> They'll also add a character no one ever heard off.
Ar Tonelico is my bet.
> They'll also add a character no one ever heard off.
Ar Tonelico is my bet.
Get Even, Ninja Box, Lost Reavers, Rise of Incarnates, Ray Gigant, Idolmaster...from the namco side, most of those are IPs that didn't exist when PXZ1 and PXZ2 were made through.
Six from My Little Nightmates it's hard to say since she? doesn't talk, but oh well...i guess they can always make her talk.
I would love Knights Contract too or Ar Tonelico rep.
There's so many fucking IPs from Capcom, Namco or SEGA that they could use.
bump..?
They can put any amount of characters in that they want, I just want a way to streamline the fucking gameplay. Having 20 pairs of people to control sounds great until 16-19 of them are relegated to "wait", more so when you have 20 enemies doing the same thing
>start a mission with 5 pairs and 5 enemies
>make a dent in the enemy defence
>5 more waves of 5 enemies each appear
>20 playable units appear
>aw shit this is going to be another hour-long mission
>turn off the 3DS
I heard the grind in PxZ 1 was horrendous and the combat was too boring. Never looked into 2.
They should give a tactics options, so some units are AI controled kinda like fire emblem, downside is that they won't be able to do ultimate attacks i guess.
PXZ2 is way better, but it suffers from a shit roster of predictable characters.
>grind Z
>in PxZ 1
How do you feel about Cheval joining the party in PXZ3?