Will this be the standard for all future fighting games?

he also admit Ridley was the most difficult fighter to work on due to thin model bone structures

maybe there was a reason why he avoided Ridley for this long

NATSU ISN'T JUMP YOU CHUCKLEFUCK

>Grinchfags: "guysguys sakurai is lying!!! He temping our expectations!!! "Don't expect too many newcomers" my ass!!
retards

>"smash is not a fighting game" according to a literal who in fucking Yea Forums's toilet

or just add Zero?
Cloud's moveset is a perfect template for him without the limit break shit

>Ultimate is literally the MK Armageddon of Smash Bros
Is it safe to say the next game will be a complete reboot?

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COLORS WEAVE INTO A SPIRE OF FLAME

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everyone knows there's no coming back from this faggot, they can't backpedal from having the entire series' roster, one less fighter than what they have now will be a downgrade

I might be the only one with this opinion bit I actually prefer that the developers focus on the gameplay, balance and what not instead of the roster size. Ultimate roster is too big to the point it becomes annoying to learns all the match ups, there's a ton of redundance in there too, meanwhile we have a ton of gameplay issues that pretty much ruin the experience such as input lag, stupid buffer system, atrocious online, shitty single player, etc that most likely will never be fixed. Imagine if all the development time that went into "bringing back" clones and irrelevant characters went into refining the gameplay instead...