I liked Trial of the Sword on Master Mode. I agree with you there, it's a well-balanced challenge.
The Blight rematches, ehh. The idea was good, but the weapons you got were too good. Thunderblight is trivialized by a wooden shield and two-handed weapon. Arrows made Fireblight a joke. Windblight gave you nothing but long-range bows, would have been interesting to see a challenge that requires bow durability management and use of the environment to get high enough, plus patience and enemy AI manipulation.
Waterblight was perfect.
For Master Mode in general, it's too easy if you know what you're doing. You could argue that that's the point - a tutorial for the harder challenges - but there are too many ways to cheese it. I'm not sure how you'd fix it, though. Freedom is an important part of the game's design, and that extends to the combat. Adding arbitrary limitations for the sake of difficulty would be a thousand times worse than what they did. You can't just go "these gold enemies carry magic metal weapons that absorb Urbosa's Fury" or "these psychic enemies are hyper-vigilant and can't be sneakstruck" without it feeling cheap.
Blight rematches should’ve been free and were not worth paying for. There’s not enough new content to them. It’s the bosses already on disc in arenas already on disc using weapons already on disc. The specific arrangment of those things is new but the content itself isn’t, it just barely avoids being on disc dlc and still sort of is.
Master Mode makes battles more expensive but the enemies aren’t really different even if they’re one level higher.
Trial of the Sword was fun.
Overall the DLC sucked.
Hudson Morales
>you'll never fertilize mipha's eggs
Isaiah Cruz
>want her amiibo >but it’s being only sold for $50 Life isn’t fair