Pre-release >OMG you can revive after dying? Miyazaki pandering to casuals >NO Leveling up, no mulitplayer? Wow that's a no buy, zero replay ability! >Critics are calling it easier than all the other Souls games. HAHA >Only 12 GB download? SHORT AS HELL LMAO >Apparantly it only has a handful of bosses LOL >Another game we can just R1 spam to death Lmao
Post-Launch >AAAAAAAH WHAT THE FUCK IS WITH DRAGONROT, I ALREADY HAVE 4 >THIS IS SO FUCKING HARD, WHY CAN'T I JUST FARM LEVELS AND SUMMON HELP >OMG DODGING DOES NOTHING, AND IM NOT SKILLED ENOUGH TO PARRY ALL THE ATTACKS >WHY IS THIS GAME SO HARD >TOO MANY MINI-BOSSES, THEY'RE SO HARD >IM LOST AGAIN, WHERE THE HELL DO I GO? >MIYAZAKI YOU MADE IT TOO HARD >I QUIT!!!!
it has nothing to do with parrying. The damage sponge bosses and mini-bosses ruin the game. If parrying was all you had to do, I wouldn't be so upset. It's the fact you gotta cleave at enemies for 5-10 to get them down to the threshold where you can posture kill them.
Isaac Gray
5-10minutes*
Ryan Williams
>The damage sponge bosses and mini-bosses ruin the game Faggot that pokes and runs away instead of going all out and parrying/dodging everything detected
Matthew Wilson
git gud You can literally take bosses down in 30 seconds with perfect parries and aggression
Liam Perry
>>OMG you can revive after dying? Miyazaki pandering to casuals Its a uslesess mechanic. >>NO Leveling up, no mulitplayer? Wow that's a no buy, zero replay ability! You have 0 reasons to play ng+, its the same shit. >>Critics are calling it easier than all the other Souls games. HAHA >>Only 12 GB download? SHORT AS HELL LMAO There is no content and the tileset are: sengoku snow castle, cave, sengoku castle without snow, underwater. Thats litterally every tileset in game. >>Apparantly it only has a handful of bosses LOL 10 bosses and a lot of "tougher enemies" you cant consider a boss. >>Another game we can just R1 spam to death Lmao Basically how you kill everything except few rare occasions.
Play the game.
Caleb Morgan
There's only damage sponges if you hit and run away instead of parying like the Game asks you to.
Kayden Jackson
>post-launch >retard casual youtubers have completed the game in 2 days
Alexander Roberts
I did lady butterfly parrying every single strike and shuriukened her unparriable attack. Litterally 0 damage taken and it took a shitton to get her down.
Hudson Anderson
>Play the game. Oh the irony.
Adrian Hernandez
WRONG
I'm at Corrupted Monk and, subsequently, O'Rin Of The Water and they're both damage sponges up the ass. Even when I keep the aggression I'm doing chip damage and their posture recovers instantly.
Aaron Hughes
Pary is what builds her meter but doing damage build it faster. If you parry then sidestep you can get 4-5 hits in which fills her bar.
I just side-step attack to cheese though
Jaxon Peterson
Literally all you have to do on O rin is parry all her attacks and double jump when she does the red symbol, you will deal a shit ton of posture damage
Jaxon Phillips
Which is why they popup a tip that says some enemies are more suited for dodge countering right before that fight.
Robert Nguyen
Honestly for me It was like the first time playing dark souls all over again I was getting shit on and hating it, then something clicked and I started playing really well and kill most bosses with two-three tries It's froms best game yet second only to bloodborne IMO.
Jason Ward
>damage sponge I don't really get this argument.
I'm playing through DMD difficulty in DMC5 right now and the enemy HP is 4x the normal, and they get massive damage resistance in devil trigger, but I'm having a great time since they can actually stay alive long enough to force me to get creative with them.
Is it because Sekiro's combat is so simple?
Asher Campbell
The novelty of the Souls-like hardness has long worn off. I don't think the genre has gotten harder since DS1, but I've stopped caring enough to overcome them.
Christian Gomez
Wait a second, can you parry attacks from bosses? Not talking about human sized sword fighters, i mean legit beasts like that bull or the guy on horseback.
Robert Howard
yes.... can you people read?
Elijah Scott
Really well said.
