what do you guys (newfags and oldfags) think about Halo CE (2001) ?
What do you guys (newfags and oldfags) think about Halo CE (2001) ?
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The only great Halo game. Played some CTF last night in honor of MCC coming to PC.
It's decent. Really fun with friends.
Revolutionary for the time, but it's aged in terms of graphics and gameplay (which is expected). Still fun if you play with friends though.
POA- 8/10 level
Halo- 6/10 level
T&R- 5/10 level
SC- 9/10 level
AOTCR- 8/10 level
343 GS- 9/10 level
Library- 3/10 level
TB- 7/10 level
Keyes- 6/10 level
The Maw- 7/10
good game
The best in terms of story. 2 is the best for multiplayer. 3 marked the beginning of the end as story and multiplayer got downgraded
I think that it was the start of one of the dullest franchises in the history of FPS franchises. Seriously each episode following the space marine and his pals from the UNSC as they fight assorted villains has been indistinguishable from the others. Aside from the slow gameplay, the series’ only consistency has been its lack of excitement and ineffective use of mechanics, all to make movement molasses, to make bullets seem magnetic.
Perhaps the die was cast when Bungie vetoed the idea of Apple funding the series; they made sure the series would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable cross-promotion for directx. The Halo series might be anti-Christian (or not), but it’s certainly the anti-Perfect Dark series in its refusal of wonder, beauty and excitement. No one wants to face that fact. Now, thankfully, they no longer have to with 343i.
>a-at least the single player was good though
"No!"
The level design is dreadful; the single player was terrible. As I played, I noticed that every time I went for a walk, the designer instead put an un-involved corridor in my path.
I began marking on the back of an envelope every time a corridor was encountered. I stopped only after I had marked the envelope several dozen times. I was incredulous. Bungie's mind is so governed by cliches and flat topography that they have no other style of gameplay. Later I read a lavish, loving review of Halo by the same Jason West. He wrote something to the effect of, "If these kids are playing Halo at 11 or 12, then when they get older they will go on to play Call of Duty." And he was quite right. He was not being ironic. When you play "Halo” you are, in fact, trained to play Call of Duty.
>2 is the best for multiplayer
lol
youtube.com
The actual game that forever ruined FPS. Cinematic console garbage on top of only being able to carry only two weapons at a time.
>inb4 Half-Life started cinematic
No, Half-Life never took control away from the player. Half-Life never stopped the game to force you to watch a cinematic.
Literally nobody cares. Halo 2 to this date still has the best multiplayer maps in the series and it's where all the most iconic custom games were born. I don't see any CE custom games becoming a Halo standard like Zombies (Infection) did.
It was boring and mediocre when it hit the PCs
>Cinematic console garbage
>Halo
I played it after both Soldier of Fortune and Operation Flashpoint and for the life of me I couldn't understand what people saw in it.
Halo 2 sux which is why people still play CE. Everything about 2 is inferior and the additions like dual wielding only made things worse by halving the damage of all one handed weapons to balance it.
>hallways into cutscenes
pretty cinematic TBQH
Based my first fps tard seething for 18 years
What did it revolt?
SoF is terrible after the first level.
It's a great game.
WORT WORT WORT
>tfw you'll never have an experience of doing the vidmasters for Recon with matchmaking friends ever again
K-kill me bros...
Multiplayer was fun, especially with mods on PC. I still have many memories of Blood Gulch and all the extra tanks, vehicles and weapons that were added on there, pure clusterfucks all around, but they were extremely fun clusterfucks.
Singleplayer was also pretty neat in levels like Silent Cartographer, but many levels suffer from bad repetitive design (you get a lot of deja vu moments when you enter new sections in a building and things like that), the Library was especially mind-numbing because of that.
*play a cutscene after every chapter*
Heh, nothing personelle kid
necessary for halo 3 to come out. in the future.
I remember having some fun with the machine gun and sniper rifle in the later levels.
Halo CE only had cutscenes at the start and ends of missions, Mid-game you could get some sections where black bars appear at the top and bottom of the screen, where Cortana or someone else offers you exposition, but you could still advance in the level and fight enemies during these, so they really didn't hinder gameplay, apart from blocking up the HUD at awkward moments.
Halo 2 and Halo 2A are some of the most populated playlists on the MCC. It only died on the OG Xbox after Microsoft shut down the servers for that Xbox Live service. Nobody bothered with the Vista version because it launched as an exclusive to Vista and required GFWL on top of that - killing any interest on PC. It doesn't matter if it has high auto-aim, it still to this day has the best maps in the series. The bar set by that game is so fucking high that these maps are often remade for newer games.
Learn what "cinematic" means. Cinematic would be the game playing a cutscene just because you picked your nose. Mission intros and outros have been fucking standard since the mid 90s.
Dead meme.
What does this even mean? How are levels rated?
Name 5 FPS games that play a cinematic before and after every chapter that released before Halo
>Mission intros and outros have been fucking standard since the mid 90s.
those games had actual level design and not hallway #3432
goldeneye
thief
quake 2
soldier of fortune
no one lives forever
Just because the kids that played Halo as their very first game grew up into you doesn't invalidate the statement.
Yes
>FPS
It's not exclusive to shooters and never has been. If a mission opens up with a non-interactive cutscene or dialogue session, it fits within the "cinematic" definition. It's taking control away from the player.
Good thing Halo has several outdoor areas for vehicles and this is something you'd know if you got past the tutorial level of CE.
>thief
>fps
Only Halo game with ultra smooth melee and gun animations. Best Needler and grenade explosions in the entire franchise, best plasma fire effects, too. The others just don't have the same smoothness. It's not even the frames per second, it's just ultra smooth and chunky.
Halo 2 was muddy and stiff.
Halo 3 was crisp and colorful, but hollow.
Reach was too dusty and grey.
Halo 4 was too shiny.
CE has the perfect atmosphere.
>Arbitrarily limiting the definition to shooters for some reason
Probably because you know you're wrong. Soul Reaver was cinematic as fuck and had intros and outros to levels.
This list is retarded as none of those games has cutscenes between every chapter like Halo
>It's not exclusive to shooters and never has been
Go read my first post where I explicitly say FPS you mong
>arbitrary
>thread is about an FPS game
hmm
flood are fucking boring, the fun was fighting against covenant
maybe you should play those games then reddit
fuck off kid
Now defend the two weapon limit
oh boy, a slightly larger, uber linearhallway
i'm not a zoomer so i played other games with weapon limits before halo came out
i-it's more realistic
>game about ring worlds and alium wars
>Go read my first post where I explicitly say FPS you mong
Too bad you don't get to set limitations like that. The original accusation from was
>Cinematic console garbage
No statement about FPS titles exclusively.
I'm reffering to the image, zoomers have overused that image and now its fucking dead, I used to love using it all those years ago but now its been using too much, its lost its meaning.
>probably thinks the vehicle sections in Half Life 2 were good
>No statement about FPS titles exclusively.
>The actual game that forever ruined FPS.
Those are two separate statements. Is English your first language?
Let me rephrase for your tiny pea brain
The actual game that forever ruined FPS because it's cinematic console garbage on top of only being able to carry only two weapons at a time.
