Game looks fantastic, every1 says its great, but every1 also says the melee combat is clunky and fucky as fuck

Game looks fantastic, every1 says its great, but every1 also says the melee combat is clunky and fucky as fuck.

So. Any noise from the devs about addressing melee combat concerns in an upcoming patch?

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Other urls found in this thread:

youtube.com/watch?v=GJpG4djfvxw&feature=youtu.be
store.steampowered.com/app/794260/Outward/
youtube.com/watch?v=X8HHFCz0y08
youtube.com/watch?v=x34aIH_CHdc
youtube.com/watch?v=5FSax_VvGvY
youtube.com/watch?v=ejh_Dt3z46Q&list=PLlRceUcRZcK39qZKlYcMlwhMVkpIjA35N
nexusmods.com/outward/mods/4
youtube.com/watch?v=cgkHO90kmhQ
twitter.com/NSFWRedditGif

How do I suppose to know, nigga?

Melee is fine if u ain't a bitch

You should know better, you are a dev.

>every1

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>game looks fantastic
In what way? It looks like a ps 1 game

Melee is perfectly fine as is.. Its punishing and requires preperation and scoping out the surroundings before engaging which detracts casual plebs that expects spin to win witcher combat, i highly doubt a team of 10 devs will rework combat in a game made for old time warpg fans

>graphics are awful
>soundtrack is shit
>combat is hot garbage
>survival is a joke
>bugged as fuck
>mediocre story

and that is a good thing

>graphics are awful
above serviceable
>soundtrack is shit
objectively wrong, probably the game's strongest suit
>combat is hot garbage
traps and utility skills are necessary to overcome tough foes
>survival is a joke
you're right, it is meant to have lite survival elements
>bugged as fuck
haven't had one bug yet in my 40 hours
>mediocre story
yes, but you are only meant to be a lowly adventurer anyway so who the fuck cares?

oh you didn't play the game shit i fell for the bait here's a (you)

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>40$

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I like it but it keeps disconnecting in coop when i leave location or go to sleep, makes the game unplayable

t. shill

Graphics are lackluster but not awfull, soundtrack is dreadfull, combat is fine, survivial is a neat addition that hasent really been utilized yet in single player action rpg's, it has severe eurojank and there is basicly no story

It does however combine lots of diffrent genres of survivial games into a single player rpg which works very well and is totaly unique in the vast field of games

>but every1 also says the melee combat is clunky and fucky as fuck.
this is one of the few times i will agree with everyone. 10 man dev team too busy dealing with their early access bugs. Just play it like elex the combat is jank.

There definitly needs to be more games with this combo

>new quest - Travel from Monsoon to the Forest
>oh boy new area! new quests!
>talk to a bunch of ppl
>ok now go back to Monsoon LMAO XDDD
I ENJOY WALKING IN AN EMPTY WORLD SO MUCH FUN

yep

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I've had several bugs. The disappearance of bows, the disappearance of crafted weapons as soon as you craft them, the game unwilling to acknowledge you have a backpack even though you've equipped it and can use things from it but can't put nor switch stuff between pockets and bag,

I'm sorry about that stroke you seem to have had, OP. The graphics of this game are dogshit. Only a shill would claim otherwise. The only people saying it's great are the shills in this thread. I'm 90% sure it's the devs themselves keeping the thread bumped, jerking off about how "comfy" and "deep" this game is and attacking anyone with a hint of criticism.

It's an extremely jank game with a largely empty open world and practically zero roleplaying possibilities.

The melee combat is fine, you just have to get used to it. There's no way to attack cancel so you have to be careful.
Scrubs just get upset because they try to play the game like an MMO and get rekt by hyenas.

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Despite the fact that devs tell this game is about "exploration", it actually becomes dicent when you know what you are doing and roughly where to go.

In fact its in this regard its like souls. First time you play you get wrecked, but second time you are like "zweihander on the cemetery motherfuckers" (or dragon tail sword if you are literally human trash not deserving to live). So is here, its more fun when you know to pick berries to keep stamina regen or boil beetles when you get infection. Not combat.

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...

>graphics are awful
Yes
>soundtrack is shit
No
One person did their job correctly.
youtube.com/watch?v=GJpG4djfvxw&feature=youtu.be
>combat is hot garbage
Yes, it's basically dark souls 2 with 100x more jank
>survival is a joke
Yes it feels tacked on and not well thought out and with the way death works there's no punishment for fucking up the easily circumvented "survival" system
>bugged as fuck
Yea they rushed it
>mediocre story
Probably the biggest disappointment

>There's no way to attack cancel so you have to be careful.
Even if you are "careful" you can not avoid getting hit early game. Take the stupid white chickens. You block their attack, kick them in the face to take off half their stability, and before you can recover from your kick they will attack you again. There is literally NO safe opening.

NEED A MOUNT

If you think that, you never played a ps1

Equip a fucking machete, kick the chicken, now just spam attacks on the chicken with the machete. Congratulations, you have unlocked the mystery of how to kill chickens at level 1 without taking a single hit or expending any effort. Jesus you scrubs are pathetic.

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google - Outward DEBUG mode
and you can teleport between areas.

Sound is shit, but music is kinda good, at lest I like it. Tho I don't get why Emerkar BGM is so fucking intense, it sounds like something that would play when I am fighting last boss to prevent the end of the world.

I spam a and use the doge combo and i havent died a single time yet even though iv cleared the cave with the mushroom shield

Melee combat is far from fine

Nearly every enemy in the game can be defeated with starter gear and skills. You just have to know how to avoid their attacks. I've yet to encounter an enemy with unavoidable attacks.

Is magic worth it in the game? I know that sleeping reduces the max MP, but is there anyway to get that back?

>master trader garb
>master trader boots
>pearlbird mask
there's your early/mid/late game armor.

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Music is great. My only issue is that there's so little tracks in the game.

water + seaweed = burnt mana restoring tea
Just use that after sleeping.

just started playing today any tips for first time player?

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I'll take fashion over function.

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You can avoid their attacks all day, you can't capitalize on openings without getting hit in return.

>can't...aaaAARGHH muh stamina can't fucking move oh lawdy

Buy an Alchemy Kit and mix clean water, blood mushrooms, and gravel beetles to make health potions. This was the single most important thing I learned in the early game.

It's Epic exclusive which means I'm pirating it so who cares.

Tenebrous have great function for a spellcaster.

Good shitposting is based on truths, not lies.

store.steampowered.com/app/794260/Outward/

Tripwire traps are powerful. Use them.
Don't trade too much of your health for mana.
If you reduce an enemy to half of their stability you can stun them with every hit.
Watch out for the lobsters, they shoot lightning balls at you.
Learn how to craft fang weapons early. They inflict bleeding damage over time which lets you kite enemies to death if you are in trouble.

>every1
come back when you're 18.

That armor makes you look like a female regardless of gender. The character customization is shit.

Funny, I have no problem exploiting openings without getting hit. Either you suck or you're trying to use some slow ass two handed warhammer or some shit.
All you have to do is avoid an enemy's attack and then attack directly after. And don't get greedy. Just get one hit in and back off. Unless you can do enough impact to stun lock them.

>listing graphics first
Opinion discarded

>I didn't play long enough to get the skills that reduce negative armor effects

You are saying like its a bad thing.

Character creator is shit but equipment is great.

Even the 1 and 2 handed hammers can be used effectively without getting hit
Especially with some of the special attacks you can get
It's just scrubs who watched someone bad play or only played for a few minutes, died and ragequit.

>stick fucking candles on top of armor in vain attemt to imitate souls armor design
>it just looks dumb

When you sleep in a tent, drop your backpack first. Food rots while you sleep but if it's on the ground it'll be preserved while you rest.

Top comfy game t b h.

youtube.com/watch?v=X8HHFCz0y08

youtube.com/watch?v=x34aIH_CHdc

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Wait food does not rot in containers?

There are no levels.

Discovered the other day that you can use fire stones in pressure plate traps. They do more damage than the normal incendiary charges and inflict burning.

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Food only rots if it's on your person.

It was a figure of speech.

Who /Levant/ here? Comfy player house. Awful backtracking quests though. And it's so far away from Cierzo.

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How's the dagger build treating you? It seemed to me like daggers were kind of worthless.

Quick attacks for easy damage. Put bleed or poison and gradually win a fight while kiting and occasionally slashing away at them. People, even I, overestimate how good bleeding is. Early on it's amazing to just put a DoT on an enemy and watch them crumble but later on the enemies have too much HP, and some aren't even affected by DoTs.

I also prefer it over a slow-ass shield.

>Holy Mission paladin
>with daggers
>in sand nigger town
You are a confused person.

No. I just built the armour because I had no idea what it would look like. And it's serving me well so far. Heavy armour and sword/dagger combo is great.

Trying to get into it right now but fuck I don't know what I'm doing.
Right now in that bigass purple mountain trying to get magic but while I'm not dying I struggle to say I'm doing well.
I don't feel melee combat AT ALL. Only against Troglodytes I have kind of an idea what to do since they have an easy pattern, but Hyenas will unironically circle me for 2 minutes and won't do a thing until I attack first, get dodged and bitten.
Is there something like a recommended beginner weapontype? Right now using Halberds cause they have range and sweep and seem to hit fairly hard.

Protip: Burning is the best DoT. Even extreme bleeding and extreme poison combined don't seem to match the damage of burning. Obsidian pistol, fire varnish, or pressure plate traps can inflict it.

>have better camera mode
>hides it in dev menu
Dafaq is wrong with you?
Not going to buy this until this is option or button toggle.

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Hyenas will circle as long as you are blocking.

But I am not blocking
I run to the left of them they run the the right
I run to the right, we contact, Hyena jumps back and repeats
I run into Hyena, it jumps back and repeats
I try to attack, it dodges and repeats. If I chain another attack it bites and trades with me.

Combat is janken master.