Jaxson Morales
>The novelty of the Souls-like hardness has long worn off. And thats why sekiro is not a souls-like
Jackson Gonzalez
Why don't you just play Sekiro? It's not like DmC at all most peole cry because the enemies can actual kill you
Ayden Walker
死
Evan Richardson
i really hate dark-soul fags
Daniel Cook
餌
Christopher Lee
Because I got incredibly fucking tired of the Souls formula from DaS2 and DaS3, both games are unfun, uncreative slogs through boring areas with uninspired bosses that just made me feel relieved to not have to play it anymore.
The most fun I had was pvping in the remaster, but even that was rancid shit with the changes they made. Souls died to me, all I really have are the memories.
Sekiro actually feels fresh. I haven't had a challenge like this since my first Soulsborne game. Soulsfags are the ones angry about the game because it is way harder than them.
Gavin Bennett
A friend of mine explained how bosses work to me, and it does seem a little interesting. I might pirate it to see how it plays and buy it if I like it
Jackson Jones
Wouldn't call it a masterpiece. I don't think the boss design is super good, and no multiplayer hurts. Its still good on basis of the combat mechanics alone though.
Josiah Rogers
the game really starts to shine once you get to ashina castle, fighting lady butterfly i realized this is a rythm game. level design is much better than bb and ds3.
Owen Roberts
>I might pirate it to see how it plays and buy it if I like it Patrician
Colton Johnson
no fucking games have demos nowadays, how the fuck am I supposed to try anything?
Ryan Wood
Im a lazy fucker so I buy away on steam and use the refund system if needed.
Carson Roberts
All of you faggots will cry when retarded streamers like asmongold will beat the game twice as fast as Dark Souls 3.
Jaxson Lewis
You'll be baited. Nowdays all the AAA games are good the first 2 hours, then is shit. This one is no exception.
Benjamin Sullivan
Because DMC is a game with a million options to approach the boss and weave your way through enemies. While Sekiro is literally mash R1 and royale guard every so often. So yeah you're correct.
Josiah Anderson
the average age of Yea Forums is 16. its full of ADD addled twitter / reddit faggots. FUCK YOU ALL.
Logan Reed
Most people who play DMC never get to dmd so they never get to enemies who kill you.
Wyatt Watson
fuck you, cunt
James Moore
why is this shit still happening after >demon souls >dark souls >dark souls 2 >bloodborne >dark souls 3 >now sekiro and this shit STILL HAPPENS
I gotta be honest out of all the Soulslike games, Sekiro is easily the most tilting. I have been stuck in Soulslike before, of course Ornstein&Smoug, or Fume Knight caused me some trouble on my first playthroughs. But never did dieing make me this mad. Its always some weird jump attack that for some reason has unexpected large amounts of tracking and deals about 70% dmg. In addition, taking the risk to parry attacks on bosses doesnt seem to be a good strategy to defeating them. For example the Ashura Spear miniboss, you can parry his thrusting attacks that almost oneshot you, but the posture damage is kinda low in comparison. Its a lot easier to just dodge and run around and hit him with the whirlwind a bunch of times till hes dead. Makes the whole posture/parrying thing somewhat pointless.
>Nowdays all the AAA games are good the first 2 hours The only AAA games I have bought on steam in the last 2 years is RE2 and Sekiro. Most of the games are kind of niche. >Cryptark >Crypt of the necrodancer >Butcher >Akane >Desync >Endhall >Prime mover >The free ones >Impulsion >Opus magnum >Immortal: Unchained >Zeno Clash 1 & 2 I started enjoying videogames after deciding to ignore AAA games, with some exceptions. And I wouldn't call Sekiro a AAA game, feels more like a AA game.
Jeremiah Phillips
Is it me, or does the dying system in Sekiro feels extremelly tense? >DS >die >gotta be careful and take your shit back
>sekiro >die >resurect >A) go back to the spawn and try again >B) keep pressing on, with the risk of fucking your NPCs permanently if you die again The fact that you can actually play it safe, and having the option to actually risk it all and keep going feels pretty good.
Christopher Jones
What mechanics, it's as bare bones as dark souls.
Jacob Anderson
Can you parry the bull?
Evan Wilson
Except just dying once and not resurrecting still spreads dragonrot my guy, you've been lied to.
Nolan Davis
>From Software >Good developer
Nicholas Ortiz
I really wonder why people never complain about difficulty in such games.
Justin Walker
Modern gamers got super spoiled holy shit. Back then action games were simple as fuck and also fun as fuck, basing on solid base mechanics and variety trough level design and enemy design, being these two mixed for even more variety.
Nicholas Hill
You mean dying once and ressurecting.. I'm not sure about that. People have said that might not be the case.
