You're in charge of ES VI - what changes do you make from Skyrim?

You're in charge of ES VI - what changes do you make from Skyrim?

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get rid of all the lore, have it set in modern day Japan, anime art style, and make every characters cute and funny

no fucking niggers

Remove everyone's clothes.

>what changes do you make from Skyrim?
I make it good

Set it before Oblivion so I don't need to address the stormcloak/empire nonsense.

nothing, really
I'd make magic more interesting again, and diversify melee combat a bit. Maybe commission more voice actors. Other than that, I'd be fine with Skyrim 2: This time without the snow and dragons

Remove all mod compatibility

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remove Skyrim grandma from game to piss off redditors

>PC only
>Tamriel is the setting 150-200 square miles
>10000 npcs 5000 quests
>greater magic emphasis especially illusion mind control
>vampires and were tigers,were crocs
>boats with different styles and canons
>quest to become emperor
>multiple wives up to 24

the elder scrolls is now a visual novel about finding your onii-chan who was kidnapped by a group of redguard pirates

White Redguards.

make a combat system that isnt consistently 1 or 2 things away from actually being satisfying

>morrowind genuinly had shit combat, dice rolls does not make for fun nor engaging combat, wep diversity is through the roof though

>oblivion was hyper aggressive and fun to play, character speeds where fucking mach 2 but combat only had block->hit twice and that was the best besides meme powerattacks like trying to paralyze someone

>skyrim feels like it should work, power attacks go through blocking, shield bash to stop power attacks, but blocking is objectively the worst thing you could do in literally every situation, completely breaking any flow the game might have had and making every single fight a dps race, + tradeskills completely broke the game

legit if there was some sort of block stun in skyrim's combat, it would be nearly perfect, it would literally only need number tweaks on like, armor effectiveness, block effectiveness, and stamina costs. its the perfect melee combat system for an RPG with heavy mod capabilities.

spears do not improve gameplay whatsoever

> Get Arkane Studios to design combat
> Expanded party management and roleplaying elements (i.e., combat tactics, banter, camping)
> Added roleplaying options like running stores and trading commodities
> Region-based level scaling
> Blatant Daggerfall/Battlespire-style nudity

I just want to play Elite: Dangerous in a fantasy realm.

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Make the combat system not a piece of garbage

Nothing. I release for 20th time, just under a new title.

Make it an RPG again

Fucking everything, holy shit.

>Arkane Studios
Why? They've never made a good game.

just copying this game template.
it sells millions in PS4 Only.
imagine it become multiplayer

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Lootboxes but only on PC.

nice try tod.

First off rework several skills and add more depth to them.
(This applies to every skill) have a standard perk automatically unlock for a skill every 25 levels.
For example destruction magic every time you get 25 levels you automatically get the *do % more damage perk* think like in oblivion how you get major perks every 25 levels of course when you level up you still get perk points this is just away to get rid of having to waste a perk point on a flat damage increase that to me never felt satisfying to spend.
As for skills some of them just need to be reworked entirely or tweaked. Speech for example doesn't really need a rework it just needed more moments where it was actually useful, compare Fallout NV to Skyrim and the importance of speech is outstanding.
Next is to stop focusing on a wider appeal to audiences fallout 4 did this by taking away skills and just having infinite perks because min maxing was too much for players.
Stop the hand holding Make me have to write down where the guy lives and dont give me full directions. Remove the quest marker. Make it harder than before actually Stop telling me what each plant does instead make me have to write that shit down in game or something. This turns away alot of people because of autistic it is but fuck you this to me would make it so much more immersive for my autism brain reee get out of gaming you casual normies

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>PC only
What's the point when most PC gamers have rigs worse than a PS3 not to mention PS4

>multiplayer
>elder scrolls

Fuck no.

>worse than a PS3
Not sure how many people are running a low end bulldozer fx chip with a HD4550 but hopefully it's low

>the ability to pop in and out of multiplayer mode
>physics based VR
>alchemy system similiar to notches original culdron idea
>more barfights and shit, non scripted
>someone who really really says they love you

>notches original culdron idea
What was this?