It looks very promising but I'm going to wait a few months so the devs can polish it a bit and mods show up.

its EUROJANK

take that literally.

The system is fairly straight forward, the player attacks through a relentless combination of quick and strong attacks to string combos together.
so what could possibly go wrong? everything
if you play by the ruleset set by the developer you will die, instead you need to do what all sensible people are doing with this rpg, you abuse the system as much as possible.
The stamina bar is a great feature and adds a lot to the game, there's nothing more satisfying than watching a yellow bar deplete and replenish in the bottom left of my screen as i wait for my cerebral palsy's stricken character to accumulate enough energy for his paralyzed muscles to spring into motion. In Fact the stamina bar serves no purpose except to cause you suffering, this is because only you have stamina, monster and enemies follow no such system and can attack without restriction. This leads to a fun, innovative system built around stunlocking someone into a coma.
The combat almost appears to be intentionally designed bad, you couldn't make it any worse unless you tried very hard maybe give the character tanks controls instead, oh and give him a warning every time his health and stamina get low which is every few seconds
None of this matters when you play the game the real way it's meant to be played, the way the developers didn't intend. You go to berg and unlock the long range bleed skill, shoot an enemy and quickly hide while they bleed to death then you cheese through the entire game.
And why would I not cheese through the entire game? why would I not abuse an effect that attacks hit trade enemies, by simply running through two maps , reaching berg and buying the bleed skill. Because fun fact you need almost no money to have the best bow in game which inflicts pain increasing the damage of the bleed, so you can safely kill anything in the game without them even having the chance to defend themselves.

can I play it with a controller?

Canadian game. Retard.

Can I play a simple, itinerant adventurer, travelling the world, seeing the sights and enjoying my strolls through the world?

What's wrong with the default camera?

Yes.

Yeah. Infact that's what you essentially are. You are no Chosen One or anything like that. All the important event stuff was resolved without you.

What does Legacy in the character creation menu do? I know it's ng+ but i need some details

How and where do I get that stick on the bag that holds a later?

Lantern

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I'm a Levantian, on my mission currently, abusing that backstab ability. Bandits here are jokes now.

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Just put the lantern in the backpack.

not made in the USA or japan. hence eurojank

cyka

Berg

Legacy means you make a new character who is a descendant of your previous one. And your previous ones stashed belongings are then spread out throughout the world for you to find on your new character.

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can you play online with a friend if you pirate it

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Absolutely true.
Dont forget to cheese the biggest backpack through the "door sistem" that is "too well made tobe a glitch", cos with first backpack is suffering incarnate.

This game reminds me of a Kenshi lite with split screen coop, going to be a fun couch coop game when I start it today.

Eurojank is a genre, retard

I know you start out as a shitter but do you become a living god by endgame?

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>he still uses tripwire traps

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I think he got confused for the Outer Worlds

Would be cool if you could enchant and name items like skyrim, but since all items are standard there is no point.
yes

I bought this shit and it looks like a fucking PS2 game

literally unplayable

Depends on the faction, one of the three lets you become absurdly powerful for one month. Other than that not really, it gets easier with skills and equipment but if you run face first into a group of almost anything unprepared you're gonna have a bad time.

Yeah, I guess I forgot how strong I am now compared to long ago. I'll get rid of them.

okay, not gonna bother then

Was the skill tablet actually cut or is it still hiding out there somewhere yet to be found? I keep hearing about it but nobody seems to actually have it.

>Vigil crystals

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>literally

>so far away from Cierzo
enable debug mode and just teleport LMAO

>the three factions represent capitalism, communism and socialism

really makes my noodle doodle

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Which one is the holy faction?

But is the combat fucky to the extent that you couldn't carry a noob player in coop?

FUCK corruption and FUCK The Scourge

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how do you get that braveboi knight armor?

What faction has the best armor designs?
I can't join a faction that is not stylish.

>Game looks fantastic, every1 says its great
Game looks dogshit and it's really bad, empty mmo tier of bad

if your into the gothic/risen style youll like it but it feels very unfinished at several times

throwing lanterns can also do this

Levant > Monsoon > Berg

pic related, it's Berg armor 'design'

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>berg
>Berg
>BERG
Are they even trying?

they need to rework one handed weapons in my opinion and i am a little disappointed that survival needs are so trivial. the only reason i eat or sleep is to offset burnt stat bars or to gain buffs rather than to deal with actually food/sleep/water needs.

From the smith in Monsoon

Why is armor design in this game so trash? This game is made by frogs right? Why did they do this retarded final fantasy garbage?

Armor design is great outside of a few sets.

What did you expect from baguette.

lets not forget what frogs have done for us

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>decorated with rave bracelets
>it glows in the dark
what were they thinking?!?!

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Berg is actually a meme city in France that got a movie about it. And yeah, it sounds disgusting in french too.

>what were they thinking?!?!
>"how fucking based can a man be ?"

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youtube.com/watch?v=5FSax_VvGvY

Berg means mountain in Swedish. Stop trying to make everything about the Jews.

How could I.

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>cheeky skeleton tells me he magically sealed the door and will open it for me if I reassemble his body
Nah, fuck that. Smashed his skull with my mace and opened the door the way Ellat intended.

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And the people bowed and prayed, to the neon god they made.

>ellat's face

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>A people united in tribes
>Money
>more money
>they make you pay a shitload of money for asinine bullshit.
Where are the mountains in the forest? There are no fucking mountains. If Berg meant mountain in french you might be able to get away with it but it doesn't.

Embarrassing

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Problems:
1. Mana. Too much choice how the fuck am i supposed to know optimal mana? They need to change it so you talk to the leyline once and lose 25/25 and gain 100 mana, then talk to it again and lose 25/25 and gain a magic damage bonus. There, now you have your spellsword buff user and your pure mage
2. weapon switching makes no sense in a game trying to be realistic you arent going to apply bleed with a bow then take out a club to concuss things and a sword to pain them and then try to stab them with a dagger. there need to be more cohesive synergies that do not require weapon swapping
3. magic is too beneficial things like infuse wind are too strong, its probably the single best physical melee boon in the game and far more valuable than, say, 40 extra hitpoints from the hunter trainer.

The game incentivizes you to be a hybrid with lots of weapon switching and it just feels terrible. It was more fun when i could just go around poking things with a spear and not having to worry about optimization.
You can directly judge a games quality by how clear and intuitive its optimization paths are.

>Problems:
>1. Mana. Too much choice how the fuck am i supposed to know optimal mana? They need to change it so you talk to the leyline once and lose 25/25 and gain 100 mana, then talk to it again and lose 25/25 and gain a magic damage bonus. There, now you have your spellsword buff user and your pure mage
lol nope, fucking casual
>2. weapon switching makes no sense in a game trying to be realistic you arent going to apply bleed with a bow then take out a club to concuss things and a sword to pain them and then try to stab them with a dagger. there need to be more cohesive synergies that do not require weapon swapping
Realistic ? Yeah, how realistic killing gun-crabs exactly is ?
>everything else
Literally shut up, and get good.

Hey guys OP here again. Forgot I made the thread, thanks for all the replies.

It sounds like the game is good, and that the combat will not be considered to be too much of a nuisance for older gamers, but younger ones perhaps used to melee combat mechanics from later games will find it more of an annoyance.

All in all, sounds good. Finally a game worth spending my money on.

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Game is literally fucking good if you aren't a zoomer sperglord. Enjoy.

Cant get good if its nebulous, goodness requires objective best to work towards, there is none here. How to quantify the difference between taking one more point of mana or not?
Goodness requires an optimal best to attempt to obtain.

>graphics are awful
>It looks like a ps 1 game

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>in the capitalist faction the best merchant in the entire game is homeless and stays homeless if nobody helps him
checks out

You're supposed to play the game multiple times and figure shit out by yourself, casual.

The only way to make it more obvious to the player is by spelling it out.

Pls

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But Monsoon is so cute

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Nobody fucking realized this is from Sseth's Elex review.

>actually giving a shit about reviews
wew lad

>figure shit out
there is no way to determine the correct mana value to take because its subjective and situationally sensitive. The only correct judgements you can make are things like 'take none if you have 100% cost reduction'
however obtaining 100% cost reduction means you cant wear any other useful armors so thats probably not optimal

The magic system of the game really detracts from it, as do the breakthrough points. They should have just made this a class based system.

What the fuck are you even on about? I was just saying that the quote was from that guy's review, where did I imply that I gave a flying shit about video game "reviewers"?

>looks like a ps 1 game
How is it much better than pic related? PS1-PS2 either way.

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Are you retarded ?

do daggers benefit from varnishes/weapon infusions?

Are you retarded?

>tfw there was clearly supposed to be another zone

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Monsoon has definitely the best music in the game, user. I need to mod the monsoon music in Levant instead.

Combat is rubbish, and I am fucking ancient. Only a shill would call this combat acceptable.

>PLEASE BUY OUR OVERPRICED TRASH
no.

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Reminder that merchants in Levant buy items for more silver than other towns.

Based Levantians giving you more money because they can afford it

Yeah a few. Meanwhile the majority looks like fucking shit. Why didn't they make actual armor? Where's my gambersons, chainmail and brigandine? There's a silver lammelar armor which looks nice but the stats are awful. It's just a weird mishmash where you have medieval coat of arm flags yet retarded anime fantasy armors.

Those are some PS1 level draw distances at the very least. Wowzers.

Why is the starting zone music so awful while the other three music zones are fantastic?

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I remember in early dev vids they stated that they wanted the game to feel alien and foreign like Morrowind. They translated that well in some places but in others it looks like they just plopped down some generic medieval fantasy assets. It's a mishmash.

dlc

Good eye

Why do all the armor/staves that buff damage only buff fire or decay? Like I can understand fire to some extent - but decay? Fucking really? The only way to do decay damage as a spell is summon the two hander runic weapon and cast elemental discharge. Forgoing all your other runic spells in the process of you don't have internalized lexicon.

