What's your opinion about the "the town was making him stupid" theory?

What's your opinion about the "the town was making him stupid" theory?

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github.com/elishacloud/dxwrapper/issues/6#issuecomment-402207990
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Is that the one where people pretend the voice acting was shit on purpose?

it's the one confirming that both of you are fags

there's nothing shit about the voice acting in that game, unless you're a retard who thinks everything needs to be naturalistic

James would've been better if he didn't have amnesia and the twist was handled more cleverly, yes.

Every time, without fail.

means that at least some parts of Yea Forums aren't broken

>braindead sycophancy for an imperfect classic that's older than you
>not broken

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I think whatever the maker said is canon is canon

Was Joseph Anderson talking about this? I watched another let's player who commented on the problem with the game's protagonist years ago and it's spot on.
m.youtube.com/watch?v=ml2OE1Onh9k

you should practice your reading comprehension instead of chewing on dictionaries

>"the town was making him stupid" theory
never heard of such thing.
did you make that up ?

You been keeping count or something?
Did it ever cross your mind that you might, in fact, be the filthy contrarian here?

No, Joseph Anderson did.

...who?

>teenage phoneposters valuable input
Thank you! No need to post again.

Screw it, SILENT HILL thread!
SH PC Guide 'n' links :

SH1 NTSC DDL:
mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

>SH2 PC fixes site:
widescreenfix.townofsilenthill.com/SH2/
>tl;dr how to install this shit video tutorial + bare essentials pack:
youtu.be/fFVwI487ORo
>SH2 Audio Replacement:
github.com/elishacloud/dxwrapper/issues/6#issuecomment-402207990

SH3 DDL:
mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Mount the ISOs of 2 & 3, and then run their installers like always.
DON'T use W10's own virtual disc app! Don't install under C:\Program Files\ !
The SH1 is a PS1 rip that you gotta emulate.

All the info & links you'll ever need:
pastebin.com/6B3qZs4S

Follow the SH2 widescreen fix site's instructions to the teeth, and you should be fine.
For 3 & 4, check the Guide.

>Protips:
Play the games in release order, and don't play on Easy mode.
Multiple playthroughs per game is very recommended.
Lower the in-game Brightness, crank up volume.
Turning OFF flashlight helps a ton!

.
...BTW, what ever happened to the SH1 FP-mod user ?

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I can't get into any SH besides 1. I got pretty far in 4, it had a lot of cool ideas and an interesting story but I ended up dropping that one too.

if you hold that opinion then the town is making you stupid.

>SH1 NTSC
Why not the PAL one that has no missing memo?

I think people are overthinking something that's not as deep as they would like to think

halved fps probably?

The game barely goes higher than 30fps most of the time on either version.

-better performance (PAL versions ran in slo-mo)
-better translation (no "I PREY Cheryl's alright")
-No censored enemies

PAL versions ran at 1/6 slower pace thanks to the 60 to 50hz conversion at the time. It's not major, but notable difference.

Can you explain the theory? I've never heard of it.

youtu.be/0lhy9QnBHmo

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In his defense, a lot of his problems come from trying to make sense of a stupid story that is poorly told. Silent Hill 2 does a lot of the same stupid things that, for example, Heavy Rain does and Heavy Rain is rightly criticized for these things but Silent Hill 2 is praised and all these issues are just handwaved as "genius that is too deep for you, brainlet".

>Silent Hill 2 does a lot of the same stupid things that, for example, Heavy Rain does
Such as?

The most obvious one is it lies about a character the player is controlling until it's convenient to the story for the revelation to be made.

>it lies about a character the player is controlling until it's convenient to the story for the revelation to be made.
Does that mean the Sixth Sense is bad now? Though I admit Sh2's concept is a bit more far fetched than that example.

Except neither the game nor James lie to you because he legitimately doesn't remember doing it. In Heavy Rain the killer knows all along who he is and he actively evades thinking about it in his own thoughts

>Does that mean the Sixth Sense is bad now?
It always was and the twist is based on the most lazy excuse for plotholes
>ghosts just see what they want to see

>there's nothing shit about the voice acting in that game
Yet someone found it so cringeworthy they spent money on rerecording it. But who am I kidding, nostalgiafags know better than professionals.

