Can videogames really have soul? Or is it really just "old thing good"?
Can videogames really have soul? Or is it really just "old thing good"?
Other urls found in this thread:
youtu.be
youtu.be
youtube.com
youtube.com
youtube.com
youtube.com
en.wikipedia.org
en.wikipedia.org
en.wikipedia.org
en.wikipedia.org
en.wikipedia.org
youtube.com
youtube.com
youtube.com
twitter.com
>"old thing good"
try "thing i like good"
It's more "thing that worked because it was inspired" vs "thing that worked because a focus group decided it would"
nostalgia =/= old
i can be nostalgic about fucking your mom earlier today
But my mom is super old, senpai
"soul" is literally a shitpost meme about "old thing good", that's all it means, literal autists that hate all change by default started it and your average Yea Forums shitposter continued it for free and easy (you)s
There is really more to it than just "old good" and there is no denying it.
For example, Spyro had a level with a sky that was the earliest moments of a sunrise, with a hue of red rising in a dark, still starry sky, with the west of the skybox being darker than the east side.
In the remake that became a plain blue midday sun sky.
How is that an upgrade in any way? I get something getting lost in translation and that low poly makes it easier to fill the gaps with your imagination, but to me this case kinda proves you can objectively downgrade it and people will still defended it just to keep the nostalgia straw man up.
>Looked bad even for its time
You...weren't there, were you?
Nice thread OP
>looked bad even for its time
It was among the first and biggest 3D games?
N64 games looked like garbage to everyone who was over 10 at the time. Not to mention the concept itself was stolen from Argonaut.
If old games are only good because of nostalgia, then anyone under 18 right now cannot give an objective opinion on games because anything they like is clouded by nostalgia. The only way to tell if a game is good is to play it for the first time as an adult.
I'm not nintendo fan but...
You can't be nostalgic for something you're experiencing right now, it's only retroactive
Yea Forumsddit will defend anything that aligns to new=good
Sure, a year or two later like the Spyro example.
Crash danced around Mario and was from the same year.
This is just more console war shitposting. That's not a fair comparison anyways, Spyro does look better but it came out like 2 years after Super Mario 64, in a period where even just a few months saw big leaps in technology. Soul is a meaningless bullshit word anyways, used by brainlets when they can't articulate why a game's aesthetics appeal to them.
Spyro pic is an emulator, it didn't look that good on the actual hardware.
Crash can't dance around anyone, because he can only run down a narrow corridor.
Mario 64 revolutionized 3D controls, and became the foundation for all future platforming mechanics.
Don't fool yourself, the art design in Mario 64 was lazy. I could compare these to Spyro, for example, which had a unique skybox for each level and wouldn't re-use even a full moon asset while Mario 64 re-uses the sun in all sunny levels, but instead, I will use another game from the same year.
rapist beware
Shut up, retard.
Moving the goalpost already? We were talking about art design here.
I think this issue is still a problem today. How many games do you see that have a unique art style AND push tech? Making things more realistic can seem like it's moving forward, but you have to stop to think, with the current PBR workflow for lighting textures to make them photoreal, could they be used for actual stylised graphics? If you look at the Spyro remake, it's realistic instead of graphic they didn't even try. So imagine using modern tech to create an actual cartoon game that looks/feels like an illustration.
Too bad it had the ps1 misallined vertexs
Fucking Crash Bandicoot, not only had actual design in play here, but you could actually fucking see the other islands in the sky, always remembering you of your objective.
All 64 has to it is the mechanics, visual and level design is abysmal.
Spyro is literally for preschoolers, sonyfag.
The emulation doesn't change much, just makes the polygons a bit smoother (Mario 64 is also emulated)
There is this shitty recorded actual hardware playthrough and it still looks pretty. youtu.be
I did not grow up playing Nintendo games at all including Zelda, Mario etc. Playing them as an adult I can genuinely say Mario Kart, Donkey Kong Country, and Yoshi's Island were the only games that I can sit down to play while enjoying myself without any kind of nostalgia goggles or "heh I remember this part!" "I can skip half the level and speedrun this like a champ, I do this in the first place because playing this game is actually a fucking chore and I'm just bored as shit and have nothing else to play but I also really don't want to do THAT part, or THIS part" shit
Most people who like Spyro didn't even stick with Sony past the PS2
Just like Mario?
Yeah, Mario 64 created a shit genre with no challenge that is actually dead right now while normal platformers thrive, we know it
>Moving the goalpost already?
Nope, wasn't me.
Let's look at this at another angle - of ALL the games released in 1996, Super Mario 64 at least belongs in the top 10% in terms of 3D visuals. Would we agree with that premise?
autism
I'll bite the bait. Mario 64 is one of the greatest games because of the fluidity of control, camera work and game design.
In a period in time where developers were making the transition to 3D you got a whole bunch of shitty games where you could clearly tell that the devs had no clue what they were doing. Which is why when Nintendo releases Mario64 it made an enormous impact and its platforming became the template for future 3D platformers.
The controls were tight and the devs were able to make the player feel as though the character had weight behind their movement. This is seen in the turning mechanics of the game where Mario slides and has to make wider turns to accomodate for physics. In addition to feeling like the character has weight there are a bunch of ways to move where before there was only one. Mario is able to run, perform a variety of jumps including a long jump, dive, backflip and swim in two different ways.
And that's all your current bait can afford.
Never argue with anyone ever again, you have terrible arguments and OP was fucking retarded to begin with and still you managed to look like a retard and make him look like he's right.
/thread
Why is your first pic spyro and not crash? A mistake on your part, but I forgive you.
What exactly are you lads trying to do by comparing older games that were limited by the technology at the time? Who cares about who's right even, it doesn't matter, we have so much resources now for creating games we don't have limitations, at least not in the same way in was back in 1996. Are you going to be coming back to these threads week after week, comparing these relics to one another? Move on, both games look bad in comparison to better artists using the better tech we have nowadays, it's not a competition anynmore.
Your point still doesn't change the argument that it was a tech demo with half the levels being just a bunch of platforms thrown at random over the map. It was such a shock to go from Super Mario Land 2's natural looking level integration to whatever the fuck is pic related.
Absolutely based pic, but that nigga needs to fix his emulator colours.
Spyro still looks better than a lot of modern games (or its remake even), not even Sonyfagging, stuff like Wind Waker does too
Games can do a lot today, yeah, but better tech doesn't lead to better visuals without proper artists doing it. The Spyro remake is a good example of this, often cutting visual aspects of the first games not because they had a different idea, but because it was easier and cheaper.
Yup, can't wait to see shit like pic related remade, if they ever make a Spyro remake :^)
>Soul
Unique, rough-around-the-edges design choices made with console limitations in mind and evolving with each new iteration, allowing not only for constant improvement but for the players' fantasy to run wild as well.
>Soulless
Generic, finalized cookie-cutter designs that keep migrating inside the series or even into different games. Barely any changes are made to them, if any at all.
Why do girls like Spyro so much?
They can have if you put enough effort, passion and your own Soul into it.
Isn't soul just a fancy word for atmosphere
>collectathons
I'll pass.
Soul is a fancy word for "Thing I like"
It's a cute game.
All things that have soul have atmosphere, yeah, but I don't think its the main use of the word. In general I think soul is just a preference for smaller games done by 20-30 people instead of 200-300, and games that are not too meta (no pop ups, tutorials, DLC, microtransaction) and are immersive (visually, typically, but pacing counts)
Crash Bandicoot -especially the first one- is a very different sort of game, playing more like a standard 2D platformer most of the time and being very obstacle course-based (much like an older Mario game). In contrast, Super Mario 64 was very open and objective-based. Of course the games are going to look different, they're barely in the same genre.
left is what you played as a kid
right is what you remembered
I got unreasonably mad when I saw what they did to the whale.
