Because Nintendo didn't release broken games on the Wii that could have been fixed via patches.
Why did Nintendo never patch Wii games? (excluding huge issues like save destroying glitches...
That. Patchability made the later Call of Duty ports have collective data the size of Super Smash Bros. Brawl; not huge, but big in a small pond. The Skyward Sword save channel is is the weirdest thing (even if Skyward had a nice logo to boot up your Wii to, I think). It left some easy exploits in, at least.
Now, Metroid Other M got no such luxury, but there was reason for that too...
nintendo is trash at online shit, everyone knows that
Exactly, patching or in the case of the was only for important isolated cases. Everywhere else just abuses abut patches and updates.
Brawl would like a word with you.
Brawl didn't have any gamebreaking shit, just poorly balanced and awful online.
What the fuck is preventing Nintendo from implementing something like XBL or PSN? Fuck friend codes fuck the stupid app and fuck nintendo.
>so doing patches that even if they were only like 200mb would have been a problem.
microsoft set a patch limit of like 100mb for the xbox 360. if it went over that amount they had to sell it via dlc. an infamous case of this is when steam users got the left 4 dead map packs for free while 360 users had to pay for it.
Shit that could have been easily fixed by patches and increase the quality of the game. There's no justifying how abused patches are nowadays, but to say that games don't need them is retarded.
>Nintendo design philosophy is that a game should actually be finished when you release it.
Isn't Splatoon the biggest example that they pretty much stopped following that philosophy though?