Why is it that games that I treat games dealing with mental illness with such rancor and others put them on a pedestal? I'm liking Celeste, it's alright, but when I go on Youtube to see how to get a strawberry, I am bombarded with comments and videos about how amazing the game is because it deals with mental illness and it makes me groan and eyeroll. It's not that they are having fun with it, it's because DUDE SHE GETS PANIC ATTACKS AND THE BLACK THINGS ARE STRESSORS WOW . How else are they gonna portray something internal? Of course they're going to have some special effects, it's not a metaphor to search for.
It sort of reminds me of Undertale, in that there's a game, but all the attention is put on things not about the game but the pathos surrounding it, and that really doesn't sit well with me. Sure, people talk about the boss fight, strawberries, Sans fight etc but absolutely nowhere near the discussion and hype about everything else
I'm all for having a story in games but I think I'm strongly against this trend of relying on emotional appeals. When a game is known for everything but the parts of the game you actually play, is it really a good GAME,or was the game something pleasant enough to work through to watch/read the reward? When I played Catherine, as much as I put in effort to meet all the people and help them with their stories, it was still ALOT of block moving puzzles in my mind when I played. Just typing Catherine makes me remember the game, not the people or endings or all of the extra stuff outside of the puzzles themselves. that's not what I see happening with Celeste, and I'm worried more games are going to go that route and it's shit
Not everybody is going to remember something for the same things as you. People are allowed to like things besides just the gameplay, and it's okay for plots and characters to be more memorable as long as the gameplay isn't shit. A lot of the games you bitch about putting mental illness "on a pedestal" don't even do that, especially not Celeste. If there's room for story in a game, the developers are allowed to make it about whatever they want, even if it happens to be how to tackle a problem in your life.
There's absolutely no reason for people like you to care as long as the gameplay is good. And if it isn't? Then it isn't for you. Get over it and find a game you do like or die mad about it.
TL;DR You're being a colossal meganigger and the majority of your three paragraph "essay" can be condensed to "WAAAH STOP LIKING THE PARTS I DON'T LIKE GAMES NEED TO CATER TO ME ME MEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!".
>A lot of the games you bitch about putting mental illness "on a pedestal" don't even do that The game doesn't put it on a pedestal, the fans do, and the game gets praised accordingly. >If there's room for story in a game, the developers are allowed I said that >There's absolutely no reason for people like you to care as long as the gameplay is good. And if it isn't? Then it isn't for you. Get over it and find a game you do like or die mad about it. No one said anything about being mad, and your perceived "bitching" is my opinion, >People are allowed to like things one of which I'm allowed to have. >IF the gameplay is good That's the point, if people focus on things BESIDES gameplay, then is it really the "gameplay" that is being praised?
>three paragraph "essay" can be condensed to "WAAAH STOP LIKING THE PARTS etc etc reeeee I'm not sorry I'm not making some 3 word shitpost talking about video games Pretty easily
Anthony Morales
tl;dr
Camden Hughes
Cheap sentimentality.
Aaron Nguyen
cringe
Jaxson Perez
>inconsequential post with no content whatsoever cringe
Anthony Flores
>looking up how to get a strawberry The mental illness was inside you all along
Luis Lee
FF7 was literally about dealing with mental illness and most of the people only remember that game for the story beats.
Ian Gutierrez
Sure, and in the following decade, it got a movie as the sequel, NOT a game
If you are still around, what do you think about metas? I have a feeling you don't like them and in case you don't, I don't blame you because they are things that ruin many games including the ones you metioned.
Jonathan Richardson
Some games and creators have different priorities in their artistic creations.
Cooper Sanchez
Celeste definitely emphasizes the mental illness angle to a nauseating degree and you're wrong and dumb if you think otherwise.
Evan Williams
>oh my god a game does something, that thing makes my tummy hurt so much! Christ you people are fragile.
Gabriel Sanchez
Yeah, I really don't get the appeal, but I guess the game isn't for me. I bought it because of the hype and was disappointed.
Xavier Bennett
>Character is "depressed" >It's a cute girl with a strong social support network and love interests
Metas? As in, metas in competitive games, or a meta game outside the game?
Metas are all about trying to solve the game, I guess you might think it's the other extreme, disregarding everything else except gameplay mechanics. I don't think it is as detrimental, because unless they are copying the game, it is restricted to those games. I don't think there is a trend of technical games to worry about, metas are born after the game release and linger until the next. Fighting games relish in it, and I can't say it ruins them when people are still having tournaments a decade after release.
Meta game outside the game and general 4th wall abuse is getting old hat and I see it as a gimmick, it's neither here nor there. I think there is real potential in having an interesting meta game, where the player can get involved in another layer of a game besides the surface, now THAT would be extremely interesting and new and fresh in gaming if done right.
