Am i missing something...

am i missing something? all the quests so far feel like the game just assumes i have high as fuck stats or know a specific method to do something.

the second or third thieve's guild quest in balmora has me go into a tiny shack to steal some silverware from some guy, and i know i could probably just get his disposition up and make him give it to me, but other than that, the only other solution i could see for a character with less than 90 sneak would be to just kill the guy? everybody praises the fuck out of morrowind for its depth but NPC's so far are just the same text dump, every single down could be compressed into 1 single person with every topic, hell, at least oblivion had people say different things about stuff. you ask anybody in the dark brotherhood about your current contract and they'll give you some tips or something, you ask the entire south corner club and they all say, "(insert npc name here)? never heard of em"

people genuinly love this game, so i really do want to learn here, what the fuck am i missing? why do all the quests feel like "run to point A and kill specified npc/pick up specified object, then run back" or if they feel even slightly more interesting like that its some bullshit objective where its like "kill an entire building full of people in the middle of town without going to jail or getting caught"

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I can't think of anything smart to say right now but I'm bumping for you

>all the quests so far feel like the game just assumes i have high as fuck stats or know a specific method to do something.
Yes, that's the point. You don't start out as a god who can do anything with ease and you have to figure shit out.

why is it like that at the beginning though? the game explicitly tells you to go try the guilds, this shit is literally in the first 30 minutes to 1 hour from hitting new? like, id totally understand if i walked to a corner of the map that was meant for high leveled characters, but this is quite literally, meant to be taken on early. and you're proposing the solution is to just have an end game character?

Actually I guess I'll chip in, at least for me it's just the setting and the sense of discovery. I just generally like the world, and there are no quest arrows which I enjoy. Those just sour the experience for me in every game. You also never know what kind of useful items you'll run into when you're exploring. I guess I just kind of don't mind all the less refined stuff with the good that it does

I'm not sure what that quest is, I can't remember, but there's probably more ways you could do it. Maybe turn invisible and walk past him? I don't know what the location is like though

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its the shack in hla oad where you have to steal the dwemer ware, its the place with the argonian in glass armor, that attacks you if you try and steal the stuff

t. I hate reading and I hate the fact that the game doesn't hold my hand and make things easier for me

filtered by Dwemer Puzzle Box

People don't love Morrowind for its depth, Morrowind isn't deep at all. People love Morrowind for its atmosphere and unique visuals, fun magic system, amazing main quest and lore, and all the ways you can ascend to godhood by breaking the game (and how its pretty much encouraged by the lore, see CHIM). The guild content in Morrowind is pretty lackluster, and most of the NPCs outside of the Tribunal aren't very interesting either. Morrowind isn't this perfect role playing experience that a lot of its fans make it out to be, but it really excels in a few specific areas and if you just let yourself go with the flow you may come to love it as I have.

t. somebody who didnt read any of the fucking NPC dialogue either.

they are the least helpful NPC's in any video game on the planet.

Sometimes you might just need to come back later if your character isn't gud enough for something yet. I was going to suggest searching around his shack but I think I was confusing this with another quest

I was going to add, I suggest sticking with the game some more. The beginning is notoriously rough, but you might find a very enjoyable experience if you can get past that

It doesn't hold up well at all, but Yea Forums will never admit Skyrim is the best in the series.

Morrowind's content and world isn't really designed to be tailored to you, the player. One of the reasons I love it is how insignficant you feel especially in the early game. If you're having trouble with something, there's no shame leaving it and coming back to it when you have better stats and equipment more suited to the challenge. There's a lot of stuff in the early game that your character is just too weak to do.

there isnt anywhere else to go. i've hit brick walls in every other guild quest with combat encounters because even having 60+ agility and 45 in short blade i cant kill anything and everything kills me in 2 hits. i would have hoped that the thieve's guild would have been less combat, but it seems like its just "taunt until they attack you to kill them without a bounty" which is lame as fuck (and then still not be able to do the quest without cheating cause there are two sentinel NPCs who never move or sleep staring at the chest you're suposed to loot)

so the solution is to literally cheat and just start the game as a mid leveled character? thats how you have fun?

Wait, what gets people about the Dwemer Puzzle Box? Just finding it or something? I don't remember having any issue with that quest.

>*swing at enemy standing right in front of you*
>*miss*
Nice GAAAAYme

The guild content is just fodder for adventuring, getting you out there discovering new areas and leveling in the early stages. It's not really meant to be the primary motivator.
In the later games quests are these roller coasters you get put on and let off once the ride's over, whereas in Morrowind they're like real transportation. Less flashy, more practical.
Hopefully that clears that up.

The dialogue is a different issue. Just learn not to click on the same shit more than once. You're not meant to exhaust every option like a Bioware game.

Yeah it's quite small and in a totally ordinary location, so a lot of people just don't see it

Stat wise, you can pay trainers to train you in skills. Money and equipment can be found around the world. Things do pick up eventually, but right now you're probably around level 1-5 with no good stuff so it will be tough

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It's where people have to get over their quest marker addiction.