How about lightning damage for fucks sake?

Any combat tips i keep waking as a fucking slave

because this game hates pure mages and they want you to hit things with weapons

Yeah, soroboreans. The traders.

They were supposed to be a science/ scholar based faction. They were cut from the final game though.

You can give your next character 4 items if you find the requisite legacy chests.

Apparently there was an idea for a legacy skill tablet but it was scrapped - which is bullshit because passing on a breakthrough skill would have made the game infinitely more replayable.

As it currently stands the optimal mage build is to get no mana at all. Not even joking.

You won't be able to use spells until late game though. Unless the legacy mechanic passes on the items you pick to your descendent immediately on the NG+. The way this works is that you can stack mana reduction to 105% with mage gear you would wear anyway as a mage. This has been confirmed to make all spells castable even if you never unlocked mana.

I hope it comes to GOG so i buy it.

youtube.com/watch?v=ejh_Dt3z46Q&list=PLlRceUcRZcK39qZKlYcMlwhMVkpIjA35N

stupid meme needs to die

"bro just cuck yourself out of using magic for 90% of the game, it's gonna be sweet"

no you dumb retard, take Mana and use reveal soul + spark

the purpose of games like this is to create the optimal character
i used to think this but im not sure. You sacrifice a lot. The mana reduction armor needed to get full mana reduction has very low defenses, and no movespeed or additional damage as well.

Optimal mage set is probably something like master trader boots, a reduction armor, and either bird mask for more speed or maybe dancer mask if that stamina reduction also lowers stamina from sprinting. You can still get enough mana reduction from that backpack, weapons, chest armor, and mage tent or foods or other things, that you should be able to cast magic fairly indistriminately, but now you move 35% faster and can sprint all the time.

Ive even considered the optimal mage might take mercinary to go even 10% faster and sprint even longer.

People say you want max possible hitpoints but does that even matter when you are higly mobile and have powerful magic to kill stuff for you?

And likewise, you are able to get 30% damage resist from a spell with the right boons as a mage, if you then do something like blue sand armor which does not add mana cost you can get almost 80% physical damage reduction, which is better than having 50 more hitpoints but wearing absolute trash armor.

You probably paid more for worse games.

Yeah I got kind of mad at my mage character who went full mana investment. I made a new character planning to go melee and blood bullet with just 1 investment into mana at the leyline, but then I'm thinking I should pick up the runic breakthrough line, and use internalized lexicon. The 40 extra mana will be a 200% increase from my current 20. And as long as I just do 50% mana reduction I should be fine with casting blood bullet or spells or whatever.

What element damage does Blood Bullet do, same as the pistol? And can I use the obsidian pistol to get the damage bonus from the Tenebrous set damage bonus?

I'm actually kind of excited to do this 1H sword + gun build with magic spells support.

They should have kept it functional with the creatures and landscape being foreign and alien. An iron sword should be much better than that horrendous and unwieldy as fuck looking tooth sword.

jokes on you, your first char would've been the optimal pistol/blood bullet character

you wanna use movement speed gear with a large enough Mana pool instead of low Mana and being a slow piece of shit in all Mana reduction gear

also runic magic offers nothing for pistols except for a floaty light kek

Except my first character went with the prefix instead of internalized.
And runic also has a self-buff and 40 mana (worth TWO points of investment to a leyline equivalent) and internalized lexicon with the breakthrough point invested, to eliminate the need to use a codex. Also the floating light is pretty good actually.

Also my first character wasted a breakthrough on Philosopher because I thought Chakrams might be cool and auto-regen mana would be valuable. I was wrong about both. And then I spent the third breakthrough on the wind magic spiritualist line because I may as well go for all three sigils and shit.

So wait- are you telling me the best mage set is either all mana reduction in which case you don't need mana. Or it's no mage equipment at all since mage gear has crap defense, movespeed, and damage?

is there a mega available? Or a demo?

Game looks absolutely jank. Not spending $40 on it.

>kill warlords
>town still gets sacked
Alright.

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That sounds about accurate yes :^)
though its a bit more nuanced than that.
for example, the best magic is lightning magic, either from rune magic or wind sigil. There are unfortunately no +lightning damage mage armors so while something like that +10% fire damage hat that also reduces mana cost would be great IF fire magic was worth a damn, its not, so you are probably better off just wearing something defensive.

You of course still want mage weapons/backpack for this, since having no mana reduction would suck even with maximum possible mana. This path also works best with the elett faction since they give you some inherent mana cost reduction and +lightning damage

Blue meme faction actually gives you some very high +cold damage armor, it has some serious drawbacks but if you went full on maximum mana and specialized in cold spells this might become very powerful. The faction also gives you +40 hitpoints so going full 10 points of mana isnt so bad

They had some good ideas on setting up the magic system. But they were fucking idiots about making proper endgame mage gear.

Auto regen mana is acutally good if stack with porridge and shit.

Ok fags where the fuck do I find the ghosts in monsoon

>every1

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Obviously they left, attacked the town, and got all the way back to Vendavel within the time it took you to travel there and kill them :^)

>The faction also gives you +40 hitpoints so going full 10 points of mana isnt so bad

+80 of you didn't sell the giant's heat Garnett like a rube.

fucking rune magic have less spell combinations than 1 hero in MOBA warcraft map

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actually, there is +lightning damage armor, its runic armor, which is heavy armor that does have slight mana cost reduction.

So that armor is probably the ideal armor for a mage to wear, but its not enojugh mana cost reduction to get full mana cost reduction, so the strongest mage, damage wise needs mana.

does this run on a toaster?

Runic armor, particularly the head piece, looks so stupid though.

do all pieces give damage bonus or just the chest?
where does it even come from? im going on the incomplete wiki info

should i buy this game?

Blacksmith in Berg sells it.

just checked it out, this It's like they ran out of ideas and shit out the design made by some developer's retarded 5 year old child.

Not gonna read the whole thread, but thinking about starting this.
What are the different types of weapons and is the game fun?

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No.
No.

Yeah.
There's 1h and 2h swords/axes/maces, spears and polearms, bows and guns, daggers, chakrams, and maybe something else I'm forgetting. It's fun if you like exploration.

Morrowind is fun though. Is this not in the same vein?

are the weapons decently balanced or is it a "this type is clearly much stronger" type deal?
i don't mind using weaker weapons, but it's dumb if there's discrepancies.

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comparing this to morrowind would be like comparing fable to dark souls

>are the weapons decently balanced
I would say so. Guns for example deal huge damage but can only be fired once before needing to be reloaded, which is hard to do in the middle of combat. Maces have higher impact damage (damage to enemy poise) but are slower than swords, etc, etc.

Its terrible. Not difficult, terrible.

then elaborate. bluepill me on why i should stay away then.

seems cool then. i'll give it a shot since my bro gave me a copy anyway.

The combat is janky and the graphics are simple but the local co-op in this genre makes up for all of it.

I've been playing through with my nephew and we've been having a blast. He's playing a magic dude while I play the melee guy. I've heard people talking about disappearing items in co-op but we haven't run into any actual bugs yet.

Hell there's already a mod out that allows 4 players to play at once.

This is a co-op game. If you aint got friends, you wont enjoy it.

This game have nothing on Morrowind.
2handed weapons are useless cos enemy attack faster than you can make a swing and recover to block.

Elatt wouldn't want that at all you retard.

ps1 games looked like this

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God I want to buy this game now. But I always buy shit and never finish it.

Did you talk to the gate dude or just go kill them? If you don't complete the quest the town still burns.

>are the weapons decently balanced
No. 1H axes are the best 1H weps and Greataxes are the best 2H weps by far. Tho, the other weapons are still viable.

Is the Holy Mission ending 100% forced or can I tell God to fuck off and still complete the faction quests? This is the deciding factor for which faction I join.

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is this game good for solo rpg player? i play rpg solo is this game like god rpg skyrim good rpg dragon age? it like mmo and fable?
good rpg? what class? what combat? what story? graphic look bad

I am really bad at this game so far. keep getting raped and taken to mines or beast lairs

3 questions about the combat.
1. Assuming you have a weapon with a "fast" moveset - how responsive would the basic attack/combo be from the initial button press?
2. Hitboxes - can I dodge through unintentional movements (literally walk out of the way) or will I need to use a dedicated dodge/parry/block button?
3. Do Melee and Magic/Projectile attacks track and adjust towards the player character?

Hovering over the buy button, but overly bad combat is a deal breaker.

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if you care about good combat at all stay the fuck away

yes

someone redpill me on the combat

im gonna redpill you on reading just about every other reply to this thread

Why have I never seen 1 webm of it posted here.
Really makes you think

it's like souls combat but worse
most of the actual effort from fighting comes from prep
it still manages to be entertaining, though

lol no you'll freeze to death.

how so? best damage/speed/weight ratio or something else?

I don't notice massive input lag if that's what you mean. Once you start an animation you're locked in it until it's done or you get smacked out of it. The combat is relatively slow paced compared to SoulsBorne, maybe watch some videos.
You can walk/strafe/sprint around attacks but the game is pretty janky so don't expect it to work every time.
Most magic projectiles have slight tracking that can be strafed around. Arrows have no tracking, not sure on bullets.

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Bullets are hitscan.

Shadowplay likes to shit itself when you try capture anything.

>wants to join religious faction
>doesn't want to follow a god's orders
what the fuck are you doing, cunt?
they're missionaries, doing what their god tells you is kind of the point

The problem with the melee combat is, that you really need skills for it to work or even be fun. Skills you only get later when you have enough cash and the means to get it (spoiler, combat). But as soon as you have skills to do counter attacks, buffs, attack with more reach and a reliable way to chew through through posture while still having to balance cooldowns, it's fairly enjoyable.

