After all this butthurt over a relatively easy game like Sekiro, I can't imagine how people would respond if God Hand was released for the first time in 2019. Who will play Alexander in the inevitable sequel?
God Hand
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Sekiro was harder than God Hand.
There is nothing in Sekiro on par with Azel, Death Shudder, or The Pyramid
Level 1 and maybe level 2 sure and only if you actually know how to play, anything past that absolutely btfos Sekiro though
>God Hand needs an easier than easy mode!
lol no
Sword Saint Isshin gave me more trouble than anything in God Hand but maybe it's just because I'm old now and all my skills have deteriorated.
laughs in your way
MY STYLE IS IMPETUOUS
>I'm old now and all my skills have deteriorated.
I mean. There are pro athletes in there 30s and 40s who can still compete.Were talkin vidiyah here. Maybe its just getting used to a new game.
Kek, not even a little bit. Sekiro was easier than Souls once you learned to not mash deflect and just time everything because the deflect timing is super lenient.
Second best fight in the game after Azel.
not to mention you can fight him twice
>first playthrough
>doing pretty good overall, generally stay in the level 3-level die range
>great sensei boss fight
>what is he doi- aaaand now he has 4 clones
>can't even beat him at lv1 after he kicked my ass a couple of times
adds in bossfights should be banned
IF YOU DIDN'T HAVE THAT THING I WOULD'VE WON
What is harder, Sekiro or Ninja Gaiden Black
just be aggressive
God hand is only hard because of the jank camra and controls. I wish they kept the god hand dodge in re5.
i want god hand on ps4 goddammit
controls are fine and the camera in god hand is cleaner than the camera in sekiro or any other 3d action game.
the regular enemies in god hand require far more attention than sekiro since god hand actually expects you to deal with more than one enemy at a time
Recently completed hard mode God Hand and can confirm Azel and plenty of other parts of the game are ridiculously hard.
It always bothered me that Azel can spam roulettes but Gene is limited.
>sekiro
R E N T F R E E
but i like sekiro a lot. it's one of my favorite games in the past ten years. god hand has a cleaner camera than it though, that's undeniable. when you get pushed into a wall in god hand the wall disappears so you can keep fighting. when you get pushed into a wall in sekiro your ability to see disappears.
Haven't played God Hand in years but I remember its reputation for difficulty being extremely overblown, so pretty much the exact same as Soulsborne games
This replies are so fucking cringeworthy, God hand is not a hard game I eat it when I was 10. No fucking way 10 year old me could've beaten dark souls. Incels are so fucling pathetic and desperate for epeen points
shit, it worked
honestly wouldn't have been half as hard if the guy didn't step back at every hit, putting him out of my range, forcing me to spam fast moves that moved me forward enough to keep up the pressure
He was right, you know. Doubt Gene could have beat him without the God Hand.
>i didn't play game but let me regurgitate hearsay so i can bait people in the thread
not even worth giving a (You)
glad you made it, user
Ninja Gaiden Black is harder than Turkish Prisons, user. Not even God Hand hits the same levels of difficulty that NGB does.
Past the first few bosses once I started getting health upgrades & learned the mechanics It was super easy. I beat so many bosses first go I had way too many items & gourd drinks i never used. because the game is so mechanically simplistic you only really need to remember to parry. attacking is as simple as a single button spam & once you mod out the red kanji icon you can easily see their attacks and dodge, parry or jump in time. I went back to DMC5 and got my ass kicked because I'd gotten used sekiros simple rock, paper, scissors gameplay & out of the combo mind set & trying to use royal guard again made me realise how forgiving Sekiros parry timing is.
I literally can't beat Great Sensei on hard. I can't believe I made it all the way up to him and just hit a wall like that. God Hand has got to be the only game in which the hardest difficulty means that you need to have the upmost and impeccable understanding of the game's mechanics and advanced techniques otherwise you're shit out of luck
we play God Hand on hard here, soulsfag
>Not even God Hand hits the same levels of difficulty that NGB does.
GH on Hard does
I love God Hand and replay it whenever I get bored but I have never been able to finish Bloodborne which is known as the easiest From game let alone Sekiro.
Probably badly considering the game is absolutely awful.
God Hand fags literally vicariously live through a single autist on youtube. It's hilarious.
Or you can spam punch>guard break.
>once you mod out the red kanji icon you can easily see their attacks and dodge
Based PC cheater
who? I played god hand because of it belonging in the cuhrazy game chart
>fixing bad game design so you can see what's going on.