At least in Sixth Sense they tell you the rules beforehand. Bruce Willis being a ghost isn't an ass pull, it's entirely consist with everything that happens in film and everything the film is about.

Any excuse you can give to SH2 is equally applicable to HR because both involve the invocation of the dissociative state that allows a delusion to be perceived as reality and reality to be denied. It doesn't even make sense that James doesn't remember because why would he feel guilty if he doesn't remember?

Fuck off, Mary Elizabeth McGlynn

Why didn't the kid just tell Bruce that he's a ghost?

Did the kid even know he's a ghost?

he can tell that no one besides him can see Bruce

>Any excuse you can give to SH2 is equally applicable to HR because both involve the invocation of the dissociative state that allows a delusion to be perceived as reality and reality to be denied.
But there's no delusion when it comes to the Origami Killer. He knows he's the killer, his entire motivation is to destroy the past victim's evidence. Yet he never talks about it when we access his thoughts. He remembers, we just don't see it. Same when he kills that one character and iirc it's the only moment in the entire game where the camera leaves the player's side.
>it doesn't even make sense that James doesn't remember because why would he feel guilty if he doesn't remember?
Subconscious. That's why Silent Hill manifests itself the way it does to him. That's the whole point of Pyramid Head, even James himself says it when he realizes he "needed someone to punish (him) for (his) sins". His conscious self doesn't remember Mary's murder until he sees the VHS at the hotel. The Origami Killer was conscious of his actions all along, the players where the only ones in the dark.

>Subconscious
That's crap. He either remembers or he doesn't. You can't have it be both. That's just shitty writing. As shitty as the writing in Heavy Rain.

It's not. It's the way the universe in the game works, you can either accept it or not, but it never lies to you and the game never deviates from the rules it sets. Subconscious exists IRL, and they use it as such for the plot of the game in a way it internally consistently works. You may not like it but it definitely doesn't mean the game has shitty writing just because a random user on a Taiwanese weaving board says he doesn't like a specific trope

The town can make them see monsters and you think that making James forget something is too far fetched?

>It's the way the universe in the game works
Absolute garbage excuse for plotholes

>Subconscious exists IRL

Yeah. Know what it does? It beats your heart. Controls your digestive system. Compels you to take a breath when you can't hold it anymore. That sort of shit. It does not retain the memories of your passed murders. For the record, repressed memories don't exist in real life either.

But thanks for demonstrating the very thing I was pointing out before, namely that "It's okay when Silent Hill does it."

Point me to a single plothole

That’s completely retarded. molestation victims suppress memories and the trauma can be awakened by something as innocuous as a smell or a song later in life.

Makes me pity all those British girls continuously raped by Muslims.

You’ve got absolutely no credentials to comment on what the subconscious can or cannot do. All you have is a contrary opinion of a video game which, instead of conceding that opinions differ like an adult, you denounce everything you don’t like as wrong like a child.

>It does not retain the memories of your passed murders
It does in the Silent Hill universe, and the story is consistent with it. What's your point? If a brand new game comes out where when humans go to sleep God kills them and replaces them with an exact copy which is the one that wakes up, and it's never contradicted by the in universe rules, then that's completely fine even if it's obviously not what happens in real life.
>repressed memories don't exist in real life either
Then it's good Silent Hill 2's universe isn't real life now isn't it?

>It does not retain the memories of your passed murders
How the fuck would you know, you fat cunt?

Bit of a late post but I tried both PAL and NTSC a while back and right off the bat starting SH1 there was a different choice of music when you take control of Harry for the first time. Did anyone else notice this? PAL version was a lot more eerie while NTSC had a track that felt out of place.

it's due to the game being slowed down if you use an emulator and overclock it the sound will be much faster same for underclocking it will become much slower, at least in cutscenes.

Memory repression is, at best, highly contentious. Mainstream psychology does not accept it's existence because it's never actually been demonstrated to exist. It's more generally accepted that what is really going on here is self delusion, either in the case of pretending to not remember things they do or manufacturing "memories" of events that never actually took place. Basically, repression is quackery that fiction writers love to exploit.