You're in for a scare!
Only a zoomer would think this. Back in the old days, developers were actually passionate about their creations. That was long before you were born though. I feel sorry for your generation.
>Shitting on Jumping Flash
You've crossed a line, user
Banjo blows both out of the water
No.
There are games I like that are inherently soulless. EU3, for example. And there are games that have soul that are still not as good as other games, Harvest Moon for example, peak soul is 64, but that isn't my favorite one.
>literally every game gets a different sprite
>Gen 5 comes along
>copypasting of Gen 4 sprites ensues
Unovabortions WILL defend this
Read the post I made here . Games still look better in terms of visuals of what Spyro accomplished, nowadays we have huge open worlds, but they aren't fun to explore. Spyro benefited in many ways from being on the PS1 and used it's weakness as it's strength. My point still stands there are better artists than John Fiorito, and there is better tech than the PS1. The problem is no one tries anything new with what we have and everything ends up looking the same. Unless you really believe pic related is the apex of game's art design and artists nowadays can't do any better, then I don't know what to tell you.
Don't try and use logic to argue with these subhumans, they won't understand that Crash can look better because 90% of the time you're looking at a goddamn hallway instead of standing in a gigantic open space where you can rotate the camera to see the entirety of the level.
Exactly, for example, when I went into this level with an aquamarine night and a crescent moon, I immediately filled the gap with a midday sunny day.
This image literally just fanboyism.
You're actually trying to say that your nostalgia is more warranted than everyone elses.
Fuck outta here, I owned Spyro on Playstation 1 and this image is just straight up stupid. Apply yourself.
This is a valid point to some of the complaints, but not others, there is a lot of lazy moments in Mario 64's visual design which are not born from limitations, but simply from a lack of care. Was it a limitation that they copy-pasted the same sun jpg over all the skies? No. Was the lack of little stories and varied NPCs after the first few levels a limitation? No, other 64 games had far more models and characters. Was the re-used music and level themes a limitation? No. Was repeating the same bowser battle over and over necessary? No.
If 64 had been given some more time to simmer, it would have been a better game.
Can videogames really have soul?
>Crash danced around Mario
youtu.be
>Soul
My favorite game
>Soulless
Your favorite game
Prove me wrong. Protip: Ur a faget
user... 3D platformers are all about jumping onto random floating platforms. In the context of the Wet Dry World the self contained level makes sense. You can change the water level to make it flood or to drain the water and the platforms you can access revolve around that. If Mario64 was a collectathon like DK64 or Banjo Kazooie you'd have a point and there would be no reason to have a bunch of random floating stuff, but since the entire premise of the game revolves around jumping onto things it's fine.
As for Mario Land2's levels, 2D side scrollers have a much different level design compared to 3D platformers. In 2D sidescrollers you are extremely limited by virtue of having less space to work with. You can either place things high or low or to the right or left so everything is in one plane and feels more connected. By being able to place objects in different planes, especially in a 3D platformer where objects necessarily aren't connected to one another or even the ground, it can make things seem very disjointed. Mario64 seems disjointed but actually has very good level design that works within each of it's self contained worlds and it's varied enough to where no level feels the same even if some share themes a la the two snow levels.
I will say that Wet Dry World easily has the worst level design though especially when compared to worlds like Cool Cool Mountain, Tick Tock Clock and Boo's Haunted Mansion, which is probably the best designed world in the game.
You'd have a point if 90% of Yea Forums wasn't flagrant memespouting retards that search endlessly for rehashes of the same concept
why the fuck would they change that?
Daily reminder that nobody using the soul meme has a legitimate opinion.
I grew up with a NES and SNES and have endless nostalgia for Nintendo shit from that era. However, with the 32 bit era, I switched to PlayStation and didn't get back into the Nintendo side of the house until the Wii. When I later went back to emulate N64 games that I had never played, I could not get into Mario 64 or OoT. Since I had no nostalgia for them, nor the excitement of them being something new, they just came across as downgrades from their predecessors to me.
I'll still go back and play Super Mario World or Link to the Past in their entirety, but I'll never be able to slog through more than two, maybe three worlds in Mario 64 or finish OoT.
Spyro isn't as good as Mario 64. If you want a real competitor to SM64 look at Ape Escape. Now that game is genius for making the act of collecting things much more engaging.
>3D platformers are all about jumping onto random floating platforms.
Ooof
>mario 64 is a fantastic platformer to this day
>spyro games were always mediocre but fun at their peak best
>blue sky
>can use premade assets
>no need to change the ambient light
Simple as that.
More often than not it's just people's first awakening to design and aesthetic, but still at the baby stage.
They're easily impressed by any shoddy 90's cgi that contains orange sunset lighting, drives them absolutely crazy. Not to say they're wrong for liking that, it's quite a charming aesthetic, but they like to think they're special for being drawn to it.
>a few good tracks but otherwise generic music
>jpg
That's not how it works.
The are plenty of elegant solutions to avoid the 'platforms flying in the void' problem. Spyro, Banjo, and even the levels you mentioned avoid it.
That said, properly stylized random platforms can be nice as well, as seen in 3D Land.
You just activated my trap card
Comparing Super Mario 64 with Spyro or Crash is like comparing a Mercedes to a Fiat 500
Soul: Fundamentaly fun, no matter how it looks
Soulless: Good-looking, but fundamentaly boring and/or safe
Gen 5 had fully animated, high quality sprites, of course they're going to reuse designs when they've got to do that for 500 Pokémon.
You're right, although I wouldn't even insult the Fiat 500 that much by comparing it to Mario 64, it was more like an AMC Concord
there is a lot of lazy moments in Super Mario Bros.'s visual design which are not born from limitations, but simply from a lack of care. Was it a limitation that they copy-pasted the same bush graphic over all the skies? No. Was the lack of little stories and varied NPCs after the castle levels a limitation? No, other 8-bit games had far more models and characters. Was the re-used music and level themes a limitation? No. Was repeating the same bowser battle over and over necessary? No.
If SMB had been given some more time to simmer, it would have been a better game.
Unique, identifiable visuals are still part of soul. A fun game with unity stock assets is inherently soulless.
>literal video footage of devs
>vs
>something some random user said on the internet (on Yea Forums, no less) without any sources
You just activated my almonds.
I don't think a Yea Forums post works as a citation.
>this thread
Marry-oh looked like baby game! Me big boi! Me play game with dwagons saving their fwiends! A big boi game for big bois with big boi systems like me!
I mean, SMB3 is better than SMB, it has more soul too.
>waah spoonfeed me I am completely unable to do my own research
0/10 apply yourself
Stay salty, Crash and Spyro are inferior games and no amount of coping will change this
yikes
Nobody is arguing about how mature the game looked, stop projecting.
Weren't the surfing levels in Crash 2 though? But what actually happened according to Jason Rubin was miyamoto played crash at e3 and he played for a long time and didn't give other people a go for a while, he was focused on how they managed to create a game with that level of visual quality. People will interpret that as some competitive 'he got blown the fuck out!', but really he likes games like any of us, seeing something impressive and fun would make anyone want to play it.
>b-but only *I* am allowed to use non-arguments!! this is not fair!!
oof
Nobody is this deluded.
>somebody provides video evidence to prove a point
>react by uploading a fucking screenshot from some user on Yea Forums
>expecting to be taken just as seriously
Come on, son.
Did you actually read the thread?
True. SMB was vapid in comparison to SMB 3.