>I bought it because of the hype and was disappointed. Hence this thread Hence why this is a problem It is hyped because of factors beyond the game, but you bought it, because you thought it was a good game
Is this what we want for games?
Colton Wood
If you want a less cartoony depiction of depression play the cat lady
Jace Price
>when I go on Youtube to see how to get a strawberry C A S U A L
Noah Fisher
1v1 me on bomberman
Easton Ward
It's because depressed people in worse situations are too pathetic to actually develop and publish a video game. lel. Go try your hand user.
James Thomas
Then ignore the sotry and just play the game.
Hunter Powell
>>"depressed" lol it's not real depression!!1!1! I don't care what your pshychiatrist said, unless you're a triple amputee wasting away in a trench in Zambia, you got Fake Depression.
Adam Martin
Man I just hate this weird idea that's floating around now that depression is like a disease that hits people randomly, it's not like that people with happy, fulfilled lives don't get depressed. Now you have people trivializing it by just attaching it to themselves as a personality trait to substitute for depth.
Luke Murphy
I don't mind games dealing with mental illness or social problem, as long they deal in a honest and subtle way, you don't need a character screaming I'M DEPRESSED, I'M TRAUMATIZED, I'M X, or having a cutscene in a puzzle of a character waking up from a coma. From what I heard Red Candle deals with some dark themes in a subtle manner for horror games.
Jose Nguyen
You have people putting it in their twitter bios.
David Ramirez
>it's another sad girl game >it's another rape metaphor episode
>Why is it that games that I treat games dealing with mental illness with such rancor and others put them on a pedestal? Because journos and tumblrfags lap that shit up. Also note how highly customization the difficulty is, so these shitters can get through the game. It's a fad nowadays to advertise how broken you are. Go on tinder and every other girl has "depression" or "ADD"
Cameron Howard
What other games actually tackle this subject user because I really have to question your choice of games if it's gotten to the point for you that you have to whine about it.
Brandon Allen
What arbitrary number of games would satisfy you? It doesn't make it any better
Lincoln Gutierrez
>mountain is a metaphor for getting over yourself >you can just turn off the difficulty
bravo kojima
Cooper Gray
Wait, what's wrong with tackling serious subjects? If they do it poorly that's one thing but games should at least be trying.
Eli Reyes
>but games should at least be trying. Says who? Why? What else should games be doing that can't be done in film?
Lincoln Harris
>Says who? Me, Anonymous poster on 4channel dot org slash v. >Why? Because I get tired of the cliche fantasy anime plots and enjoy variety. Not all games should be serious, obviously, but it's good to see people try to do new and different things. >What else should games be doing that can't be done in film? Wall running.
Caleb Adams
>Me Ah I say otherwise >I get tired of cliche So the answer is what is quickly becoming more cliche mental illness drama. >Wall running GunZ was a long time ago, user
Liam Williams
>quickly becoming more cliche If you want to be a smartass then everything is a shade of cliche. If you simply don't like stories about sexual assault or mental illness in women then just say so because as is I can't think of many games that tackle these themes you profess are simply everywhere and run into the ground, and also bad.
Ayden Garcia
it's called an effective marketing campaign. You won't get normalfags to buy your product by telling them it's fun to play; having fun is for losers. But if you pretend that it's super sophisticated you allow people to play games without feeling like losers.
Charles Nguyen
It depends on the person reviewing the game. Most titles that feature political topics such as mental illness, police brutality, LGBT romance are seen as "pushing the envelope", which game journalists unironically see to be praiseworthy for that fact alone. In reality a normal player will either click with the themes or find them pretentious. Celeste is hard to get into unless you're a liberally minded person.
Kayden Gray
I'm not liberal and still enjoyed Celeste, it has good gameplay and music even if the depression angle is kind of unconvincing. I at least could believe she suffered from anxiety though.
Dylan Smith
You brought up cliche, not me, I only illustrated how little water that held. >Don't like stories about sexual assault or mental illness Did you not read the thread or the post your replied to? No one mentioned sexual assault, but mental illness is beyond tacky at this stage, and it might be my own unpopular opinion but the thread suggest otherwise. >everywhere, and also bad What arbitrary number would satisfy you? How many terrible games will need to be made to convince you? Because I doubt you will be convinced, being on a platform of "games should at least be trying", you seem to actively seek this
Can you name a good game? I can, Psychonauts, and it isn't handled horribly
Camden Lee
>No one mentioned sexual assault I'm out. You're not the original poster here you're some troll.
Isaac Price
Answering all you points is trolling, but a flippant greentext post with a reaction image isn't
Yes, you're better off staying out with those priorities. Unreal.
The story is so minimal in this game you can almost completely ignore it, there is very few cut scenes. Does it actually interrupt your enjoyment of the game that much???
Ian Harris
It has topics that triggered OP I mean, it's not fair that only sjws can get triggered over things