Hudson Hill
>Die >Resurrect >Go to totem >Rest
Kevin Butler
>B) keep pressing on, with the risk of fucking your NPCs permanently if you die again It would be a good incentive if the NPCs were good. I don't give a single fuck about them dying.
Henry Watson
>even reviewers and twitchfags know it's not that hard >falseflaggers on Yea Forums are still trying to push it's the hardest game ever
>Is it because Sekiro's combat is so simple? It's not like it's THAT simple, it's more that it's completely geared towards parrying. Imagine a DMC game where you only have Royal Guard and any other option you have does chip damage to bosses, and bosses also have Royal Guard/Release but statistically bloated. And now imagine if Royal Guard actually had the activation delay of Souls game where the actual parry window came later than when you press circle, or L1 in this case. Oh and also imagine how Geryon still charges an Instakill status on you even if you perfect parry him, and also had circular AoE slowdown.
The game has some good ideas but it's bogged down by a design that bottlenecks gameplay into something mindboggingly stupid that turns it into a whack a mole rhythm minigame for most of what you fight, outside of the actually good bosses, like Genichiro which do make use of the combat system like they're supposed to be.
Jason Powell
Because of le epic its meant to be hard meme which is used to justify every poor design decision and trying to make an action game with Soulsborne piss poor action mechanics. They're punishing which raises the skill floor but fuck me are they massively overblown and the gap between ceiling and floor is...nothing.
Matthew Parker
Does this really work?
Isaac Butler
No I mean not resurrecting, if you are killed and chose not to resurrect but instead spawn back at the statue thing the dragonrot still spreads.
Dominic Murphy
Nice webm, thank you. No one will be able to say that his hand "clipped" like 1 millimeter of Sekiro's hair.
Benjamin Williams
Honestly not to speak to early but ive done all the side shit so far and just beat orin of the water and the game isnt unfairly hard. its easily the hardest souls game and the boss fights are like 4 minute long grueling fights where you need to focus the entire time but once you get the parry timing down and learn not to panic and chug at the right times none of the fights are unfair and you can take down all the bosses fairly easily. ill probably get btfod by whoever the final boss is but we'll see.
Gavin Lewis
You don't need a huge variety for good combat. Mount and Blade is skill based and has a good amount of depth for the little amount of mechanical variety. I tend to prefer games that give you just the tools you need. Compare something like DMC to Bayonetta. Bayonetta has way more fucking moves on everything but it doesn't really add much to the experience, most of it is just animation fluff. DMC gives you exactly the tools that each weapon needs with minimal fluff.
Joshua Wright
Been doing that, and I never saw anyone getting dragonrot again and I die a fucking lot. I might be wrong tho.
Ayden Carter
How the fuck to kill Genichiro Ashina?
Noah White
ive tested it, revive doesnt cause dragonrot at all.
Joshua Roberts
Because that's how grab attacks work, if you are in the hitbox you get snapped back into the grab. The way to make them look nice would be to make the hitbox smaller but then it wouldn't be "hard". There's a lot of fuckery like this in this game. Thrust attacks have gigantic hitboxes to stop you from jumping over them and will track 90 degrees in 5 frames (essentially becoming a sweep) if you dodge too early.
Juan Nguyen
More like he steped into his hand instead of steping back. But I get it, it's easier to blame the game.
Jason Jackson
these sort of bait threads are fucking terrible it's probably the same 2-3 falseflaggers too
Justin Clark
Lol didn't play the game.
Adam Perez
see this
Grayson Thomas
haha good job sociopath hope you enjoyed causing people stress
I can't beat the ogre. I can't beat the spear guy. I can't beat the drunk guy. I get fucked up just trying to get to the latter two. Truly I am the worst player on Yea Forums.
Michael Green
>cheesing o'rin with monk combo kicks Haha git fucked bitch.
Wyatt Sullivan
Will I like this game if I got memed into buying every shitty Soulsborne game since DaS1 but only liked DaS1? Is Sekiro actually unique in comparison and not just a watered down repackaging like every other fucking FromSoft game?
DMC has a very free flowing combo system and loads of small little interactions that let you keep in the action which excellent variety, Dark Souls doesn't and its the """"puzzles"""" of its systems to handle things the toolkit cant cover are the exact fucking same everytime; use stab iframes and kite. It's system not good enough in a game where everything enemies do tracks like fuck but your dodge is no better a tool than blooborne. Then there is the implementation of the parry system where it means that grunt enemies mean nothing 80% of the time and bosses completely ignore them because the implementation of it is impossible to balance unlike say MGR:R. I did, hell it has even less variety than soulsborne.
