So Furi recently had an update because casuals on the Switch were finding the game too hard...

>buttom masher being harder than a game where you have to actualyl take enemies seriously
>ever harder
lmao

>OP is just stating Switch owners found Furi too hard.
People were calling it hard long before the Switch was released.
mostly ps4 owners by the looks of it

WHAT! This game already had an easy mode! Was Promenade too difficult??

Attached: beerus what the fuck.jpg (183x200, 10K)

>Another falseflagging jurno thread
We get it, you are shit at your job and you can't hide behind the ''disabled people'' argument anymore.
Just learn to code :^)

>He thinks "cheat trainers" are actually a good thing

Protip:They aren't for training and never ever were used for that, it's for people without the capacity to beat the game to cheat it.

And what's wrong with that? If someone wants to break the game, why do you care? I bet you're one of those faggots that whines when people use glitches in speedruns.

My game, which I will refer to only as MN (release date ~2024) is being designed with normal, hard, insane, easy, and easy-automatic modes

On the lowest mode the game literally plays itself and you can watch it play all the way through the game and beat the game

If your identity is wrapped up in how hard you try at single player games, that's just laughable. At least git gud at multiplayer games kids.

I use trainers to practice and route all the time, actually.
t. challenge runner of w/e the stupidest, hardest shit I can think of for a game is