>You're right, although I wouldn't even insult the Fiat500 that much by comparing it to Mario 64, it was more like an AMC Concord
You're right that there are ways of dealing with it, but in the context of Wet Dry World it works. Those floating platforms are used to get, I think, just 1 or 2 stars. Besides that though floating platforms have their place as a way of elevating the stakes like in Rainbow Ride, although in RR the floating platforms made sense thematically and fit the world. Mario64's floaters could have been a lot better in some cases, I agree, but this was the first time this sort of thing was seen so it makes sense because it was a bit of an experiment. Eventually it was refined and the genre was improved.
yikes
Isn't it funny how when Nintodlers don't like the analogy they started anymore, they throw it out the window sperg instead.
Honestly never got the appeal of games like spyro and crash
Seemed like things only sony kids cared about
>a few good tracks but otherwise generic music
Spyro can never hope to reach this level of peak soul.
youtube.com
youtube.com
youtube.com
youtube.com
>it's YOUR FAULT that my poorly made argument isn't credible
>why don't you educate yourself why I'm right and you're wrong
What do you mean?
>fun game
>soulless
Yikes
christ, mario 64 is still triggering the fuck out of sony fags
If you can't separate them, you can't properly tag soul in games. Fun is related to gameplay, which while an aspect of soul, doesn't make the thing soulful by itself.
I played them and enjoyed them back when I was a kid but I certainly don't for them anymore now.
They just never really seemed to have any real staying power, Ratchet and Clank and Jak and Daxter were better anyways, now those games are mascot platformer kino.
>Look at me I'm so smart in turning around the analogy I'm totally not butthurt now I'm calling him names look mom I'm so smart I'll post a reaction pic
Consider suicide
That is genuinely run-of-the-mill stuff, literally nothing special. Spyro had an actual reputable musician compose its OST.
That's not how it works, if the creator cares about his creation, he will put care and passion into each of its parts. If the gameplay is fun but everything else is awful, you can't call the entire result "soulful". There are indie devs who put more time and effort into the visual aspect of their games and literally taught themselves visual design, than what Nintendo did with Mario 64.
>Stewart COPEland
Fitting name for a Sonygro game
>everyone who disagrees with me just do it because they had another consoles!
Banjo was better as well. So was Sunshine.
Soul is making the game as good as possible. Fun is optional.
Desperately trying to tie definitions into something you love in order to make it superior to everything else is a rather dumb endeavour and only serves to show you're insecure about the very thing you claim to love.
Yo I love Spyro and crash but can we not shit on Mario 64? Makes those of us who grew up with ps1s look like assholes.
It's true I've always thought Mario 64 is a bit of an eyesore. But as others have pointed out it was revolutionary in it's year. Crash is a corridor and Spyro had a bit more time to figure out 3D.
Look at Mario sunshine a few years later and Yoshi's island a few years before and tell me that Nintendo can't pump out some soul when they know the hardware.
Yet you can't even link any examples to prove your point. Nobody gives a fuck or ever gave a fuck about Spyro's soundtrack.
When have you ever head anybody say "Yep, Spyro, now THAT was a video game soundtrack."?
>fun
Fuck off with your buzzword. That has nothing to do with SOUL.
>People will interpret that as some competitive 'he got blown the fuck out!', but really he likes games like any of us, seeing something impressive and fun would make anyone want to play it.
That's just not possible. People don't just enjoy games, they're either seething, gloating or coping, enjoyment or fun has nothing to do with videogames.
I like both for different reasons.
>Mario for platforming
>Spyro for atmosphere and world building
They're both good desu
>after dominating the previous two generations Nintendo gets blown the fuck out by Sony
>managed to halt progress or take their established franchises into "new", awful directions from which they never recovered
>Mario 64 is objectively the worst Mario game, and is a soulless husk compared to SMW and SMW2
>brought absolutely nothing to the Mario canon
>transitioning Zelda and Donkey Kong Country to 3D was equally disastrous
>Zelda never recovered, actually a miracle that Tropical Freeze managed to be decent
>only reason Metroid was spared was because one of its creators found the N64 controller too confusing
>that series was later rebooted as a generic FPS and has since ceased to exist
>pretty much all the developers responsible for the classic and most memorable SNES games jumped ship to PSX
>N64's library was pitiful as a result
>players were so starved for games they had to delude themselves into believing the games they had were somehow the pinnacles of their respective genres
>they genuinely believe Goldeneye is somehow more influential than the myriad of legendary PC FPS games that preceded it
>Nintendo proceeded to get obliterated by Sony AGAIN in the next generation
>only thing keeping them afloat is the general homogenization between their competitors and their few fans who refuse to stop clinging to their beloved childhood franchises no matter how bad they get
Was the N64 truly the end for Nintendo?
>When have you ever head anybody say "Yep, Spyro, now THAT was a video game soundtrack."?
This literally happens all the time, Copeland's return was even a big advertising point for the remake
Some of this is true, with M64 i was impressed by the tech but with spyro I was genuinely in wonder and wanted to explore every bit of the game. Plus that music blows any Mario OST out of the fucking stratosphere
>When have you ever head anybody say "Yep, Spyro, now THAT was a video game soundtrack."?
pretty often actually
>literally the only thing Mario 64 has going for it is the "revolutionary gameplay"
>meanwhile in the real world
>Croc: Legend of the Gobbos began development as an early concept for a 3D platform game in which the player controlled the character Yoshi from Nintendo's Super Mario series.[5] The game, titled Yoshi Racing, was a hybrid of several mechanics from the two video games Super Mario World and Super Mario Kart.[6] Coming off of the heels of a successful relationship with Nintendo as a result of their development of the Super FX expansion chip used in several Super Nintendo Entertainment System games such as Star Fox and Super Mario World 2: Yoshi's Island, Argonaut Games created a prototype of the game, cited by company founder Jez San as "essentially the world's first 3D platform game," and pitched it to Nintendo. The company was initially enthusiastic about the game, according to San, with Super Mario creator Shigeru Miyamoto expressing particular fascination with the project.[6] Despite this enthusiastic response, Nintendo ultimately rejected Argonaut for unspecified reasons, ending the relationship between the two companies that had begun with the development of Star Fox, and prompting Argonaut to find another publisher to finance and publish the game.[5] According to Jez San, the prototype of Yoshi Racing that Argonaut had initially pitched to Nintendo was a large influence towards the creation and development of Super Mario 64.[5]
>hardware limitations with superior performance
imagine getting whooped by a ps1. wait, no need to imagine as that's what happened.
Personally i never cared much for spyro at all, i always found it mediocre and dull conpared to similar Rareware games
Crash is too different from mario to really compare, i honestly see it as closer to Sonic than anything
But Mario 64 is well known and a huge icon even today for a good reason while spyro is just a niche franchise that can barely scrape by a remake
>Rayman
>Rayman 2
>Rayman 3
Despite the franchise being an occasionally revived zombie, that does feel nice.
imagine having this lack of a social life that you actually need to defend a game against another game that came out over 2 decades ago lmao
>wahhh wahh they like this kid's game more than the kid's game i like wahhhh
Video games were never good
>Mario canon
Mother fucker that soundtrack has to be some of the finest shit to ever grace video games, why did reading this in particular make me so mad fuck
>But Mario 64 is well known and a huge icon even today for a good reason while spyro is just a niche franchise that can barely scrape by a remake
NPC tier opinion
I really fucking hate console war bullshit, so I'm gonna post soul now. Paradoxically, the most soul comes from the Japanese machine people, who would appear to lack souls.
Nah. What you just described is an EA game. High budget, great production values, boring as fuck.
ps1 kiddos still seething
soul and nostalgia is just a Yea Forums meme
>This literally happens all the time
Lol.
Open up a new tab and type into Youtube "Super Mario 64 soundtrack". You'll see some key tracks that people remember fondly come up on the first page. Videos dedicated to just those single tracks.
