Why did Nintendo never patch Wii games? (excluding huge issues like save destroying glitches, which were clunkily administered through entire new channels)
It is possible, as evidenced by homebrew applications that get updated over the internet such as CTGP-R
Why did Nintendo never patch Wii games? (excluding huge issues like save destroying glitches...
nintendo is always ten years behind the competition when it comes to online shit
Nintendo was really slow to embrace shit Sony, Microsoft, and PC devs were already on board with. The Wii's online functionality seems almost like an afterthought which is a shame. The Conduit 2 had regular patches for a while, and they were for balancing the game from what I remember. Imagine if the Wii had embraced DLC.
that's being awfully generous, I don't recall AOL instant messenger having friendcodes or not being able to message friends
Nintendo design philosophy is that a game should actually be finished when you release it.
Imagine believing this bullshit.
Too much work.
would cost 'em money.
Also, they were bad at internet back then still are in some cases
Limited storage space. Skyward Sword had a game-breaking glitch near the end of the game, and their solution was to make an entirely separate piece of software you could download that alters your save data to fix it.
Meanwhile, patching is blatant proof of uncapable devs.
It's true.
For the most part, Nintendo games never needed patches. And they pressured third party not to fuck up and release broken games.
Other reason was the Wii had no memory, so doing patches that even if they were only like 200mb would have been a problem.
SS was the only time they did, and that was because it was fucking Zelda. It was unlikely that people would play in the order to get the glitch, but if people did they would be devastated with Nintendo as a company if their whole save was ruined because of it.
And this. No first party game on Switch has a game breaking bug that NEEDED a patch. Sure BotW gets better stability, but is still completely playable without.
Because Nintendo didn't release broken games on the Wii that could have been fixed via patches.
That. Patchability made the later Call of Duty ports have collective data the size of Super Smash Bros. Brawl; not huge, but big in a small pond. The Skyward Sword save channel is is the weirdest thing (even if Skyward had a nice logo to boot up your Wii to, I think). It left some easy exploits in, at least.
Now, Metroid Other M got no such luxury, but there was reason for that too...
nintendo is trash at online shit, everyone knows that
Exactly, patching or in the case of the was only for important isolated cases. Everywhere else just abuses abut patches and updates.
Brawl would like a word with you.
Brawl didn't have any gamebreaking shit, just poorly balanced and awful online.
What the fuck is preventing Nintendo from implementing something like XBL or PSN? Fuck friend codes fuck the stupid app and fuck nintendo.
>so doing patches that even if they were only like 200mb would have been a problem.
microsoft set a patch limit of like 100mb for the xbox 360. if it went over that amount they had to sell it via dlc. an infamous case of this is when steam users got the left 4 dead map packs for free while 360 users had to pay for it.
Shit that could have been easily fixed by patches and increase the quality of the game. There's no justifying how abused patches are nowadays, but to say that games don't need them is retarded.
>Nintendo design philosophy is that a game should actually be finished when you release it.
Isn't Splatoon the biggest example that they pretty much stopped following that philosophy though?
Not important since the game was finished. Smash 4 had those and in perspective was killed by it. Games don't need patches.
nintendo still thought it was 1992 where devs didnt release unfinished games.
japan cant into online. even with psn improving a lot over the years they still dont have shit like being able to change your gamertag which was a feature on xbox since day 1.
Smash 4 was killed by the death of its console. They stopped patching the game after adding in the most broken character and nerfing her once. They basically left the game to falter. Brawl had to be fixed by modders.
Thank God they didnt, we can still play these games even after the service goes offline.
We wont be playing shit once the PS4 shutters, at least not without jailbreaking our systems and applying the patches manually (anyone working on this?).
That's the proof of what patching does. Patch one thing, another may break. Again, games don't need patching. Also, bullshit Smash 4 was in 2 systems.
>Brawl had to be fixed by modders.
Wrong.
>we can still play these games even after the service goes offline.
who cares? its piss easy to soft mod modern consoles.
>Why did Nintendo never patch Wii games?
You can literally say the same thing about most games from that gen to today. PC games are almost always left buggy as shit, Sony and Microsoft have and had the ability to patch games yet still some never do. It boils down to dev's being lazy shits.
>"We can't seem to recreate the bug, crash, or freeze"
You know how many times I've heard dev's say this shit?
Splatoon is also the biggest example of Nintendo's incompetence when it comes to online or multiplayer games.
>People giving a shit about 3DS Smash
And no, it's an example of developers under Nintendo not having the foresight to continue working on a game. Bayonetta was nowhere near as bad as Brawl Meta Knight or any of the other broken shit in that game.
Bayonetta was nowhere near as bad as Brawl Meta Knight or any of the other broken shit in that game.
You're right, it was way worse.
>Blatantly denying a character who had a whole tier to themselves being broken
>Game's meta was solely balanced around a single character
You're nothing but a retard
And you have nothing but fallacy