What difficulty do you choose in games Yea Forums?

what difficulty do you choose in games Yea Forums?

Attached: kingdom-hearts-critical-mode-1 (1).png (1280x720, 390K)

Normal for 1st playthrough
Hardest for the trophy/achievement

depends on the game and whether or not it's my first playthrough.
for something easy like KH, it's always the hardest.
if the hardest difficulty is some bullshit where you get killed in one hit I choose normal or whatever the second hardest difficulty is.

If we're talking KH games, for KH1FM i just play on standard, proud isn't well balanced at all.

For KH2FM, i strictly play on Critical.
And EVERYONE should only play KH2FM on Critical.
The reason why is because Critical doesn't just make the game harder and that's it, but it's a carefully balanced mode that makes sure the game is challenging, but you're never underpowered.
It's basically the gold standard of how to balance a difficulty, it's tougher, but you gain advantages at the same time.
Additionally, unlike other difficulties, it requires you to propely use your spells and summons if you want to play half decently.

Honestly anyone that thinks KH2 was just "press X and triangle and wine" should definitely try a KH2FM Critical run.
It's the only way that game should be played, it makes the game 500x times more fun.

Attached: large.jpg (500x501, 55K)

This game is so much more enjoyable on critical. Some games are like that, otherwise you aren't forced to actually get good, or use everything the game has to offer. A lot of time playing on the hardest difficulty is the definitive way to play a game because of that. You have to be more creative, get faster, get better.

99% of the time normal.
If I find out that the game is piss easy and that hard or above is the only way to get any semblance of challenge, I'll choose hard.

I start on the hardest one I'm comfortable with, then increase it if it becomes easy.

The hardest difficulty if it actually makes substantial changes.

Normal (or the intended) difficulty if it's the usual "you do less damage and they do more" only.

i only play on hardest mode now, idc how hard the game is. if you dont play games for a challenge than why play at all. also 100% every game

Games are so easy nowadays that I always choose the difficulty level above normal for my first playthrough. Otherwise I know I'll just coast through the entire thing on autopilot. If I like the game I'll increase the difficulty on another playthrough.

I mean, i wish i could do that, but there's a lot of good games coming out lately and if i did that for every game i'd never move on to the next.
I do appreciate that mindset tho, i definitely play on ahrder difficulties and try to 100% the titles i happen to genuinely like a lot.

Attached: 1316734896462.png (545x521, 778K)

Games should not have difficulty settings. Developers should focus on crafting a game around a difficulty that fits the theme and experience. Sure some games will be hard and some will be easy, but that’s fine isn’t it? When you add difficulty settings, the artistic vision of the game becomes muddied. It becomes no longer clear which is the intended experience.

I can see a “baby mode” to be acceptable where some parts of the game are heavily limited and no trophies/cheevos can be unlocked. I am also open to “challenge mode” difficulties opening up after completing the game.

Depends on the game and the genre
If it's a type of game I perceive myself to be generally shit it at I might go for normal, otherwise so long as I can reasonably expect to make it through even if with difficulty I'll pick hard

Recently played WC3, never played much rts before, no idea what to expect in terms of difficulty, so I picked normal
When I played P5 earlier this year I knew exactly what to expect so Hard was a no-brainer

I always pick normal to get the 'feel' for the game. Harder difficulties only for NG+.

>play skyrim on adept or “normal”
>game is piss easy, decide to bump it up
>enemies become huge hp sponges and hit like a truck
>spells don’t scale at all with these new numbers and several mechanics become worthless on higher difficulties because of this
>back to adept I go

God damn has any game done difficulties worse than skyrim?

>KH
>Critical mode
Not anymore friendo. But to answer the question 2nd hardest most of the time for games I've no experience with, changing to hardest if it's piss a few hours in

Attached: 1555039317897.jpg (640x756, 116K)

normal, unless i read somewhere that the hard mode is actually better and not retarded shit

KH2FM Critical mode is literally the perfect difficulty

i cant stop playing a game until i 100% it. havent touched any games lately that weren't multiplayer for that exact reason because busy with college atm, just need time killers

*ahem*

FUCK KH3 AND FUCK THE OSAKA TEAM

Thank you.

Attached: 35743578.png (498x498, 305K)

3 is getting a critical mode soonish.

You can pick whichever you like, OP, the gane still won't be any good.

Hahaha.
Like that would even fix half the shit that's wrong with that game.

I like starting out in hard mode to actually give myself a sense of urgency
but I don't like my first time paying a game to be on bullshit max difficulty mode that goes beyond hard
If I were to compare to KH2FM, Critical mode would be the hard mode, but Critical Level 1 would be the fuck you mode that I wouldn't do for my first playthough

critical is the only way to play kh2

Medium/Normal, as the developers intended

hardest for first playthroughs and if theres harder than that after beating the game then usually that
critical and proud mode in all the KH are a fucking joke

depends on the games i play.
usually easy/normal whenever its rpg

Proud is more fun on khfm though.

