them here.
Some mother fuckers don't even understand the idea of try-outs for Esports and just expect to be put on teams because they have tits or suck dick or whatever.

The only reason why this whole "Game needs easy mode" is even an argument is because some spineless fucks saw "Git gud" too many times and took it too seriously instead of just brushing it off as faceless dudes on the internet shit talking you for fun. Fuck accessibility, either get good or play a different game.

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Yeah, this is really the core of it, but I think there's a bit more nuance than you're giving it.

In the false dichotomy of either being "only art" or "only product", the conclusions are clear. The problem is that games have many elements, and tons of different types of players will play them, focusing on the things they really like while not caring very much about the others. I know people that got Sekiro because it's pretty and they thought the grappling thing in the trailers was cool. I know people that got it purely because it's a From game.

It's not like its marketing makes it clear that it is expressly one thing, and marketing IS a big part of their sales, which are necessary for them to continue making games. SOME element of big games like this is always going to be product, and OTHER elements are going to be art. They're never purely one thing. The studio wants to make art. The publisher wants them to compromise for marketability so they can all profit and keep doing this.

asking for an easy mode is like going to a chinese restaurant and asking why it serves chinese food instead of cheeseburgers
people go to a chinese restaurant to get chinese food, which they can't at most restaurants of different types

should a movie be shorter for the sake of the people that don't have enough time?
should the spices be removed from a spicy food for the sake of white people?
no

>"not every game is made for you nerds"
>"REEE PUT EASY MODE IN EVERY GAME"

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man you are retarded,the purpose of literature is understanding it's message,it doesn't make difference if you can read the last chapter,what a dumbfuck

Correct. Accessibility is asking for a fork.

its very simple, undertale is furfag and sjw friendly and has le deep subvervise fourth wall breaking plot so no one complains

It's odd seeing people type up mile-long actual responses to single-sentence shitposts, what board am I on again?

I haven't watched him since he was on... GameTrailers? Escapist? I don't even remember anymore. Maybe one video once he moved over to YouTube. He was always wearing a fucking duster with sunglasses indoors, had really poor production value, spent a lot of time rambling around his points because he's inarticulate, made super cringey "jokes" like that one kid in school that everyone throws things at, etc. He's basically your average forum poster except he thinks his opinions are somehow notable. You'd get the same thing from one of his videos as you'd get from spending half that time just thinking yourself if you're not braindead.

>everyone has access to every part of it
Kek, have you ever read a difficult book?

imagine thinking that celeste's and shadow warrior 2's difficulty screens are "understanding" and not patronizing and condescending as fuck

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In a thread where people actually care about the things they're discussing instead of just a normal shitposting. They happen now and then.

Literally go kill yourself, Jim.

Don't get me wrong, I appreciate the passion. It just feels really odd in a place like Yea Forums

All three of those are correct, but I think you're missing the point. "Should" discussions are for communicating what consumers would like. You could say "Just vote with your wallet!", but that'd be a pretty disingenuous take. It's not like there's such a volume of games that you can look between Sekiro as it exists now and a ripoff that is basically identical except that it has an easy mode and be like "clearly there is/isn't an audience for this". The granularity is way coarser than that within the market.

It's perfectly ok. You're paying for a challenge. You wouldn't say you're getting ripped off paying for a Rubix Cube if you can't put it back together.

Has having difficulty options ever hurt a game?

>You: wahhh I want an easy mode
>Developers: no

what are you planning on doing now? It seems like your criticism is worthless

>a game I personally censored
God I can't wait for this fat ass to keel over from diabeetus

I'd say so in 2019. I should be able to take apart the cube and put it back together piece by piece. It would be nice for disabled people and the retardeds.

Killed WoW honestly

Condescending messages like these kinda feel worse than the game outright mocking you.

Best easy mode mocking:
youtube.com/watch?v=iPqjl_DNpqk

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Fire Emblem Birthright itself was one big easy mode and it's easily the worst FE I've played.