Perfect parry and counter system that can lead to critical hit follow ups so you don't have to sit bashing an enemy with what feels like a wooden weapon for a few minutes.
Weapon movesets that are in the skill tree, so things like adding grappling moves to unarmed, attacking from a sheathed stance with katanas (which can be done at any time), half-swording techniques with claymores, adding sweeps, thusts, all sorts of shit to movesets. Bows get rapid fire, arrow storms, the generic shit. But revert leveling back to skills that are being used improving, instead of shit like grinding out smithing and spending points on something entirely different. Combat, magic, movement and crafting skills should all be their own brackets for upgrades.
Magic closer to Dragon's Dogma. Slow cast times for deadly spells, large effects. Illusion magic needs to be more illusory, blink skills are always an easy choice.
Factions have their own skill tree unlocks, things like magic or sneak skills being locked behind EVERY faction so each class can benefit from each faction in some way. A mage should get a stealth related spell in the mage guild.

fuck you Todd, I know you're out of ideas but trying to get them here is really low

I tell people they can't climb mountains, but secretly let them.

make hand to hand have a skill tree so it's viable without playing as a khajiit

For me, it has to be melee combat from Kingdom Come.

>A mage should get a stealth related spell in the mage guild.
I meant a thieves guild. But to clarify, I mean each faction adds a new unlockable to every existing skill.

Scrap it so they can focus resources on making New Vegas 2

i did that in skyrim and it wasn't enough

hard class based system where each class is hand balanced to have custom interactions with the world and approaches to every situation.

New engine and more greenery. I don't give a shit about anything else.

>bigger cities
>bring back Morrowind map travel with a high cost fast travel system for normies (maybe you need foodstuffs amd drink as currency for fast travel)
>more skill trainers to lessen grinding and make gold worth more
>more unique items
>more enemy types
>less circular/lineatlr dungeons
>steal Kingdom Come combat?

So you would make the next Elder Scrolls game not an Elder Scrolls game?
For what purpose?
Just make anew game if you don't like TES

but lets keep the dragons
dragons are fuckin cool

Every TES game before Skyrim had classes

That you promptly ignored and made your own.

I hope they make it PC exclusive so the graphics and engine aren't bogged down by consoleshit.

No loading screens
More magic skills
More conjurable items and familiars
More abilities for melee and ranged characters
Nerf crafting, buff loot
Bird people

What skills did you select for your "Homosexual" class?

The only sensible post.

Even if this were true, which it isn't, they've still made good fps melee combat.

>More magic skills
Spells, or skills? What skills would they add?

Less time to kill, bring back acrobatics which unlock dodging like in oblivion and other fluff like higher jumps or parkour. Add more equipment slots, aka bring back separate pants.
Add settlements from fo4 but be purely optional and not required to progress the story.
Make magic be more stylish and impressive rather than hold weapon and shoot fake gun.
Also wouldve add climbing, so we can actually climb that mountain without spamming jump buttons. Let's see.. Uh.
Make the protag matter less.
Add relationship system from oblivion back but improved enough to not be a meme.
Thats kinda it.
Oh and the last. No more retcons. Stick to the lore that we have now.

"classes"
Which were open ended

>no niggers
>set in Hammerfell
hmm

Spells I mean. They seemed very limited in Skyrim.

Whatever the fuck I wanted because I wasn't constrained by some uptight twat devs vision.

I'd actually finish writing faction quests

eat a dick, kingdom come combat is fucking awful. locking on in first person and a surrender system that constantly breaks the flow, and people clipping through objects every chance they get.

thats a really cool idea, the fighters guild would give you a separate skill tree granting those special moves you mentioned would be a ton of fun. everything else you said is great too

At least he didn't say Mount and Blade.