You want to claim it's okay in a fiction world then fine but don't claim it's real because it's not.

>Such as?
For starters, it's one of the most egregious cases of ludonarrative dissonance I have ever seen. What the hell are arcade-style bullet sponge bosses doing in a psychological drama about an ordinary man coming to terms with his grief and guilt? Were the developers so lazy they couldn't think of any thematically appropriate obstacles for the protagonist to overcome?

Then there are the hours of cutscenes that undermine the atmosphere. You will never be surprised or caught offguard by anything, because as soon as something scary threatens to happen, the game takes control away from you and plays a lengthy cutscene that showcases the scary thing from every possible angle. This destroys any tension, immersion, as well as any sense of horror, since the character is safe from harm during the cutscenes.

The game is also guilty of the same thing as The Sixth Sense: a plot twist that makes no sense, because it relies on the main character being oblivious to things he should know. The plot twist in The Sixth Sense makes no sense because Bruce Willis' character should be aware of his ghost status everytime he enters a locked door by phasing through it or does something else ghostly. The movie contrivedly always avoids showing instances like these to fool the audience, but that doesn't explain why the main character is also shocked by the plot twist. Ditto for Silent Hill 2's James Sunderland. Yes, he's repressing painful memories, but he shouldn't behave like he has amnesia just to facilitate a plot twist.

The dialogue and voice acting are just bad. Its very much a product of its time, and while it sounds infinitely better than something like Final Fantasy X it still has that same amateurish vibe common to Japanese to English dubs/translations. The story is supposed to be mature and unnerving, but the awful dialogue and delivery makes it difficult to take seriously.

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I distinctly remember the track being entirely different. This is where you first start looking for Cheryl but it's been a year or so since I played.

I might be wrong though, it's just something I distinctly recall. Haven't played through properly since I completed it a few years back so can't comment on any more differences.

based

>highly contentious
Aye, between groups of people far more qualified than you to discuss it. The fact there’s an argument for it is all SH2 needs to justify its story choice. Sorry you didn’t enjoy the game, user, but being a little bitch about it online isn’t going to change things.

>The game is also guilty of the same thing as The Sixth Sense: a plot twist that makes no sense, because it relies on the main character being oblivious to things he should know
This has been addressed already in the thread. It’s perfectly consistent with the internal logic of the game - if it isn’t good enough for you then that’s fine but your walls of largely meaningless text are just pointless.

>The fact there’s an argument for it is all SH2 needs to justify its story choice

Doesn't mean it makes any more sense than Heavy Rain which is what this argument is about. Anyone who thinks it does is just biased.

>Then there are the hours of cutscenes that undermine the atmosphere. You will never be surprised or caught offguard by anything, because as soon as something scary threatens to happen, the game takes control away from you and plays a lengthy cutscene that showcases the scary thing from every possible angle. This destroys any tension, immersion, as well as any sense of horror, since the character is safe from harm during the cutscenes.
Not him, but I agree. Silent Hill 3 actually fixed this issue, you'll often see disturbing imagery and be able to explore it at your own pace. The only thing I can remember that SH2 had is Pyramid Head nothing creepy or unusual outside of that.

>Yes, he's repressing painful memories, but he shouldn't behave like he has amnesia just to facilitate a plot twist.

Not what happened though. It’s not amnesia but a total revision of the past. In his mind Mary was dead for months but we learn from Laura she was in hospital with her relativity recently. James has gone mad either through his own guilt and grief or the town’s influence. As such, it’s all perfectly consistent with the universe’s logic. Whether or not it works for you is another matter

Of course it does. Where in heavy rain is there a supernatural entity taking over the town the characters reside in? They’re not comparable examples, you schlong.

is this a pasta?
I liked the bad voice acting a lot, almost every scene was awkward and that fits the characters and the whole situation desu

Both games rely on invoking some vague form of insanity to explain their plot holes. This has been admitted multiple times in this thread so far but for some inexplicable reason it's okay when SH2 does it but not when HR does it.