There's something to be said about crafting a "canon" playstyle/difficulty that the community can bond over. Notice that none of the Zelda games has an easy mode.

You could always repaint it I suppose. Kinda like you downloading mods or use a gameshark for a game. It's an option, but the developers themselves didn't choose to add it.

Whining shitters should hang themselves and just actually play the game. Honestly they've spent more time whing than they would've needed to play the game.

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What are you talking about there is an easy mode in Dark Souls it's called overleveling, using a shield, and summoning.

>IWTBTG opens a barbie web page if you try to put it on easy
pretty amusing

Likewise in Sekiro, firecrackers

Who is this and why should I care
fuck off with this e celeb garbage

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killed MMOs in general

i want normal people to get off my vidya desu
they'll never know the pure blissful feeling of climbing over a skill wall and seeing hard work pay off
youtube.com/watch?v=MVHuCyvrpxc
youtube.com/watch?v=uY6x7RgcwF4
youtube.com/watch?v=AVrQcFUFoRU
youtube.com/watch?v=5fn-XVM7-FM

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but what about people that can't paint? They should be allowed to win the Rubik's Cube too. Being able to take it apart and put the pieces anywhere you want would increase accessibility and play value for everyone, even the less fortunate.

Watching Lynchkino at 0.25X speed is the same as playing Sekiro with the slow speed mod

Yes that's true, I see the error of my ways now. Forgive me for gatekeeping.

Yeah but then you still need to know how to play the game to do those things, and that's the hurdle they want to get around with an easy mode.

The arguments better at deflecting than you are in seikiro.

Not all toys are fun for every person no matter how different they may be.
The many types of rubik's cubes are boring if you don't like puzzles, and Bop-Its many variations would probably suck ass if you're a double amputee. However nobody advocates for a Rubik's cube with an auto-solve button and nobody pines for a Simon with slower lights for those struck with cerebral palsy or shitty memory.
Nothing is for everyone.

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There are several easy modes in Dark Souls. Using flask and leveling up for example.

The fact that they haven't figured that out by now speaks volumes.

Is Get Woke Go Broke the second gayest thing of all time? Only falling behind OP for the title. Even if I agree with the sentiment behind it, it doesnt need some whack ass catchphrase with it.

SW2's is honest and is basically what all the difficultylets argue
>I just play games to relax and feel like a BADASS after a hard day of work, not practice 18 hours a day like you incel NEETs and schoolboys

There's nothing wrong with using mods or even cheats in a single player game.
How you choose to enjoy your experience is entirely up to you, as long as you understand that it's an altered experience.
The problem comes when people are expecting devs to include an easy mode for them, like it's a god given right, so far as to go on social media crusades and even bring the topic of disabled gamers into it to get a leg up on their moral high ground to bully devs into it.
Sure, it'd be a nice gesture on the dev's part, and sure accessibility options are a good thing (though I have the suspicion that a lot of people arguing for easy mode as an accessibility option for the disabled aren't doing it in good faith; they just want an easy mode for themselves) but it's not a fucking requirement.

Damn, I've been writing "Rubix." It's actually Rubik's, named after the creator Ernő Rubik.

Fat person here, its literally a lack of discipline. That's what make the vast, vast majority of people fat.

GOD I WANT TO FUCK JIM STERLING SO FUCKING BAD I WANT HIM TO SIT ON MY FUCKING FACE WITH HIS MORBIDLY OBESE WHITE ASS WHILE HE WEARS THAT STUPID FUCKING WIG AND MAKEUP I WANT HIM TO LET LOOSE A BRAP SO WET AND FOUL THAT I LOSE CONSCIOUSNESS WITH HIS FAT, UNWASHED ASS ON MY FUCKING FACE I WANT TO BE SUFFOCATED AND WIND UP IN A FUCKING COMA BY JIM STERLING'S GIGANTIC FUCKING ASS I WANT TO BEND HIM OVER BACKWARDS AND IMPREGNATE HIS HUGE GAPING HEMORRHOID FILLED ASSHOLE WITH MY SPERM I WANT HIS HUGE DICK SUCKING LIPS WRAPPED AROUND MY CRUSTY SMEGMULATED COCK ALL I WANT TO DO IS FUCK JIM STERLING JESUS FUCKING CHRIST AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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>dark souls
>hard
>the game where you just walk backwards and roll from time to time before taking a few potshots at an enemy's recovery animation