>No, Half-Life never took control away from the player.
Yeah it just locked you in the fucking room so you had to listen to the NPCs babble while you twiddled your thumbs. This is just the same shit as a cutscene, but it fooled your smooth brain because you could still make useless inputs.
>meaningless buzzwords while shilling a game where 10 minutes are spent in a tram and doing menial bullshit before the game actually starts
have sex
>The actual game that forever ruined FPS because it's cinematic console garbage
Still horrendously unspecific on what you're trying to tell people. Here, take a freebie on me since you clearly don't speak English.
>Halo was a poor influence on the first person shooter genre because developers copied its cinematic elements to the detriment of the core experience
Not that this actually applies because we've already listed several games that were doing the exact same things during the PS1 and N64 era.
Pretty solid shooting game. Some of the stages are genuinely amazing while others are pretty fucking awful. Enemy design is solid, just wish it didn’t have an2 weapon limit system.
Never cared for the multiplayer, but that’s pretty much personal preference.
It's really fucking fun, especially in co-op mode. The game takes a nose dive once you find the flood though.
Feels like a more refined version of the first far cry.
The start of a great franchise but one of it's weakest entries.
Obviously it's got the most aged visuals and audio, but it's also got way less options and modes then it's sequels: There's no custom game settings at all, let alone forge or theater. There's also barely a plot to speak of, and worst of all, there's a serious lake of variety in almost every single regard: only 8 weapons, most missions only have 3 enemy types, the level design for the single player constantly re-uses the same rooms and hallways all throughout the campaign, which, combined with largerly empty and far larger then they need to be outdoor areas, turns it into a blatently padded and repetitive slog at times, especially past the midway point when level themes also being reused. The aiming and shooting also feels imprecise.
The weapon sandbox has each gun in a unique niche, which gives it better weapoin balance then a lot of it's sequels (but even then the pistol is overdominat), and the core gameplay itself other then the aiming still really holds up; and there's a really great sense of atrmosphere in it's single player, but it's one of the most flawed games in the series and there's no element it's sequels don't do better.
Explain yourself: it's sequels are better then it in nearly every way dude.
CE barely fucking has a story, don't be retarded. If you enjoy the minimalism of it, then fine, say that, but by any objective measure it's got one of the weakest stories in the series. 2 easily has the best story in the series with very, very strong writing, characters that actually undergo development over the course of the plot, multiple narrative threads, good use of envoirmental and mid mission storytelling, and fleshing out the universe way more.
>Cinematic
2's somewhat cinematic in how much focus is given to it's cutscenes and how they are directed but not CE
>Weapon limit
I don't need to defend it, YOU need to assert why it's a bad thing
Halo would be dumb if you could carry as many weapons as you wanted. It was designed around co-op and 2 weapons per player.
Halo 5 >>>>>>>>>>>> all the others
For me it's always been more of a party game, not a competitive shooter.
I like every Halo game except for 4 really, they all click with me and give me memories of playing games with my brother/sister before they either moved away or stopped playing vidya altogether. my favorite is probably Reach with 3 close behind.
Multiplayer, sure.
Singleplayer? Fucking Christ no.
Halo 5 is a decent arena shooter but to say it's the best is actually awful.
probably bait anyways.
>Literally nobody cares. Halo 2 to this date still has the best multiplayer maps in the series and it's where all the most iconic custom games were born
Literally not wrong in the slightest
>Ascension (Remade in future game/s)
>Colossus
>Elongation
>Headlong (Remade in future game/s)
>Ivory Tower (Remade in future game/s)
>Lockout (Remade in future game/s)
>Midship (Remade in future game/s)
>Relic (Remade in future game/s)
>Sanctuary (Remade in future game/s)
>Terminal
>Turf
>Waterworks
>Zanzibar (Remade in future game/s)
You know which Halo game had some of the worst maps in the series? Halo 3.
t. zoomer who started the series with 3.
>I don't see any CE custom games becoming a Halo standard like Zombies (Infection) did.
do you really think halo 2 invented the virus custom game?
I started with CE, i'm a huge boomer
Sequels have retarded autoaim, worse weapon balance, focus on mediocre setpieces, offset crosshair, and annoying elite storyline.
Only a zoomer would think Halo 2 was anything but a disappointment.
I'm not here to join in the argument between you
two but I fucking hate Midship and its remakes with a passion and need to let that out
I agree 2 has the best maps, but no, Reach has way worse maps then 3 does.
It was the defining game of the consolefag portion of my childhood but it does not hold up to the test of time. Halo 2 is the only halo I feel like I could enjoy today and 10 years in the future.
>Worse weapon balance
I honestly think 1 had the worst weapon balance
>offset crosshair
The offset crosshair is fucking great what do you mean
Do you think Halo 3 would have Infection as a game mode if it wasn't anywhere near as popular as it was in Halo 2?
Nobody said anything about who came up with what first, Zombies was a huge part of Halo 2 customs. It was a staple alongside game modes like Hide & Seek, Tower of Power, Bumper Cars, Troy, Fat Kid, Random King, autistic City RPs on Headlong and Terminal etc.
Casual trash for zoomers. Baby's first FPS.
Franchise that has no value on it's own and only exists because of marketing.
I loved the Arbiter parts on launch and I still love them now. I'm not so autistically in love with Chief that I freak out when given another character. Guess this is why I love ODST and Reach where most people don't these days.
>Do you think Halo 3 would have Infection as a game mode if it wasn't anywhere near as popular as it was in Halo 2?
yes. halo 3 kept all of the gamemodes from halo 2, including shit like oddball that was awful
Based "No!" poster.
one of the worst things to ever happen to vidya
>CE has barely storyline.
>Avante-garde about what if the universe was post apocalypse because some other race had a nuclear war.
>Disliking Oddball
nerfing half the arsenal because of dual wielding, cancerous lunge melee, plasma pistol + battle rifle combo with the ridiculous autoaim where your crosshair doesn't even need to be near the enemy for bullets to land
UH OH 2-3 NIGGER DETECTED! Go play destiny faggot.
But Zombies wasn't a game mode in Halo 2, it never existed beyond what the community made, and it required honor rules to be followed too.
objectively shit-tier game, with average graphics, superb soundtrack and overall shit-tier gameplay
A daring synthesis...
oddball was the worse form of the "man with the golden gun" copycats because the melee range of the ball incentivizes shit like corner camping and turns a ball in an open field into a really dumb deathmatch until everyone on the server is dead except for one guy who can pick up the ball and put it somewhere else
>being so deluded that you think dude zerg is an original storyline
>doesn't have hang'em high
> 2 renditions weren't to scale
>Moba map design because of fucked balance
Get lost halo 2 nigger.
>because the melee range of the ball incentivizes shit like corner camping
But... the person with the ball has a giant arrow above their head that is visible to others through walls. You were complete fodder for grenades if you corner camped.
The majority of the in-game arsenal is still useful and the game's always been centered around controlling power weapons anyway. Lunge is easy to deal with once you have the game down. Plasma pistol + BR is a timeless combo that everyone loves. And it's less autoaim more the BR had a wide spread and the plasma pistol locks onto enemies for a bit.