>friend gets holy light eyes, arms, and legs
>I get +20 Decay resist

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>hey bro imma need you to just die okay? postgame is for nerds anyway

Off to the desert I go. Fuck Elatt and fuck his shitty swamp.

Thanks anons. I guess I'll check out some videos.

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I would if I knew.

On the other hand - how long Fuckwell will keep my osananajimi lesbian girlfriend in his sex dungeon? I don't want to bribe him.

Axes have the second highest raw damage and second highest impact, while also being pretty fast. However, the most important part is that their moveset is fantastic. For some reason axes are the only weapons that can chain a heavy attack into another heavy attack and they have great heavy attacks. 1H axes have great light attacks as well so using both heavy and light attacks is the best. 2H axes have meh light attacks, but great heavy attacks so you just chain two heavy attacks and watch the enemy die. Like I said tho, the other weapons are still viable. Halberds and Spears are the second best 2H weapons due to their range, but they do different things. Spear is really good for 1v1 combat and kiting and Halberds have wide sweeping attacks which is really useful against multiple enemies. Oh yeah, the 2H axe also has one of the best weapon skills. Don't know about the 1H axe tho.

>they're missionaries, doing what their god tells you is kind of the point
Are you retarded? Elatt literally keeps telling you to question him all the time. He doesn't want you to be a blind, fanatic.

>gets saved and granted superpower
>"how dare he save me without asking first! my body my choice! all men are the same!"
kek

you ever play dark souls 2?

is the damage bonus present on the head as well? I dont want to run to berg to check it out the screenshots i see show the armor itself is tollerable

>how dare he save me without asking first! my body my choice! all men are the same!
That's not what she said at all what the fuck

I've only played Dark Souls 1 and Demon's Souls

Could not have waited 10 minutes before starting her crisit of faith arc.

That's not what started it you mong. The spirits trapped in the vigils are what started it. She was just in a state of shock from, you know, losing half her fucking body. Mabye you picked the wrong options, but she accepted it rather quickly for me.

Can't you get more? I got one from a giant and sold it. Don't have a faction yet.

How does joining Elatt affect scourge beasts? I met a shell horror in the first zone that brutally raped me twice before I resorted to 25 tripwire traps to kill it and I kind of don't want to fight another, especially if they're going to be even meaner towards me.

I haven't noticed them being any more aggressive or anything. The friendly Immaculate might be aggressive towards you after joining, but I'm not sure since I haven't visited him after joining.

They do drop from regular giants so you can always get more. I don't think one is required for the negotiations, it's just an option after all the dialogue choices, but when I turned one in on top of completing all the side objectives for giant lore I only got +40hp.

how do I get good at this fucking game goddamn

HOW THE FUCK AM I MEANT TO PLAY MELEE COMBAT I KEEP FUCKING GETTING HIT FUCKING HELL

Blade Dancers are pure cancer.

They're easy as fuck. Just dodge into them so you end up behind them and attack.

roll/run around the enemy
or, you know, BLOCK

I do all of that but every time i attack the enemies ignore the attack and hit me simultaneously

The combat in outward is unironically harder than dark souls due to the jank.

Use Kick to fuck their stability and then attack and they'll stagger.

Easily the hardest enemies in the game.

Im rolling holy crusader shits ok

is the one handed axe that applies burning secretly the strongest weapon in the entire game?

I was sceptical at first, but this game is based.

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Nah, you're just shit.

You mean the Sunfall Axe? I found it a while ago and have been using it ever since. It really is fucking amazing.

>not on GOG
No buy, sorry.

Imagine being that much of a cuck that you spend time in a thread about a game you don't like.

No fast travel btw

so where can I find the trainers for other kinds of magic?
i only just maxed out my rune magic

Good.

Spellblade trainer is in Cierzo, Philoshopher is in Monsoon and the Shaman is on the northern island in Chersonese.

thnx senpai

>mfw going from sekiros combat to this shit pile
for a game that costs 40 smackaroos this sure does look and feel like a hot steaming dump

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what about necromancer?

the secret is progression comes from money, there is absolutely no reason to kill anything that you dont need to kill to get past or because it drops something you need
so avoid combat if possible.

>So. Any noise from the devs about addressing melee combat concerns in an upcoming patch?
Doubtful. And What I enjoy about it is that it makes you plan; especially early-game when you don't have strong skills.
You'll see lots of salty shitters get mad that they can't just kill shit like it's Skyrim. Here's one now

Anyone know if picking the selfless options regarding elatt's rewards have some hidden bonus at the end?

there is no such thing, the shaman can summon a spirit pet, but unfortunately there are no good necromancy games at all. The best i ever played was a mod for NWN1. You had to sneak around a village and obtain body parts to construct your minion

There is no necromancy except for the Conjure spell that the Shaman teaches you.

This game apparently has some kind of orange filter by default.

nexusmods.com/outward/mods/4

Necromancer stuff is within the Shaman tree.

Use traps to lower their impact gauge. Hit them when their gauge is 1/2 or less and you will stun them.

which faction is the most anti-imperialist

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probably the Blue Chamber Commune
They're rather authoritarian tribalists, however

It's not fair, bros. Why didn't Elatt choose me instead?

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The problem with melee combat is that you NEED at least one skill on a weapon for it to be useful. There should be a vendor at the start you can buy each starting skill from, how it is right now is
>when you leave town, the weapon you have equipped is the weapon you get your first skill for
>you dont get another combat skill for fucking ages after that, and some might pick a weapon they dont like or use
Its really stupid, dont do that shit, let people at least buy those starting skills if they want to try out different weapons. After you get some skills combat is rather satisfying, since you are no longer trading blows or poking for damage, you are doing combos and weaving in and out of attacks. For anyone starting, craft a quarter staff at the start as your first weapon and you will be given a pretty good combat skill and there are plenty of weapons that use said skill in the starting area so youll get use out of it.

Game is pretty damn neat, its actually quite sad that it will be forgotten in time and remembered as shit because it is so incredibly flawed, I like what its doing but there are some things I just hate
>buy another house
>stashes arent linked so you have to manually run all the way back to your previous house to access those items
Come on now, again, something that can be fixed by letting the player buy something that lets them link the chests or something.

>NO FAST TRAVEL! for we are TRU hardcawr gaymers!
The world is empty,no NPCs,no side-quests,you just sprint from A to B.
how is this fun?what's the point?

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Its odd, because it feels good when you are exploring a dungeon and managing inventory and resources, like the game shouldve just been endless dungeon crawls in coop. Its fun when you are actually doing things like accounting for weather, weight, hunger and resources but running back and forth is a bit of a slog.

any one who thinks 15 minutes or more of solid walking is engaging gameplay is probably autistic and out of touch.

this is false, in fact most weapon skills are trash
Let us run down, shall we.

1. great mace. This weapon is just garbage all togeather
2. great axe. This weapons power attack is a two hit combo and probably the best normal attack in the entire game. Its skill is fairly useless since they seem stand back up before you can make it connect, meaning the knocked down damage bonus is wasted. You dont need light swing with this either, i recommend you just unbind it from mouse, kick them then spam heavy attack only.
3. Greatsword. Its skill is a counter skill. Counter skills suck and are a waste of time to try and use in the game in general with the exception of the dagger one because it applies good status
4. Halberd. Here you go, this is the one good weapon skill. Use this when ever possible.
5. Normal mace. Janky shit and if you are using one handed mace you are just cheesing frost damage with the one frost damage mace anyway and simply spamming normal attacks.
6. Normal axe. Applies pain but longer cooldown than normal sword so its shit. Normal axe has that burn axe, just hit and run no skill required.
7. Normal sword. The second best weapon skill probably but ONLY if you are combining it with daggers, since it has the same cooldown as the dagger attack that does double damage if the enemy is pained or confused, and this sword attack causes pain. So you can do sword and dagger skill every 10 seconds. This is pointless however since its a fairly weak damage output, but if you really wanted to use daggers here is your answer.
8. Bows basic skill is almost useless, bows good skills can onyl be bought from the hunter trainer. Its bleed skill is good.
9. Guns are shit cycling through a brace wastes time
10. i have no idea how chakrams work but if you are a mage you should just be killing everything with spells.
11. Shields are garbage
12. throw lantern lets you apply a decent sized aoe burn dot for the cost of one worn lantern. Its actually really strong.

>no NPCs,no side-quests
there are berries to pick and nodes to mine. sidequests are a waste of time fucking WoW for adding a random farmer who needed his cart recovered from kobolds every three minutes

you plan your trips to hit up the resources along the way.

Can you store items somewhere for later? like dumping a ton of shit in a chest and coming back to sort it out later or am i bound to just throw shit on the ground and hope it's there when i get back?

The combat isn't that bad, just the first sets of enemies (Hyenas and bandits) thrown at you have quick moves that are difficult to fight against Dark Souls rolling style, and will hard counter mashing r1. Once you learn how the game's poise system works and get some armor, you'll be able to smash through stuff, and later enemies can be fought with more rolling and dodging like dark souls.

chest in your house(s) only
also you can drop a primitive bag in TOWNs (only towns) and it will stay there the entire game, you can use it as storage. Other zones will reset periodically so dont try to store anything there.

>no shield that doubles as a lexicon

Talk about wasted potential.

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What weapon are you using

>thinks sidequests are a waste of time
>doesn't think walking for a quarter of an hour is a waste time
that seems like a contradiction user, side quest are a great opportunity for designers to make the world feel more alive it's weird how you can think walking for chunks of hours isn't that bad but something that could add depth is tedious to you, you know wow had a lot of walking as well in vanilla.

how does sleeping work? I've been sleeping for a while and it's just going in circles

>alive
quests are consumable content, you dont get a living world through consumable content, but through repeatable dynamic content.
when you go for a walk, you at least might encounter something different. A wendigo might spawn somewhere unusual, for example. Even this relatively minor and bland example is considerably more 'alive' than a pre-defined self contained side quest which has no impact on anything.

