Played pic related for the first time. I'm kicking myself for not playing it sooner. What did they do so right?

Played pic related for the first time. I'm kicking myself for not playing it sooner. What did they do so right?

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youtube.com/watch?v=DXfb9wj0viA
youtube.com/watch?v=dT7sjoH8Sqc
youtube.com/watch?v=xRXHxVjVg5I&ab_channel=MonsieurHerr
youtu.be/cBOZ9bfcXhk
twitter.com/NSFWRedditVideo

It has an excellent story and addicting gameplay loop of sneak, shoot, explore. Inventory management with discrete resource management is also a boon.

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It's a stealth game that does not punish you for your playstyle, a rare sight indeed

The illusion of choice, nay they actually give you the fucking option to craft the story you want. Madmen the lot of them. Also run, jump, karate chop is pretty fun.

This game is kinda shit in a lot of ways desu

The game is a entire redpill with good gameplay, story and humour.

t. jrpg player

Very accurate depiction of New York.
youtube.com/watch?v=DXfb9wj0viA

>Stealth game

I hate this meme.

Stealth is a pretty big part of the game for a while. You aren't going to be able to run and gun until later. Stealth doesn't mean just crouching and being nonlethal though.

>10/10 music
>serviceable gunplay
>9/10 story
>10/10 dialogue
>10/10 atmosphere
>8/10 level design
>game actually reacts to your choices on a scale that still hasn't been matched to date
>enough hidden dialogue that you can find lines you never heard even after playing it for many years
Only issue I have is that the game kind of goes to shit after Paris but other than that it's GOAT

Explain why I run and gun and knife terrorist every time I play the game then, including the early levels, hell you can get an assault rifle on liberty island.

It's definitely a stealth game if you play it with GMDX because the AI is smarter and you get like half the ammo that you do in vanilla.

It's definitely a stealth game, just not one that forces you to be stealthy. You've got options. If you do want to play it as a stealth game there are related augs, skills, items, and specific weapons for just such a purpose. Hell, MJ12 troops even make comments about how easily JC is able to conceal himself.

>Knifing the NSF
Sad Paul

Paul is dead

I hope you're playing GMDX and not Revision user

You can save him pretty easily

I know

This, if you don't play non-lethal until the defection and then go full-lethal blasting all the MJ12 fucking shits you're playing it wrong
>he didn't save his bro

>not playing vanilla for your first playthrough

you can also save levedeb

You can? How? I thought it was either kill him or watch Navarre kill him, seeing as you can't exactly get rid of her at the moment.

Terrorists don't deserve saving

It's crazy what a few well placed LAMs can do.

>you can't exactly get rid of her at the moment.
Just GEP gun her you fucking idiot, how do people still not realise that the GEP is the solver of all problems?

>seeing as you can't exactly get rid of her at the moment.
You can, I think.

More likely you're just a retard who expects an FPS and uses words like 'clunky' or 'comfy' in describing games

you can either shoot her to death when she goes hostile because you are talking to levedeb and he is telling you all kinds of shit, or you can be smart and LAM the door and watch the bitch explode when she tries to go in

Your bro alex will cover up for you without question and just ask you to tell him what the fuck happened when you go back

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I don't blame you for not knowing you could. Every time you meet her prior to that she's invincible.
I'm pretty sure I discovered it as a kid just on accident.

Such a shame that the last 4 levels were basically indistinguishable shitty "secret base" levels after having 3 beautifully fleshed out hub levels to enjoy

Stick with the GEP
GEP with the GEP
Just in case though we're police

I played through the game about 5 times before someone pointed this out to me. I had just assumed that Sharon's dialogue about stealing from the false floor in Alex's office was just put in for flavour.

Welcome to the coalition PROD

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Especially since they're practically 1/3rd of the game. Would be a much better game if the end stretch wasn't so shit.

You don't have the accuracy to keep moving and shooting early game unless you know to abuse the laser mod.