>what if the universe was post apocalypse because some other race had a nuclear war.
this idea was avante-garde in the 60s. its literally basic sci-fi 101
>the melee range of the ball incentivizes shit like corner camping
nigga you're almost literally a glowing target with the ball equipped corner camping is asking to be bent over and fucked
>Being so assblasted that you think marathon wordwordswordswordswords is good story telling.
refer to it is the autoaim and there's no defending it aside from sticking your head in the sand
>doesn't have hang'em high
But it literally does.
>CE maps weren't to original scale!
Because Halo 2 has significantly faster movement speed than Halo CE.
>Moba map design because of fucked balance
What? Are you just throwing around terms and conceps that didn't even exist back in 2004?
>You were complete fodder for grenades
we're talking about halo 2 here, where you can tank grenades for days as long as you dont get directly stuck by a plasma, hence hiding around a corner.
Not to scale, sucks ass, moba-rific.
Honestly, I think that CE had pretentious atmosphere.
Finished it last night for the millionth time (on Heroic). It's pretty poor. The mechanics are well executed. However, the game is spoiled by awful level design. I remembered half the game having bad level design. In reality, it's more like 3/4. Shit's worse than Doom II
I think this guy's bot broke, it's just repeating itself.
myth has better storytelling than both
>343 GS- 9/10 level
I never implied that
>RELOAAADIN
>GOOD WERK WITH THE HAMMER
The fucking chatter is annoying.
>Posting that absolutely trash mod
Christ, you're spewing nonsensical garbage and have shit taste too.
Nigga that literally showed what I said, BR has wide spread, plasma pistol locks onto nearest enemy. You can fucking see the BR bullets that don't hit him wizzing past the dude
>Doesn't know that Halo 2 was a moba
Fuck, vehicle and power weapon spawns was the entire point of Halo 2 since it was auto-game central.
guilty spark has sweet atmosphere. library is so shit that it taints the memory of the stages around it, but guilty spark alone was a sweet level.
Thoughts on my old Reach Spartan?
>Thinks jewrito is good
Nice try merchan.t
So are Unreal and Quake also MOBAs? They have weapon spawns on the map too.
I wasn't aware these games were actually Dota clones that predate Dota quite significantly.
PC laughs at myth.
It's an arena shooter you fucking zoomer.
obviously. Quake Champions is just the series doing back to its roots.
The difference is those weapons have a ceiling to kill an entire team til end of match. In halo 2 it's a fucking snack to keep you camping and positioning constantly. Unlike games like halo CE which had great weapons and the pistol and Tribes that had the spinfusor.
Seriously niggers, fuck off.
Egoshooter controls on console, duh. Also nice physics and vehicle to combat transition.
But the Battle Rifle was the best weapon and everybody spawned with that shit in most modes.
>It's an arena shooter that you don't have to learn to shoot in!
You have to aim!?
The BR can only kill a player with an addition in your inventory whether it be grenades, a plasma pistol, melee or some other shit. The BR by itself kills in something like 2/3rds of the magazine before you need to reload.
GRANNY TIER FUCKING TTK, I AGE FASTER THAN PEOPLE DIE IN HALO 2-3.
It kills in four 3-round bursts to the head.
>36 rounds
>Kills in 12 shots
You can get three kills with a single magazine if you can aim properly.
This, only other time I can remember vehicle transition was planetside 1.
>The BR can only kill a player with an addition in your inventory
Did you... play the game?
>The BR by itself kills in something like 2/3rds of the magazine
Kek, git gud, scrub
And it's slow as all fuck, what is your point nigger? I can kill 4 players and it takes a second or two with the pistol.
GIT GUD. AUTO NIGGER.
Honestly why has no other game come close to Halo when it comes to vehicle performance and physics?
>Every other shooter - No animations for entering and exiting vehicles
>They also have a tendency to ignore physics from enemy fire, explosions simply deal damage instead of also knocking them around
>Not only does Halo have full animations for entering and exiting, 343's Halo titles have animations for swapping seats
>Halo's vehicles properly respond to explosives and even high power weapons, tilting on their axis, flipping over, barrelling through the air etc.
You can rag on Halo all you want, but vehicles are something it's always done stupendously well.
most fun i had in the game was using the op pistol on my friends/classmates. everything else was good but not as.
Water hazard was the worst part of hl2 and that's the average linear level design in halo
The BR is literally, LITERALLY, a reskinned CE Pistol, the TTK is practically the same between the two weapons. Bungie didn't like the idea of a sidearm being the most OP weapon in the game, so they slapped on a new coat of paint and called it a rifle.
You are complaining about the most banal and retarded thing imaginable.
The AI was kinda fresh as well at the time.
I agree with you regarding weapon balance (through Reach and 5 pre TU do it better then CE), and with the higher aim assist, but i've never understood the hate for "set-pieces".
So what, 2, and to a lesser extent 3, ODST, and Reach have big exciting moments, why is that a bad thing?
>Annoying elite storyline
This is just you being fucking retarded though. As I point out in that post, the Arbiter's storyline adds a ton of narrative, thematic, symbolic, and character depth to 2's plot.
I agree , Midship sucks.
Nah. 2's BR is even more overdominate then CE's pistol and in CE the AR and Plasma rifle were still both decent and the Plasma pistol while not great was usable as a weapon in it's own right even if it's not preferable, wheras in 2 pretty much every non power weapon over then the BR and Carbine sucked.
THat's not CE's actual story or plot though; It's just an idea inside the story, only present in a single line givinng context for what the Halo is intended to do.
That being said, there IS an actual piece of Halo media where that idea is the entire focus of the narrative, which is Forerunner novels since they actually tell that story and plot, showing how much of lovecraftian abomination the flood really are and showing both how complex forerunner and other socities were before the firing of the aray, and then showing it all fall apart in a downward spiral of post apocalypsitic themes, then psychjoloigical and body horror, and finally cosmic horror as the flood starts to win before the array is finally fired.
GS is a great level your first playthrough but on repeat runs it's pretty meh.
He's not a scrub, he's just delusional. Even bad players can do way better with the BR then with so called "scrub guns" like the SMG in 2 or the AR in 3. It's why the idea that autos are bad because they have less of a skillcap is a retarded arguement to try to defend the shit weapon balance, since the token precision weapons are too easy to get mileage out of to justify their dommiance: It's outright easier to do well with them even as a bad player then it is with autos.
It also begs the question of why not make autos skill-based so they could be better, but if you ever actually suggest that the Halo community flips out, because they don't actually care about rewarding skill or balance, they just want to circlejerk over muh utility weapon
>CE the AR and Plasma rifle were still both decent
fucking lol
also if you need to respond to more than three people at a time everything you say is auto trash
The Halo 5 Assault Rifle on release was the best the weapon has ever been. It absolutely dominated close range encounters and only lost to stuff like the Shotgun. The entire competitive community bitched and moaned because "it's beating muh BR/DMR at ranges where they suck, nerf it!"
Of course 343 listened.