If there's one thing good about this game, it's that it includes music from a better game, during one of the endings.
youtube.com/watch?v=hbuz2rfP3uw

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>It’s perfectly consistent with the internal logic of the game
Again, it's a cop out, a lazy excuse. It's never mentioned before the twist that repressed memories in the SH2 universe work differently than in real life.
With that logic, you could also just introduce a sickness that makes you forget certain parts of your life.
>it makes no sense that James act that way
>suppressed memories
>that's not how suppressed memories work so it still makes no sense
>well, that's how they work in SH", so it makes sense
See where you are wrong?

>subconcious = crap
Look at the psychology pleb

I don’t care what the thread says - one is a psychological thriller in a universe with old pagan gods exist and can manipulate the reality of nature towns and the other is a psychological thriller set in the real world. They aren't comparable if your issues with the crappy story telling come down to mental instability of the characters, it’s just silly

>t. retard
Wojaks are literally made for retards like you.

There is not a single case in history where someone completely repressed his memories in such a short time.
Remember he put her in his trunk, then drove to silent hill and then suddenly completely forget what happened a few hours(?) ago and started acting the way he acted.

People repress stuff all the time. Especially trauma. Its also abundantly clear that James is well aware what he has done but he denies it because he had a breakdown. He is literally mentally ill . Not like you who is just a mentally challenged person. Sorry to be that guy but you should educate yourself or read more.

Perhaps you should, user. Psychology does not support the idea of a subconscious mind. At least, not the subconscious mind as portrayed commonly in fiction like SH2.

>See where you are wrong?
Except for me to be wrong I’d have to accept what done tool on Yea Forums has to say on deep rooted psychological trauma who also “doesn’t like thing”. I’m not wrong in any capacity. You just don’t seem to like hearing differing opinions. Address the point made about Jame’s entire recollection of events being introduced at the start of the game and periodically addressed throughout via Laura. It’s not a total asspull - it’s drip fed to you slowly. Notice how the letter in Jame’s possession starts to fade as the game goes on until it’s totally blank after the revelation. Everything is perfectly consistent with internal universe logic - of which it being grounded in supernaturalism.

I reiterate one last time because you’re boring: I’m sorry it doesn’t work for you but that’s life as we digest creative media, lad. No one is trying to change your mind here just argue a different view.

But Silent Hill 2 has no plot holes because everything is explained in the plot in a cohesive way by the standars the universe where the game takes place in has set up. What can't you understand about that?

you sound even more retarded than Hamsterson himself

Marry is not in the truck. That post from Masahiro Ito was ironic you dumb fuck. When James says :"now finally we can be together" he means him joining her in afterlife and death . Not literally being at the bottom of a lake.

What on earth is your basis for this statement? And, more to the point, how is it relevant in a work of fiction that revolves around an ancient evil, literally, bring awoken? You’re arguing verisimilitude in a piece of media that has walking mannequins and an figment of a delusional mind made flesh and capable of killing you. You’re daft.

>But Silent Hill 2 has no plot holes because everything is explained in the plot in a cohesive way by the standars the universe where the game takes place in has set up. What can't you understand about that?
Even if we accept that SH2 has no plot holes, that still doesn't make it a well-written game, since it commits the biggest sin a video game story can commit: its story and gameplay are completely at odds with each other.

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It’s almost like it’s a work of fiction, shock horror. Plenty of psychologists would probably argue that there’s no such thing as ghosts so why bother playing Fatal Frame at all, eh?

>it's okay when SH2 does it

Yes, we've established the sentiment of biased SH fans already. The fact that you think you post changes anything is tantamount to how much your bias is blinding you.

In his offense, he tried to articulate an essay on a game he JUST beat while trying to argue that his opinion is more correct than the people who played the game for 10+ years

Did the person who made this image even play the game?
SH2 is a game about doors, thousands and thousands of doors.
The dissonance in the narrative comes from the fact that the characters aren't all sets of identical locked doors.

>isn't reliant on gameplay to tell its story
lmfao. literally didnt even play the game.
every single time these fags wanna make big boy images then spout literal misinformation

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The rebirth ending only really works if the body is in the trunk so I’m not sure it can be ruled out entirely. If you have a source for Ito confirming or denying the provide it and I’ll capitulate

The difference here is nobody has ever claimed "It's okay when Fatal Frame does it because ghosts are real" but somebody did claim "It's okay when SH2 does it because repressed memories and subconscious is real." They're wrong about them being real. That's all. If that's the basis on which "it's okay when SH2 does it" then I guess it's not okay when SH2 does it.

