I liked Trial of the Sword on Master Mode. I agree with you there, it's a well-balanced challenge

I liked Trial of the Sword on Master Mode. I agree with you there, it's a well-balanced challenge.

The Blight rematches, ehh. The idea was good, but the weapons you got were too good. Thunderblight is trivialized by a wooden shield and two-handed weapon. Arrows made Fireblight a joke. Windblight gave you nothing but long-range bows, would have been interesting to see a challenge that requires bow durability management and use of the environment to get high enough, plus patience and enemy AI manipulation.

Waterblight was perfect.

For Master Mode in general, it's too easy if you know what you're doing. You could argue that that's the point - a tutorial for the harder challenges - but there are too many ways to cheese it. I'm not sure how you'd fix it, though. Freedom is an important part of the game's design, and that extends to the combat. Adding arbitrary limitations for the sake of difficulty would be a thousand times worse than what they did. You can't just go "these gold enemies carry magic metal weapons that absorb Urbosa's Fury" or "these psychic enemies are hyper-vigilant and can't be sneakstruck" without it feeling cheap.

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>tfw the other thread archived before I could reply

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Didn't read all that shit but preggo mipha is hot

Decided between preggo mipha and this mipha.

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First that one, and then preggo mipha several months later if you know what I mean

>Mipha asks you for a glass of water

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Blight rematches should’ve been free and were not worth paying for. There’s not enough new content to them. It’s the bosses already on disc in arenas already on disc using weapons already on disc. The specific arrangment of those things is new but the content itself isn’t, it just barely avoids being on disc dlc and still sort of is.

Master Mode makes battles more expensive but the enemies aren’t really different even if they’re one level higher.

Trial of the Sword was fun.

Overall the DLC sucked.

>you'll never fertilize mipha's eggs

>want her amiibo
>but it’s being only sold for $50
Life isn’t fair

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Zoras lay eggs, she's just fat

oh god she is nude

UUUUUUUUUFFFFFFFFF

That's hot too.

I'm the OP of the other thread. I couldn't keep it bumped forever, unfortunately.

>I liked Trial of the Sword on Master Mode. I agree with you there, it's a well-balanced challenge.
There's only one thing I dislike about the Trial of the Sword on Master Mode, and that's the Ancient Arrows still appear there so you can skip Guardians/Lynels in the later floors. I feel like in Master Mode, in the Final Trials, and that late in them, you should be able to handle Lynels and Guardians without needing Ancient Arrows. I've seen too many people go for them and use them to skip those challenges instead of thinking and tackling them to prove they've mastered them. That's be the sole thing I'd change there.

>The Blight rematches, ehh. The idea was good, but the weapons you got were too good.
I agree with you that Waterblight is the best, and Fireblight is the worst. I had some trouble with Thunderblight because I didn't get the timing down for parrying and Flurry Rushing at first, and kept dropping my weapons and was forced away from where they were. Windblight was fun with only arrows, I used the Duplex Bow to multiply my Bomb Arrows against him.

>but there are too many ways to cheese it.
That's what I feel is the strength of Master Mode though, since the regenerating health and increased defense discourage standard hacking at a monster until it dies, and instead encourage you to understand how elements and environmental kills work to use those cheese strats to progress onward. With weaker enemies they're not needed, so you can just beat your head against a wall until they die, which disregards all the other cool stuff you can do. It's why I like to challenge people to kill the Lynel on the Great Plateau before getting a single rune, because it proves you know how to fight Lynels, how to overcome the defense and regenerating health, and how to preserve durability to bring it down. Doing that proves you understand the mechanics of the game.

There are ways to get around the durability issue in Master Mode. Champion weapons are easy to reforge, especially Daruk's Bounder Breaker. Gold enemies often drop diamonds, so you're never short on materials for the weapons.

Ancient lab weapons are good too. You can turn Ancient Arrows into materials, and make an abundance of swords and spears. IIRC the sword and spear take 1 regular core, don't they? That's easy enough.

i want to cum in her eggs

>It's why I like to challenge people to kill the Lynel on the Great Plateau before getting a single rune, because it proves you know how to fight Lynels, how to overcome the defense and regenerating health, and how to preserve durability to bring it down. Doing that proves you understand the mechanics of the game

Admittedly I haven’t done this but what you described sounds like you just flurry rush over and over. How off the mark am I with this guess?

I guess you could say that Master Mode is more of a 'learn how to play properly' challenge than a 'hard mode that's challenging for experts' thing.

Way off. It's got 4000 HP and your best weapon deals 20 or 30-ish damage per hit. If you try to flurry rush, you'll run out of weapons long before you've even halved its HP.

Very off the mark, because with one exception all the weapons you can get on the Great Plateau are Soldier-tier or weaker, so you'll be out of weapons long before the Lynel is dead. The trick is to "stun" it and mount it, which lets you backstab it 5 times, and those hits cost zero durability. Flurry Rushing might actually get you killed too, because that Lynel is a Crusher and its attack hitboxes can still graze Link despite the evasion, plus the shockwave. And if you try to run away he might just snipe you instead, and he can shoot far further than you think. So perfect ahield parries can deflect almost anything, including his strikes, and shooting him in the face after that will stun him so you can mount him. Other parts include There are Ayyack+ beetles on the trees right outside the Shrine of Resurrection, and there's a Knight's Claymore in the snowy region on a floating platform near the river.

Knowing how to acquire all that and still face and defeat the Lynel shows you know how to maximize your damage and durability, as well as know your enemy. That's the beauty of it, and the fun in preparing for it.

My wii u is at a relative’s so I can’t go practice myself.

Can you lure if off the ledge of the plataeu? Are there nearby objects like rocks or logs (or trees) you can roll down to hit him with?

Interesting, I’ll probably try this out next time I play. How long does it take to kill him with backstabs?

Also, can you parry his homing arrow shots? Those are the one attack in the game I never figured out how to avoid.

Doesn’t help that they magically travel through any objects above you, so you can’t hide under some sort of ceiling or outcropping to avoid them.

>she's just fat
Stop making me so erect

>How long does it take to kill him with backstabs?
Not that long, like 10 minutes or less.

>Also, can you parry his homing arrow shots? Those are the one attack in the game I never figured out how to avoid.
No you cannot. But Lynels will only become aggressive after a while or if they see you draw your own weapon, so if you just run up into melee range and draw a sword they'll immediately go into melee mode instead and won't shoot you.