Brandon Brooks
jump her unblockable sweep, do air special, attack, repeat. then bring down her stamina, I can post vids if you want.
Evan Lee
his hands cause magnetic shockwaves through the air duh. why are you complaining about realism in a fantasy game?
Combat plays completelt different. No character building, no stats. But combat requires better reflexes.
Julian Sanchez
they take away rolling i-frames and everyone loses their shit
Asher Brown
It's Dark Souls meets Tenchu but gains nothing good from either; it's RPG systems are weak at best, the levels are very linear, the stealth is barebones to fuck and contrary to what people say, the fundamentals of the combat system are exactly the same (all they did was speed it up like bloodborne and make parrying easier).
Wyatt Wright
learn the spear step move, posture is vital you just need to actually hit them so they cant regen it and it goes down faster first. posture and parrying is literally mandatory for one particular boss.
Lincoln Sanchez
You're a lonely person in a dreary world where you trek from one bonfire to the next where dying or resting respawns enemies except bosses that mark as progress markers on your path.
Yep, it's a souls-like.
Elijah Ward
no it requires cheese and luck. The input lag is so bad that you cant parry.
Grayson Walker
how the fuck are all these streamers parrying so easily then
Charles Perez
easily the most unique game in the series, posture system is great and jump is important. if you dont like it just refund it on steam.
Dylan Hall
>You're a lonely person in a dreary world where you trek from one bonfire to the next where dying or resting respawns enemies except bosses that mark as progress markers on your path. That's literally 90% of all videogames you fucking mong.
Dominic Jenkins
If you go frame by frame you can clearly see the frame where the ogre's ring finger intersects with sekiro's lezzy hairbun, causing an instantaneous 90 degrees turn.
its called a hitbox. idk wtf kinda dodge that was but you did it too early and didnt go far enough. do it late or press dodge twice or jump and dodge backwards.
David King
I'm on like try 50 of butterfly lady because I was doing what the game told me to do which was parry at the last possible second. Turns out you do hit it before they even swing. Thanks, From.
Jason Cox
90% is not 100%retard
Dylan Wright
It's literally all based around learning every enemy moveset just to parry them to initiate deathblows. That's it. If you weren't actually skilled enough to read the enemy's choreography in DaS to parry their moves, you're going to have a bad time.
You can't cheese bosses so easily anymore because the game makes bosses health sponges that can only be taken down quickly enough if you break their posture.
The game basically forces you to get better or suffer for being a bitch (poking bosses and fleeing back and forth). If you want to beat them fast, you have to learn to parry them accurate and maintain an aggressive fighting style to not lose the posture damage you've inflicted thus far,
No chaos zwei or baby-mode drake sword in this game, no stat dumping to roid yourself, just the same blade throughout the whole game and your reflexes.
It’s straight up the same shit that happened with REmake 2. People bitched that the zombies took too much damage and that Mr. X destroyed the game.
Shit’s pretty hilarious, it’s crazy how many arm chair game devs are here that want to try and call games bad when they don’t understand their base mechanics.
Hudson Williams
Does parrying even work on bosses/minibosses? The only way I have been able to kill them is by dodging so far. I can parry enemies perfectly but for bosses or mini bosses I literally have never been able to once
Camden Gray
Name one game that ticks those boxes that aren't a blatant souls-like then. Should be simple enough.
Anthony Anderson
It's actually too late, not too early. And he did it too late because he was coming out of one of sekiro's longwinded attack animations. Go through the video frame by frame and everything will be revealed.
Gavin Peterson
>DMC >Ni-Oh >Dark Souls >OMG THIS GAYME IS TOTES HARD
Shovel knight Ghost and goblins Uncharted Hollow knight Metroid Diablo
Landon Long
Okay, kid. I'm not sure what point your trying to make out by pretending you are mentally disabled and cannot identify patterns but it's not a good one.
William Richardson
You can absolutely parry bosses for normal attacks, and do a Mikiri Counter for thrust attacks too. The whole point is to counter their moves to quickly break their posture and do a deathblow.