You do know that pic was done to gather (You)s, right? It's bait

>It's okay when SH2 does it because repressed memories and subconscious is real

No one made that claim as far as I can tell. Feel free to quote it. My argument is that it’s all perfectly logical in universe and comparisons with heavy rain are meaningless.

As for “it’s ok for x to do y” is a childish statement in any case. No developer needs permission to create what they create.

Can't keep the discussion up, huh? It's okay user, you can't win them all. At least realize the irony of your post.

More like "it's okay when SH2 does it because repressed memories and subconscious is real in SH2's universe". But you do you user.

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>No one made that claim as far as I can tell.

Read the thread. The claim has been made multiple times.

I like silent hill 1 cult but not that shit from sh3.

In comparison to Heavy Rain, because both work under a completely different set of rules and one of them actively lies to the player by altering said rules

>I have no counter-argument, so I will just impotently REEEEEEEE about the image being wrong while not explaining why it's wrong
I mean, you're free to enjoy S2's story, but you're not helping your argument here. I have yet to see anyone explain how the observations made in that image are inaccurate.

>and one of them actively lies to the player by altering said rules

No, that's just an inaccurate assertion you are making in a pathetic attempt to distance Heavy Rain from Silent Hill. At no point does Heavy Rain guarantee all the characters are of sound mind. In fact, they flat out say one character is not of sound mind as a red herring before revealing at the end it's a different character also not of sound mind that is responsible for the murders.

Any defense you can invoke for Silent Hill also applies to Heavy Rain. You are trapped.

Like I said: quote it them. All I’ve seen is my points not getting addressed, or the argument getting reframed repeatedly so keep it going. Where did someone say “it’s ok for it to do something an user doesn’t like”? Because all I can see is a bunch of people saying “I disagree because...”. Someone saying “it’s ok for SH to do x” would imply they’ve conceded what you’re saying is true, and they (we?) haven’t. Internal universe logic holds up with the mess Jame’s psyche has made of his perception of reality. How much of that is personal or under the town’s influence is a different debate. Whether any of it works for you on a narrative level is entirely different, and entirely personal.

Well clarify to me what is meant by “at odds with each other” with respect to gameplay and story. I genuinely have no idea what they’re trying to say there. SH’s gameplay was created with the first one and doesn’t have to change all that much.

>Any defense you can invoke for Silent Hill also applies to Heavy Rain. You are trapped.
Apart from the fact that large amounts of the experience of the characters in SH are dictated by an supernatural entity while heavy rain is grounded in perceived reality. They are (still) not comparable examples. Jame’s issues could well stem from is past visits to the town. Shelby’s issues, if memory serves, are self imposed guilt and redemption coming from punishing irresponsible fathers. Been a while since I’ve played HR do to a spectacular lack of replayibility

The fact that SH2 has shitty combat with 3 enemy types, and absolutely minimizes the player's engagement with it, is obvious to anyone who played the game.
Like I said, SH2 is a game about interacting with doors. The combat is perfunctory in the absolute worst way possible.
SH1's combat is objectively better, which is fucking embarrassing for SH2 to not iterate or advance at all with the more powerful hardware.

James ISN'T trying to recover his lost memories, he's literally there to "find" his wife from the letter he has. It has nothing to do with memory loss beyond the fact that he's making shit up like Mary being dead for months when a little literally calls him out on it.

WE KNOW the Origami Killer knows he's the killer. We know his entire motivation throughout the game is to destroy any evidence connecting to him. It is never even remotely implied a character's thoughts are different from what that character is feeling. The mere fact that they're thoughts and not something they say out loud proves that. Then there's the fact that the Origami Killer actively puts his life in danger by accusing Kramer of being the killer for literally no reason when he knows that's not the case (at least you could say this one was so that he could get closer to Father Kramer as he was the one that owned the place the brother died in), or told Lauren the typewriter model the letter was written with for no reason, or says stuff like, and I quote "I should be investigating Gordi Kramer right about now. And here I am, standing in the cementary, pouring rain, looking for the grave of a kid who's been dead for 30 years!" in an annoyed voice, when HE KNOWS there's no reason to "investigate" Kramer (again, he may want to get close to the father, but why lie to HIMSELF saying he needs to "investigate" the son when he knows there's nothing to investigate?) and the "kid that who's been dead for 30 years!" is his fucking brother? What about the part of the gane the camera leaves the character's side for the only time in the game so he can do something we can't see so the game can tell us "gotcha"?