Now type in "Spyro soundtrack". Notice how there are no videos of any single track and all the results are just of the entire thing?
That's because there are no standout tracks in any of those games and all you get is just rips of the entire soundtrack done out of obligation, not enough people gave a shit enough about any one track to put it on the first page like with Mario 64.
Just eat your tendies, sperg. You've embarrassed yourself enough for today.
old =/= good
new =/= good
soul =/= old
soul =/= new
soul =/= good
If you do not agree with the above you are the problem
>Now type in "Spyro soundtrack". Notice how there are no videos of any single track and all the results are just of the entire thing?
Not really, no.
I mean its true
Most of the people ITT seem to be living in a fantasy world.
>Doesn't even have the parallel universes mapped out
0/10 shit guide, would not use.
I'll hand it to Mario 64 that it's possibly the most important toy ever for 3D games. "Toy", as in character movement and interactions with the environment. However, the actual game (problem solving activities) built around said toy is nowhere near as good. That's where Mario 64 falls apart compared to Crash Bandicoot and Spyro - they are simpler toys, especially Crash, with better games built around them.
Super Mario 64 was Nintendo’s first N64 game and was being written while they were making the hardware. Spyro was Insomniac’s second PS1 game. Their first one (Disruptor) had sprite based enemies and objects.
It has nothing to do with hardware power and everything to do with inexperience and time pressures.
Nah, just a lowpoint, Iwata turned that shit around.
Now do it in a tab that doesn't have your account logged in so that you don't suggestions based off your search history.
Don't think I didn't notice the purple link. You're not that smart.
Peak soul
Theres a reason why Spyro is a dead franchise
They should have made spyro less detailed so they could make the environments more detailed.
Less is more, and vice versa. Working around hardware limitations means you have to be clever with what it is that you're putting out while not having as many limitations means there's no incentive to be clever and as a result there's a streamlined feeling to what's being worked on. Crash and Conker are fantastic examples of how they worked around the limitations of the hardware, the former loading everything needed on-screen and deleting everything that wasn't to save space. Crash 1 in comparison was deemed undoable by most devs, even Sony.
>you're looking at a goddamn hallway instead of standing in a gigantic open space
The levels really weren't that big.
>where you can rotate the camera to see the entirety of the level
And see what? The 10-triangle level geometry? The one repeating tile pattern texture? The rotating sprites? The stock photo skybox? Just because it's technologically impressive doesn't mean it looks good, Star Fox looks like shit compared to Donkey Kong Country, Yoshi's Island, Secret of Mana etc despite being more technologically impressive.
Where's Kane & Lynch 2?
You might be blind then if you think I spend my time googling the Spyro soundtrack prior to this thread.
It started because the spyro remaster legitimately looks fucking awful.
i just searched it too user and it basically looked the same as his, idk how to make cropped desktop webms but really how hard is it believe spyro has a really respected soundtrack?
The first video literally has a purple link, kid.
>judging soundtrack quality based on a search algorithm
Rareware spreading the 'oh god 3D platformers are so shit' meme, the PS2 era obsession with making everything darker and edgier and journalists who were incapable of doing proper work and just said "its bad because it is a 3D platformer."? What is what killed Crash, Spyro and Banjo.
God, Mario 64's level design is a fucking clusterfuck
But just for you I still managed to get one.
Blame darkreader then.
Fuck off, it’s full of soul
Also they had shitty latter titles (in the case of crash/banjo) or were just never impressive to begin with unless your childhood was just sports games like Fifa as was yhe case for 90% of “sonykids”
Wouldn't that only prove OP's pic claim is correct, that Mario 64 has a few good tracks, and Spyro's entire OST is great?
Mario 64's levels were huge by 1996 standards.
Or I fat fingered it, thanks google buttons.
I think the only people who genuinely hate mario 64 levels were just sad kids who only had their older brothers PS1 to play on
Yeah but the shitter latter titles were to criticized for being shitty. A Hero's Tail for example, was criticized for being the exact same thing Spyro 1 was, which is nonsensical.
>not a single valid criticism on mario's side
the "just another installment" part makes me think this image is bait
Now some Spyro.
>compare a google search of a very specific game vs an entire non-specific series
>the results are accurate!
No, because the point is that Mario is better and Spyro is worser.
Or just kids who loved the first three levels but were stuck playing on 'a lot of sand and some platforms' and 'a lot of lava and some platforms' latter.
SMB was made on cartridge on the famicom while games after that period were almost all made on the disk system. Size of the memory of each aren't the same at all. Considering the memory limitations, SMB is one hell of a game, especially considering games of that era on Famicom were simply arcade based games.
The lava level was super forgiving since you could rarely fall off the map and the fire would bounce you back
Worse was the secret volcano
fuck you for tricking me into looking at a jlullaby pic
>No Parappa/Jammer Lammy
i really like parappa's version of fire fire though
i have a feeling this thread was made by a bot so the guy running the bot could feel some sort of superiority for uploading a bunch of concept art for mario and spyro
You can type the full title of the first game for Spyro and still get the same results.
How did it manage to look better and have more SOUL than anything on the N64. What magic did they use to make it?
>sunshine
>better than anything
>No Jammer Lammy
Nigga you blind.
Fuck, you figured me out. How'd you get so smart, user?
I'm waiting if on PC, and waiting the mods to fix this. It's clear the artists were incompetent on the remake.
People hate sunshine (and 64) because they suck at platformers
Simple as
yeah okay fuck me, time for new glasses
>soul
a game i liked as a kid
>soulless
newer installment or a remaster that isn't pandering to me any more.
No, sunshine sucks because it feels terrible to control and fluud is an awful gimmick
SM64 is still great aside from the camera, which is a problem with all old games
nobody hates 64
sunshine is a sub-par wonky mess mostly thanks to time restraints
People are forgetting that Crash 1 also killed PS1's
"Andy had given Kelly a rough idea of how we were getting so much detail through the system: spooling. Kelly asked Andy if he understood correctly that any move forward or backward in a level entailed loading in new data, a CD “hit.” Andy proudly stated that indeed it did. Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said “Roughly 120,000.” Kelly became very silent for a moment and then quietly mumbled “the PlayStation CD drive is ‘rated’ for 70,000.”
Kelly thought some more and said “let’s not mention that to anyone” and went back to get Sony on board with Crash."
So Crash pulled so many programming miracles and tricks plus worked the laser to hell and back which contributed to a lot of first gen PS1s weakening early. Older gen devs were fucking amazing, I don't think we'll ever get hardcore programming nerds like that ever again because it's highly inefficient in today's world of easy to work with engines and bloated teams with established genres you can ape.
It's a combination of this and a mentality that making things with modern graphics is guaranteed to be an improvement just because the graphics are technically better, but often discarding art style in the process and making things look so perfect and sterile that it seems unnatural.
Yeah, that's why I hate video game remakes. In a few years, we will need remakes of the remake. It's too tiresome.
>I CANT BELIEVE THEY REUSED THE SUN
lmao
I played Crash 1 on a later model and on my brother's PS2 and never experienced any problems. I feel for the people who played it at launch.
GameRankings.com score:
Super Mario 64: 96.41%
Crash Bandicoot: 80%
Sales:
Super Mario 64: 11,910,000
Crash Bandicoot: 6,820,000
Ouch. That's gotta hurt.
en.wikipedia.org
en.wikipedia.org
en.wikipedia.org
en.wikipedia.org
Ever considered there are some actual flaws in those installments and remasters?
Theres a reason Crash is a dead, B tier franchise
Moving the goalpost already? We were talking about art design here.
I just woke up and I'm like, wow somebody made this thread to try and anger people. They probably did it because people looked down on them irl and their damaged psyche thought it would help them get back at the world and they my not even be aware of why they do things like this.
