For those who haven't played it yet, Workers & Resources - Soviet Republic is a surprisingly good and deep city builder which is something I consider to be a perfect crossover of SimCity/City Skylines type gameplay and OpenTTD/Factorio style resource chain management.
For example is the construction mechanics of the game. There are multiple ways that you can construct roads and buildings in this game. You can use your Dollars or Rubles to have the building quickly built with no further input needed, or you can build it yourself piece by piece. There are Construction Offices you can create which are capable of housing a number of vehicles, you can create a general office or specialize in what may be needed. For example you need buses to transport workers to the sites, you need excavators to dig and open-topped trucks to carry them. You need cement mixers constantly going back from the concrete factory (which by the nature of that material cannot be stockpiled but constantly produced), you need dump trucks bringing gravel and other aggregates, and you need pavers for things like asphalt production.
Construction happens in multiple phases allowing you to cover specific phases of a buildings construction yourself while using currency to purchase the rest of the building. The reason for this is the jump from producing the basic gravel/cement/asphalt construction products and being able to produce the steel, fabricated plates, bricks, electrical/mechanical components and other things. Or you can import these items and store them while overall saving on the costs
On top of that all these vehicles need to be fueled which you can either spend money to import to your gas stations or create an oil refinery to distribute fuel to your nation
I've been following this for a bit now and I really like the way the gameplay looks, but I find the cities that get produced are really terrible visually (not just grim soviet concrete shit, I'd expect that, but they look weirdly sparse and not city-like) I know it's a silly thing to get worked up about but I don't want to invest hours in a quasi-city building game without the possibility of a nice looking product at the end of it. do you get the sense there's going to be development in that direction? or am I just looking at the wrong screenshots maybe?
Gavin Morris
I think there's potential for something to take their time to create a nice city-looking city. I'm not sure which screenshots you've seen but a lot of times I find myself having to make small worker towns centered around resources which may not be the prettiest but get the job done which is feeding a specific resource to my nicer city looking areas.
I think there is a lot of potential with this game and there's also a lot about it to learn. It's very much like OpenTTD on top of managing your workers and their happiness
fair enough. I've been looking through some of the community screenshots and there's definitely some cool looking cities there, I guess all I was working from were the early dev screenshots 29 canuckbucks isn't a bad price, I'll probably give it a try when I get bored of downloading millions of transport fever mods