>Playing Halo 2 Anniversary
>Start a match on Zanzibar
>Pick up an assault rifle
I really like this remake but what in the actual fuck?
>18 year-old game is for zoomers
CE's AR was bad against only and exactly elites. Fucker was even solid wearing down vehicles. And rifle is only bad when compared to charged pistol in legendary campaign with people who don't realize that charged pistol is a cheese weapon that is immune to difficulty change and invalidates a legendary run.
H2A is literally just modded halo 4
They also added the silenced SMG from ODST and the hornet from 3
Halo 2 Anniversary is an exact replica of Halo 2 minus the bugs on Halo 4's engine.
You'll love Bloodline (the re-re-remake of Blood Gulch). It's the first time the map has ever been fucking good, it still has massive space for vehicles but now there's way more rocks for cover when you're on foot so you don't get decimated by snipers and tanks just because you left the base.
Also
They added the Gungoose too, which is great because it was meant to be in Halo 2 in the first place.
H2A gungoose>H5 Gungoose
I think it's the A New Hope of Halo.
I mean, in fairness, the 5 AR was probably better then it should have been when spraying it. But the solution wasn't to just nerf it, or require more accuracy when spraying, it was to make it so that spraying was speffically worse, while precision bursts with it were better.
If I was in charge of weapon balance, i'd have taken the pre TU Halo 5 AR, and then done the following:
>Decrease the amount of spread per shot for the first 3-4 shots in a burst, but have the spread per shot for every shot fired after that be way, way higher, with a much higher maximum level of bloom
>Heavily reduce the amount of bullet magnetism
>Reduce fire rate slightly, so each missed shot matters
>Implement locational damage multipliers: shots to the arms and legs slightly less damage, shots to the torso the do the same, and shots to the head, even on shields., do a bit more. Have headshot muiltiplier go down the more spread you have, so accidental headshots made while spraying
If done right, this should make it so that spraying outside of very, very close range is less effective, and you need to do precise bursts past like a few feet, but also make it so that precise bursts, if you can consistently land them and headshots, are even better.
>fucking lol
They were, though. There was very few situations where you would want to use them over the pistol, of course, but they still were somewhat usable if you did, wheras the SMG and PR in 2 were outright just bad.
>muh too many replies
Fuck off, why should I waste time splitting my replies up when I can do it at once?
I honestly wish they went further with changes to H2A MP: Outright had AR starts, buff the needler, SMG, and PR, etc. Since H2C MP is still threre they could have afforded to be a bit more experimental with balance and sandbox tweaks.
Guess what they added to H2A Forge?
>Outright had AR starts, buff the needler, SMG, and PR, etc.
i wanna play reach alreadu!!!!
Pulled out my Xbone just for it, surprisingly active community.
Why not?
The original Halo 2 had no good spawn options for weapons: SMG starts made it so the team that picked up BR's, Carbines, or other ranged weapons instantly just curbstomped since the other team had no way to engage them, wheras BR starts were shit since nobody had a reason to use any other gun.
AR + pistol starts in H2A could be a good balance where the AR, if made a bit more accurate, could be a nice in between, especially if they also added a scoped pistol, like how they added the silenced SMG. And as has been mentioned, the SMG, Plasma Rifle, Etc were shit in Halo 2. Buffing them would improve weapon balance a lot.
The AR in H2A absolutrly shreds other players, easily the stronget AR next to Halo 5.
it only has like 2 good levels, the rest are just rows of copy pasted rooms.
it dabs on boomer graves
>Halo Art:
Art of Halo (Book):
drive.google.com
Art of Halo 3 (In Pictures)
drive.google.com
Art of Halo (CE-Reach Era)
drive.google.com
Art of Halo 5 (In Pictures)
drive.google.com
Art Compilation from CE to 4
drive.google.com
>Lore:
Halo Books:
drive.google.com
Warfleet:
drive.google.com
I was playing Quake, CS and Unreal Tournament when it's first released and couldn't understand what was so special about it.
Unironically a masterpiece. Albeit a very flawed one. Same as 2 surprisingly but for very VERY different reasons.
made me disregard Halo until last year when I played Halo 2 for the first time l and it was actually pretty good
>the TTK is the same
nope
2 coming out as good as it did was a modern miracle at the time when you consider the development was a complete disaster and more than 50% of the game was cut. Two overlapping character stories, most campaign missions, introduced most of the main stay features into the series, best core multiplayer experience of the classic Halos and only beaten by Halo 3's Forge etc. Did you know Halo 2 was meant to have a Warthog run?
youtube.com
I see nothing in that video talking about the BR. It's specifically comparing the Halo CE pistol to 5's pistol.
We're talking autoaim nigger, don't put words in my mouth.
Thats a pretty good comparison but Halo 3 is so polished it doesn't feel right comparing it to ROTJ. Return of the Jedi is a wonderful conclusion for the most part but nothing in Halo 3 felt Ewok tier. Also though they are both cliffhangers, Halo 2's ending was a middle finger while Empire Strikes Back has one of the greatest endings in cinema.
All in all an 8/10 comparison.
Beating it on legendary co-op with a friend is one of my best gaming memories. That last level is so intense on legendary.
BUMBUMBUM BAAAAA BAAAA BUMBUMBUM BAAAAA BAAAA
youtube.com
Even in 5 it's too slow.
Im pretty sure elites/sangheili are why im gay for scailes.
Halo 2 is not ESB, it's RoTJ or a prequel.
>Still seething that the image has stayed true for all these years
Just pumped that through a step forward video player and the kill time is 1.4 seconds. Same as the CE pistol.
Anyone redpill me on halo 2A multiplayer since i never owned a xbone to begin with but had all the halo games on the 360 and halo 2 on pc
I did know about that. It makes the piss poor ending we got instead bum me out.
From what I've seen on here I'm the minority in liking both traditional pc shooters and halo. Call it babies first shooter but I was just as happy on deck16 as I was in blood gulch as a teen.
H2 multiplayer sucked
Impossible to suck when you have the best maps in the series, unlike Halo 3.
the gameplay was trash though
only fun thing was using the energy sword to go out of bounds and explore maps
>That last level is so intense on legendary.
It was just a boring grind, the boss could never hurt you and it was just a matter of grinding his health down while praying he doesnt slam the extra guns off the stage and that the grenade launcher reinforcements dont oneshot you
It's for people with zoomer taste.
People who still claim that any Halo game was good have brain of a 13 years old.
Really wasn't. Sure the bug abuse sucked when one jerkoff couldn't help himself, but the quick movement speed compared to the rest of the series made it hectic and fun.
I was talking about the warthog run
I used to shit on Halo constantly back in the day, but looking back now it really feels like the last big fun multiplayer FPS.
There's something toybox like about how vehicles and physics worked that you just don't get anymore.
That early Havok in 2 and 3 was delightful and the absolute lack of collision physics with vehicles against AI in CE was strangely satisfying.
Also fact that the Warthog handles like it's made of melting butter and murders everything that it touches is great.
The vehicles were fun, effective and not overpowered. Combine that with great vertically-designed spaces (since you can jump so high) and precision grenade physics, you have an instant classic.