I do magic runs though so i dont know how well balanced the other choices are. I mean, the moment you get spelllbinder you can pretty much room clear with thunder so.

Damn, magic runs are so fun in kh1. Slow start, but its pays off amazingly well

Always on hardest because it usually makes you have to use the game's mechanics to their fullest extent which is often fun as fuck in itself.

Attached: 1554439960517.jpg (614x921, 343K)

Challenge is the core of video games. There is no easy mode

Usually normal because in most cases its the intended difficulty that is balanced the best. If it's a series I have familiarity with and it's difficulty modes sometimes I will go for hard on a first playthrough.

hardest every time. Sometimes it actually manages to be difficult

Hard for shooters
Medium for adventure/RPG

It still hasn't got it?

no, its really not.
if you want "challenge" go play quake.
videogames are not meant to make loosers feel like they can have success in anything.
there are games that are meant to be challenging, but that doesnt apply to all games

>but that doesnt apply to all games
Games by definition are supposed to have a balance between win and loss, it's not a game at all without challenge to add actual stakes.

what about visual novels, jrpgs, games like harvest moon, movie games like heavy rain
i can tell countless more.
are they all no games ?

I always pick easy.

Difficulty is subjective. What is difficult to one person may be easy for another. Saying that all games should be difficult by your standards is silly.

I usually play KH on normal.

I switched to beginner for ReCOM though. I am bad at deck building. Just unlocked Riku today. His play style feels immensely better

I suck so I start with normal.
I'll attempt harder difficulties later.

the only corepoint a game should have is that it should make fun.
people have different tastes and different things that make fun. some enjoy challenged, some enjoy a good story and some just enjoy comfyness.
saying that each game should be challenging is just wrong.

>i suck so everyone that's good is a loser
yikes, virgin

Wonderland will give you the shits but just persevere. Finish Agrabah first so you can get Genie Jafar's enemy card.

I always start the first playthrough on normal, then replay one difficulty higher each time, then I replay what I liked best

Normal Mode, unless the Hard Mode has extra content.

normal or whatever difficulty there is if the devs specially say that's the difficulty they designed the game for, a lot of the time hard mode is just boosted enemy health or stupid artifical stuff like that instead of ai changes or different enemy patterns/positions like platinum/dmc games

Ay thanks for the advice

Attached: 1494783831155.jpg (295x416, 18K)

I brute forced my way through ReCOM just spamming magic after spending like 20 minutes grinding a few of those enemy cards that boost magic. Some of the bosses were pretty freaking tough because I wasn't used to quickly combing cards to break their decks but most of the game was a cakewalk just spamming fire. Most of the slights didn't help me except for a few of the end game ones.

In the end though it wasn't worth it. I bet the gba version is better it looks like the gameplay lends itself better there.

I ended up relying mostly on Strike Raid and Strike Raid type sleights.

I kind of feel like I was would have been better served playing the GBA version as well but I didn't hate the remake. I think my biggest complaint was it was just huge asset reuse. Again the GBA version at least has the sprite work going for it.

Normal. If I like the game enough I’ll play on harder difficulties for another playthrough.

I usually just do normal mode but it depends. I started playing Metro 2033 and it had an option for a hard mode that made everything take more damage so I went with it, I thought it wouldn't matter if I took more damage since I'd just kill everything. That was not the case.

If a game has a difficulty that says "this is the way the game is meant to be played" or "select this for the full experience" I usually go with that. And if a game is really good I won't mind bumping up the difficulty mid game just to add more tension with the exception of difficulty spikes and whatnot. As long as the game gives me a fair challenge with the harder difficulty options I'll gladly give the game another go on harder or the hardest setting just as long it's not a god awful done mode in where everything is a damage sponge and enemies do eighty percent of you health in one shot.A good example is Terraria expert mode, enemies have more health and do more damage but other factors are changed as well, stats like overall life regen is reduced, monsters have new AI and abilities, debuffs last twice as long and much more. Expert mode also has it's perks too such as an additional accessory slot when killing the WoF, goodie bags with amazing items, and practically double item chance drops so playing in expert actually feels fun and rewarding despite the added challenge. A bad example is Bioshock Infinite 1999 mode, Jesus Christ I hated every minute of it. Every enemy takes forever to kill and do loads of damage so all you can do is take cover and take a scarce amount of shots. Also pretty much the only three vigors that are viable are possession, undertow, and trap shock jockey. Also FUCK THE SIREN BOSS!

