Crash sux

I don't understand the appeal of these games, they're slow and boring and the level design sucks, and you can't even use an analog stick for the first game so it controls like shit. Remind me why people like this or the even shittier remakes with fucked up physics?

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Oh yeah and I forgot to mention the shitty gimmick levels like anything with CoCo or the shitty motorcycle stages in 3.

It's just ok
1 is 8/10
2 is 8.5/10
3 is 5/10

Overrated shit but what do I know

You have to like the characters and music and fall in love with the personality of the game. There are no objective reasons to like Crash.

why the fuck is 1 so brutal? holy fuck I just started playing it and it's like sonic 1 compared to the other genesis games it's just fucking brutal as fuck and the save points are so thinnley spread out.

It's not brutal, it's just badly designed. Original game has a retarded save system. Remake has a broken jump system while still using the same exact map from crash 1, which fucks up almost every jump you do
The game is piss easy unless you're going for 100%, now that's some actual bullshit

Is it worth 100%ing any of these? does it give you an alternate ending or a special character to play as or something?

Didn't one of the devs basically admit that the whole concept of Crash was just to try and compete with Sonic and Mario?

It's like the majority of Snoy exclusive IP's; very mediocre games the majority of them being walking sims, get tons of unnecessary and undeserved praise.

Could easily say the same for Nintendo.

How? Nintendo has made solid platformers since it's inception and Sony has only tried to replicate everything it's done, same goes for them making Ratchet and Clank and trying to make their own "Mario 64" Nintendo has some of the most solid and fun games to exist, especially platformers.

You mean like every mascot platformer?

>and you can't even use an analog stick for the first game so it controls like shit.
Yes you can unless you're playing it on PS3.

Can you do it for PS2? I don't remember.(enabling analog)

Yes, and most of them were bad and forgotten but for some reason Crash stood out, probably because the console had a lack of platformers.

It's not true analog though

Honestly I found most of 1 (the original) to be pretty easy, the save system is dumb but I just used save states between levels.

>they're slow
Stop playing the PAL versions then.

You get alternate endings in all three games.

It's the same thing so yes you can.

Is that just for collecting the gems or do you have to do the time trial stuff to?

Unbased retard

Because nintondies can't take any criticism of their fucking games and BotW and Pokemon dickriders are by far the worst of them. Complacent faggots half the time who attack anyone offering real criticism or use the most obvious underage catch-all shit like 'you just want x clone' or 'ur just bad' to dismiss it all.

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those bongs got the hardest experience, stricter death route platforms and some altered enemies.
Crash 1 and 2 have their alternate endings for all the gems, but Crash 3 requires both gems and relics, but the gold relics are only for an optional extra gem for extra completion percent.

All nintendo fans do is accept the same fucking game over and over again with no improvements and Crash was created solely to attack that complacent attitude and aversion to change.

>it's a seething nincels invade a thread about a game he doesnt like episode

I would agree BOTW is pretty bad, but I think that's just because it got the open world meme and those games are generally pretty boring. As for pokemon as a pokemon fan myself my interest started to drop with the 5th gen, I do think they're fun games overall but I think they honestly should have quit after the 2nd gen in retrospect but overall I think Nintendo just makes more games that are fun and are more about gameplay, I will admit I don't like the PS1 much due to it mainly having a ton of RPG's which is a genre i'm not into, but crash bandicoot is just a really bad platformer and it tried to capatalize off of what Sega and Nintendo made great with Mario and Sonic.

Did crash 1 and 2 have the time trials? I forgot, so they're not required to get the special endings for 1 and 2 then?

Zoom Zoom Zoom

>ratchet and clank is Mario 64

based retard

Yeah, time trials weren't made till 3. Crash 1 and 2 only require getting all the gems, however the N Sane trilogy does incorporate the relics for Crash 1 and 2. They are only for trophies/bragging rights though so I wouldn't worry about it.

>they're slow and boring
wut

>IT'S NOT X, SO IT'S SHIT

You're right it's not, if it was it would have been good :D

Mario 64 is not a good game

Do you get all the gems just by getting the boxes? cuz I was playing Crash 1 and I got 1 gem on 1 stage and I think somehow got 2 on another?

>le contrarian meme

It's solid, nothing you say could bring it down even a point, the only real problem it has is the shitty camera.

>It's solid
So is Ratchet and Clank ;D

Reminder that Crates are better than ?-Blocks.
>Crates
>hit once
>get all of the wumpa fruit in them
>crates have a purpose as to get 100%
>feelsgoodman

>Block
>jump to get each coin
>one
>at
>a
>time
>chore
>completely useless

Crash 2 and onwards does introduce some levels that include more than one gem, usually found on a colored gem path or a death route which requires reaching the platform without dying. but yeah, for the most part it's all about breaking every box. At least that means you'll rack up plenty of lives too.

>give crash 3 a try
>enjoying the platform stages
>get to the motobike stage
>HAVE to get in 1st
>everytime you lose you have to do the whole thing over again
>it's now a boring racing game instead of a platformer

Remind me why people like these games again?