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NPC AI sucks

Yeah, played the game for my first time there a few months ago and I absolutely fucking loved the first 2/3rds, I still consider it the best game I've ever played, but by God Vandenberg, the Ocean Lab, the Missile site and A51 are such a fucking slog to get through. I can't even remember what the fucking purpose of that shitty ocean lab was.

Is there any reason not to take the GEP gun?

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No, the sniper rifle and crossbow can both be found on liberty island regardless

Unless you are planning to play the game never using the best lockpick then no, you literally find the other 2 rewards like 5 minutes into the game

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It's the best choice if you're trying to be the most efficient but that's usually not necessary in a single player game and you should pick whatever you want

I went through the entire thing without touching a GEP gun. I took the sniper.

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posting this again but shoul i play human revolution and mankind divided or are both games shit?

Takes up a lot of space. And you don't really have to have it. Sniper rifle can completely fuck people up.

>not using the GEP gun to clean crime scenes

youtube.com/watch?v=dT7sjoH8Sqc

Neither, like most modern games, hold a candle to the original but they're still the best FPS/RPG games to come out since the original. Worth a playthrough for the atmosphere and soundtrack alone. Don't forget to look at the ceilings if you play HR

They are OK games, but don't go in expecting deus ex because they are nothing like it, it's pretty evident that it was made for a more casual audience and consoles

They're great games, I loved the original and the newer ones.

You appear to be implying that Deus Ex, a game released in 2000, is not clunky by today's standards.

youtube.com/watch?v=xRXHxVjVg5I&ab_channel=MonsieurHerr

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alright thanks i just need to play those two and then i'm done with the franchise

It's literally not clunky at all once you install GMDX. If you think the accuracy system is clunky then you're a retard who completely missed the point of it

If anything it's refreshingly simple. No movement smoothing bullshit, no cover system, no canned animations for takedowns etc

The accuracy system is fine; it's an action RPG after all. However, you're delusional if you think the stealth , huge list of keyboard shortcuts, and dogshit AI isn't "clunky".

>no cover system
Genuinely, please tell me why you think is this a bad thing.

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>Genuinely, please tell me why you think is this a bad thing.
They didn't say no cover system is bad though, but the opposite.

>the stealth
There's nothing wrong with the stealth. Is it easy? Yes. Clunky? No. Install the visual meter Aug if you're having trouble.
>huge list of keyboard shortcuts
Such as? There's the function row for augs, that's about it.
>dogshit AI
It's serviceable. Not many games other than HL/HL2/FEAR have actual good AI

HR is fantastic, every bit as good as the original. MD is decent but only if you get it cheap. Mostly a less interesting demake of HR

>ywn experience HR in the glorious new engine

Dedicated keyboard bindings for every important action beats the hell out of today's radial menus designed for console controllers.

I SPEEL MY DREENK

Why where Russians in China anyways?

Except they give you lasersights on the first level, and they were put there specifically because they knew their combat system was completely fucked up, and not fun. They also let you buy a scope that goes on everything, and they give you the choice of the strongest weapons in all the categories right at the start of the game.

Pretty sure they were the crew of the boat you blow up

Sailors I'd assume. Never been to Hong Kong but drunk as shit russians have been a recurring feature when I've visited other major ports in east asia.

Da rrrruminous path

>Except they give you lasersights on the first level
I dunno how many people know their first time that it gives you perfect accuracy. Usually it's to just give you a pseudocrosshair for guns that don't have them, but every gun in Deus Ex has one already.

GOTEM
...
GOTEM

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Invisible war is better than human revolution

I'm wanted to ask him why modern cover systems are bad, I just didn't word it very well.

>There's nothing wrong with the stealth.
None of the game is designed around the meat and potatoes stealth gameplay. It's simply too difficult to observe enemies in confined spaces before they can see you. Eidos Montreal brought this up as a point of contention when they were making DX: HR.

>Such as?
Aug shortcut bar unsuitable to the split second fights the game springs on you. There's a whole load of additional shortcuts for things like laser toggle and scope view.

>It's serviceable.
It really isn't. A game that released today with AI in this state would get fucking panned.