Man that's fucking cool that someone was able to restore that. Easy to see why they cut it though, doesn't look very exciting.
There's literally nothing wrong with the ewoks
>not overpowered
the Scorpion and Gauss hog say hi
Not him. But I also loved OG PC arena shooters and Halo. Its not hard to have enjoyed both. The Aspergers induced fan "war" wasn't ever that big. It was a minority of complainers in small population internet forums in the early 2000s. That mostly died by mid 2000s. The two or three guys that still have that image saved on their computers are mostly upset that /vg/ of tribes, quake and unreal tournament get no traffic. So in order to talk about those games still they have to shitpost in Halo threads to see if anyone else liked their favorite game as well and start debate over who is the superior shooter. Which part of me understands. My favorite shooters were the OG Tom Clancy titles. And I really wish Rainbow Six and Ghost Recon were dead so Ubisoft wouldn't hurt them anymore.
No it's not.
Eh? For the AR, sure, it's good, but that's because the AR is usually shit
It's alright in H2A but it's not fantastic, the BR/Carbine will still win outside of close range and can win up close if the player is good enough. If you are that worried, reduce it's fire rate a bit and by extension killtime, but up it's accuracy.
It's really fun, feels like a polished up, more refined Halo 2. Probably my favorite Halo MP sandbox period, but i'm a 2fag to begin with so eh. As i've said I wish it went a bit further in balancing the sandbox, but eh.
Alright.
>Last big fun multiplayer fps
>not TF2
zoom zoom.
It literally is.
A great FPS, the first one to have properly implemented a decent physics engine where everything interacted nicely, in which wouldn't magically die by touching a moving object, especially vehicles, which made the whole gameplay pure fucking fun.
Also one of the last few of the old legacy of shooters, that provided varied types of enemies and weapons, making for less boring gameplay than modern shit.
TF2 doesn't have a vehicle sandbox, and the game's balance has always been ass.
Truth.
Best Halo campaign. Physics also felt best in this game.
What is the engine Halo uses in 1-3?
thanks m8, halfway through the flood. pretty nice re living the game
There really isn't. The whole point is that the empire underestimated them because they're small and weak, beneath their notice. But Luke sees the potential in them because of his training with Yoda. And even then it's not like they wipe the floor with the empire. They get an early jump on them with their guerilla tactics but the empire quickly regroups and kills a shit-ton of them and pins down the rebels. It's not until Chewie commandeers the walker that they swing the battle back in their favor. Replacing them with Wookiees would make the whole conceit of the battle fall apart because everyone already knows how tough the wookiees are, including the empire. Hating the ewoks is a meme.
Halo engine. Also used in Reach, 4, and 5. They're only ditching it after all these years for infinite.
Destiny uses a fork of it.
No vehicles, but it does have some of the best rocket jumping ever, you could find plenty of fun and community on jump map servers.
And I don't see it being less imba then a room full of BxRing fags on halo 2 or 3.
oh and the only non-halo game to use it was pic
It by definition is not,
Oh. Did not know they just called it the Halo engine. Kinda disappointed. Slipspace is a good name I guess. At least its a name.
>CE pistol average TTK is 1.4 seconds
>Average BR TTK is 1.4 seconds
>It's not the same
Okay.
there's a behind the scenes video for halo 2 where they explain it. The AR was like an SMG, the pistol was like a rifle, and there wasn't a pistol. So in Halo 2 there is a rifle thats like a rifle, an smg thats like an smg, and a pistol thats like a pistol.
Never played it sadly. How was it?
it's from a time before engines were all that marketable. it's really just a toolset they use to make the game with. mostly they make a game and an engine comes out of it, not the other way around. some devs still do it this way, though commercial engines like unreal are becoming more widely used.
Oh shit thats good lol
Best campaign.
Mediocre multiplayer, Halo 2 and 3's is better.
>no argument
Affirmative.
Honestly one of my favourite games
>Mediocre multiplayer
casual detected
Too bad the pistol was absolutely useless.
Not as good as Metroid Prime obviously
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Halo 1 feels the most like a Bungie game, in both all the good ways and all the bad ways. It's the only one that has the same charm as Marathon/Myth/Oni.
Makes sense to me. I'm just some retard that knows really nothing about the subject but was curious because I couldn't find much info about it.
It stemmed from when gaming centers were a thing and would commonly hold Halo and Counterstrike tournaments. Halo stole the
spotlight and there was a lot of good natured bants over it between competitors since there was nothing to do but watch until you were up.
The spergs here now acting like it was for cereal bidness were the little kids at the time who understood absolutely none of what was going
on. Everyone old enough to have been big time into Halo when it was new had already played every PC shooter to death because that's all
there was before, not counting N64 meme titles.
Remove the Nintendo bonus and it's better.
COPE
it wasn't. it's good for dual wielding, have a shield killing weapon in one hand and the pistol in the other for finishing headshots.
Word.
also it's worth noting that unreal engine is also named after the game it was made for. the far "cryengine" etc. it's not unusual to name them this way.
Yeah it was good at the time. I like the whole series, honestly. Halo CE, Halo 2, Halo 3, Halo Reach, and yes Halo 4 and Halo 5 as well, which are both excellent games.
The only thing I don't like is CE Anniversary, which feels so fucking sloppy and amateurish - PLUS, it's based on the buggy PC port, so there are horrific graphical glitches at certain points (broken skybox on Assault on the Control Room). Also I noticed the other day that on the "updated" graphics, the shadows were changing just by me rotating. Not the sun moving, but me rotating was obviously causing different objects to be culled, which changed the shadows. Pathetic. Also, perhaps the worst crime of CEA is that you can't hear the original gun sounds, even on the "original" (buggy PC port) graphics. In H2A you can hear the original gun sounds with the original graphics, but not so on CEA. Also, in CEA they did some amateurish reproduction of the HUD, rather than the original HUD. In H2A they had the original HUD. So basically CEA is so fucking sloppy it's an embarrassment, it doesn't do the original game justice. It's absurd that you literally cannot play the original version of Halo on the MCC, which is SUPPOSED to be the definitive collection, but isn't due to this flaw. H2A is a much better product from what I've seen, although I've not played it, but I've seen a lot of videos.
Too bad they don't start you with a pistol by default in multiplayer, there's never a point in picking it up. And even then the fact that it takes more than a magazine just to drop shields is beyond fucked. Halo 2's weapon balance was atrocious and dual wielding is a huge factor in that.
>The spergs here now acting like it was for cereal bidness were the little kids at the time
I have never really payed attention to the tournament and esports side of things but that sounds about right.
>Best campaign
IMO it easily has the worst bungie campaign
>Only 8 guns, you usually only have access to 5 of them
>Most engagements have only 3 enemy types
>outdoor spaces are all huge, empty fields which as a result aren;t interesting to do fights in
>Indoor areas are all copy pasted mazes of hallways and rooms with the same layouts
>second half of the campaign reuses the same themes
>Barely any story or narrative
it's extremely tedious
>Also, perhaps the worst crime of CEA is that you can't hear the original gun sounds,
To be fair, the new sound effects are pretty much universally better.
back to call of duty
imagine being this wrong and actually believing it
this is for you. I think you can add gamepad support and proper sound effects with EAX too.
youtube.com
What kind of dumbass argument is that? I've been playing Halo since CE and can't stand Call of Duty.
dual wielding was a mistake and brought nothing positive to the table
notice how nobody can debunk this video they just skirt around it
It was a cute throwback to Marathon but Halo is just too far removed for it to work properly.
