ITT: brainlet filters

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Never bothered beating this game since I found myself using a guide for practically every single puzzle outside of the first few areas.

Way too fucking obtuse for me.

No puzzles in that game were particularly hard and I don’t consider myself that smart. It was this big artsy ego stroker for people to feel like they’re 200 IQ. Which makes sense given the person who developed it, one of the biggest pretentious pricks alive.

Are they as bad as Professor Layton """"puzzles""""""?
>Here's a riddle: Imagine a piece of paper that says 2+2=____. What's the solution?
>Answer: 6 because there was another piece of paper covering up a third +2

Nah, I had absolutely no problem with Layton games.

The Witness is basically here's a bunch of scribbles and weird symbols, now figure this shit out. The game doesn't explain any of the rules so you mostly have to rely on guesswork and brute forcing. And yes, guides once you get frustrated enough.

Pretending to be retarded fell out of fashion years ago, user.

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It's one of the only two puzzle games I dearly remember for its atmosphere and warmth. The other being Braid
Shame puzzle games have no replayability when you 100% them

>The game doesn't explain any of the rules
the ADD generation, folks

the puzzles are presented in such a way that if you can't figure out the rules you might have brain damage
like come on, what happened to good old trial and error on the simple puzzles until you get it and are ready to tackle the harder puzzles?

this is bait

Recommend this video after you've beaten the game
youtube.com/watch?v=NOJC62t4JfA

>No puzzles in that game were particularly hard and I don’t consider myself that smart.
why would you lie like that?
I doubt you finished even 30% of the game

>the game has a tutorial that explains core mechanics but is optional

>guesswork and brute force
>rely on guide
I got through the entire game and only looked up one puzzle because I had missed the introduction of a new symbol. It does a very good job of silently teaching you if you’re able to...you know...pay attention.

the game was OK, but the last part was just artificial difficulty and just rage inducing.

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Check out Baba is You. And agreed

I didn’t bother with the crazy timed special area because of how much it was up to chance

I call bullshit on you figuring out the buddhist temple on your own. The solution is walking out and looking at tree shadows from very specific angles till they sorta kinda look like the lines you need to trace.

Or what about the tetris puzzles. Or sun puzzles? They aren't really properly introduced anywhere in the game, they just happen and you have to deal with them.

I have a verry big brain. I just wacted a lets play instead of playing this walking simulator.

Reminder that if you cannot beat Spacechem without looking up any guides you are not qualified to call yourself a human.

But there's no story? The fuck did you watch it for, just to see some faggot solve line puzzles? lmao

Solving a puzzle never felt satisfying in this game. It always felt like you stumbled on the answer on accident.

>I have a verry big brain
He was obviously being facetious

The temple one took longer but yes I did figure that out. It’s been 2 years since I played it but I think the only spot I looked up what a symbol meant was at a covered dock that had white and black stars, because I thought it was the first time and I had ended up passing by the introduction panel.

Thinking about it more yes I remember that the branches block off the paths on the walls you’re not supposed to take

youtube.com/watch?v=j2OT3QdrHLU
just love this game

Me too. It's just so absurdly well made

You can tell that the devs really put a lot of effort into those details, since they put in so many of them. It wouldn't have worked if we just added the puzzles and no little easter eggs. That's the difference between an AAA shovelware and a game that will last for decades.

>tfw you can't forget all the spoilers you know and play the game again with a fresh start
it just doesn't feel right when the "oooh so that's how it is" moments are absent

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All the puzzles in the temple require some kind of environmental cue, not at all hard once you realize that and know what to look for.

As for the Tetris/sun puzzles, did you ever find the boat? Did you not see the map that clearly had the puzzle types linked to locations that would explain them to you? IIRC the intro to the sun puzzles at the treeforts was only accessible through the boat dock until you open a specific bridge.

After the first few puzzle type introductions you should know at this point that new symbols should have tutorial segments somewhere on the map.

I couldn't do the fucking audio puzzles at all beyond the first couple. Everything else I was able to logic without too much hassle. Do wish the game had a quick-travel system just to remove the tedium of going back/forth between areas when you take a break from one thing to work on another.

>memory is mild-shit so I can

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true. same with the talos principle

>we
Are you Jonathan Blow?

I still think this is the only 2DEEP4U game that actually knew what it was doing, so i still stand by it as one of the best puzzle games of all time. After this and Talos Principle, all puzzle games feel shallow and unaccomplished, really. Although maybe i just haven't digged deep enough. Any other games that get remotely close?

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That was just user making a common joke.
Joke or not, this game will stay in my mind for a very long time

Yes they had introductions, all of them. Don't remember well, but I'm pretty sure tetris puzzles were introduced in the swamp with the colored water.

that sausage game was just incomprehensible to me. I fucking loathe sokoba puzzles and it's the main reason why I haven't bought baba is you

I dropped the game because it wasn't very fun. But the ones that stumped me where the tetris puzzles, had to look up a tutorial for that one. The teaching puzzles were pretty bad and because you were locked ou of them it was impossible to look up "the rules".

I'm a puzzle game veteran and fucking love myst clones especially. The whole myst series, riven, obduction, ect. I play them all.

I have two MAJOR complaints about the witness.
1. The game loves to throw puzzles at you that you aren't trained for yet. Randomly strewn about the map are 'trainer' puzzles designed to teach you what some symbol means. Problem is that due to the shit map design, you will often encounter puzzles that require this knowledge without finding the training puzzles first, meaning you have to brute force it or turn around and come back later. I HATE backtracking with a passion, so fuck the witness for pulling this shit.
2. The puzzles themselves are bland, stale, and generally shit. They are almost exclusively variations of "push buttons in a certain order on this big square console in the middle of the road". It isn't like Myst where you are solving a puzzle to progress in a logical way, such as rerouting the water pressure to get the bridge to lower in the swamp level. No, instead its just arbitrary consoles, fuck that noise.

>faces
there are no fucking faces in that tree.

This.
>The game loves to throw puzzles at you that you aren't trained for yet.
Especially annoying. The island felt unnecessary to be honest, in practice it means you will be roaming around looking for the training puzzles and doing everything out of order. That's why I prefer the beginning of the game, with a puzzle you don't know how to solve until you walk just a bit more and encounter the two different tutorials that let you walk back in 15 seconds and solve that initial puzzle.

But still, the game was too pretentious for me.

there are three or four profiles in it.

1 didn't annoy me much since the exploration aspect was part of the game for me, although it got grating with that fucking boat taking a solid minute to perform its route about the outside of the island.

The tetris puzzle was pretty bad, because it was entirely possible to beat the tutorial without having truly understood the rules. And thereafter, you are locked out in a section without any means to re-review the tutorial to understand what goes and what doesn't.