I feel like a lot of people in this thread would like Kanotynes. Her blog feels like a time capsule for children's media in the 90's except it's original art.
Mario always has bonus. Mario Kart 64 has a higher score than CTR despite CTR being leagues superior to even modern Mario Karts in depth and gameplay just because Mario has nostalgia on his side.
By that logic the PS1 was superior than the 64 and the PS2 was 5 times better than the GC
>it's popular therefore it's good
yikes, imagine liking the videogame equivalent of MCU movies
GameRankings.com score:
Super Mario 64: 96.41%
Spyro the Dragon: 85%
Sales:
Super Mario 64: 11,910,000
Spyro the Dragon: 4,832,145
That one's REALLY gotta sting. Imagine having your contrarian attention-seeking garbage absolutely DEMOLISHED by sales data and critical reception. I feel bad because it's not even a fair comparison putting one of the best games of all time alongside a "literally who?".
en.wikipedia.org
en.wikipedia.org
en.wikipedia.org
en.wikipedia.org
It's not even C tier.
Alright I'm done. Keep up the pointless shitflinging over two decade old games.
Okay, samefag. Here's another (you)
NEWsoullessBAD/OLDsoulGOOD
OH NO NO NO NO NO NO NO NO
Mario 64 has objectively bad art direction due, Id play a game with Spyros aesthetics if it was released today
Spyro shills are the absolute dregs
>this thread
We all gotta stop fighting bros, the console war of that era is long over and we're fucking old now. We need to accept despite how much shit that gen gets for being an awkward version of the gen that came after it was still fucking amazing and for every shit movie cash in game you'd get to experience an entirely new experience or genre innovation you didn't know was possible while still playing your Genesis or SNES since their game releases continued well into the lifespan of the PS1/64/Saturn (some of their best games came out during that time).
All the main studios were impassioned nerds treading new territory, publishers didn't fully hate the consumer yet, you'd go to your local mall or game store and check out the newest releases on some game kiosk and chat with some random kid or stop by the magazine section of the super market to see what was coming out in a game magazine. Then if you were lucky to have internet or knew someone who did you'd find possibly fake hints or codes on some site like game sages or someones fucked personal site because games of the era sometimes had obtuse sense of fucking direction or puzzles or maybe you just wanted some big head unlimited cheat. And then the entire gen finished off with the promotion and launch of the Dreamcast and PS2 which blew the everything before it out of the water and gave you hope things would just keep getting better.
Everyone knows the gamecube/wii u was a flop, even nintendofags know it was
OLD GOOD NEW BAD
Ninten drones fucking love their sales. Look at that big number.
Definitely have more nostalgia for spyro than 64 despite playing both. Don't think soul is involved
I can't find anything about this other than confirming he had questions about how the water was done. He apparently IS confirmed for saying the game has little in common with Mario and later commenting that the Playstation was backwards for transplanting 2D-style gameplay onto a 3d world rather than designing games around actual 3D gameplay.
Care to comment?
Is that Bushido Blade? My mother loved playing that.
I never thought I'd see a sunday so slow that people will descend into decade-old console wars.
that pic is more soulful than mario 64 or spyro could ever hope to be
At least old school console wars have some merits compared to modern ones
>Emulation means that more participants have at least played all the major titles of that gen
>Threads scare off zoomers raising the base bar for discussion
>Distance from current sales and health of preferred console makes people marginally less fanboy
I mean, don't get me wrong, they're still console wars.
>being so comprehensively BTFO with your garbage "arguments" that you try to change the subject entirely
Frankly I'm surprised it was Spyro and not Sonic Adventure.
>>Threads scare off zoomers raising the base bar for discussion
>>Distance from current sales and health of preferred console makes people marginally less fanboy
if it only was true, zoomers just carry their shitty never-evers over from the current gen because after 2 decades it's still about sony and nintendo
My guess is making it a Sonic vs Mario would have been even more obvious than this.
Moving the goalpost already? We were talking about art design here.
>time to knock the art direction of a 23 year old platformer down a peg
go outside lmao
Mario is honestly only more popular than Spyro because of the Nintendo bias
Spyro is objectively better
>earlier today
That's old.
You can't be nostalgic for the future
nah mate you're just a tasteless faggot without any standards
I'd say that mario 64 was going for a more abstract style because of the theme of jumping into paintings and going to other worldly places.
Working conditions for game artists are so shit these days that basically the only people that want to take jobs like this anymore are fresh out of art school and need to pay down their 6 figure debt fast
This is some terminally stupid shit.
Do you really have to try and incite console war shit between two games that are 20+ years old? Couldn't you at least make your shitty image about Super Mario 64 DS and Spyro Reignited?
>Muh fuggin numbers
This is some serious NPC shit, my dude, its like you dont even enjoy video games.
I Honestly could not give less of a shit about that nonsense .
I still like Crash and Spyro way more.
You should set aside your hate and actually give them a try some time.
based
Why
>itt: zoomers pretend their shitty playstation platformers can compete with Mario
>getting mad that people can enjoy thing OTHER than Mario
I don't even know what that game on the left is. Maybe a good game is about more than just the minutiae of visual details? Just a thought.
Go back to playing your third party furry games, junior.
I'm sure the "aesthetic" appeal will overcome the shit controls and uninspired gameplay.
>completely ignoring the fact that gen 3's backsprite is a literal copypaste of gen 2's backsprite but with a GBA colour palette
>completely ignoring that gen 5 added new backsprites
They've been copypasting for years user, it's just that it got worse when they switched to 3D because it gave them an excuse to reuse the same models and animations for 5+ games instead of tweaking them.
Okay, retard I will. they're some good shit.
have fun with your tech demo
>Conversation is entirely about the aesthetic
>SM64fags have to bring up console wars, mechanics, sales and all else just so their 'perfect' game continues to be 'flawless' inside their mind
Hi matthewmatosis. Thats actually a pretty nice point. I started emulating psx games recently because i didnt have one as a kid and silent hill, metal gear solid and castlevania sotn are fucking amazing. I started spyro and it was fucking abysmal. Movement felt clunky and limited, levels were narrow and empty. Some setpieces were alright and the skyboxes are comfy, but the game itself is just whatever.
We're playing Mario Maker now.
Moving the goalpost already? We were talking here.
Moving the goalpost already? We were here.
>it's another furries ruin everything episode
>U-U-U-UH I ONLY MEANT SOME FUCKING IRRELEVANT MINOR DETAIL!
>N-N-N-NO OF COURSE IT'S A GOOD GAME, THAT'S WHY NOBODY BOUGHT IT AND NOBODY LIKED IT!
Lmao.
>early 3D platformer that defined the genre and showed off what could be done
>game that came out 2 years later when developers better learned the tech
You can't compare visual of the 2 games.
A fairer comparison would be Spyro vs. Banjo Kazpooie. They both came out in 1998.
>mechanics
And this is why you zoomers will always have shit opinions.
Gameplay and mechanics are what make the game. Caring about how good your game looks is peak npc.
You can enjoy whatever you want. Wanna eat shit? Go ahead. Just expect to be laughed at when you claim it's better than fine cuisine.
How much did the 64 sell again?
>the "tech demo" sold over twice as many copies and remains critically acclaimed instead of being instantly forgotten
OH NO NO NO NO NO AHAHAHAHAHAHA
Again, Mario 64 has lazy aspects in visual design that have nothing to do with it being the first game.
>fortnite is more important and influential than the entirety of nintendos catalog
oh no no no no no
>shit eating analogy
>wojak
As a fellow collective of consciousness, your lack of self awareness and individuality hurts.
>trying to change the subject because you've been so comprehensively destroyed
You wanna play worse games on that more ubiquitous console? Sure, be my guest.