True but I still wish they had gone forward with the original open world third person concept.
It was very different back then. More like underground pool leagues and the centers were the pool halls. The suits got a whiff of money
and by the time Halo 2 rolled around it was already going full on doritocracy. MLG turned into a joke practically overnight after entering the normiesphere.
Except the BR TTK is not 1.4 seconds.
So eloquently put my brothers, could not have said it better myself.
The original that started it all, fuck off 2-3 niggers.
>imagine being this wrong and actually believing it
Mind either disputing my criticisms with it then, or posting the particular good elements about you like that you think outweigh those criticisms?
I want a faithful HD remake of Rainbow Six to go with the new movie.
I'm not going to write a novel about why you're wrong.
>To be fair, the new sound effects are pretty much universally better.
I really miss the original AR sound. It was so goddamn good.
If you seethe much harder boomer you're gonna die at 38 of a heart attack. Let it fucking go, man. Halo didn't uninstall Quake from your computer did it?
>H2A is a much better product from what I've seen
Only by comparison. The HD assets look too caroony when they aren't just a mish mash of stuff ripped from reach and 4. It's actually laughable because the Blur cutscenes are made with so much love and attention to detail. Everything will look wrong in the game but then it switches to the cutscene and all the colours and designs and everything is perfectly reproduced in extreme detail.
They should just have made downsampled assets from the cutscenes and used them in the game.
In Bungie blog updates it was referred to as blam! but internally it was the "Badass" engine iirc. A dev didn't want to tell his mother it was called Badass so he called it blam! instead. Exclamation mark included
dum-dum-dum-dum-dum-dum-dum-dum-dum-dum-dum-dum
It makes you wonder what could have been, if they actually had a shot at something so insanely ambitious.
>made with love
>attention to detail
today i will remind him
youtu.be
wouldn't have been good. though I do want to see the teleporter hub world they had in planning at some point. I hope halo infinite will use that.
Now halo 2, there's just so much shit cut from that. It's been 15 years and they still can't into custom games matchmaking even though it was supposed to be in halo 2 originally. There was the original earth city level they had to cut down to fit the hardware, expanded cairo station, a whole level where you board the carrier was cut so they made the bomb cutscene to replace it. Who knows how much shit was cut from the later levels. We do know the ending wasn't supposed to be cut, they actually recorded all the dialouge for it and marty still has it, so in theory the proper ending could still be restored.
>the anti-Perfect Dark series in its refusal of wonder, beauty and excitement.
You can't say things like that and expect to be taken seriously.
Nobody ever talks about the fact that the shipmasters eyes aren't green in the cutscenes either.
>fun little goof you have to frame by frame to even notice
>comparable to all the obvious shit they fucked up
Sort of, it wasn't the engine but the game in general. And it was called Monkey Nuts not Badass.
>To be fair, the new sound effects are pretty much universally better.
I disagree. And even if they WERE, which I don't think they are, I would still want the original gun sounds when playing on the original graphics. Take H2A for example. The updated gun sounds on that are very good, I think. The battle rifle sounds awesome. But I still wouldn't want them when playing on the original graphics. MCC is supposed to be the definitive collection of the games, and it can't be that unless it offers the games in their original form. Remakes / remasters are an unnecessary bonus, but the original games are essential if you're going to claim a collection is definitive.
I've seen that before, it looks pretty cool. I just had a look through their Reddit thread and it looks like they're pretty committed and they've noticed a lot of mistakes - hopefully ones they've fixed.
I actually bought a second-hand copy of the original Xbox version of Halo recently (I did buy it brand new back in 2002 when it released in Europe - yes it was a bit later than the North American release in 2001 - but I sold my OG Xbox stuff a few years ago, which I now regret). And I played a bit of it on my 360, and it's definitely the copy of the game that I most like playing. I definitely think Microsoft should get that version of the game into the MCC and add achievements to it and whatever.
It would have been markedly different from anything they did prior which is why it interests me so much. The original project was just sci-fi Myth and the final game is just console Marathon.
Yeah it's pretty sad that to get the proper Halo experience these days you need to either go hueg hardware or the 360 backwards compatible. OR spend some time and effort setting up and configuring a bunch of mods like that one for the PC version. Completely daft. Why is it always the most important and influential games that are the worst preserved?
I think it's okay. I never used to use it much until I played through Halo 2 on legendary, when dual plasma rifles actually become quite useful in some circumstances. Mostly I single-wield, but it doesn't necessarily hurt to have the option to dual-wield, I don't think. Actually I think Halo 3 on legendary is when I probably never used dual-wielding at all, apart from circumstances where I had literally run out of ammo on any desirable guns, so I would sometimes pick up two spikers as my only option left. So yeah, dual-wielding was slightly more useful in Halo 2's sandbox than Halo 3's, in my experience, but Halo 3 is still an amazing game and I don't think dual-wielding hurts it at all. May as well leave the option there for people to use.
I had the misfortune of playing Halo 3 on a CRT in a darkened room. The HDR is awesome, honestly still the best HDR in any game. But damn, when you're dual wielding plasma rifles, say goodbye to your retinas.
I don't have an issue with the idea but they could never seem to get it balanced right. And it has to do with the importance of melee and grenades I think. In games like or Marathon or Unreal there are no hand grenades that can be tossed with a button, and melee is either equippable as in Marathon or nonexistent as in Unreal. But melee and grenades are a big deal in Halo and they're always a button press away. Choosing to dual wield takes away your ability to throw grenades. So you have to make the dual wield more powerful to make that an enticing option. But you can't make it TOO powerful, which makes the dual world weapons feel underpowered when you single wield them. And a lot of people aren't going to give up the grenade option to dual wield anyway.
It just doesn't fit in well into that guns-grenades-melee triangle that Halo is built on.
I always played Halo 3 on CRT because the game had really noticeable input lag on my HD TV. No idea if it was just an issue with my TV or hdmi in general but it always fucked with me.
Ah, you were right. So blam! was the codename for Halo 1? What was Halo 2's? 3 was Pimps at Sea and ODST was Atlas. Those are all the ones I remember.
Yeah exactly. Glad I found someone who agrees, because normally on Yea Forums when I post my reservations with Anniversary, people say "ANNIVERSARY IS BETTER, THE GRAPHICS ARE BETTER, IT LOOKS WAY BETTER THAN THE ANCIENT GRAPHICS OF THE ORIGINAL". And I just don't really agree - the "updated" graphics of Anniversary are really not very good, and I think they might not even line up with hit boxes properly from some videos I've seen, although I'm not sure because I always play on the original graphics so I haven't tested it.