It has god awful combat, even the basic bitch enemies are loaded with poise and have no reaction to your hits. They just start comboing you the second you swing your weapons its fucking terrible.

I actually walk 15 min in Skyrim, gawking at cranked up ENB views. 2 bad this game have no walk key and nothing to look at.

its so straightforward and intuitive im afraid i cant imagine what could be causing you problems user. you will have to elaborate

How periodically? I have hyena corpses from start of the game still lying near cierzo.

>Its odd, because it feels good when you are exploring a dungeon and managing inventory and resources, like the game shouldve just been endless dungeon crawls in coop.

Gives me a thought.

>They release a free expansion that adds a new game mode: Elatt's Endless Expanse.
>You go on a dungeon crawl all the way to level 100 where you can find the Amulet of Yendor to retrieve it for Elatt.
>There is a shared storage unit and a vendor every 5 levels.
>The levels are hand-crafted but the exact enemy placement and types are semi-random.
>New enemy types are included with the expansion.
>New skills for all weapon types.

Badass idea or no?

things start flinching at half of their impact bar. kicking puts things to half automatically
ideally you want a low impact weapon, kick them to half, then combo them. draining the bar entirely is actually bad as when they stand up they are back at full, unless you have a weapon that can instantly put them back to half then i guess you could just keep chain knockdown, though there is no reason to do this

I think it's just a bug honestly, but whenever I use the bedroll, the icon for resting just kinda stays there spinning and nothing happens.

zones reset when you have not been in them for a few days, i cant remember the number of days. You can see this happen with caves and other stuff, but since you tend to be in the overworld a lot they are not likly to reset unless you move to a different region and mess around there for a while.

>>no shield that doubles as a lexicon

Shit, that idea is amazing. Seriously this game is full of missed potential. I really hope they plan a gigantic update with content and fixes and all kinds of shit.

What goes well with magicless dagger build?

Launch as admin.
Because yes.

It's a walking simulator with survival elements and some of the worst combat ever created.

Interesting world, but there's not many zones. It's buggy as fuck, especially in co-op. Interesting magic systems (multiple) but, again, the combat sucks major donkey dick.

Story is okay. Graphics are bad, but some areas make up for it by looking cool (like the area around the mountain).

Overall, it's pretty bad. Combat, which, again, is just the worst, makes up the majority of the game. The rest is just slowly wandering around to mostly garbage music.

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Im not going to give an argument for each weapon but the moveset is the most important thing ontop of the skill, the skill itself is not the be all end all.
For instance the counter with the 2 handed sword, using this and then going into a combo where you use your special attack allows you to duck under the enemies swings as they attack, same with one handed swords
The axes are fantastic IF you are wearing armour, using their innate special attacks does a flurry of hits, the parry just opens the window to do it.
With Fury(the boon you apply to youself) and the appropriate skills associated with that boon makes any weapon passable, because they offer things like charge attacks aoes and the ability to deal more stamina damage so you arent juts poking enemies and backing off. Shields are useless unless you want to play tank for coop and just hold enemies while they wail on you and you partner hits them from behind or casts spells.
>cycling through a brace wastes time
You can kill most enemies in one salvo, its definitely not a waste. I think you are approaching this from a min maxing angle and not what is simply useable, you make it sound like the only weapons that are useable are sword and dagger combo, and that is simply untrue. Bows for instance, can kite the fuck out of enemies even without skills, maces are probably the only weapons I wouldnt tell people to use because they are simply too slow even if they do good damage.

Could they at least had decency to show how much max hp/stamina you recover from sleeping?? I mean I knida got a hang of it (3 hours is roughly half a circle) but wtf is this inconvenience?

I don't think you can say sidequests are predefined and yet somehow imply that npcs are not predefined.
Sidequests that flesh out characters and give them motivations outside of the main arc does flesh out the world and make it feel more alive, I'll give you an example of where I think outward does this even.
The three warlord side quest, it's not something you actually have to do you can easily ignore it and the repercussions are minor honestly depending on how much you value an out of the way settlement. Now you can kill all three of these guys or you can do their sidequests, see at that point instead of 3 random npcs that exists in some random out of the way castle, their 3 people with motivations and wants.
hell when you talk to the guy admittedly it's not a side quest but when you talk to the guy in vandeal keep and he can literally talk you into slavery as opposed to just clubbing your skull and making you a slave I think that's infinitely more interesting than having a mob i've already killed randomly appear 5 feet from where it was last time. But I feel like this is just something we'll disagree on forever, I find walking tedious, you find sidequests tedious. That's all there is to it.

I would actually love this, this is all I want, the tedium of running back and forth isnt very fun. I like scrapping items on the fly and managing food as I get it while in a dungeon.

Great Iron Mace

Remindiner This Post Isn't Satire.

Dont be swayed by those big numbers, the weapon is just too slow unless you know what your doing.

I really wish the combat was better in this game holyshit, I wanted to like it so much but I just don't like playing it, I get elex flashbacks.

>a min maxing angle
This is the only way to objectively approach a game, as 'fun' is subjective.
No, i specifically say daggers are bad, but it is a synergystic weapon combo so if you wanted to be a dagger user this would be the way to do it
I mention bows bleed is good, however its not as good as people think, many things are immune to bleed, and you can get extreme bleed in other ways for the rare occasions its useful even when you become very strong.

Dead angle them from the side.

since towns never despawn cant you just set up your own little camp area with cooking pot, alchemy equipment, tent, and bag for storage, in a more convenient location?

In the starting town you can do this by the beach so you can get fish and salt easier.

>i specifically say daggers are bad

lmao @ your life

I dont know user, Ive been using a spear and its pretty shit as far as MLG tiers would go in this, I just like spears. Got the spell that applies Ice effects to weapons and I run circles around enemies because of my reach even though my attacks are slow as shit.

What I couldve elaborated on is that having skills readily available in general makes combat far more enjoyable, it takes way too long to get new skills let alone a list of them. I want to try another playthrough with shields, ive noticed there are some shield skills that act as attacks which might make them useful but there is no way Im spending those points/money on the skills to try them, you just dont get enough resources to get everything realistically and I think this is a huge problem.

>the stab with pain AND confusion with an endgame dagger still does about the same damage and just smacking something with an endgame one handed weapon making the setup and execution of this attack entirely pointless wasted time
wew

everyone is ignoring my praise for lanterns. You can round up an entire group of mobs and kill them all by throwing one single worn lantern at them. Its more OP and quicker than traps.

Yes in fact the only reason to ever buy a house is for the bed buff.
It's more convenient to set up cooking fires outside and put pots and alchemy tents and to sleep in a luxury tent or flower tent if you're tight on cash.
In fact i'd go so far as to say, even if you do buy a house, have multiple bags on the floor and separating loot by category for example.
>Gear
>Consumable
>Material: Alchemy | Food
Is a better way to sort your shit out if you hoard a lot of items as opposed to using a single chest with no filter options.

Maces aren't that bad, wait for an opening and use the neutral special attack, which is usually enough to knock an enemy's poise to 50% and open them up for several normal hits.

spear is actually good because its range lets you consistently poke stuff
id say spear is one of the top tier weapons

spears, greataxe, and halberds
These are the weapons that should be used if you want to melee.

actually does lol

do house beds give better buffs than you can get from good tents?

Im considering doing a playthrough of the holy mission guys quests with a mace and shield with light fire enchantments, are there actually any good maces? All the ones Ive come across have been slow as shit, is the point that you are suppose to wear armour and smack things mid attack for big damage? Maces are the only weapon I cant seem to use without tedium/problems.

Yes, I think you get a 25% buff to stamina consumption reduction and house/inn beds refill food and water.
Now no one should actually give a shit about food and water in outward it's nearly impossible to starve or go thirsty but that 25% is pretty great.
I'm not sure how much the luxury tent is but I asked someone on here and they told me it wasn't 25%.
If you're a mage however you can just buy a mage tent, then there's actually zero reason to buy a house if you can't get it for free.

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The game is definitely janky and not very well thought out.
There's no way to fight more than one enemy in melee except by straight up tanking the damage, which is pretty hard considering a single hit may take up to a quarter of your health, not to mention all the debuffs that you get by being hit in the first place.

Game only became "fun" for me once I go full mage build and managed to get to ~80% mana cost reduction, could probably get to 100% once I get the backpack, jade weapon or mage tent.
Also not having a way to teleport back to your player home or fast travel, even between cities once you reach them is stupid and obtuse, no one wants to spend minutes just walking back and forth between the big map.

>nexusmods.com/outward/mods/4
What the fuck? Why would they do that?

>There's no way to fight more than one enemy in melee except by straight up tanking the damage
The mechanics of outward are built for one on one engagements thanks to it's slow attack animations which are uninterruptible once they start and a lock on camera which focuses heavily on a single foe. Since most actions aren't interruptible after they start it's extremely difficult to know when it's safe to start an attack animation without having vision of the enemy. Most melee fights in outward go like this, you need to avoid attacks from all foes while periodically damaging one but in order to do so you must lock onto one and position yourself in such a way that you can see them all it honestly feels like you are fighting the controls more than the enemies. And in situations where the camera works well, you need an extreme amount of patience to get through any group fights in a safe manner the only strategy is to wait for all enemies to exhaust their entire combo at the same time before doing a single attack on one and then going back on the defensive. if you dare to attack any of these mobs more than a single hit at a time or while multiple foes are still active then you'll usually be punished immediately. The main challenge in these fights is not losing your cool and doing something risky in the end. So really why half of these fights are any difficult at all is because they're so boring you want them to end slightly quicker by seeing if you can maybe get a second attack off before rolling away again. Outward really has adopted a mentality that more enemies somehow makes the gameplay better, there's far more groups that automatically aggro in clumps, other action rpgs have had this idea but the mobs are balanced around this idea with, low health, lacking a shield or do comparatively little damage sometimes all three. Where as large and more heavily armored enemies are put in places where they can be 1 on 1 because

it's what matches best with the core mechanics. Outward just haphazardly places massive enemies all over the place. dealing with multiple strong enemies like this comes across as a hassle rather than a interesting fight which encourages players to use cheap tactics instead of playing fair, in most cases the ai is still easily abusable by backing of into a corner and firing at range or laying down a field of traps to dispatch them, this occurs so often that im left wondering if the designers thought this made for a good gameplay scenario somehow.

thrown a lantern at them
lantern is the new kick

Is there waifu In this game?