>I have yet to see anyone explain how the observations made in that image are inaccurate.
because you didnt play the game lmao

That's autonomic you fucking moron, not subconscious.

Pretty based

That doesn't make sense. The town was making him smarter by forcing him to face the truth.

SH1’s combat isn’t particularly different with the exception of handgun accuracy in dim light as far as I can tell, and since the melee weapons pretty much slaughter everything with good timing it’s largely redundant.

In either case you didn’t answer my question by what’s meant by “at odds” with respect to gameplay and story. Until that’s clarified I can’t really address it. Everything else in the image re: SH is either a pithy statement or a bit ignorant of the series as a whole. The game is about punishment throughout - the enemies physical manifestations of elements of the guilty past - straightjacketed figures that can’t be free, sexy nurses as objects of desire around Mary’s care, copulating bodies in a walking bed frame for what he can no longer have, pyramid heads constant slaughtering of Mary’s sexier simulacrum in front of him as a form of torture. The enemies are very much in tune with the story. Puzzles somewhat less so although often environmentally linked to the area one is in and serve to remind the player that something in the town (about the town?) is in control than you ever will be.

>That's crap
Alright Joseph

>repressed memories don't exist in real life either
Yes they do you fucking brainlet

>sexy nurses as objects of desire around Mary’s care
"Oh, look, the monsters are sexy nurses and represent James' sexual urges" is kinder-garten levels of symbolism.

It's awfully convenient that those manifestations of James' inner demons result in the same thing every other video game protagonist deals with: monsters. "You fight creepy monsters" as a way to represent your inner demons is both unimaginative and ludonarratively dissonant, since fighting monsters has nothing to do with dealing with guilt and personal responsibility, not even on an abstract level. You fight monsters in every video game. That's the issue with how Silent Hill 2 presents its narrative. There is no real attempt to bridge story and gameplay.

>itt: people who've never seen lost highway
it's truly hilarious how many loser nerd faggots claim to be some bastion of critical analysis but couldn't comprehend even the most basic of art house filmography and story presentation. silent Hill 2 is beat for beat lost highway. Allow me to go over the similarlies
>main character murders his wife
>main character surpresses his own trauma and forgets what he's done
>over the course of the narrative unfolding the protagonist is haunted by subconscious manifestations of his own actions that push him forward to revealing what he's done
>upon finding a video tape showing the murder the character committed the world around his breaks down and becomes unrecognizable
>both the game and the movie have the characters interacting with dopplegangers of their wives who are more sultry and torment them for what they've done
the only difference is that the character in lost highway finds out about the murder midway instead of the end and runs away instead of accepting it.

how are some people so unaware of things?

Well Silent Hill is a product of an evil cult, so monsters aren't really too far fetched. They're actually kind of fitting given the events of the first game.

The image questions the enemies links to the story and I have examples. Whether they’re “kindergarten” levels of symbolism is irrelevant as that’s your opinion. The argument wasn’t if they were convincing but if they’re there at all. They are.

>fighting demons
>nothing to do with dealing with (I.e. fighting guilt)
Think you shot yourself in the foot there, son.

And ONCE AGAIN you evade the original question about the “at odds”. Since you’re reluctant to address it, or unable, I’ll reframe: what would you change in SH2 to “bridge story and gameplay”? Start by clarifying what you mean by that phrase.

kys joe

>invoking David Lynch

The man who has said that he just throws random wacky shit in for fun? The man who has said he enjoys laughing at the pretentious idiots that try to interpret his films when there's nothing there to interpret? This is person you are going to call on in defense of SH making sense? You're an idiot.