Also another change that is in the MCC (which I think was also in the PC port) is that they changed some of the multiplayer maps. One of my least favourite changes is to Hang 'Em High, where they removed these small edges of this little valley thing, to make it easier to walk over. But I just think it's dumb, the original design was fine, you just had to jump over the edges and it worked fine. Just seems like a needless bastardisation of the game, really. The change I'm talking about is here at 5:50 - youtu.be
Yeah. Maybe I shouldn't be so bothered by it but I am.
Don't they use a lower FOV too? I remember original xbox halo had an entirely agreeable FOV, and the console FOV tunnel vision syndrome didn't start until halo 2.
>Think an old game is shit
>Can't think of a better game
If nothing else, OG xboxes are cheap as all hell. Just make sure you replace that clock cap or buy a later year system after doing some homework.
>you will never again have Halo LAN parties with your high school friends who are all now either drug addicts/dead/too busy
I don't recall Halo 2's codename, just the quote about it being like Halo 1 but going 100mph and it's on fire and being chased by ninjas who are on fire too. Or something like that.
gonna play halo 2 on legendary, wish me luck
Yep. Halo's cut-scenes were cinematic. They were some of the first to pioneer genuinely good camera-work and production values (excellent sound design and music). Compared to Half Life 2's frankly terrible narrative, they still hold up well today.
HDR? Is this on MCC due to new Xbox games supporting some HDR standard or something? I haven't played that version of the game, I've only played the original 360 version. I'll bear in mind the possibility of retina burning if I ever play it on MCC.
Yeah I see your point, it's definitely a common frustration when you're dual-wielding and you have to drop one of your guns momentarily to throw a grenade or melee something, then you have to pick your gun back up. They probably should have made meleeing possible even when dual-wielding - you don't need to drop your gun, you could still punch an alien in the face with the butt of one of your guns. Grenade throwing is harder to incorporate because you'd need an extra button, plus realistically it would probably be difficult for a human holding two guns to throw a grenade. Here's a possible solution though - make the right trigger fire both weapons, so the left trigger is always for grenades. And then if you throw a grenade while dual-wielding, your Spartan will holster one of his weapons momentarily and throw a grenade. Maybe that would have been good.
I definitely don't miss dual-wielding in the newer games though, I must say.
Tryhard zoomer repellant
Wasn’t super into it right when it came out. I ended up warming up though and replaying that campaign with some buddies is always a great fucking time.
Is this the power of Yea Forumsirgin pseudo-intellectualism?
BASED
not modern meme HDR, real HDR. halo 3 had like a whole extra image buffer for just brightness to make it work which cut their resolution down. but the result is that there is a huge brightness variation in the game and plenty of play of light and shadow. There's lots of moments where you come out of a dark area into blinding sunlight to show it off. Explosions that blow out the screen etc.
Not them but why is everything after 73 just 90?
Well I accept your concession then.
Because that's the number where the tie ends and a new one begins.
kys
Very nice
>3 was Pimps at Sea
Lol.
>Don't they use a lower FOV too?
Not sure. Didn't notice it when I played Anniversary recently. You could be right though.
>the console FOV tunnel vision syndrome didn't start until halo 2
I played through Halo 2 legendary on my 360 recently (original game with backwards compatibility) and there was pretty noticeable pop-in between different levels of detail as you changed your distance from an object. Dead bodies of the Covenant were the most noticeable. You could see their bodies changing shape as you moved towards or away from them, and when you zoomed in on a scoped weapon as well. And I don't remember such a thing being very noticeable on the original Halo. I think it must be because Halo 2 used pretty complex models for the highest level of detail, which the OG Xbox could barely render, while CE's models were probably a bit simpler.
Yeah true I could do that. I'm happy playing Halo CE on my 360 though, it runs fine from my experience. But yeah, I just think if MCC is going to claim to be the definitive versions of the games (Microsoft definitely seem to want to give that impression), then it should have the definitive version of Halo CE.
I think you possibly don't understand what an FOV is based on your answer
Where am I supposed to put the ending.bik file for Halo CE refined?
What version of CE are you running on your 360? I had physics and sound issues and weapon world models losing textures both running from a disc and the digital XBLA or whatever it was version. The disc copy would also crash on accessing the MP menu on 360.
I just reinstalled this a few minutes ago. I found out that this game doesn't support the rumble on the 360 controller. I don't mind playing with KB+M, but it just doesn't feel the same without my hands buzzing while I dump a magazine into an Elite while the ammo counter races from 60-0
BRBRBRBRBBRBRBRBRBRBRBRBRBRBRBRBRBRBRBBRRB
I did it recently, it's not that bad difficulty-wise, and I found it pretty enjoyable. I mean it's definitely harder than Halo 3 legendary, or at least the first mission was a big shock after having just done Halo 3 legendary, because you die much quicker (quicker than any other Halo game I think) on Halo 2 legendary. And the elites are very accurate, and they fire their dual plasma rifles very rapidly. But once you learn the noob combo, they're pretty straightforward to take down. I did have to look at a walkthrough for one bit of H2 legendary though, on the second level Outskirts. Basically there's a bit with Jackal snipers, and the walkthrough showed me where to get a sniper rifle so I could take them out. It's really hidden in a place where I probably would never have looked by myself. Without that rifle I would have been trying to get through that section for ages. But yeah, other than that, the campaign is pretty straightforward.
Ah right, yeah I did notice that sort of thing when playing Halo 3 recently and I wondered if you meant that. Yeah it's very cool when you go outside in Halo 3 and everything is too bright, but then it adjusts, just like your eyes would.
The title says "top 100" so surely there should only be 10 games which are joint 90th. Maybe the list actually has much more than 100 games.
This is an old list, here is the actually updated one
The PC port is all kinds of fucked, user. The best part is we're just going to get the same gimped dogshit after Reach has its time in the limelight since H1A used the gearbox port as its codebase.
I know it's an old list, that's the point.
seems like gearbox got a prerelease version to port so some assets aren't even the final quality they are in the xbox version, and of course this is probably where most of the bugs come from since bungie hadn't fixed them in that build yet.
Oh yeah whoops, I knew it stood for field of view but I thought it meant draw distance basically, but okay it means whether it's a wide angle view from the player's perspective or not. My bad.
I'm using a disc. I think I only completed the first mission before I switched to Anniversary because that has achievements, despite being a rubbish remaster, and I thought I might as well get the achievements. But yeah, the first mission off the original disc was fine from my experience. I didn't notice any issues. I went into the multiplayer menu and I went to set up a game, but one of my controllers was out of battery so I couldn't start a game. But the menu worked fine.
Lol. The grunt ho is a nice touch.
right yeah the pc version doesn't have true controller support
>shit taste
it checks out
now that I realize just how long it's been since I've seen it I am very excited
Now that, I didn't even know. I knew about stuff like the soundcard whitelist that nobody has access to anymore so a lot of voice lines straight up don't play, and missing animated textures and shaders. I used to just figure it was Randy being Randy.
In my experience I've had weapons clip partway through angled floors (50-80 degree angles, most easily observed on AotCR) and start spinning and making a loud THUMPTHUMPTHUMPTHUMPTHUMPTHUMP.