Dedicated keyboard bindings for every important action beats the hell out of today's radial menus designed for console controllers.
Please explain why

Why is she so perfect

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>Please explain why
Because pressing a button is faster and more convenient than holding down a key, pointing to a direction and releasing a key.

>Eidos Montreal brought this up as a point of contention when they were making DX: HR.
Do you think this helps your point?

Stick to human revolutions, kid

It's not faster if I have to move my left hand away from WASD to activate an aug on my F key bar vs just using a fucking wheel bound to TAB or whatever.

>Do you think this helps your point?
Yes, it's called "people who know more than you iterated on a previous design".

xd

It's not like you need a "modern cover system" to use cover. Literally just use it. Like move and stand behind the wall nigga. "Press X to glue yourself to wall" is stupid and restrictive.

>It's simply too difficult to observe enemies in confined spaces
There's an aug that lets you see through walls but you could also just listen for footsteps. Magic third person vision is unnecessary and stupid. Of course if sound technology could finally catch up to Thief in 1998 that would be even more feasible, but apparently that's too much to ask.

It's called, "we wanted to casualize this game for the normie audience." Look it up sometime.

>It's not like you need a "modern cover system" to use cover. Literally just use it. Like move and stand behind the wall nigga. "Press X to glue yourself to wall" is stupid and restrictive.
This. Trying to maneuver using the cover system in the most recent DX games is the very definition of clunky

Only in graphics and cut content.

>Of course if sound technology could finally catch up to Thief in 1998 that would be even more feasible, but apparently that's too much to ask.
It's more important to put money and time into marketing budgets user.

If you have proper keybindings it's better than shitty radial menus. Bind everything you use in combat around WASD, and you can leave the lower priority keys for utility that you use out of combat.

More importantly, radial menus interrupt your mouse movement, making them really shit in FPS games where you want to activate something while aiming.

UC blueprints

The actual manual for the game tells you what the weapon mods do, and the tutorial explains how accuracy works. Lasers give you 100% accuracy. It's not very difficult to understand all this, even for 10 year olds.

The game is only clunky if you are an idiot. I played without mods just fine.

Oh yeah. They really could've cut that part out.

youtu.be/cBOZ9bfcXhk
You guys should install this mod if you want the game to play less clunky.

Not really, it's mostly good in a lot of ways. Though I will say that it's kind of a disappointing release considering the precedent set by the earlier developments in the genre and its intellectual pedigree.

>muh radial menus casual wah!
>but muh crysis 1 is totally better than crysis 2 and 3, because those games don't have radial menu for muh nanosuit by default!

You can keybind everything from the radial menu in Crysis 1, casualfag.

Could have cut ocean lab and missle silo qnd give us a UNATCO playthrough. Doesnt have to be as long as NSF but would have been neato

Some people don't prefer to make a silent approach

>"waaaaah I don't like that a dev is streamlining unnecessarily frustrating gameplay elements rather than appealing to us gayming-was-better-in-the-90s niche audience of boomers! Everything was better back in the old days, games were better back when you had to suffer through them!"
Based

>crysis
Why the fuck are you even bringing up these trash games? Were you trying to make a point with this post?

Yes, and you can keybind all the augs in HR and MD as well.

>streamlining
Radial menus are not "streamlined", they are a compromise that only exist to appease controller users.

> waaaahh, games need to be casualized even though there was literally nothing wrong with how to game played before and was probably even better. Everything needs to play exactly the same! If a game has something unique, it should be taken out. If it doesn't play like Call of Duty, scrap it.

Based Retard

Yes, that's a good thing. Did you forget where this conversation began?

This enormous fag (probably you) claimed that plenty of keybindings are a clunky and bad thing:

This mod is for you.

>Using quotation marks in greentext

Zoom zoom

The cover system was important because it was used in conjunction with the 3rd person camera to clearly define to the player when they were and weren't in danger of being seen. There's a very good reason why a whole myriad of other stealth games have adopted the same system over the years.