>cheating
Azel and the Pyramid, sure, but they give you Shaolin Blast right before Death Shudder for a reason.
i played only because of that imagine party babiez pic and i'm having tons of fun
i find that hard to believe
a guy called moike kobe
normal is pretty manageable for the most part but i refuse to believe that any more than 5 people on this entire board have actually beaten the game on hard
Refer to There's people in this thread downplaying Sensei, quite literally the most broken and busted boss fight i have ever seen in a video game. Literally luck based.
seems like they uploaded a few god hand videos a few years ago, don't see how he's relevant now
I never did a kick me sign run but I did beat it on hard. DIE is in some ways easier because there is no bouncing back and forth between levels and the different levels change more then it may seem at first.
He was never relevant, but the truth is that this place pretends that God Hand plays like his videos and that they are not to the fruit of several years of intense autism trying to make a bad game look good.
ur just bad
FPBP
Git gud.
Pathetic
would KMS count as beating him without the God Hand? It's not like God Hand as substantial lore or anything but I wonder if it gave him super strenght compared to how he was before
>Played multiple times on Normal
>Played once on Easy to see how much easier it was (It wasn't)
>Finally tried playing on Hard
Haha wew, I fucking suck.
Sensei can be easily taken out by lining up his clones by running around and hitting them with shaolin blast. Good fucking luck trying to fight his clones on DIE without using that.
If you beat him without using a roulette wheel or god hand then he says that he never stood a chance against you.
Honestly, the fact that God Hand becomes easier as you do worse makes it piss easy to beat as levels 1-3 are a joke. Level DIE is impossible, harder than Sekiro, and I've never been able to beat God Hand on hard.
>game is so easy it has a hard mode
but you can only use it once,then you're fucked for the next boss fight rush if you are bad.
There's 3 or 4 of them, but Mike Kob is definitely the one everyone goes to because he's got 4 hard mode playthroughs on his channel, 2 of them KMS and all of them without taking damage. But can you blame people for lifting him up as evidence that the game is beatable in all its forms without falling back on YMK and high kick spam?
I'm sure more than 5 people have beaten hard. KMS and Hard KMS I'd agree with you though.
T:IGN
One of the major reasons I never tried a KMS run after beating it on hard was the thought of doing that one stage in level 7 where you fight a ton of guys and a demon without using shaolin blast was too much.
>beatable
If only, the issue is pretending that is how the game should look for everyone and to themselves. Vicariously living through edited content or snipets from other people is a classic in this place when it comes to this genre. These retards have a higher opinion of the game than the fucking person who played it.
you've just described DMC community.
I'm not even good and I managed it.
Azel has had more time to learn how to use his godhand and had been schemeing and preparing on gaining their power from the start, Gene is just some punk that got it slapped on
>531 continues
shit man, I don't think I have the patience for that
God I love Olivia.
Yeah, looks like you have to end up relying on the same few moves. In general I always found it so boring how Mike would almost exclusively use just Daisy Cutter, Chain Yanker and Ball Buster.
youtube.com
Be careful, you'll trigger the autists by insulting their precious 'masterpiece.'
Well it did take him 17 hours.
Gene should have been in DMC5
glad I wasn't the only one who thought of God Hand playing through Sekiro
*mashes deflect*
woah, buddy!
calm down with that reddit spacing!
you're outta control, duuuuude!
I don't think it's that bad when it comes to God Hand, but you're definitely right for DMC. Sure I'm a shitter, but you see any complaint about the difficulty in any form and you get 10 guys demanding you prove with photo evidence that you've beaten Dante Must Die in order for your complaints to be taken seriously. Just as bad as being dismissed for not having a high enough forum post count.
That's not reddit spacing.
I think 100 of those came from the rematch with the three stooges. That shit is ridiculous.
?
>i find that hard to believe
There are "people" who find Megaman games hard. Difficulty is subjective, I still believe that twin faggots are the hardest fight in DS3, while most people for some reason think it is either Gael, Nameless King or Midir.
>outs himself as captain reddit
back you go!
You're a retard
Every time I start a From game I get bored by how linear combat is and drop it. Is Sekiro different and varied
Who even makes these posts? Is it really as simple as children trying to fit in?
Geeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeennnnnnnnnnnnnneeeee
That's because God Hand isn't DMC, it has some fluff to fuck around with but first and foremost it's a game about efficiency, that's where all the skill is
fromfags are more obnoxious about it.
You seem like a moron who only uses 1 weapon, so no
Aside from the penultimate boss fight God Hand isn't an especially difficult game though, that isn't even something that's usually disputed. Most of the "challenge" up to that point is just adjusting to how the controls work.
MY ARM
MY ARM
MY ARM
MY ARM
MY ARM
MY ARM
my legs are ok
>God Hand
>a game that literally puts you into easier modes just for getting hit or making a grovel
>a game that has its hard mode locked by default
>a game with actual easy mode
>a game dominated by hard hitting QTEs
>a game with exploitable stunlocks
>a game with god hand mode which puts you into "i win" state
>hard
I'm not even going to touch the subject of level die undermining most of the combat system since it turns the game into a counter fest. God Hand had a lot of good ideas but it's piss easy and broken sideways.