Here's how Bethesda is thinking:
Take Skyrim, merge Two handed and One handed skills into Weapons Skill Tree
Merge all magick skill trees and name it Magick
More radiant quests
Less dialogue tree options
Two joinable guilds with about 6 quests each before becoming the guild master
Day one paid mods
Modding tools released 6 months after the game release
Make the .exe a nightmare to work with, for people making a script extender, like with Fallout 4

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But you can just mod it to be better on pc so who cares?

get rid of the main quest and just have a lot more longer, more in depth and well written side quests
improve the combat
flesh out all of the gameplay systems to a degree
set it 5 years after skyrim
have less cities but make them more detailed
space out cities and smaller settlements more appropriately
more variety to dungeons

>remove shitty skyrim style combat, focus on rpg elements and story
>Focus on traditional low-fantasy oblivion-esque world
>Remove all streamlined features and reintroduce micellaneous RPG features like classes and starsigns
>make it pc only
>make cities huge, and have smaller towns and villages along the way. The cities will have to be their own cell
>make your decisions actually have an impact, have npcs actually change their reactions to you based on your reputation like in Oblivion
>Have actual Radiant AI, have some quests require prerequisites that happen randomly in the world so most will not see them
>Have lots of secret storylines that can only be found out through exploration and sleuthing
>Be able to reach high positions of power (city ruler, head of guild) and not be trivial, have it actually change the dynamic of which the game is played. Becoming a leader opens up new aspects of micromanagement and customisation

Is the Stealth skill DLC?

I'd overhaul combat first and foremost. Melee, archery, and magic would all have deep tactical combat. It can be done.

The rest I care less about if only because it's the combat that hurts the longevity of elder scrolls so badly for me.

>expecting anything from Bethesda

Just let the modders fix it, we all know Bethesda can't do anything right

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Mods can only do so much. The PC version may have physically simulated labia, but we'll never have more than three lights per object thanks to consoles.

Not a single piece of content in the game beyond enemy loot drops should be randomly generated or procedurally generated or radiant or any such nonsense. Every treasure chest is hand-crafted, every weapon and artifact is hand-crafted, there should be only two or three quests that are "go to dungeon X and clear it of Y" and those should be at the beginning of the game to teach you what combat is like. The game is already full of dungeons you go into to kill enemies and find loot at any time you want anyway, so quests should focus on stuff other than that.

Also, literally the very first splash screen from the game is a disclaimer signed by the entire Bethesda leadership apologizing for the garbage state of magic in Skyrim and the game should have a strong magic system and guild questline that isn't fucking ice/fire/lightning and develops the other schools.

Speaking of guilds, not ending questline as King Big Dick of Fighting/Stabbing/Magicking mountain either. You get second place, maybe, or some position to puts you up high in a privileged position but also makes it clear there's still a hierarchy above you.

Make the combat more like From games or LoZ. Make the first person mode at least as smooth as Dishonored if they keep it. Add all previously removed content like weapon types since there's no reason not to. Make settlements much larger and more populated, even if a majority of NPCs end up being nobodies. Keep doing their lore thing but resolve some mysteries and in turn create some others. Bring back snow elves. Eventually release a DLC which leads to the player character establishing a new sphere of influence as they ascend to the position of Aedra or Daedra, with at least a little choice given to you

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Of course.The Thieves guild and Dark Brotherhood are DLC in TES Online. night as well being it to the main series .

No way to have deep combat without a lock. Also I never noticed the surrender system

TES has always had shit combat and shit character progression system. Skyrim improved it some.

TES is the setting and the open world. Improving it by finally giving it good character progression and not 'max everything to 100 then become immortal through enchanting'.
This is just a single class, the 'tes battlemage' class

>>>
why would I care about most gamers. I'd be fine with elder scrolls 6 being released exclusively for me

more like Dark Messiah combat.

There are plenty of companies making games like you described.
Bethesda does their own thing.

Pure Kino
None of these will ever make it in in any shape or form.