>it's another "zoomer hears about the best game of all time and tries to play it but ragequits because it isn't like his battle royale games" episode
I hate reruns

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Fuck off, it's casualised shit to appeal to the lowest common denominator (console babbies such as yourself). Dishonored works fine without a snap-to-cover third person camera system.
>There's a very good reason why a whole myriad of other stealth games have adopted the same system over the years.
To appeal to the lowest common denominator?

>What did they do so right?
The conspiracy theories, holy shit they go so much of it right, so many things have come to pass, Alex Jones is a fucking amateur compared to this game's plot. It's almost a road map to our future. The most important of them in the existence of UNATCO and a world where UN's decisions carry more weight that the sovereignty of nations. Mark my words all of this will begin in the European Union, in a decade from now (at the most) Europol will be granted the authority to carry out arrests anywhere in the EU, and soon after that countries of the Schengen Area will abide by Europol's authority as well. From there on things will snowball as terrorism increases and incompetent nation states with no resources to fight these lunatics will beg the UN for a global anti-terrorism agency, with transnational strike teams.

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Yes, because the genre has steadily declined ever since Thief II.

I can't ever get into this game
I always get the GEP gun, try to sneak past everything, die, sneak past everything, die get bored, and post in a Dues Ex thread to convince me to try it again

If you released Deus Ex today with upgraded visuals but the exact same gameplay mechanics it would get utterly shit on because of how bad the moment to moment gameplay is. The original isn't a "pleb filter", it just has elements of badly implemented game design that time and tech has allowed us to improve upon. Deus Ex was never perfect, and it's ok to admit that.

You should try the much superior HR and MD, then revisit OG later.

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No one forces you to sneak. Just start killing bad guys with the pistol or dart gun or whatever weapon you find.

deus ex on switch when?

try saving more often

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>If you released Deus Ex today with upgraded visuals but the exact same gameplay mechanics it would get utterly shit on because of how bad the moment to moment gameplay is
No, it'd get shit on because games """journalists""" are fucking retarded manchildren who don't actually know how to play games anymore

yup

In all honesty, Deus Ex is a bottom tier immersive sim.

>the game doesn't have really awful and shitty mechanics, and isn't infamous for having one of the worst first levels ever.
>it's just, man, you, man. You're incapable of grasping the majesty of liberty island, or how immersive it is to literally stand in place for 20 seconds before you fire if you want to hit anything.

The game is a prime example of a pleb filter. Shitters like you complain about it. I only played it like a year ago, and it is my top 3 best games ever played. So if it released today, I would be more than happy to buy it. I don't give a shit if casuals like you shit on it. The gameplay in Deus Ex 2000, is vastly superior to any of the new stuff, both in terms of gameplay and story.

That the guy's point kinda, you could easily consider it a stealth game but the game doesen't punish you in anyform if you go for other playstyles, current era stealth games hate if you don't play it like they want you to

I'm pretty sure Deus Ex today would primarily get trashed for its anti-globalist sentiments. I can absolutely see journos calling it a dog whistle for the alt-right.

>the game doesn't have really awful and shitty mechanics
It doesn't, we've already established this.
>one of the worst first levels ever
Liberty island is fucking great, what are you talking about? It introduces all the mechanics and gives you a taste for the multi-path approach the game lets you take. Much more than can be said for the linear garbage that is HR's first level.
>how immersive it is to literally stand in place for 20 seconds before you fire if you want to hit anything
It's an RPG you dumb faggot. If you could instantly be 100% accurate with your weapons then it'd be fuck easy to just headshot everything. Should've put some points into pistols if you wanted fast aiming.

The biggest issue with the game relative to modern standards is the AI and gun play. If you modernized these, the game would be palatable to everyone.

Liberty island is a great introduction to the game, and the fact you think it has inferior moment to moment gameplay to DX:HR is hilarious. There is a reason so many people consider it to be the best game of all time, and it isn't just the story. Pouting baby zoomers like you can complain about it not playing like a generic TPS all you want, but it wont change the fact that so many people see this game as a masterpiece that still hasn't been topped.