Souls weapons don't do shit, just slightly different varieties of dodge into R1 spam. If that counts as depth then you're a brainlet sry
There's just something about her that makes me want to fuck her in half, something special.
Roll hit roll roll hit wait wait wait roll hit hit roll
Fun, is Sekiro any different
Sekiro has some more variation than Souls in its base combat, but is still nowhere near a DMC or a GodHand. Then again there's more to a game than core gameplay, or it depends what you're looking for. Sekiro has a lot of exploration, lore, story, and hidden shit you can puzzle out, whilst GodHand just has good combat... But that combat is absurdly good, to make up for the lack of everything else.
Dark Souls has a lot of build and weapon variety, but in the end the gameplay usually boils down to reading a boss' moves and punishing them with an R1 or two when there's an opening. Sekiro has a bit more to it, an really rewards aggression, thanks to the posture system. Enemies also have some unblockable attacks that all have their own ways of dodging and countering, constantly keeping you on your toes.
You only ever get one weapon, but there's enough extra stuff to keep things somewhat fresh. Again, nowhere near as interesting as Godhand, but varied enough to not get stale right away.
You can watch some videos if you're unsure.
It doesn't undermine anything, you're still using all your main moves constantly and the core of the game is crowd control/spacing. You just sound like a brainlet wanting to play it like DMC fist edition
She's basically Nami
Was never one of those "experiment with builds, endless creativity" fans, so it's nice to hear about more variety in combat and more focus for the player character's moveset. Thanks and i'll look into it
Not really, it improves it somewhat by having more complex boss AI so you can actually interrupt their attacks or loop them, and having 3 varieties of counters that have to be used on quick successive attacks, but for the most part it's the same thing you observe a boss' patterns, time a button press (in this case either l1, dodge or jump) and then do a follow up attack or two. Also because of the posture system defense and offense are the same thing so deflecting an attack brings an enemy closer to death. It also feels much better since you're constantly clashing swords with enemies that feel like they want to kill you and shit, not rolling around a slow moving boss like an idiot.
>in the inevitable sequel
Give up hope.
It would be way worse because God Hand was artificial difficulty.
There is a reason that Sekiro only uses one weapon and that's because it's impossible to balance a game like God Hand where you can make your own combos.
At least half the difficulty of God Hand is finding an abusable combo to use.
>It doesn't undermine anything
It undermines at least 80% of skills you can buy and forces you to stick with absolute basics.
You can absolutely play this shit as a jugglefest on level die and it's actually one of the most effective strategies, it's just nowhere nearly as fun as actually making impact on your enemies with combo strings like lower difficulties allow you to do.
Not to mention that some of the bosses on level die are absolute bullet sponge garbage. Especially Dr. Ion
Dude what, God Hand starts you off with all the tools you need and the most widely useful moves can't even be changed. The main combo itself is barely even relevant it's just minor variations on damage/speed/reach. I think the only point where getting the main combo right is important is Great Sensei on hard mode where you always have to keep the pressure on
I found God Hand easier than Sekiro, but it did come out when I was 16, so it's probably just because my reflexes are shot from being an old man.
God Hand is not about reflexes, it's about wrestling with controls and learning the basics.
Its tough but i can manage it except for those purple fucking demons.
like seriously, if I dont have a weapon or the god hand I cannot beat those guys. what the fuck
The funny thing about the demons is the highest level one (the one with the trident) was the easiest because how you could lock him into a loop.
>It undermines at least 80% of skills you can buy and forces you to stick with absolute basics.
Not really you just actually have to time them to take advantage of their properties, the different animations they have is also part of what makes counter hits fun since it's not just a simplistic system like parry systems tend to be. I can agree that enemies have too much HP though especially on hard which gives them a slight boost compared to normal level die
That's what the god hand and items are for. If you actually wanna git gud you have to treat them like bosses and learn all their attack patterns and quirks but then you also have those spiky bastards with their poorly telegraphed attacks so good luck
Sekiro is though. I had to rote memorise every combo timing of every boss because I cannot play reactively and just respond to their attacks at all, reflexes just aren't there.
>Area before the tower that has, like 12 enemies all aggro at once
>I have no roulette orbs and the crates won't drop any
I agree, at least for normal mode, and I love God Hand and consider it a better game than Sekiro. If you're bad at God Hand then you're never going to get to the higher difficulties which is where things start getting really tough to handle, and that makes the game fairly easy to get through on the whole. Sekiro becomes pretty easy once you get to grips with how you should be playing it, but that process can be more difficult than God Hand ever is on level 1 and 2, which is as far as a bad player will go.
With all that said, I think Azel took me more tried to beat than any boss in Sekiro, but I still think the latter is ultimately more difficult.