holy based

Why are you shilling this fat Reddit shit?

The phrase was always "Go woke or go broke". Outrage faggots just tried to twist it into "get woke, go broke" which is even worse than the original

I'm pretty sure that a brand that sells them is called Rubix, so you're in the clear.

waiting for an opening is hard user, I should be able to just beat the enemy to death while it stands there making a stupid face at me

>GOD I WANT TO FUCK JIM STERLING SO FUCKING BAD
Confirmed for not being Jim's wife.

>Celeste constantly reminding you that its super okay to play on easy mode and the mean old trolls can't get them here
It literally doesn't do this. I can't recall the game ever mentioning Assist Mode too many once.

since jewtube now shuts down channels for "hateful" comments, does that mean I could shut down channels by spamming nigger hate in comments of people's channels I don't like?

adding easy mode adds development time for balancing. Why waste time creating an inferior version of a game?

There are like 30 good arguments for never, ever adding easy mode to games that are meant to be a challenge to overcome. On the other hand, there isn't a single good argument to support an easy mode in Dark Souls or Sekiro. Both games are completely accessible to anyone who isn't blind, provided they can find a way to do inputs that works for them. The games aren't brutally hard, they're just a mild challenge so that you can feel good for overcoming something for real rather than just having the game pat you on the back for nothing like every other trash dev does these days.

You guys will argue about anything just for the sake of arguing

That's good to know. I found this while looking at cubes, fits into the "easy vs accessible" discussion. This is an example of one built for accessibility. Blind people can play with it, but they can't solve it automatically. I don't think it's reasonable to expect devs to always add accessibility options, since there's a big variety of conditions to cater towards and it may be impossible in some cases. But they're nice options. It's almost always good to have stuff like remapping controls.

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Yeah... echo chambers are reserved for Reddit.

Fuck you I won't

You must be new here. Yea Forums pre-2010 was usually personified as angry and ranting. Yea Forums post-2010 was when it started getting personified with the tfw faggot and later got invaded by all the /pol/cucks.

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Yeah, I'm not the best st the games but Sekiro is very fair, just need to not bruteforce it like a moron.

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You could just ignore it

If we're respecting the game maker's vision so much, we better ban all mods as well.

It takes dev time in a game series that's already consistently rushed out the door for something that's irrelevant and redundant.

Ignore reddit? I do. The only thing that sucks is the developers go to them for input and they are responsible for ruining a ton of games.

That isn't related to what they said at all, you ape.

That's not his argument at all. He actually argues that Dark Souls shouldn't have an easy mode because the challenge is part of the experience. He just goes on to say that IF From Software decided to add an easy mode, he wouldn't get pissed off about it because no one would force you to play it.

honestly after fighting that nigger raging bull over and over i've come to accept that this game needs an easy mode, I eventually beat it and got the ending where Iron Man and Black Widow die in Endgame, but I just felt hollow and empty after, there was no sense of accomplishment. Just a void.

Ok here's the only argument that matters:

The creators of the game wanted it to have the difficulty they designed it with. If you don't like it, then don't fucking play it. Playing this one particular video game is not a god given right.