Ok I'm going to need you to explain how it "casualised" the game. DX: HR is entirely completable without using cover if you so desire and adding the cover system didn't remove any depth from the gameplay, so what's the issue?

The level design punishes you for not using cover.

I don't know if you realized this yet, but the people who made the game knew the combat was utter garbage, and they put the lasers on the first level to mitigate how garbage it is. You can listen to endless hours of the designers themselves talking about this on jewtube.

See

It has very few flaws, the only thing I can remember is Majestic 12 soldiers coughing through walls of Maggie Chow's apartment and levels where you are supposed to die is kinda lame

>doesn't have a lean system
>forced to use the hold-your-hand third person camera if you want to be able to see around a corner without being spotted
Idiot. The game is designed specifically around using the cover system, the (linear) tutorial places specific emphasis on it.

like clockwork

Warren Spector said in one of his GDC talks how he got two of his detractors into an argument over whether DX was blatant right wing propaganda or blatant left wing propaganda

>the combat was utter garbage
Explain why it's utter garbage. Why are you complaining about aiming taking a long time if you didn't actually bother putting any points into weapon proficiency? What did you expect?

It factually doesn't. You can still crouch close to walls and shit, move slowly, and generally not make noise, and it'll work like stealth does in games that predate HR's cover mechanic. MD does punish you for not using it, but using it in MD is an order of magnitude more fluid than HR.

>they put the lasers on the first level
You act as if Paul just runs up and hands you lasers for all your weapons. If you put the effort into exploring the level you will be rewarded with a laser for one of your weapons. This is in no way guaranteed to the player.

That was because people saw everything within the realm of left vs right back than without considering nationalist vs globalism. In addition, in the early 2000s and late 90's, both republicans and democrats could be globalist or nationalist. (With most being politicians globalist sell outs obviously) In fact, I would argue the democrats were more nationalist in the 90's.

There are plenty of levels i remember like the back of my hand where I felt like I was forced to use cover. I have no fucking clue how you came to this conclusion.

Practically speaking that's worse than lean in what way? Not really sure how that's "holding your hand" but w/e.
inb4 "durrr I'm not going to explain it to you, dumb zoomer". Articulate your points or fuck off

I played through the game multiple times without using the cover system specifically because I had an extremely volatile reaction to the mechanic at first.

lol, I am sure.

Because you are snapped to a wall. And also, you are taken out of the first person view which breaks the immersion and core gameplay loop.

>that's worse than lean in what way
You are forced to glue yourself to the wall and take yourself out of the first person perspective in a 4th-wall breaking way which makes it ridiculously easy to see enemies if you want to see around cover. DX had a drone to allow you to go third person in a way that wasn't hand-holdy and made sense gameplay wise. If you didn't want to get this Aug you could simply lean without sticking to a wall.

>illusion of choice
It's handled so much better because it crafts a larger story than whatever you do. In some games, "illusion of choice" is just presenting a false set of options for the same result (Telltale) but with DE there's optional dialogue that can change but doesn't really change the main game, such as whatever you decide Lucius' fate to be. Moreover, Denton's character is flexible enough to be a man with a strong ethical code trying to do what's right or a complete sociopath who blows up children with rocket launchers.

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Damn, you're really going to feel stupid when you play DX for the first time and it cuts to third person for literally every conversation in the game.

>sticking to walls
Bad because...?

>Bad because
It restricts your movement
>every conversation
We're discussing gameplay, not cutscenes.

The bad accents in this game were the best part

>It restricts your movement
Fucking weak argument, it's 1 button press for manual unstick or just use wasd away from the piece of cover. Stop playing it up to be this cataclysmic hurdle to player freedom.
>We're discussing gameplay, not cutscenes.
In what way are the conversations in DX not gameplay? Seems like you totally missed the purpose of a consistent fpv.

You're 100% right, but it's normalfag, normalfag.

I will make sure to lurk more, Thanks!

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>Fucking weak argument, it's 1 button press for manual unstick or just use wasd away from the piece of cover. Stop playing it up to be this cataclysmic hurdle to player freedom.
You are a legit moron.