Why are Japanese developers so obsessed with making the protagonist of their game a manlet?

It's more tense when enemies are bigger than you, and you're just a small dude with a sword fighting giants.

Attached: hollowknight-17.jpg (1360x768, 224K)

>average japanese adult male height: 140cm
>average japanese adult woman height: 112cm


gee I wonder why

To fit being a hero. A hero doesn't have to be perfect, so him being short "negative" and skilled "positive" makes a balance.
If Sekiro was tall that would just be stupid. You need to feel inferior to other strong enemies.

This. It's the typical underdog David vs Goliath trope.

>Why are Japanese developers so obsessed with making the protagonist of their game a manlet?
Because they made contact with the west and understood certain basic facts.

That can't be real.

If I had to guess, considering you're usually facing your characters back and also need to be able to see what the enemy is doing, being smaller than the one you're fighting makes it harder for your character's frame to hide enemy movements.

There is nothing wrong with being smaller than a woman or being a manlet. Fuck off with this meme.

The camera angles wouldn't work properly if the enemies weren't bigger than the player brainlet-kun

Yeah it's okay. I too have a small penis humiliation fetish.