This

It really isn’t that different from someone just modding the game to make it easier/get OP items, people have always been doing this shit. Some of the responses to it are cringeworthy as fuck, it’s just a video game, you didn’t cheat at the Olympics or some shit

>don't want dark souls and sekiro to have an easy mode because GIT GUD LMAO
>love the absolute fuck out of DMC5 despite it having an easy mode

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Except how many games come out completely as intended?

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I’m fine with that

It's not about respecting that you're supposed to play the game in one way, it's more about respecting the game maker's right to make whatever they want and not having an obligation to appeal to everybody.

This
I was mildly interested in Cup Head, I bought it. It was very difficult for me to the point where it wasn't fun, so I refunded and had a lot of fun in Hollow Knight instead, something a bit more forgiving.
I didn't bitch about difficulty, I just refunded and moved on with my life.

But he's wrong. The anti-ez people are just right. The pro-ez people are just dishonest journalist cucks who don't even like video games to begin with. That's all there is to it.

Imagine taking a guy who dresses up like that seriously

>He literally does the skit in the duke outfit to look like fancy royalty to read out the "you cheated yourself"
I hope someone murders that faggot

Problem is with an easy mode Sekiro will allow people act as though they did something in a game with less emphasis on combat. In DMC they can play on easy mode but never touch the pinnacle of play in that game and show proof of that.

Don't read the spoilers, they're for Avengers Endgame.

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>giving a shit about capeshit

>different games are going for different experiences
wow user, you've totally blown my mind

I like how nobody seems to understand that in the end its the developer's choice and final say. Yes you can criticize but if the developer says no, that's it. Like I can say how much i hate ugly girls in games but a developer can just say no and that's it, and they do.
I think this all stems from people just demanding they get stuff they want or they will throw a tantrum because they're spoiled rotten.

Make it a "liquid" easymode. Like having certain items on. I recall DS2 doing this with a certain ring and the fact that spellcasters exist.

This too.

>Is modding Skyrim an unacceptable violation of Todd Howard's vision?
Of course it is. Are you retarded?

this

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Christ you’re fucking stupid

When is Jim Sterling going to get arrested for raping that 16 year old

quick rundown?

That's actually fucking hilarious.

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What about if the story punished you for it?
>sekiro easy mode, but you're not able to break the iron code

>hand sign okay is banned after being confused with white supremacy
>microwaving apple phones to charge them

Truly meta

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>halflife2playtesters.jpg

When are they going to make a Tetris game that’s nothing but the blue line piece? I’m sick of loosing...

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it would just make them used to the idea of putting easy shit in their game and waste resources
Now, if they made an "easy mode" that costed $5000 as dlc and essentially just skipped to end credits?
That could work

A book doesn't have an easy mode, it expects you to understand the words on the page. braile, subtitles, and other forms of help are the equivilent of one-handed controllers, they assist the disabled in experiencing the medium in a similar fashion as the average person, meaning they try to give an even ground. both parties, disabled or normal must overcome the same challenges. these are objective facts

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Except for all the people who argued against the use of mods to make Sekrio easier when that guy did it.

They should have the ending of easy mode be some character torturing Sekiro to death over and over. The final cutscene is Sekiro dying, and the screen fades to black after we see the cherry blossom effect from the revive go off.

Could be the sculptor or something since the dragon rot doesnt kill him. Maybe show a quick shot of all the NPCs dead from the dragon rot

Yeah, well that guy was a pussy faggot

come on, man

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*nobody reasonable
People complained too much about the original PC Gamer article, which was mostly the guy talking about how he had fun playing with cheats. It's a separate thing from the easy mode discussion people are having.

The point of the series is that it's supposed to be a casual filter.

Remove that and you just have a shit game with decent level design.

You'll find retards on both ends of the spectrum.

>switching to Ninja Dog mode in ninja gaiden
fuck man I quit after that, I don't even care about how much of a pussy that makes me

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Though I would say that it's fair to argue against using mods by telling somebody they might be cheating themselves out of a better experience by playing with cheats. There's nothing wrong with using them, but you're not getting the same experience.