>TES is the setting and the open world
Which seems to get shit on more and more with each release

Is Kingdom Come Deliverence combat really that fun?

it really wasn't. people were shilling it when it came out because it looked a bit like skyrim but different but it was a pretty shit game

The game had its moments. Felt really good to be some poor nobody without a shoe to my name, then go into the woods, kill a deer, sell its meat and make a killing. Rinse, repeat, build up a wallet, then travel around a big, find a big city, walk into a shop and buy a big fancy and expensive suit of armor and a huge mace to club fools with.
This is the sort of thing I couldn't see happening in Elder Scrolls, at least not Skyrim. The world is centered around you, progression is fixed. You're low-level, you're going to have crappy armor. You're high level, suddenly people around start wearing and dropping better and better gear and you make more and more money from the loot you get.
You can't do something as simple as being a hunter and making a profit that way. The point when I realized I had plenty of pocket change to take a bath and heal in a real bath house and maybe hire a slut made me happy because it felt like some concrete progression.
But yeah... while I remember THAT about the game, I don't remember anything particularly impressive about the combat system.

>poor medieval peasant serf simulator
wow sounds like a blast

You start every single one of these games as a poor schmuck destined to be gutter fodder, user. It's how you rise above and beyond that point and just keep climbing and look back how far you're come that makes the experience, right?

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Don't make the NPCs so ugly that I have to scour the web to patch together some hodgepodge of a mod list to overhaul them. Everyone in Skyrim looks no younger than 40 aside from the potato children.

Kek. I still can't believe Bethesda couldn't fix that.

This is why you use mods which unlevel the world.

TES could use a kicking option

They can fix it, but it's easier to just hardcode a three light limit, than to hope your content team remembers and keeps track of the performance budget.

It really should have been an .ini variable, though.

Even if you do that, the world is simply not built for that kind of thing. It's an artificial adventure world, which sounds like some pretentious criticism to make, and it's not meant as a negative [what's the point of a game world that doesn't lend itself well to adventure?] but it's also true. I remember at some point needing a particular type of antlers for something or another in Skyrim. Scoured market stalls in Whiterun, found nothing. Went into the hunter shop, found nothing. Went into the alchemy shop, found Antlers, but not the kind I was looking for. So I thought, alright, no big deal, I can just go into the woods and hunt deer myself.

Spent I don't know how long on that. DIdn't find a single deer, didn't find a single miserable deer the kind I needed across the entire Whiterun plains and the woods around Falkreath or wherever the hell. It's a game world where there's an ancient magical tomb every three feet, but deers are rarer than Dodos.

It's anecdotal evidence, but the point is, I want an Elder Scrolls game where visiting an ancient tomb and exploring its insides feels like something extraordinary, and gives you extraordinary rewards. Not something that gives you far less trouble and is far easier to do than track and kill a deer.

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>I want an Elder Scrolls game where visiting an ancient tomb and exploring its insides feels like something extraordinary, and gives you extraordinary rewards. Not something that gives you far less trouble and is far easier to do than track and kill a deer.

A better summary of my problem with these games than I could have typed. Spot-on.


I feel like the marketing on these is always selling me a "world", but it's always just a small, hollow, videogamey theme park.

it's Hammerfell bro it's gonna be 90% niggers

how's Enderal?

make it Epic Exclusive

The Kotaku expose on the mod that turns all the NPCs into Bretons is going to be a great read.

And probably what Bethesda uses to let the game only load signed .esl files, from their new mod store.

>pure kino
>a bunch of nerd rage and autistic sperging, projecting their desires for a "dream game" that can not nor ever happen and even if it did it woulnd't be good.