Attached: 1552134894704.png (1280x800, 649K)

Well it just took me about 45 tries to beat Roxas on KH2FM so idk about trying to take on Critical. I havnt played KH2 in 11 years

Attached: 1444110258511.jpg (200x219, 12K)

Visual novels aren't games, jrpgs have challenge as you progress, and simulators have challenge in resource management.
>What is difficult to one person may be easy for another.
That is entirely dependent on the person's familiarity with the mechanics and is still meant to be on a curve throughout a game.
>some enjoy a good story and some just enjoy comfyness.
Both of those things are meant for other mediums and done far better in them. Those are not core aspects of a GAME.

>*ahem*
Fuck difficulty

Attached: pepe-glasses-1.jpg (750x740, 73K)

Baby Bitch mode every time, even though I'm good enough to finish hard games without difficulty settings.

Get a load of this guy

KH2FM is one of the most obviously "balanced around normal" game I've ever played

>everything needs to appeal to my taste!
the world is not made to appeal to only your tastes, and it wont.

They're meeleefag tier just ignore them.

1/10, actually argue something I said next time.

>i like challenges, so everything should have a challenge, and everything that has not a challenge is no game and not meant to be a game
there is nothing to argue.
you want the world to turn around you, but it wont.

Normal. If it turns out to be way too easy I turn to hard.
Sometimes I take hard, but few games handle escalating difficulty right.

KH is unironically a baby game outside of the superbosses so I did critical/proud on my first run of every one in the series when I marathoned them last year.

Hard first time through, then whatever bullshit "die in 2 hits from level 1 trash mob" mode the 2nd time if I'm feeling spicy. Hard is the new normal for 99% of games anyways.

I hope you mean Data-Roxas.

>you want the world to turn around you
It's a fucking perspective and you still can't be bothered to try to argue against me in what makes something a game. What's the point in giving a reply with no significance?

For most games normal or hard. For a game like terraria specifically, expert every single time. It feels way too easy on normal mode, though I always go with a softcore character

Nope.

Hard if it's not some permadeath bullshit. I feel like you get to better use the mechanics of the game when it's harder. Like better strategy in (S)RPGs, or better learn the movesets in action games. I've never played a game where I NEEDED to set the difficulty lower to get an achievement.

Hardest setting. If its poorly made then the game simply isnt worth playing to begin with and ill realize it sooner. If its well made then itll be a fun time

I don't play games with modal difficulty selection because it's a telltale sign of bad game design.

as hard as i can unless the difficulty is frustrating me to to the point that i lose all enjoyment of the game or become incapable of actually finishing it. at least for me having a challenge is often what makes the gameplay fun, even though it's not true for every game and difficulty is subjective/individual

usually its the hardest but i've found depending on how many tiers there are i might make it slightly easier, like a 3/3 is a given but i would probably stop at 4/5 and at 7 tiers i would probably just say fuck it and do normal

So you dont really play video games then? Not surprising desu

Usually hard if I'm able to adjust difficulty on the fly. Even then I usually only drop difficulty if it just gets unpleasant or stupid like fucking bioshock infinite did with the ghost bitch

Attached: 1527485893809.jpg (720x1024, 88K)

BUT user DON'T YOU WANT TO FIGHT THE SAME FUCKING STUPID BOSS THAT CAN RESURRECT ENEMIES INFINITELY, HAS A STUPID AOE ATTACK WHEN YOU TRY TO DEVIL KISS LV 2 HER, OR HEARING THAT GODAWFUL SCREAMING AND MOANING WHILE YOU FIGHT HER. AND DON'T YOU WANT YOU FIGHT HER THREE TIMES!?

Attached: 1546997488518.jpg (1088x953, 277K)

I for one am surprised no meme game has had a difficulty called "Videogame Journalist" yet.

DONT FORGET TO ADD IN THAT EVERY TIME YOU DIE IT GETS WORSE AND WORSE BECAUSE YOU CANT UPGRADE YOUR FUCKING ANYTHING NOR CAN YOU FUCKING EVEN BUY AMMO BECAUSE EVERY TIME YOU BITE THE DUST A BIT MORE OF YOUR MONEY GOES DOWN THE DRAIN?

Depends, for series Im familiar with, the highest.
For series Ive never touched before one above normal
For series Im not familliar with that are also of a genre I dont play often, I choose normal.

Its ok, Roxas is the first boss of the game on standard that forces you to actually block and plan your attacks. It's a shame that it happens so late in the game though

Normal for the first run, hardest difficulty for the next playthrough.

If it's a game I care about then I'll go for the hardest difficulty I can.
If it's just a game I got on a whim or something I'm not super interested in then I'll play it on normal.