>In my experience I've had weapons clip partway through angled floors (50-80 degree angles, most easily observed on AotCR) and start spinning and making a loud THUMPTHUMPTHUMPTHUMPTHUMPTHUMP.
Interesting. Don't think I noticed anything like that. But I didn't get as far as AotCR.
I saw Master Chief at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything.
He said, “Oh, like you’re doing now?”
I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.
The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.
Use Chimera and Halo Refined for the PC port. It's the definitive experience.
Based
some of it is, there's rendering features on the xbox that aren't supported on PC directx9 so they just don't work, these I think are the ones they can't fix with mods. if you had access to the engine code you could probably change the renderer to use an equivalent PC feature to render properly but modders don't have that.
I presume this same class of bugs also shows up in the MCC because the xbone uses a modified windows 10 and probably runs the exact same backwards compatible version of dx9 as a windows 10 pc.
The video literally shows it's 1.4 seconds.
CE - Amazing fun campaign and multiplayer
2 - Disappointing campaign and unpolished multiplayer
3 - Incredible campaign and multiplayer
4 - great campaign and terrible multiplayer
5 - terrible campaign and great multiplayer
Any news about the beta flights?
Why do people think MCC coming to pc is good. Its an utter shit game. If it were each individual Halo game reworked to work well, it'd be great. But its not even the full games. Its not eve nthe same games. Lapping up dogshit. How can you expect, rationally, for this to go well with a company like 343 behind it.
You don't need to write a novel, just give a summary.
The new sounds for the AR are far improved, IMO
But yes, I agree the option should be there
The hell are you fucking talking about? The assets in H2A look fine, the only vaugely goofy looking thing in H2A is the mandibles on elite are sort of jank looking due to them not matching the skeleton on the original model that well.
As with the other user, I challenge you to explain how 2's campaign is worse then CE's given and
>If it were each individual Halo game reworked to work well
This is basically what was promised. They're being converted to functional PC games, not just direct ports.
>FOV slider
>Centered reticle
>Unlocked framerate
>Custom resolutions and aspect ratios
>Potential mod support in the future (they mentioned specifically ElDewrito's devs are helping them with this)
>Reworking every title as an individual release
We'll have to wait and see if they can deliver. On paper it sounds great.
5 > any other entry in the series
Suck my fucking dick bungie trannies
The Custom Edition was fun on PC but in general the game was nothing special.
are you seriously going on 343's promises
are you the same fag as
halo ce AI is still better than most shooters released today
It's certainly better than the AI of every Halo following it besides maybe Reach, which has pretty nasty elites, jackals, and hunters.
t. zoomer
t. dickchopper
Like I say, I'm cautiously optimistic. More so because they realized they fucking suck at game development and are allowing others with a better track record to help out. Namely: dewrito devs and that guy that fixed CE on PC.
based retard
this is a based post
I like Halo 1 but it was obviously a rush job
Hated the whole "regenerating shields" bullshit and still do.
The graphics were seriously impressive back then and the AI was really good.
Regenerating shields made sense in the lore and for gameplay reasons. Enemies that were supposed to be your equivalent also had regeneration.
The problems arose when they decided to make health regenerate too.
2 was the obvious rush job. 1 had good design.
i loved it, great game
i played it when i was like 7 years old and Truth and Reconciliation in particular blew my fucking mind
I'm a 2fag and I think 2 is improved over CE in every way other then weapon balance, but yeah, 2 was way, way more rushed then CE, though CE was also rushed by virtue of them constantly having changed the intended genre of the game from RTS, to third person shooter, to FPS, and switching platforms from MAC to xbox
Not that amazing, pretty overrated. Halo 2 is much better imo.
>implying i had one to chop in the first place
seethe harder nigger, H5 is for zoomzooms
Every Bungie Halo has been rushed in some manner or another.
I like it and no one can tell me otherwise. Halo 1 and 2 were the only games I could play for years until I ebentually got MCC. Combat evolved is easily the best campaign of the bunch.
Never understood why they did this they all talk so fucking much and the VAs are fucking terrible.
please explain why you think CE has a better campaign then 2 given and
I challenge you to stop being autistic and realize that people have different opinions than you, also, stop responding to everyone.
They were both rush jobs. Halo 3 wasn't rushed in the same way but it was plagued by a lot of other problems IIRC. Bungie was always flying by the seat of their pants. It's amazing Microsoft gave them as much leeway as they did.
Different guy but 2 just isn't as enjoyable to play for me. It has more varied level design but the encounters within never stack up to Halo 1's. Maybe it's the AI but as limited as CE's enemy types are they're still just more fun to fight than 2's IMO.
>2003.
>roommate comes to me
>mr Three dots you wont believe this new game, its so great, its better than anything you ever played
he installs Halo on my computer, celeron tualatin at 1.32GHz with 384MB of sdram and a fx5200
>mfw its shit. boring re[repetitive bland shit
Hi there!
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>zoomer doesn't know
Reach absolutely has the best AI in the series, the elite AI on reach legendary is fucking insane
that being said while I used to agree the AI got ddowngraded in 2-ODST, apparently that's not true, there was a series of posts by some user that outlined all the AI improvements in each game, I can't find it right now though
So then explain your opinion. Trying to engage other people and have an actual disscusion about what we like or fdislike in each game is the entire fucking point of Yea Forums, and the fact it DOESN'T happen and everybody just shitposts is what makes this place such a trasheap.
It might come down to the AI, yeah, though as I say above apparenrtly 2 actually does have improved AI over CE. Might also just be the weapon samdbox: Personally I enjoy encounters a lot less in CE since the playspaces tend to either be super cramped with copy pasted layouts, or too open, so the way you engage enemies always ends up being the same.
Your addiction to dopamine basically makes you a crack whore.
>So then explain your opinion
No
I think it's one of the best console FPS games ever as it utilises the limitations of stick shooting very well, although it's existence and the multiplatform approach to games means that FPS games are worse off now because of it.
Halo is shit for no skill noobs
Play some matches and post videos on how you wreck everyone then. Those noobs that have been playing it over a decade surely suck.
The Elites in 2 just seem a lot less aggressive to me. They're more apt to just take cover and wait you out than actively pursue. I'd be interested in seeing that post if you can find it though.
Here's your needle, junkie. I know you were getting anxious at the ten minute mark.
>no Clifford for President in the background
You fucked up
You assume mouse and keyboard are the most zenful tools to experience a first person shooter with. They are not. It's a proverbial evil
temptation that shifts the focus of the game from enjoying yourself and deriving fulfillment in learning the game, to instant gratification and
feeding your ego. Because they're just plain far easier to play with a mouse and keyboard even for an inexperienced user.
Embrace a healthier lifestyle and use a controller. Your soul will thank you for it.
This, they would sneak up on me and Marines and I liked that but I wish they were aggressive like they were in CE.
Needed a bigger weapon sandbox to play with, more vehicles, explodable vehicles, no fall damage, all unique levels, and sprint.
I actually greatly prefer the original graphics to the remaster and think they hold up but i really like spacescape art and that's what Halo is FULL of and the remaster and later games kinda ruined by making the scenery and sky "more realistic".
stop