>guild quests are just fodder for adventuring, getting you out there and discovering new areas and leveling in the early stages

there are people already explicitly stating that they arent though, and telling me to come back when im higher level.

The game was great for being an actual open world RPG. We used to run around killing everyone and doing the ABBABBA cheat to restore health and had a great time. Don't know if I ever got further in the main quest than delivering the package to Caius Cascades. My friend got the Solstheim expac and I remember how cool it was to explore creepy Nord tombs.

Only bits of the lore really stuck with us. The Morag Tong hunting us down, trying to figure out how to join the Dark Brotherhood, going to the volcanic mountain where the final boss supposedly waited. We'd talk on the bus about if there was any way to beat him without a levitation scroll.

I recommend doing a first playthrough of brute force having fun. Then go back a second time for paying attention to the lore and intricacy.

I recently started my first run of Morrowind doing the same quests. With about 35 sneak or so I just lockpicked the chest while hidden, looted the dwemer shit and left. It's not hard to avoid the one or two guards that shithole has and then get the thieves guild member to get rid of your bounty.
The real horror for me seems to be leveling security so I can loot some real shit. My intelligence is at a base of 30 and my security is around 43 so I can't exactly train it.

Coming back as in doing that specific task. You can check what else is going on around the area they're sending you to, maybe loot some dungeons you find nearby, pick up other quests there might be etc.

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No you really aren't missing much.
Outside of the MQ the game is utter dreck.
Granted the MQ is top tier so if you can stomach the gameplay it is worth it.

Once you get past the horrid start the game gets piss easy in short order.
Morrowind is the least challenging TES game they have made.

An important part of morrowind is thinking and playing like an adventurer. I've never done the thieves guild quest, But a good way to go about every situation is to think about a few specific things
"Is there a potion that can help"
"Is there a scroll / spell that can help"
"Is there a piece of equipment that can help"
Use this to figure out the situation instead of just assuming that you need to come back at a later level, You'll find yourself really thinking out every situation, preparing in towns, spending gold instead of just hoarding it, and making your way through high level dungeons with just a handful of scrolls potions and maybe some spells and walking out with high tier enchanted equipment
Its a rough game to be sure, But stick with it and don't give up!

You seemed to understand the concept of a "high-level area" here , so let's use that.
In Morrowind, every NPC has a set level (and Name and faction affiliation) that is locked in at the beginning of the game.
Level 12 wizards are literally living next to level 2 dirt farmers in some towns.
So, in the first few hours, you have to be prepared to get your shit pushed in sometimes if you pick a fight with the wrong person. Anywhere is a potential high-level area.

As far as the sneak skill in particular, it's the most lopsided skill in the game in terms of usefulness early to late. I wouldn't ever defend it as a fun or balanced option for a specialization, especially for new players.

The books are fine.
The wiki articles less so.

Are you wearing armor? When I start as a dunmer mage I can still take quite a few hits before going down. Keep in mind there’s a difficulty slider in the options menu and also that your gear might need repaired to be more effective. Sneak is kinda eh, but you might be able to wait to telegrab the stuff or pull some other spell shenanigans.

Learn the lock spell. You can lock a container to train security.

You need quest marks, go back to Skyrim kid.

this is exactly what i mean, i was told to go to "the market canton in vivec" and there is no market canton, like, it literally doesnt exist. none of the npcs have that topic, its not on the map, it doesnt appear when you ask about "specific places". this isnt a lack of reading this is literally just bad quest design

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The directions are all over the place in quality.
keep the wiki handy as a backup.

the wiki should not be mandatory for navigating the main fucking town, this game is fucking awful

boy u gonna learn today

>i was told to go to "the market canton in vivec" and there is no market canton, like, it literally doesnt exist
That shouldn't be super difficult to figure out if you just think a little, it's a substitute word or indirect reference to a place where a lot of merchants can be found.

I agree but it is useful to keep the wiki handy.
Especially if you play it vanilla. The vanilla journal is useless.
It's a QoL consideration.

I never needed the wiki, what are you even talking about

OP just look around in Vivec, the place isn't hard to find

>sellus gravius tells me to "take the silt strider"
>walk up to the silt strider
>arrive after three days of walking
>press space
>can't take the silt strider

That quest is actually bullshit. Raising their disposition does jackshit btw. You have wait for the two dickheads to move to the other side of the room, then hug the pillar in front of the chest (I think it's level 30). If your sneak is in the normal-range you'll get maybe a split second to attempt a lockpick. Also look into getting Chameleon spells. Scrolls, magic, or enchanted equipment. There's a waterfall near a dwemer ruin to the North-West of the Island that has a bad guy with something stupid like a 70% Chameleon amulet.
Have fun with the Mehrune's Dagon quest when it comes around. Some of the vaguest fucking directions you will ever be given.

People love it due to nostalgia and the world/exploration/story/lore. Not because it is an actually good game with solid gameplay. You could theoretically achieve the same thing this game did with a book.