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snoys only think Ratchet and Clank were good because that's what they got, a PS1, you're probably from Europe or Australia because the PS1 was more popular there than it was here in NA, everyone had an N64 and agrees it's library allbeit smaller was much better.

It's ok, wouldn't really call it solid. Mario controls poorly and the camera is a pain, the worlds aren't really interesting, same with the music. It's only really remembered because it's the first 3d mario.

Crash 3 is fucking weak and a lot of older Crash fans came to terms with this already

Because why the fuck would you want to platform in a platformer ladies and gentlemen.

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You fucking retard. Ratchet was on the PS2.

>controls poorly

If you're talking using the actual N64 controller maybe I could agree but the actual games mechanics and controls are great, even if you just play it with a gamecube controller. The moves were so diverse and interesting and Miyamoto even said he would practice for hours in test rooms, just tweaking Mario (that's where the rabbit from in the basement comes from, he used it to test the games mechanics around the Rabbit.) yes the controls are bad but that's not the games fault it's the N64 controllers fault for being made for people with 3 hands.

Not only you're wrong but you're FUMING over people enjoying games you dont because they werent made by your favorite corporate overlord

All of the Crash games have shitty gimmick stages.

My point still stands, Snoy can't do platformers right no matter what platform it's on.

Even Sonic has more of a purpose for his collectible. It lets him take damage, often used to access special stages, and used as a power source for Super Sonic. It always feels nice to break a ring monitor and get 10 just like that.
It's still a fun enough game, but there's definitely a reason I save the vehicle levels for last in each warproom tier. At least Pura's levels are fun enough because they're just extensions of the Polar levels from Crash 2.

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>Remind me why people like this

Most people don't. Like most PS1 games, they haven't aged well. People who grew up playing them usually have a nostalgia soft spot for them, tho.

We musn't forget: looking for shit and it's boring as fuck: the series

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user, Crash Warped has 32 levels and literally 16 of them are vehicleshit.

Crash 1 and 2 have maybe one every two warp rooms. Not even close to as many.

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Wait wumpa fruit are tied to 100%? I thought you just got 100 for an extra life.

That's why Crash 2 is the best middleground I think, it doesn't have the shitty stages and save system of the 1st, and doesn;t have as many shitty gimmick stages as the third.

>Snoy can't do platformers right no matter what platform it's on.
Sorry sweety but that's wrong

He's just talking about how getting wumpa from crates is faster than getting coins out of blocks, the 100% part comes from physically breaking every box open, you can leave the fruit behind if you so wish.

>GUYS IT'S GOTTA BE EXACTLY LIKE MARIO OR IT'S NOT A PROPER PLATFORMER. NOW EXCUSE ME I NEED TO PUT MIYAMOTOS COCK BACK INTO MY MOUTH

Pretty much how every ND game goes, second is always the best.

Apparently if you get enough at once the game will start to increase your completion % because of an overflow in the engine. Very hard to encounter but it's there.

The engines for Crash 1-3 were held together by paper and duct tape to look as good as they do.

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All the best platformers are furry games.
Can explain please?

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3D platformers in general are shit, at least early ones. Another thing is because you have a 3D space you can anticipate threats easier so it takes away a lot of the challenge older 2D games had. And the camera is most 3D games was awful including platformers. I actually preferred the Crash GBA games to the PS1 games and thought they were way more fun.

Is the remake worth it? is the collision detection really that bad and you can just miss jumps and shit like that?

While I do wish the pillboxes weren't a thing, they don't make the games impossible. But You're allowed to die in Crash 1 as much as you want except for Colored gem levels so I suppose it sorta evens out. I 100%'d each game with my sanity still intact so that has to mean something.

If you never played the trilogy sure, otherwise the weird physics on it may be a turn off

It's really fucking demanding but it's possible.

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The thing I've noticed about the pillboxes is that they become more managable if you train yourself to jump later than you usually would. You slip off the edges of platforms if you land too early, but you can also jump easier off the ledges too. The slide spin jump glitch in Crash 2 which they retained in the remake also helps with this a bit.

It's only annoying on 2 levels in Crash 1 to be honest.

It was my favorite game ever made and there are no flaws

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Is the original CTR any good? for years I had been playing Nitro Kart and thought that was just a port of the PS1 version or something, also what do Crash fans think of Nitro Kart in general?

Is one of those levels the shit Dunkey showed with the turtles and the bridge?

>Is the original CTR any good?
It's legit one of the best Kart based games to this day

I know, right? I'm a huge 3d platformer connoisseur. They're one of my favorite genres. Crash is shit tier. One of the worst I've ever played.

>for years I had been playing Nitro Kart and thought that was just a port of the PS1
i feel bad for you but yes CTR is way better compared to that one

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>I don't understand the appeal of these games
Here's why
youtube.com/watch?v=2UfPnfr4e7M

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2 was perfect. i loved 3 because of that first tiger riding stage but the skidoo, blimp shooting and underwater ones were so aids

i can't stomach playing crash 3 with the gimmicks now but im glad crash 2 only gives you a small handful of gimmicks favorite gimmick level? the firefly ones

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ill always have a soft spot for that polar bear