Have the dorks that make these remasters ever seen stone architecture in their lives even once?
This strange "mouthbreathing caveman" style Is a complete disgrace to the original art.
The crash "remasters" are full of this shit too, same with CTR.
I'd rather they leave these games to rest if they think that crap looks good.
Here is your game bro
>Mario 64 shows what the potential is for 3D game design
>Only thing the rest of the industry is able to catch on is shallow visual design. All decisions made towards making the interaction with the game more natural, seamless and solid are invisible to most gamedevs.
>But the skyboxes look nice on epsxe lel
Nothing comes close to M64. Not even banjo. Much less ps1 32 bit shaky polygon platformers.
Moving the goalpost already? We were.
You were the first one to change the topic, user.
>trying to change the subject because you've been so comprehensively destroyed
>thinking that fortnite is anywhere near as critically acclaimed as SM64
OH NO NO NO AHAHAHAHAHAHAHAHAHA
>doesn't have an argument so tries to sound "above it all"
HAHAHAHAHAHAHAHAHAHAHAHA
>N-N-N-NO U!
AHAHAHAHAHAHAHAHAHAHAHAHA
The interaction was not natural in 64 user, that is one of the biggest flaws in the game.
>Lazy
Nothing was lazy about mario 64. Everything was deliberate and a product of properly understood priorities in game design. If it was lacking in some aspects it was in exchange of other things.
No amount of your shitposting will take my comfy memories away.
youtube.com
I take it back, it seems you are heavily aware and are just behind 7 layers of yummy ironic dip.
>It has no flaws because any flaws it might have are deliberate.
Yeah, no, 64 is not a flawless games, there is a clear uneven quality and amount of novel content between levels and areas. And want it or not.
Objectively wrong.
Copy pasting the same sun is lazy user.
Fucking kek. Controlling mario was a fucking 3D orgasm compared tl anything at the time. I remember being a sega kid and thinking 3D games were ass and a waste of time because i played croc on ps1 and it gave me aids.
Then mario 64 came around and everything made sense.
Objectively right.
>played croc
>then SM64 came out
Are you Miyamoto?
I didnt say it was flawless. But it sure. As fuck wasnt lazy jesus christ. You have be some moron to think nintendo was lazy about fucking mario 64 of all things. If it wasnt perfect it wasnt because of lack of care or work. They did their absolute best and it payed off, but it doesnt mean it's perfect or whatsoever.
OH NO NO NO
Imagine actually believing this. Most of Mario 64's levels are just mountains where you climb around the side. It's incredibly lazy. Good luck unknowing this.
>SMW
STYLE MATTERS! LOOK HOW PRETTY IT IS
>Yoshi Island
STYLE MATTERS! THIS GAME IS UNIQUE AND GREAT
>SM64
UH FORGET STYLE BROS, JUMPING ON FLAT POLYGONS IN A VOID IS PEAK FUN! BANJO, SPYRO AND MARIO ODYSSEY CANNOT COMPETE
>STYLE MATTERS! LOOK HOW PRETTY IT IS
>>SMW
things no-one said ever
>tfw I couldn't sleep for two days after playing RE2 in 98
>tfw now it looks like shit I see made on unity by amateurs
It's like becoming old and you're now 30.
>Moving the goalpost already? We wuz.
Just a 7 yo kid in with a sega genesis in 98 that only played games as i had access to them. M64 couldd be out for 2 years but i had no way to know until i had the chance to play it. Same with psx and croc. God i remember thinking it was ass.
Same here.
>You could fly from the tower on the top-left to the isolated island on the bottom-right
Single most kino moment in the PS1
>looked bad even for it's time
>mario 64
>looks fantastic even today
>spyro
you what. spyro is like one notch above a 32X game, it's aged horribly
>took a lot of shortcuts 2D sprites
unless you're counting the HUD then you don't know what you're talking about
toddlers will try to tell you otherwise but nintendo games always had a shitty artstyle
You must have found some very nice 32x games.
Super Mario 64 is better than Spyro trash. It's the first game of its kind and it's better than all that came after it. Fucking masterpiece.
Spyro was played only by literal preteen kids.
fuck off.
Nah, 64 sucked, but Mario has always had some very cool designs, land 2 and yoshi island were just before it, and Zelda and DK on the 64 were pretty games.
Yep, Pokemon is some terminally stupid shit. 20 years of making the same shitty game.
Chrono Cross and it's better than any Pokemon game, although that's not much of an achievement by itself.
soul is just something zoomers and redditors dont get. zoomers have had childhoods devoid of anything creative and fun. they sat inside playing games every day and discovering hardcore porn on their phones when they were 11. many cant even ride a fucking bike or scooter, or have ever climbed a tree. redditors have had their souls beaten out of them through over consumption of garbage media and social media.
soul isnt nostalgia. soul is about getting the feeling developers wanted and actively enjoyed putting together what you are playing now. because games are so cynical and profit driven now, this feeling is harder to find. but some modern games, like dark souls 3 or a hat in time, you just know the team making the game had a fun time doing their jobs and it reflects in the game. even the most popular and yearly game, call of duty, had a ton of soul in the 360 era. modern warfare 2 is very engrossing and well put together. world at war gets to a level of gritty rarely seen in shooters. the developers made what they wanted with no restrictions, designed maps in free flowing ways instead of boring modern designs, and hired talented voice actors to deliver an over the top story.
of course, if you resemble this guy in any way, you get mad when soul is discussed. because its a feeling that a copy pasted human like you just can't comprehend. and it makes you angry. that your poor childhood or rewritten brain can't process emotions beyond the base ones.
I'll take "shitty" artstyle over shitty gameplay any day, but I don't expect someone with shitty taste to understand that.
>Just mountains
M64 used mountains because they were a nice setting for exploring verticality in 3D environments. Psx games were horizontal as fuck in comparison and super claustrophobic because psx couldnt render shit 10 feet ahead of you. Psx couldnt even dream of having bob omb battlefield so whatever.
Oof, owie, ouch
And Mario was played only by fucking toddlers.
except spyro has gameplay that is on par with mario 64
That's not SNES retard.
most kids who played mario were already older than Spyro fans.
fuck off zoomer, you weren't even born in 97.
Mountain navigability in Mario was not as fun as in Spyro, since Spyro's glide actually made use of horizontal height, while in Mario you had to use either the clunky cannons or the weird winged cap.
No horizontal moment in SM64 was as fun as exploring Cliff Town in Spyro.
>psx couldnt render shit 10 feet ahead of you
spyro literally invented LOD
Spyro is pretty much what 3D sonic should have been, the gameplay is fast and very fluid, but you can always see where you are going when charging.
>moving goalposts
every fucking time
dk64 sold more than banjo kazooie because its a better game based post
Mario 64 takes place inside of surreal painting worlds fuckface, what the fuck are you supposed to see in the background?
whats wrong with the colors
>Implying super Mario 64 wasn’t soul
>Ninten drones fucking love their sales
Wait, are you trying to justify being in a painting as a reason to have worse backgrounds? Wouldn't it be the opposite? It being a painting would allow for very creative backgrounds, which the game only does twice?
this
Oh my God get out of my head
now compare handhelds.
its a girl game
nothing Sony does is kino by definition
We get it, you grew up with a ps1 and missed out on the greatest games of all time in their hayday. 20 years later and you're still mad about this. Stay mad, you sonybros.
>Spyro didn't explore verticality
Wrong. And SM64 is more claustrophobic than Spyro.
We get it, you grew up with an n64 and by beta testing 3d games missed out on the greatest games of all time in their hayday. 20 years later and you're still mad about this. Stay mad, you nintendo toddlers
Who fucking cares lmao this shit's like 25 years old. Banjo Kazooie was the best 3D collectathon platformer anyways.