>an uncreative faggot with no ideas

I for one can't wait for Yea Forums's salt from it. I can hear it already

>map is fogged til discovered and has no icons unless you manually place icons on the map
>tons of dungeons and almost no quests leading to them. When players find a cave they should want to go in, not bypass it because a quest will take them there eventually
>Magicka should be a strategic bar that only refills on sleep. Low level Spells cost mostly stamina and small amounts of Magicka. Reverse on more powerful spells.
>Hotkey magic doesn't equip the spell, it casts or charges it.
>All consumables have animations and take time
>Keep a perk type system but add more than just health, stamina, and magic for level up
>No manual saves and loads, constant saving and resurrect in game in some way, greatly improves tension and consequences

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the only thing it needs is a new engine
every problem i've had with these games has been caused by the eninge
the horrible plot, lazy writing, clunky gameplay, even lazy programers, lying devs were clearly all cause by the creation engine
bethesda needs to replace their antiquated engine

Tell me what an engine is, and what it does.

It has potency. Your movements matter and combat matters. It is nearly a perfect system

idk

>No manual saves and loads
Hell no. Sandbox games and no manual save don't work well at all. "Consequences" should be entirely a result of quest decisions, sometimes you just want to be a dick and murder every single bastard in a city and then reload the game and murder them all again.

Make the spells useful. For one I'd make illusion spells cost more mana the more mana your opponent has. Spells like Fear and Calm would cost targets mana +1 in order to successfully cast. If you had 400 mana, and the enemy had 500 mana, cast fails. Perks/items would reduce this cost allowing you to more easily cast spells on higher mana targets. The spells would be more powerful as a result, and would have longer durations. Fear would make targets cower down instead of running away, calm would make targets loopy and stand in place, being susceptible to suggestion, so you'd be able to open their inventories and stuff. Would also add spells that clouded vision or mad enemies deaf, or both.

For conjuration I'd make summons cost mana over time and have unlimited duration, but longer cast times. Not that master spell double hand cast time shit, just a longer charge up time. Reanimations/summons would all consume mana per second, and when you ran out the summons disappeared and the reanimations died.

Alteration spells would have spells to trap enemies inside rock or turn them into animals, or turn yourself into animals, or turn yourself into nearby objects like trees and rocks and stuff to hide yourself. Could even have spells to transform yourself into a target enemy to disguise yourself at the cost of mana per second, make plants/herbs regrow instantly, strip away armor from targets, make armor/weapons rust, slow/stop time, etc. Alteration would be a high tier tree though. Of course there would be general stuff, like water walking, water breathing, create light, etc.

I'd bring mysticism back. I'd add a fuck ton of spells to mysticism and they'd all be two hand spells. I'd add spells like wards, but actually useful, like a spell mirror that instantly reflects any projectile spell cast back at the caster with double the effect, or wards that absorb spells and convert them into mana, levitation/flying spells, etc.

I liked how Fallout 4 actually made all those previously useless prop items useful, I don't really know how they'd intergrade it into Elder Scrolls though

add an alteration spell that, when cast, instantly turns an item into gold based on it's value. That way you could cast it on a bunch of different items and get gold for them or something, or maybe a spell that turns items into base components like ingots.

>I liked how Fallout 4
stopped reading after that

>Skyrim 2

There's nothing to spend gold on.

>i dont have an argument so define your complaint

fallout 4 is a shit game but that doesn't mean it did literally everything wrong. The problem is the few good ideas they had were incredibly minor compared to all the other shit

That's a neat little bit of utility. Even if the money you gain is functionally the same as going to a vendor and selling the item. It's the same reason why I wished Skyrim had teleportation spells, even in a game where Fast Travel exists. It's all about the flair of being a mage, of doing this kind of thing purely because you CAN.

Hire some competent gameplay designers, and make the combat pretty much a rip off of Dragon’s Dogma.

The argument is "you're blaming things on an engine, that an engine isn't really responsible for, because you don't know anything".

That would have been obvious, if vaccines hadn't given you autism.

add stuff to spend gold on.

>rip off of Dragon’s Dogma
The goal here is to improve the game.

>fallout 4 is a shit game but that doesn't mean it did literally everything wrong
stopped reading right there

better dynamic weather
actual dark nights and caves, better lantern and torch mechanics
larger cities
combine pickpocket into another tree like lockpick or something

How?