>don't play on Easy mode.
Why not? Dying in horror ruins the horror. I usually opt for normal anyway, but I'm just curious of the logic here. Are there hidden secrets?

it probably makes more sense than my theory that Silent Hill is actually Mary's purgatory and not James'

How is this such a difficult concept to grasp for you? That image contrasts Silent Hill 2 with another game where:

A) the protagonist's ability to deal with physical threats is actually explained by the story
B) the protagonist's process psychological self-reflection is handled not through non-interactive cutscenes, but player actions and game mechanics

Silent Hill 2 fails to do either of these things, which is why it's a poor example of integrating story wiith gameplay.

No, it’s more that the puzzles - which are a SH staple - are so piss easy that it’s pointless. Easy combat is irrelevant because ammo is plentiful and enemies easy to dodge/defeat

>not understanding how art works
no YOU are an idiot. Lost Highway, infact ALL his movies, have a narrative through line. All his movies are extremely simple and only brainlets like yourself think otherwise. Thanks for proving my point. Silent Hill 2 is a homage to surrealist horror from the West. Guess who set the fucking standard. David Lynch. Japan loved Twin Peaks you think the creators of Silent fucking Hill haven't seen Eraserhead or Twin Peaks? You really think that? Every Silent Hill sucks David Lynches cock so hard it's laughable to claim otherwise. Silent Hill 2 isn't meant to make sense because it's an emotional surrealist experience meant to make you question yourself. No person has the same perspective and no one answer is correct. Argueing about "the monsters" and "the town making him stupid" goes to show that anyone argueing these points is shallowminded and missing the point of the story completely.

Being this particular about games must be difficult. Are you autistic perhaps?

Higher difficulties just bloat enemy and boss health, which makes the game far more tedious. Not worth it.

The VA was soul on purpose you shit eating zoomer

sh1 combat was the best of the series, there was some actual skil involved like timing the right moment to hit a dog mid air with the baseball bat or killing a nurse with a knife without getting hit

I would say Jacobs Ladder has more influence on SH2 than Lynch, but whatever.

Fuck on one hand user makes a good point, I don't want shitty puzzles. But user also is right that taking longer to kill enemies is boring as fuck.

Also I remember dying a lot in SH4, but maybe I was just too stupid back then.

>Silent Hill 2 is a homage to surrealist horror from the West. Guess who set the fucking standard. David Lynch.

That's an admirable feat for David Lynch considering he made just one horror film and that was more than 40 years ago. You are talking complete and utter shit. You are exactly the sort of pretentious fuck David Lynch has publicly expressed contempt for.

Dog ending best ending

youtube.com/watch?v=GUDcSeUvkOw

Now we’re getting somewhere. How it took three goes to get to the point is beyond me. I can live with these points wholeheartedly if you play games for that blend between the two. I personally don’t, I like the gameplay element SH games are known for: oppressive atmosphere and grotesque characters/environments. None of the stories in SH were particularly impressive - although I think 2 definitely set a different standard even if you disagree. I’m struggling to see how the two are comparable games, mind you, and I’m not entirely sure how clicking lots of dialogue options and reading the results is all that different that a cut scene with QTEs. The end result is the same only with no action but the RPG structure allows more complex story threads to come together at the sacrifice of immersion.

If you say so. I found the handgun make short work of anything the hammer couldn’t, and timing wasn’t a big part of it.

With 2 onwards they separated the puzzle/combat difficulty so it’s all good, my man. Hard puzzles; easy enemies. Combat in SH sucks anyway

Stanley Kubrick made the entire crew working on The Shining watch Eraserhead before starting work. Twin Peaks INVENTED modern television story. "One movie" shut the fuck up. Also it's not pretentious to state facts. Like I said David Lynch movies are easy as fuck to analyze. Saying he's "expressed contempt" at me isn't true at all. He's expressed contempt at the people doing the type of bullshit analysis of silent Hill 2 going on in this thread. All I did in my post was post literal plot points. Nothing more.

again. it's not only paying homage to Lynch. but if you think he didn't influence Silent Hill. You're an idiot.

yeah the hammer kinda ruins everything but at least it feels great to use

>Twin Peaks INVENTED modern television story
Twin peaks was a soap opera, user. Albeit one with a more psychological and surreal leaning. They’d been around a lot longer before that.

James was a pissed off cuck