No, Mario has far better movement options. Spyro's gameplay is just attacking enemies and gliding across flat planes.
>moving goalposts
How?
underrated
mario 64 was good because it defined 3D gameplay, and camera control in a 3D environment. People seem to forget that the ps1 controller didn't have analog sticks, it was an addition, the first dualshock came out after the system came out. I'm not saying they did or did not copy nintendo, and if they did copy them, they did it a fuckload better than that all plastic piece of shit n64 analog stick with a 3 minute lifespan.
Anyway, point being, the graphics aren't why mario 64 is remembered. It's remembered because it DEFINED 3d platformers, and 3D games in general, for an exceptional period to come.
All those great games, like Star Fox 64 and... uh... hmm...
64 is the mainline Nintendo console with the least games, all of Nintendo's mainline, almost all of Sega's mainline (except the Master System), all Xboxes, all Playstations, even the GBC (counting only GBC exclusive games) have more games than it.
If anything its 64kids who are incredibly angsty about missing out on 90% of the game market at the time so they are left overestimating the 20 games they had over and over, implying they are better than what came before and what came after as well as trying to paint the competition as worthless.
based and redpilled
goldeneye, if it didn't have fucking autoaim, would have been a pretty genre defining game. At least until AvP on ps1.
>Worse backgrounds
user was talking about >but you could actually fucking see the other islands in the sky, always remembering you of your objective.
Which Mario 64 would have no reason to do considering you're playing in a bunch of different paintings that you can do in a variety of orders. The background posted from Crash Bandicoot is a neat idea and doesn't look any better/worse than the ones in SM64 but that is an awfully desperate reason to claim the game is any better.
Also factor in that Crash games are fucking weak as shit and don't belong anywhere near Super Mario 64 or Spyro
>ps1
>good games
Gave me a good laugh. The only game people even talk about on the Ps1 is MGS which is corridor simulator. Stay coping.
>zelda was a disaster
>not considered one of the greatest games of all time
are sonyfags this delusional?
Most of what was on Nintendo consoles went to the PS1 and PS2 before starting to spread out again, if everything on the PS is worthless then most of what is on the SNES and the DS is worthless as well.
>the only game
ff7 spyro crash resident evil dino crisis parasite eve azure dreams alundra legend of dragoon thread of fate vagrant story sotn parappa legacy of kain oddworld suikoden (mostly 2) silent hill tomb raider
those are just the literal most popular titles out there.
I was a Crash nut as a kid and my PS1 had to have its laser replaced 3 times lol
my parents were mad as fuck every time I said it's broken but they paid for repairs anyway. god bless them
But the SNES and DS libraries are inferior to the 64 one, the 64 is the peak.
This. I actually value lots of techniques people used to make unique experiences the hardware itself wasn't expected to do, but that does not mean modern tech cannot do the same. Most people just don't take the time to expand the boundaries of what can be done with the latest Unreals or Unities, and most of all, actually SPEND time doing the research to discover hidden intentional to do something no other game would be taking advantage with. Hardware is hardware, it wasn't soulful because companies cared, it was technology that had more intentional you didn't expect originally, but had and allowed for talented devs to exploit that and make shit far ahead of their time.
See e.g, youtube.com
these sony bronies having grown up with Snoy dominating game market can't fathom a world where Sony was a mere inexperienced toddler. Just the fact of Nintendo64 being 64 bit and PS1 being 32 bit wrecks their entire lives so they try to rewrite history using emulator footage etc. Spyro shills are cringe-worthy.
Are you implying Pokemon games have any merit to them beyond "it's pokemon"?
gamefreak is possibly the worst game developer of all time
Is there a more soulful game than Bubsy 3D?
OP, you're such a fucking cornball
The last Sony console I had was a PSP, I now just play PC and the 3DS, will get a Switch when Erdrick is in Smash.
We're going by pure hardware and not the games/results? The Nintendo has been irredeemable shit for 20 years now and Odyssey and BotW are cringe-worthy atrocities.
Nintendo kids having grown up with Nintendo dominating the market can't fathom a world where Nintendo had lost the lead, this is why they always come up with lame excuses for the success of the PS1 and the PS2.
HIRETENDO
>mario 64 had sou-
Odyssey is the first mario that exorcized the shitty heritage of SM64 since Sunshine.
>Psx couldnt even dream of having bob omb battlefield so whatever
lmao fucking nintendie have you ever played Spyro?
>nintendroones hate Croc, the absolute peak of platforming Kino
of course
This is good though. Tall Tall Mountain's design shines because it linear path that spirals around the mountain, while incorporating elements of height and large gaps that need to be crossed in order to progress.
what the fuck are you talking about?
You have no argument outside of your subjective tastes on the game's visuals, comparing them to games that came out months later on different hardware. Give it rest bro
I only played both on emulators when I was 17 and don't really see any value in SM64 except historic, but there's nothing wrong with that, the trailblazers can be forgiven.
Only a handful of gen 5s sprites are reused from gen 4 AND their all fully animated.
wheres Medievil you fucking zoomer
This is how I feel about Mario Kart vs DKR
>tall tall mountain's design is good because it's a mountain with a path around it and holes you have to jump
woah.... really activiated my almonds...
maybe he's into gmilfs
Mario 64 is absolutely overrated, it was good only for the novelty of it, while it really is a borefest of a game.
Old console wars are great though, actual games and game design are being discussed instead of meta elements about exclusivity and sales.
The difference is the one on the left is Japanese and the Japanese are so cool
he looks like a FLAMING DILDO!!!
Yes.
>more popular = better
i guess fortnite is the best game ever, huh
>peple were experiencing cinematic garbage all the way back on the PS1
The more things change, the more they stay the same.
Correct.
Too bad Mario 64 had the better gameplay, though
I wish nu-sony was the same as old sony.
All these retards replying which can't realize right image comes from an emulator lmao
Fucking kill yourself
i like that
dude weed lmao.
Soul refers to art design. Parroting things that youtubers say does not make you right, much less on topic.
I prefer Spyro
Only extreme normies and Nintendo fanboys think the N64 was better than the PS1.
Pretty much this, Spyro has amazing art style, graphics, and music but SM64 is mechanically a superior game. Spyro 1 really should have made more use of the boost pads, they're the best mechanic in that game and an amazing 3D platformer mechanic but you only get like 3 stages that use them well.
Tree Tops is still one of the top 3 3D platformer stages.
Both images come from emulators.
N64 had bad grafix.
So? Having to fake the quality of the game's visuals to prove a point shows how desperate OP is.
Also, MML was a shitty port and right side is still closer to the camera (even if it looks worse) because you're desperate.
Also, Spyro had quasi tank controls while SM64 had one of the best controls in a platformer ever and it's still unmatched today.
>that ps1 texture warping
>those non-3d lamposts on ps1
oh yeah it's totally the N64 that had the shit graphics
>Spyro had quasi tank controls while SM64 had one of the best controls in a platformer ever and it's still unmatched today.
This sentence gets falser and falser as your read on, amazing
Spyro wasn't really that fun to me. The first one, at least. None of the three were as fun or replayable as Mario 64 regardless.
Funny, I had to force myself to finish Mario 64, and I replay the Spyro trilogy every year
>falser and falser
lmao learn 2 english, shitskin
And it's still true, no matter your nostalgia and butthurt.
>ameriburger trying to talk down to anyone regarding education
LMAO
>SM64 had one of the best controls in a platformer ever and it's still unmatched today.
>still unmatched today
>Meanwhile Odyssey's controls are 64 but better
Not American, English isn't even my first language and I still wouldn't type such a retarded phrase, because I'm not a shitskin and English is actually easy if you aren't.