Do what? Pretty much all games have some kind of filters for different areas, although this one goes orange all the way.

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I went iron mace -> fang mace -> skycrown mace, which is the legendary one you find hidden in a dungeon, and it's pretty solid.

Compared to other weapons, you really want to focus on exploiting the enemy's poise bar, so the rage boon helps a lot, and be aware of how much more poise damage the special attacks do. The main difficulty is finding an opening on the enemy to land your slow special attacks to drop their poise and open them up for a combo of normal attacks. I found using a shield and getting up close and trying to strafe around enemies worked pretty well.

What's your opinion on the classes user you seem to be fairly familiar with the game.

>get the rusted sword
>drop backpack to fight
>backpack falls through floor
I really hope that wasn't used in a recipe for something great

Try getting yourself killed and see if the backspawn spawn next to you.
Your last equipped backpack always gets teleported next to you when you die.

Can you transfer the Exalted passive skill that you get by sacrificing yourself? If so, I might actually do that and just find all the Legacy chests quickly.

Is the shaman magic worth using?
Also holy fuck winter came very abruptly. Go into a dungeon, come outside and suddenly snow everywhere and I'm freezing my balls off

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>I really hope that wasn't used in a recipe for something great
Only the second best 1H sword in the game.

Sigil of Wind is pretty good as it allows you to make lighting balls with Spark. Infuse Wind gives a big boost to attack speed and a massive boost to Impact damage which is fucking fantastic. Conjure is meh. Oh yeah and the passive is fantastic as well. I'd say it's worth it.

It's the second best magic behind rune magic, so if you want to go full magic build you'd want to get both rune and shaman magic anyway.

I unironically thought it was a PS1 game until the foreground loaded in.
I actually love it

Not that guy, but from what I've seen mage >>> archer > melee.
Mage can get 100% mana cost reduction, letting you spam spells. The magic trap rune magic is pretty powerful and you can just run around the enemy while placing those rune traps. They can also heal themselves for free thanks to the 100% mana cost reduction.
Archer can get a bow that has extreme poison damage, and when combined with the extreme bleeding archer skill you can shoot an enemy once and just run around and wait for them to die through DOTs, though some enemies are immune to poison, bleeding or even both.
Melee sucks just because you have to do a lot more things to not die (blocking, dodging, attacking only when there's an opening) compared to the cheese tactics that can be used by mages and archers.

For magic classes rune sage is the strongest mage, shaman is also good since wind sigils are 'free'. Philosopher is kind of shit because fire and ice are not free and you dont really need it. Spellblade is basically just for the +15 to all stats, while gong can be very strong you must consider hassle and convinience as well. Do you need a strong aoe magic attack in the game? No, not really, and if you do anyway you have other options already.

Hunter is not as good as people think. 40 hitpoints is nice, but the specialized skills are really not so good. The one that consumes rage to apply extreem bleeding has some utility, its nice to be able to apply extreme bleeding, but many of the harder things in the game are immune to bleeding. The leap i find useless entirely. The bow skills are similar, bow is good early on, but not so much later.
monk is the better of the two dedicated melee, more stamina is nice to have, but even then its the discipline stuff thats stronger. The special attack that consumes discipline i dont like just because id rather have discipline, but this might just be my own autism. Id also take the passive that makes discipline better instead of the attack since if something is too 'defensive' you should use a different method of attack entirely.

Mercinary is very good, 10% movespeed and 40% sprint reduction is worth considering for any build because getting from place to place and mobility in combat is important for the overal game optimization. Likewise rogue roll passive can be nice if you roll a lot. Rolling is not so good for some weapon types and for mages, just sprint to dodge things, but it is useful for some. The weapon skills the above two teach are trash because guns and daggers are trash. This isnt to say you can use them, im just saying they are not as strong as other options and both of these classes are good for their passives and anyone can consider taking them. There are other thing to keep in mind.

3/4 player mod when?

There needs to be more magic attacks with the rune spells. Also get rid of the stupid fucking lantern requirement for lightning because that shit disappears in the worst moments possible.

who's numbah one?

Fuck

The Tsar Sword.

Do what that other guy said and try dying near your backpack. 1H Swords aren't that great anyway, axes and maces are better.

the pressure plate traps for example, are good, and the advanced rogue passive is handy, but do you need it? no, does it facilitate enhanced ease of play and utility for existing within the game world? Some, yes, but its questionable if thats worth it alone.

Class combos:
Hunter+Monk+Merc. This would be for a tanky pure melee whos probably wearing heavy armor and hitting things with a two handed axe or something. Monk and merc are very good. Hunter not so much but you dont need to roll, you are big strong armorman, more hitpoints and predator leap is actually kind of fun here.

Monk+Merc+Rogue. Two hand user whos going for physical damage and wants to use +damage armor (scale leather). The rogue is to give you rolling, and also make trapping better since you have somewhat foolishly (but i understand) gone pure physical damage, you need a way to deal elemental. You could just throw lanterns at things, but maybe you want to use traps too. This is also how i would dagger user. I would get a 1.2 speed sword (steel saber) just to have something to apply varnishes to and to quickly apply pain then use dagger for stuff.

Rune+Shaman+Spellblade: This is your standard rune casting mage. The spellblade is there just for the +45 total stat points. Wear some runic armor and go elatt faction for +lightning damage
Rune+Shaman+Merc. A variant, less stats but better movement, probably better in the end since it lets you stretch your lower mage stamina pool while sprinting and makes you faster.

Spellblade+monk+merc: A meme for going blue faction. Take the frost infuse from spellblade. get yourself brand and the +ice damage plate armor. Craft up some cool boon potions. Infuse, cool boon, go around hitting things for silly ice damage.

user i've read alot of autistic shit but this is a fucking great idea
take it to discord, it's 10 frogs they'll listen

I see, I see. Thank you very much for taking the time to write this stuff, I'm going to try them in game and have fun.

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>just finished the holy mission story
Now all that's left for this playthrough is the Jade Lich.

He's a bro. He won't try and kill you. The most dangerous thing in his ziggurat are the golems.

Who cares, he's fucked me up before and I'm gonna get revenge.

Hey is it possible to use solely magic once you get it
I, obviously, don't have the game. But i'm considering it if I can be a fucking *wizard*

God i should have choose Levant, Holy fucking suck mate.
Fucking bunch of lunatic living in the swamp, i got scammed

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The Holyfags aren't lunatics at all, what are you on about?

yes but its not a very good mage experience. you dont feel like a wizard. they really goofed on the magic system and the entire class system entirely to a lesser extent. Its all disjointed, non synergistic, and feels like a square wheel

>muh code
>muh spirit

Which one is that? Im doing the one with the collective first(burg), the area is pretty looking but seeing these other zones makes me kindof wish I did a different path since they look alot more interesting than fields and forests.

And what is the problem with having a code? Also why the fuck would you join them if you have a problem with that? They literally tell you about that before you join them. They're not even preachy about it.

Holy Mission of Elatt are the guys in the swamp and Heroic Kingdom of Levant are the guys in the desert.

>you start out as part of the banker faction owing more debt than you could ever pay off, you can progress and get your debts removed by joining the megaporky family
>or you can join swamp dwelling religious fanatics who are only trying to be nice to everyone out of guilt for fucking everything up
>or you can join a bunch of fucking ancaps

fuck it man

In this setting you have to get into the mindset of the setting, because there is no "these are the clear good guys and sane people". Everyone is tribalistic and dogmatic, everyone. Which party would you rather be part of, a tribal community about surviving in the world, a religious crusade about fixing the world, or a selfish adventurer who is about building a new world.

>who are only trying to be nice to everyone out of guilt for fucking everything up
Wrong. None of them even know the truth until later. On top of that it wasn't even their fault, just Elatts and the Cabal fuckers.

Realistically ancaps is the best choice because fuck blood debt commie tribal bullshit and living in a dinosaur infested swamp fucking sucks.

Rune magic sucks, why did I bother with this? It's slower and worse than sigils. Actually, all the fucking magic trees are worse than Shaman. Why the fuck did they give spellblade one fucking good thing, while the rest is a complete waste? At least give it a good breakthrough. Meanwhile, Monk and Merc trees are ridiculously overloaded with must haves.

they should let you join those three bandit warlords
I bet they are the good guys

So
My choices are
Communism
Religious oligarchy
Ancaps

Attached: 1553880832496.png (1696x923, 1.18M)

I thought it was commie shit too but when you consider the state of the world their ways make sense.
>if youre a lay about or cause trouble you get kicked the fuck out
>everyone has to work together to survive or we all die
>if your family has committed a wrong the family must set it right, a useless parent rears a useless child, make yourself useful or get out

No, it's more like
>Jews
>Paladins that only want to help
>poorfags trying to push humanity forward via science and shit
Most of the information about the factions in this thread are fucking lies and I don't know why. The only bad faction is the Blue Chamber Collective, those guys are fucking retarded.

>if you has committed a wrong your family must set it right
ftfy

It's a good system desu. Especially since adaptions are a thing, and you're free to abandon your useless bloodline. This ensures exceptional individuals aren't shackled by a family of retards, and retards don't bring down the entire tribe with them.

combat is worse than skyrim

Dont equate modern politics to a fantasy setting, its fucking cancer user. One is about survival through community, one is about fixing everything through faith and the other is about leaving everything behind, the later is the only community with extortion and poverty among its own people it should be noted.

