Out in Two Weeks

It's actually a lot like it, vaguely more refined mechanics and no real time battles against a braindead AI sure, but the goal is the same, paint the map your color
Really easy to go from any total war game to any paradox game

>mana
>goal from the devs own mouth is nothing but map-painting
>can't lose a civil war or it's game over, no option to even play the rebels
>Rome 2 tier WOMYN general and leader bullshit

I wanted to be excited but I'm not holding my breath

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cdkeys better deliver

Except maybe the older ones like Hoi II (basically Darkest Hour mod, great stuff but not really noob friendly), total war players will probably not struggle with paradox games. HoI 4, EU4 and CK2 are really easy to get started on (too easy for HoI4, don't really recommend it) and Europa Universalis Rome is really good and quite easy to get started too, if you want that antiquity setting.

>Bosporan kingdom
my favorite also Estrucians to fuck the r*mans

Always was the most interesting greek entity in my eye. It's a shame not much is known about it's overall history.

I understand people criticizing the mana system, I can't understand EUbabies being the ones criticizing it. Especially when their game has the the same if not worse mana mechanisms (estates, development, etc etc)

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I'm having big hopes for the modding potential. If I can have a more dynamic system, notably for populations instead of having to click buttons everywhere to make your country advance, then we can start having some more fleshed out simulations for economy & trade, manpower & supply routes, more unique & in-depth cultural governments (etruscan oligarchies shouldn't play like a greek oligarchies, 2 consuls for latin republics, diarchie for Sparta, etc) acutal religious rites & holidays that differ from one another (rather than having all samey-samey), etc. Since this is advertised as the most moddable pdx game to date, I'm optimistic in that regard and I'll be less irritated with their arbitrary development decisions.

>It's a shame not much is known about it's overall history
Same could be said about the small Indo-Greek states, starter date doesn't have this.

>more unique & in-depth cultural governments (etruscan oligarchies shouldn't play like a greek oligarchies
>diarchie for Sparta, etc) acutal religious rites & holidays that differ from one another (rather than having all samey-samey)
most likely future DLC releases

>2 consuls for latin republics
the idea of another consul that can veto you doesn't seem all that fun. I just can't see it being done right, either add another consul leader for you to satisfy or go full historical accurate and make the most retarded and confused political system ever made.