There's nothing wrong with backtracking.
Anybody who hypes up system shock 2 and rails on bioshock for dumbing things down is kidding themselves...
please explain to me how the hacking minigame in ss2 is anything less of a waste of time than modern games telling you to repeatedly tap E to open a door
I like backtracking in hub world games or survival horror as it adds a frantic " oh fuck " moment as you cross bad territory.
>bart simpson book report the post.
BAIT.
mindlessly calling bait instead of an actual rebuttal, cool, good to know i can completely disregard anything you say
I usually hate it but backtracking is fine when it's done with a steadily changing environment and/or new enemies/weapons, I think Dead Space 1 got a lot of mileage out of its level design like this
this
bioshock 1 was great but no inventory was pretty fucking stupid
Want me to tell you why I know you played Bioshock before learning of System Shock 2?
>research is an actual gameplay mechanic instead of a waiting game
Retarded pulling camera all the time is not better, and only breakes pacing.
>research is an actual gameplay mechanic instead of a waiting game
It doesn't. This minigame is piss easy, and becomes repetative after a few tries, and stays that to the end of the game.
> the entire middle third of the game isn't a backtracking slog
No, its just a slog, especially with all the enemies growing additional layer of armor and story becoming way more boring while also turning the only interesting character into a punch clock villain of the week.
> the entire middle third of the game isn't a backtracking slog
True.
Shooting is bad. It was not good in SS2, but it was a long time ago on an engine which was not supposed to be used for shooters, and there were also enough abilities to avoid using guns almost whatsoever. In BioShock you have to use wrench or weapons, and shooting sucks, even though they had an engine which was created for shooters.
Tell me instead, please.