Winter can suck my dick. Can I leave Cheronese or whatever, and never fucking come back? I'll take mild weather forest or swamp over this shit.

>child who had no part of ancestors wrongdoing's fortune to pay back unaccountable debt is lost to shipwreck
>PAY BLOOD DEBT OR LOSE HOUSE, FUCK CIRCUMSTANCES
No fuck that, Yzan had the right idea of getting out. I know the old bitch didn't want to take my home and understood the situation but (((tribe laws))) doesn't see that.

>inherited family debts are communism
those first two points are communism though, only 'kicked out' is 'sent to gulag'
Yes, blue faction with out the blood debt is communism.
two out of three.. perhaps they have revolutionary potential

Just eat some jelly on bread.

>there is no way to cook/farm bread
this is actually one of my major complaints in the game. Im constantly paranoid ill run out of bread

scarce consumables are bad game design i think, consumables must be infinitely obtainable for my ocd to allow me to use them.

Just buy them. Shops restock and bread is cheap.

Cierzo and blue collective politics are pretty close to communism though with retarded blood debt. Especially making a ship captain personally responsible for the death of crew through a storm. That's part of the fucking job if you become a sailor.

Bread is fucking limited, so I'm forced to wear this fur cucksuit at all times and walk at snail pace. Game is unplayable without master trader gear and bird mask. They could have at least put the fucking sprint stamina skill in Cierzo or something.

Not to mention that he only crashed the ship, because his brother fucked up and didn't turn on the light in the lighthouse.

I mean, all it takes to set it right is to either pay a fine or just help around town, the point is you have to do something to stay within the community, there are no freeloaders. Also you can be adopted by another family if your family is shit, you just need another familys favor. Its like old pagan communities.

Its tribal as fuck but in the setting it makes sense. I wish the holy guys were a bit more elaborate, then again, they arent really a community its just a religion that exists in this world.

>People are entitled to the unearned wealth of their parents, but shouldn't be responsible for the actions said parents commit in pursuit of said wealth
My only issue in the system would be blood price not applying to white collar crime no matter the scale, like modern justice systems.

>pay a fine
Nigga you're Blood debt was multiple thousand silvers, that's not just a fine. And one tribal favor doesn't get rid of it either, it only got rid of the immediate payment for your house.

>pretty close to communism
please elaborate with detailed analysis

what will you give me in return?

vigorous contrary opinions

i havnt played co op, but it is a game where youll begin by getting your ass handed to you, but fairly quickly youll learn to take on a few enemies without getting hit once. so i would say its possible for someone with more experience to carry a new player, though the game increases difficulty in some way when playing with two people vs just one

doesn't seem worth the investment on my part, what else you got commie?

the power of throw lantern can carry you through any encounter
PEOPLE HAVING 7 GUNS ON THEIR HOTBAR ARE MISSING THE SHIT
HAVE 7 WORN LANTERNS INSTEAD

Stronger than any pyromancy

idk what to spend my breakthrough points on, brahs. i didnt understand the concept of breakthrough points when i spent my first one, but i think it was a fine choice anyway, the spellsword one since im a mage but also use melee. the other one im pretty sureim going to have to go with is the one that regenerates magicka real-time. that leaves me one more, and im afraid of spending it and then finding something better. what would you guys recommend for a mage?

but then you have to craft lanterns all the time right? where as guns just require bullets

is throw lantern a skill you learn or how do you do it?

The mana regen is shit from what I've heard. If you wanna be a spellblade I recommend Warrior Monk and Shaman, but it depends on what kind of spellblade you wanna be.

>regenerates
This is shit, it regenerates less than any mana regen food you should only take it if you want the abilities locked behind it, which you might if you are going for a staff using non rune mage (a difficult path but more full of roleplay potential)
In that case you want to pick up shaman and philosopher as well. Make sure to fully max out your mana now for the real mage experience. 90 hitpoints is more than enough.

It's a skill you have from the get go.

Philosopher IS the one with the mana regen and you can't use Chakrams with a staff.

Its set in a world where walking out of town means getting attacked by giant chickens, and apparently food is scarce. Bandits are those that left communities and all of them take to just killing for what they want. Montcalm across the way from Cierzo are openly hostile to everyone that isnt their own, thats basically how the tribes opperate in this world, you want to be a part of one or you are on your own.

Youre not bound to pay the debt you can leave whenever and even be adopted should someone want you. I know its bullshit, its just interesting that there is some kind of world building around simply living in this worlds different towns, like having religion built on saving the world, but burns people at the stake for boiling water with lemon in it, its good to have negative aspects to a faction

i feel like if i got heavy into spell use(so far i dont use it a whole lot because i dont have a ton of fire stones and the only spells i know are fire rune and spark) i would start eating entire inventories worth of food to sustain it. ive got 100 mana, which means i usually have 50 mana available, though im starting to get to a point where i dont have to sleep so often

Mana potions are probably the easiest type of potion to make so just make those. You can also get some Cierzo Ceviche or whatever it's called and of course Turmmip pottage. This will keep you sustained easily. Also, learn the reveal souls spell from the Shaman. You can use that to, well, reveal souls and then burst them with spark and this will give you mana back. If you go full mage you'll also want to wear mage gear which reduces mana cost anyway. Believe me, mana is not an issue in this game at all.

Philosopher should never be considered in any build. It's the worst tree by far. It's only worth it for pure fire mage, and fire magic is garbage.

you start the game with it. Simply equip it onto your hotbar, hold a lantern in your hand, and throw it! Dont throw a fancy lantern, a worn latern is all you need. You will behold a fire aoe that applies burn to everything.

On the way to get your mana on day 1 fron conflux mountain? Simply take four lanterns. One is enough to kill BOTH rock mantises, and the other 3 can kill that dinosaur thing on the bottom (let burn wear out before throwing another)

It is the best cheese, better than trap cheese

Consider. Spike trap cheesing.

For 2 scrap metal, 1 linen, and 1 wood, you obtain 5 tripwires.
for 4 scrap metal you get 3 spikes.

Let us do math so its easily divisible. 15 tripwires and 15 spikes is the first recipe times 3, and the second recipe times 5.

This is 26 scrap iron, 3 linen, 3 wood, for 15 spike traps

You will assuredly have all of these things with out having to buy any.

Let us look however. to craft 15 old lanterns you need
30 iron scrap, 15 thick oil, and 15 linen.

Let us assume you have that iron scrap anyway, its almost as much as the above traps. 15 thick oil and 12 additional linen. Thick oil costs 2 silver each, and you can collect some, but lets say you are spending 30 silver total on these additional materials.

what does 15 spike traps do? Well, about 5 is enough to kill or almost kill a bandit warlord. 7 or 8 kills a wendigo

One single lanterns dot (maybe 2) is enough to kill a rock mantis. One is enough to kill hyenas and bandits.

A lantern is easily worth 4 spike traps i would guess, they can also be used on ghosts since they are fire damage, and you dont have to set them up.

This makes it easier to aoe things as well. While you can use spike traps to aoe, its tricky, you must gather the mobs up and lure them over the trap togeather. WIth lantern you can just run in circles around them untill they buch up, lock on and throw, then run away while they burn todeath.

How does this game compare to Conan Exiles

>fire magic
>chakrams
>keyblade item
Guys I think the guys who made outward are fans of kingdom hearts

Attached: Kh edit.png (429x216, 151K)

>fire magic is garbage
It has thet best DoT and Immolate + Warm boon buffs your Fire damage by a fuckton. On top of that you can get yourself the Compasswood Staff for even more fire damage. It's far from garbage.

yeah, i guess i wont go the philosopher route. the regen sounded nice, but i have no interest in chakrams so it would be a waste of a breakthrough point

my advise was for if he wanted to be a staff using non rune mage, in which case he would want philosopher not for chakrams but for the +20% fire damage and the ice sigil.

Its more for role playing, some people like to have a theme to their character rather than just use whatever is considered the best thing to use. Its a singleplayer RPG, just use whatever you want, your not competing for DPS with other players. Its not bad to the point where using it means you cant finish the game its so shit.

It's literally nothing like it.

Yeah, don't spend breakthrough points for just the passive.

Not sure if that's really worth it tho. The fire passive is nice if he's gonna be using Sigil of Fire a lot, but Sigil of Ice doesn't seem that good. Sigil of Wind would be better.

there is also a +10% fire damage hat

>Sigil of Ice doesn't seem that good
yes its the worst sigil, but he may as well take it and use up any cold stones he finds. Mainly for starting out before you have all wind temples unlocked.

And the Philosopher passive. I really hate how unbalanced the amount of buffs are. Fire gets so much, yet Ice and Lightning get basically nothing.

>Lightning
lightning is locked away in holy faction, you get a +damage passive, then there is the rune armor.

I dont think its unbalanced though since lightning is less resisted and better in general. I think fire is kind of the default (you have the option to learn fire sigil when you unlock your mana), and then there is flamethrower as well. So its sort of as if fire is the early on weaker magic that you can get a bonus too if you want to specialize later on.

Does the philosopher passive stack with lantern throw? if i throw a lantern in a fire sigil does it get buffed?

Why do people say combat is bad? I'm playing it because it's the only newish game that works on my laptop. And the combat seems fine to me. You don't have iframes on rolls which makes things harder maybe.

What are people comparing the combat to? DS?

I dont know, most throw lantern damage comes from the burn debuff it applies, im not sure if +fire damage boosts your burn dot damage or not, but if you find the answer to that it would surely buff throw lantern as well.