I honestly can't think of an RPG that has solved that problem, without creating a bigger problem of there being no reward for dungeons and quests.

You have items you're going to find anyways just through playing the game, and items you can buy. If the items you find are better, why buy anything? If they aren't, the gameplay is foundationally broken.

>My indignation knows no bounds, which is why I refused to read 21 words, something that literally takes two seconds at most.

Good job, tool. He's correct that making junk items useful is a positive effect. If they bring back homemaking then I hope stuff like this can be used for recycling wood, metal etc.

Anyway, I'd like to see a starting class of sorts, tie it to a quest starter, so you basically pick fighter, mage or rogue, make the starting mission make you chose some options that get you started in the way you want to play the game.

This can be used to push you a certain way, but then of course you can do whatever you want once you reach the open world. But this background can be used to colour missions later on; old rivals will comment on you if you've changed in vocation or stayed the course. Your total skills under one of the three branches changes how guards and the common folk address you.

Seriously, nothing makes me feel one with the game world than the way I play mattering, and I think this works better than the "Oh, you have 70 in this skill? That's rad" thing, instead of
"Funny, I know your name but little about you...makes me nervous. I'm keeping an eye on you" for a rogue who has managed to do well at evading fights and succeeding in missions.

Throw in details like whether you've survived a number of times going to critical health ("Hm, they say you can't be killed; don't make me test that theory"), and vary it based on who's talking to you, or the opposite, escaping most harm by magic or good defending.

One of the things I hate about these games is you feel so disconnected other than nobody being able to do anything except you. Having an honest to god reputation and drastically changing different people and places' opinions on that would really be awesome.

easy
gold is given as a tithe to a temple of whatever daedra or god then you get a bonus to skills or stats that are related to that entity

idk what indignation means

Throw out the shit engine. Add back in all the stuff that has been cut out of the TES games since Daggerfall.

Also this

DD was way worse than skyrim

if youre gonna make certain characters gay(i know they will because c'mon its 2015) or any other sexuality have it actually mean something instead of doing it just to pander
>if the tavern owner is gay then you can seduce him if your character is male
this can be taken to a whole other level if characters are attracted to specific races
>the smith gives you a discount because your scaly skin makes him hard
this should also be chosen by the player during character creation so that the player character just cant go around seducing every npc
of course this mechanic wont be applied to every npc, only the important ones like quest givers or companions or the king

>World and dungeons like Morrowind, Shivering Isles or Skyrim Solstheim.
>Magic like Morrowind or Oblivion.
>Leveling like Skyrim.
>Quests like Oblivion.

No, also the combat was way smoother and more responsive than Skyrim’s stiff feeling bullshit.

>certain characters gay
If they try to say that some characters are gay, but some aren't, there's going to be a twitter riot. Every character has to be gay-able.

Include a sdk that can be used with visual studio for modders and all internal/unreleased documentation for the creation kit so nobody has to wait a year or more for garbage script extenders. Replace Havok so their license agreements and shitty proprietary tools don't come before improvements to the creation engine or modders.

fix the economy a bit; an apple shouldnt cost 7 gold
im thinking you should rack up gold at like one fifth the normal speed, at least
BUT, there are actually useful things to buy from certain merchants, maybe even customized gear

combat needs a bit more complexity, as it stands you will basically always win a one on one fight if you have high enough stats by just following the same stun, attack, stun, attack pattern

enemies need to run around more when they know someone is around; just running back and forth doesnt cut it, they need to actively check every spot, preferably with torches

magic always seems out of place in these games, it needs the most work but im not sure what

drop the level scaling, leveling up should make you better but not invincible, make em have to go out of their way to get really good gear

>drop the level scaling, leveling up should make you better but not invincible
Or just make some zones completely inaccessible because of how difficult they are when you start out. Level scaling is garbage game design. Fodder in starting areas should die in one hit when you're near end game.