Debatable since some people don't really like wagglin. Odyssey's it's still pretty good.
>Spyro had quasi tank
It didn't. When Spyro was still you could use 'tank like control' if you needed to aim, but he could move and change his direction, do sharp turn and quickly turn 180 even with that memeslide, and the charge movement was fluid.
not him but this reeks of
OLD GOOD
NEW BAD
lol
Then that means SOUL vs SOULLESS is a trash meme. If the game is fun as hell thats all that really matters.
spyro looks better than that
thats an emulation screen shot with fucked up vertex lighting
sunshine was better than everything
yeah the remakes are lazy and lack talent
Mario 64 would not be relevant today without its many game breaking glitches
Prove me wrong.
Even Galaxy 2?
Optimal Z hopping, triple jumping, Z sliding and sideways jumps.
Imagine having such severe autism that you argue about the graphics of 20+ year old games. I feel sorry for you, OP.
>Mario 64
>Just a new installment
>Nothing like its predecessors
croc had tank controls
how is that the revolutionary gameplay of mario64
3d platformers existed before both
I love Croc but those tank controls were ass. SM64 was the first 3D platformer that had good controls.
mario 64 had better core mechanics and physics
but the level design wasnt super fun and you had to play each level multiple times
So then Mario64 didn't have revolutionary gameplay but revolutionary controls
sunshine was ballin
wat gayme?
Mario invented parkour in Mario 64.
So Yea Forums, what is an esential PC-soul-core? All i see in soul threads is n64 shitposting shitposting.
The lampposts are 2D on the N64 version too, plus the N64 has blurry as fuck textures.
what was revolutionary about croc gameplay?
Their original pitch to Nintendo was cited by company founder Jez San as "essentially the world's first 3D platform game"
Mario 64 has soul but I'll admit I prefer spyro 3
>Onigger
Freelancer is bursting with soul
well it wasn't, jez san didnt know what he was talking bout
t. nintendo cocksucker
>texture filtering means worse graphics
whatever you say I guess
Actually, yeah
I'm a playstation fan you autistic retard. You are just wrong
Heres a 3d platformer about 5 years before croc
youtube.com
I know man. Literal brainlets in this thread.
After replaying the Spyro trilogy with the remake I gotta say the first and second games are great and among my favorite platformers, but I feel like the third entry already goes downhill, Crash Bandicoot on the other hand felt more consistent with 2 being the best one but 3 still being good.
Nostalgia literally means the pain from an old wound you brainlet.
You've got to be joking. The N64 everything looks smooth and correct, and there's even some degree of anti-aliasing. PS1 is blocky and staircase heaven
Complaining about texture warping when the N64 barely has textures is a joke.
>The N64 everything looks smooth and correct
No, it looks like a blurry, muddy mess
purple dragon dildos
>N64 barely has textures
ok retard
It doesn't though? Meanwhile PS1 is more blocky than minecraft.
While SMB3 still wasn't the most powerful NES game, it was such a huge evolution compared to the first SMB that it doesn't even seem to be released on the same console, not only for the upgrade in graphics but for the far better artstyle too.
Anyone who prefers the first one is just because it was either the first they played or for the influence it made in the media, but not because it is better than any other Mario game.
>pixel art - survived as an aesthetic
>aliased low poly - survived as an aesthetic
>anti-aliased blurry-textured low poly - dead in the water
Really made me think
where is this from? :o
The lighting is beautiful
Halloween as a kid vibes
The Wizard of Oz: Beyond the Yellow Brick Road
Ehhhh, everyone owned a PS2, it was a cheap console and had some very good exclusives, this is coming from an xbawks owner.
We had 2 ps2's
soulless
unironically looks like it has better gameplay than any of your half-assed furry SM64 copycats.
if it was being made by the spyro niggers they'd make a sequel with the cubes doing skateboard tricks because "that tony hawk game was incredibly popular for a second.".
GOOD BAD
BAD GOOD
-Yea Forums
is this a real rebuttal? half of what you typed is 'n-no who cares!'
It’s 100% a combination of “old thing good” along with the fact that most of the games that faggots constantly rave about on here are the ones they played as children, If you grew up with a PS1 or PS2 instead of an N64 or a SNES, you’d likely claim that CTR has soul and MK64 is soulless, or some nonsense bullshit like that.
It’s all subjective and can’t be taken seriously because it’s all a projection from the manchild side of most people’s minds.
>caps lock = I win!
I never had an SNES growing up as I was a PS1 kid and I recently played some of its acclaimed titles, and all of them felt really soulful
Reignited was a mistake
I've never liked Mario 64 much, but it has a very memorable leitmotif that gets reused in the Kart game.
Same here, I was playing Dragon Warrior III on the NES and it felt amazing, making me think how it was respectable that the devs had made such a game in such hardware. My first console was a PS2.
GBA still had limited ROM size. That 1999 game had a whole CD to work with.
Still made poor use of its size
Jumping Flash's visuals hold up better than almost anything of its generation.
Zelda is cute like Metroid :3
hot take: gameplay is just as nebulous of a concept as atmosphere or soul despite people constantly bringing it up as if it was an absolutely clear thing
Consider buying a dictionary user, it should improve your shitposting immeasurably.
Miyamoto: That’s the kind of thing I want players to do! Pointless stuff like that. Truth be told, we did something with Mario 64 that we don’t usually do: we had children playtest it. We had a row of about 10 middle schoolers, and had them play around on the King Bob-omb’s stage for half a day, while we observed from behind.
My child was one of them, actually… but seeing him try dozens of times, over and over, to get up this unclimbable hill, as a parent I couldn’t help but think, “Geez, does this kid have any brains?” (laughs) Afterwards we asked the children what they thought of the game, and they said it was fun, and that they wanted to play it again.
Up to now, I think there’s been this image with games that if you can’t beat it, it’s not a fun or good game, right? That’s a philosophy we’ve stuck to at Nintendo, too, but I figured that if a game was this fun to play even if you weren’t getting anywhere, well, it must be alright. Until this game, I was very skeptical about something like this being fun.
>spyro literally invented LOD
??????
desu fampaitachi pokemon has a really low standards now.
the devs in the new spyro trilogy completely fail to understand what made the game good. Its not about LEL SOUL SOULLESS MEEM XD, its more about different parts of the game being sewn together and understanding why does X thing go with Y thing and why can't X go with Z thing. Its the same ass reason why Spyro is purple. Its to stand out from the world he is in. There are portals where you visit different worlds, thus it tells you Spyro doesn't belong there. You can always tell apart Spyro from the environment which is hostile towards him, and this only reinforces the feeling that you, the player is an alien towards the world and you have to explore it.
>Spyro shitposters aren't satisfied with shitting on the remakes anymore
Spyro ain't THAT good, this is a fucking stunt.
It's a vague buzz term that nobody can back up because it's meaningless. It's extremely arbitraty and take no one who uses it seriously.
Neither game isn't really good gameplay-wise compared to what came after them though
>gameplay is a nebulous concept
>now watch me describe a game with a clearly defined and totally not subjective concept of how things are "soulful"
that's the exact opposite of my point user
Is it just me, or are there a lot more ESL 'tards on Yea Forums these days?
It sucks that Super Mario 64 2 never got made
I miss pre rendered shit
Digimon World had some amazing fucking environments and aesthetic for such an old game
I know what your point is.
>game i like has inferior gameplay so gameplay is now a nebulous hard to define concept
You can think that, but I can't think of a game that truly obsoletes them in a way that makes them unrecommendable.
If someone likes platformers, telling them not to play Mario 64 or whatever deprives that person of a good platformer. This is especially true for a dying genre.
forgot my image