If you are a fire mage you dont really need throw lantern however. I just find it funny people spent the first few days of the game obsessing over extreem bleed or poison through bows, not realizing that you literally start the game with access to burn, which is by far the strongest DoT of the three

Fire seems way stronger than Lightning. My Sunfall Axe completely shreds everything, more so than the Lightning weapons I used, like the Gold Lich and Werlig Spear. Also yeah, Lightning does get a bit with armor and a passive, but you can get +60% Fire damage with just two buffs. If the damage bonus on equipment is % based then that's +80% with the hat and staff. That's fucking ridiculous, especially when Fire already has by far the best DoT in the game too. And you can also debuff the enemies resistance on top of all of this.

Alot of people dont understand how the stamina system works in this, and to be fair, the game doesnt do a good job explaining it. Also, someone playing with a mace will have a far different experience from someone playing with a halberd.

>Why do people say combat is bad?
really you should just read the thread plenty of people have given their opinion on the combat already user.
>What are people comparing the combat to? DS?
Yea , outward keeps getting called soulslike which is a mistake, they're also comparing the combat to probably dmcv and sekrio because they're are contemporaries, the combat honestly reminds me of elex.

>One person did their job correctly.
>youtube.com/watch?v=GJpG4djfvxw&feature=youtu.be [Remove]


Hey, you were right, the ost seems really good.

ive only played maybe 15 hours, and quickly walked through the swamp and forest before retreating back to the starting area, but the OST seems pretty generic and repetitive to me. i dont see it as a strong suite

I just uninstalled this after two days of playing and I wouldnt recommend it. Some interesting concepts but very unrewarding and annoying gameplay.

Also to add on to this, I forgot the Philosophers passive, with that you get up to 95% bonus Fire damage, nearly doubling all FIre damage you deal. If you then get the Sunfall Axe, which has 10 Physical and 30 Fire damage on it, infuse it with Fire via Infuse Fire, it will have an additional +5 flat fire damage and 25% more Fire damage, meaning that all your Fire spells will deal 95% more damage and your Sunfall Axe, provided you reapply the Warm boon via potion, will do 10 Physical and 72 fucking Fire damage. What the fuck man, the more I think about this, the more ridiculous Fire becomes.

this looks almost exactly like Gilgamesh though

people should do that more often

Bergs armour is that yellow one with the antlers, look at the guards and rewards for their quests, they give pieces of the armour and sell it at their stores.

fable is like dark souls but with more dialog

honestly i would compare it to morrowind, it has the same feeling to it

You're forgetting the constant mana regen.

is there a point to starfish cave or whatever its called? do you learn to swim at some point, or was there some faggot in there for a quest i missed?

I think I like Elex better

There's blue sand on the floor under the water, so I think it's pretty obvious that it drains somehow.

Also god I can't stand any of the factions.
>Holy Mission
Nice paladin theme but holy fucking dogshit I HATE swamps.
>Blue Chamber
Generic as FUCK not to mention retarded Blood Debt faggotry. Also bows are for faggots.
>Levant
Splendid city that I love the look of but deserts are only 1 step above swamps in my book, and the entire region is a cunt for someone who uses heavy armor like myself. Plus they seem super corrupt.

Wish they had kept the 4th faction in and not cut it.

what faction do i join? i like the ideology of the religious faction, but id rather be a fedora-tipper and fuck their location. fuck the people with the blood debts. what are the other options like? im a mage btw

Go in at 1:00 at night anf the water drains. Lots of blue sand and one shrimp mantis enemy.

only 3 options, holy mission blue chamber or levant
holy mission are the swamp dwelling paladins
blue chamber are communist hippie bow-dorks
levant are corrupt greedy desert-jews

I like that you have to choose between different cunts, rather than 3 cunts and 1 that is simply the best, it makes the choice a little harder when this is the case. I dont know weither I want to start another save yet because I want to make a fire paladin for the holy mission, but am currently doing bow/2handed sword for blue chamber and just want to try something else.

Also what do you keep when you "inheret" when making a new character.

I was so sure this was eurojank, but apparently it's made by quebecois.

damn. are the holy fags the only faction with magic stuff you can get? im leaning towards judaism at this point, but if the mage gear is good enough from the holy fags i guess ill go with them

Join chad ancaps of Levant. Wearing pic related you fit right in being a mage.

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Anyone can get magic.

Blue communists fags are where you get main magic from with the rune spells, and 80+ extra mana.

You keep nothing. It just means the legacy chest contents will carry over, so if you shit something down in the Gold Spire legacy chest then choose it when making a new character, when you go back to the Gold Spire legacy chest (and no others) it'll have whatever you put in it in your previous game.

It's mostly useless.

blue chamber has rune magic
holy fags has philosopher
levant doesnt really do magic.
note that you dont have to be a member of a faction to use their trainers. if you're with holy mission you can just fuck off to berg and the rune magic trainer will teach you anyway.

also you should know that proper mage gear isnt what you think it is. its basically gold lich set from the gold spire or load up on heavy armor and be a buff machine.

You can get gold litch armor? Do you mean Jade litch?

No. GOLD lich armor. From gold spire boss.

He's a bastard though. Bring all the lightning resist you can possibly find.

I assume lightning does fuck all and that's my only ranged attack as a rune mage...how do I beat him?

You bash his face in with a big hefty stick while chugging elemental immunity pots.

Alternatively, warm (or cold but fire is better) boon -> infuse fire (or cold but fire is better) -> elemental discharge

It's fucking boring!

Absolutely a none factor. All mage builds can have 100% mana reduction.

Right because you can hop on over to Gold Spire and bitchslap the Gold Lich with your shit tier fang weapon, sure thing bud.

The mana regen is for the big stretch of time when you DON'T have 100% mana reduction. AKA before extreme late game.

And before extreme late game, lantern cheesing is better than any magic anyway.

Where do I get infuse spells?

Outward : Why It's THE RPG For Me (And Many Others)
youtube.com/watch?v=cgkHO90kmhQ

Kazite Spellblade in Cierzo

You'd need like, 30 lanterns to burn Gold Lich 100-0.

Spellblade and Shaman. Also
>can't get the best sigil in the game if you want wind infuse for your spellblade
FUCK

Which one, user? Can you combine wind sigil and fire sigil?

I still feel that limiting what you can get via "breakthrough points" is a retarded concept and would be in favor of removing them completely and just allowing the character to learn whatever they want.

You're forced to choose between infuse wind or wind sigil. Both are the best infusion and sigil in the game.

This. Hopefully a mod will come through.

>will come out
Already out. It's just cheaky as fuck, since breakthroughs give too much stats.

Then let breakthrough exist but stop limiting players from learning the skills 'above' the breakthrough point.

Ah, i see. The game forces you to choose a path. I noticed with the runesage you can either get better spells with a lexicon or forgo the lexicon and choose normal spells with a free hand. Not the worst system. Still shit though

I'd also be in favor of removing the silly 'pick this or the other' nonsense.
It's a fucking singleplayer game. Stop limiting our characters development. It still costs a shitload of silver per skill.

That was quick
What's the fucking point then?

I cheated to get both skills. I don't feel bad whatsoever. I even removed another 600 silver from my inventory while doing it.

I would love for a mod to add the ability to teleport, I know it cant happen but something like Dragons Dogma port crystals would work great here
>incredibly limited amount of them
>place them wherever around the world
>can use a consumable to teleport, have to buy more of this consumable to teleport again, have them be a cheap, but not so cheap that you can just pile them and not worry about teleporting
The stretches of walking around in an empty nothing are too common here, wouldnt even be as bad if there was alot of enemies out there to fight but mobs are few and far between and dont respawn till you leave the area for a few days. Shit, just do that, make travelling more involved, add more spawns, give me something to fight and something to prepare against when I am travelling.

So that you can pick important active skills and not be locked out by arbitrary required passives?

How about a eleport crystal and sigil
>mana stone
>occult remains
>crystal powder
>some other fucking ingredient
How does it sound?

and sacrifice lots of other useful things to obtain it

I think you're missing the point of the game. The point is to be a journey.

Go play dungeon siege and you'll see what I'm talking about.

Just a horse is good enough.

Just equip +movespeed items then, why does it need to have the graphics of a horse?
mountfags are the worst

Maybe you're right, user. I'll give it a try. Thank you.

maps arent big enough for mount shittery.
master trader gear is plenty.

>not having a donkey or a mule
Horses are for heroes and chosen ones, you're neither.

peasants didnt have the money for a donkey or mule, or if they did, they kept it safe at home so it could pull plows and shit.
any time peasants had to travel they moved by power of shanks mare.
hence why you do too.

Id like the travelling if there was something to do. After you have killed the enemies 3 times they stop respawning and you are running around an empty map, it is quite boring. I myself watch things on my laptop beside my monitor while I am walking around in the game, barely paying attention, you dont not want players barely paying attention to your game. Make enemies respawn if I go into a town or something, I want to fight, give me something to do on those travels other than press W and shift.

Shit, you're right

Fuck off this game needs Coralhorn mount to make backtracking less of a pain in the ass.

>coralhorn
>not a very large breed of pearlbird
its like you DONT want to ride a white chocobo.

but user, general alexios philanthropenos road on a mule when he single handedly, blind and with no army, marched on a besieging turkish army

>you're right, it is meant to have lite survival elements

Attached: trash.jpg (375x523, 39K)

I don't care for final fantasy garbage so riding an overgrown chicken isn't appealing to me at all, Swole red chad deer on the otherhand is somewhat.

can someone tell me the location of every immaculate cave i want to get that halberd and make a halberd build around it
i only know the location in the starting zone

he won by the way

There's only two immaculate caves as far as I know, for some reason it tries to kill you outside the Wind Temple, and given how it doesn't have a name I think this may have been that one imacculate.

where do i pirate this shit.

i would rather have a chocobo but i will admit that swole red deer is indeed chad as fuck
i happened to witness one who blew the fuck out of two metal golems at the same time. fucking wrecked their shit like it was nothing then was chill as hell and let me loot them in peace too.

there are four caves, and that was a different immaculate