>faces
there are no fucking faces in that tree.
ITT: brainlet filters
This.
>The game loves to throw puzzles at you that you aren't trained for yet.
Especially annoying. The island felt unnecessary to be honest, in practice it means you will be roaming around looking for the training puzzles and doing everything out of order. That's why I prefer the beginning of the game, with a puzzle you don't know how to solve until you walk just a bit more and encounter the two different tutorials that let you walk back in 15 seconds and solve that initial puzzle.
But still, the game was too pretentious for me.
there are three or four profiles in it.
1 didn't annoy me much since the exploration aspect was part of the game for me, although it got grating with that fucking boat taking a solid minute to perform its route about the outside of the island.
The tetris puzzle was pretty bad, because it was entirely possible to beat the tutorial without having truly understood the rules. And thereafter, you are locked out in a section without any means to re-review the tutorial to understand what goes and what doesn't.