Nolan Morales
>Soulsborne games usually fall apart towards the end >Sekiro becomes great while the beginning is pretty lackluster. Pretty weird.
the game is actually short and has like 5 proper bosses though owl, dragon, isshin, genichiro, and lady butterfly, demon of hatred is optional, I don't know if I missed anything desu t. already finished it
Jackson Flores
It's ridiculously difficult at times, when I get tilted af I just quit and watch dumb YouTube videos, get back to it and eventually make it I guess this is what Dark Souls feels like to people who are even worse at video games than me
Lincoln Butler
This game is easier than the Souls games. It took me 12 hours to beat O&S, I gave up on Maneaters in DeS, Dancer took me a good four hours on DS3 (I summoned for most of the other late game bosses), but so far I had no trouble in Sekiro. There only enemy that took more than five attempts so far is the Drunk guy and his monkey crew in the woods because I insisted in dodging instead of parrying for some reason. I took out Genichiro first try, grandma on like four tries, bull and spearguy first try too.
Luis Hall
Opposite for me. O&S was easy as fuck
Angel Lopez
HK is about as blatant soulsclone as you could get away with.
Colton Gutierrez
>You're a lonely person In all those games you are on your on, unless you play with friends, just like dark souls >in a dreary world where you trek from one bonfire to the next Bonfire = Checkpoint >where dying or resting respawns enemies To be fair, diablo doesn't meet this requirement >bosses that mark as progress markers on your path Unless we talk about puzzle games or point and click adventures, most games have bosses who are literal milestones.
Brayden Evans
Guardian Ape, Corrupted Monk
Camden Gutierrez
Literally the same thing happened for Dark Souls and Bloodborne. I hope you faggots can recognize the pattern by now.
Chase Martinez
Those are all fairly easy except that faggot spear dude. Just keep at it.
Jose Diaz
You make the game sound pretty good, might give it a shot
Liam Roberts
>>Only 12 GB download? SHORT AS HELL LMAO >>Apparantly it only has a handful of bosses LOL these are still legitimate complaints though. it is too short and it needs far more bosses
Jaxson James
>no stat dumping to roid yourself You can do that though. If you gather all the mask pieces you can exchange 5 Skill Points for 1 Attack Power.
Parker Williams
Who thought Bloodborne was as hard as Sekiro apart from DSP?
If you've been playing Souls games since the beginning, then you have already have at the very least a rudimentary level of skill with the parrying system. If you're already good at it, you'll end up running through the game really fucking fast like everyone else is.
The game basically feels like the From went, "Hey, you know that mechanic (parrying) most tards sucked at? Let's make that the centerpiece for this game!"
Adrian Sanders
oh right, the monk was forgettable but I have no idea how I could not mention APE
Camden James
I've never seen a strawman THIS bad
Mason Lee
>Because DMC is a game with a million button mashing to approach the boss and weave your way through enemies. ftfy
Sebastian Martinez
I'm not really enjoying the combat. Went to take some old lady's bell back to the monk statue and got put in a flashback or something. Doesn't feel like the game is made with fighting multiple enemies in mind so it's just annoying
>Tfw always fucking hated parrying in souls games >game is literally reaction parry everything: the motion picture >except if you die too much the npcs also kick it
I'm mad as hell!!!!!!!
Gavin Foster
How does reviving work again? I died a bunch of times and lost the XP and money I gained.
Hunter Foster
Most of that was baiting.. But yeah the games fucking awesome
Ian Young
I find the bosses easier than souls but normal enemies way tougher
I got the game friday night and have already killed the armoured knight and gotten to the depths
I have yet to die more than 4 times to a boss, you idiots struggling don't use your arm properly
I´m finally trough with it, first real blind run, isolated myself from everything sekiro related for at least 6months. took me 50hours, about 10hours alone were for the last real boss fights:Demon of hatred and Gichiro/Isshin. My stats 19Vit 13Att. Ending: Dragonhomecoming
>Doesn't feel like the game is made with fighting multiple enemies in mind so it's just annoying This also fighting mobs doesn't really help you get any better because they die so quick
Mason Myers
IGN were shitters and got bad/early ending
Jonathan Cooper
Been playing Ninja Gaiden Black while I wait for my Japanese version of Sekiro to arrive, these fucking newfags man I swear
Carter Bell
You can skip shit? Why would you wanna do that?
Liam Smith
>outright fucking lying >again
John Hall
I'm at 30h and just reached near endgame.
Parker Sullivan
>I summoned for most of the other late game bosses Opinion discarded, fuckboi
Parker Evans
Yeah, the Unseen Aid gets reduced because dragonrot gets expanded. Don't read it if you don't want spoilers: people say dragonrot can kill NPCs but none has died in my playthrough still and it can be easily healed.
Cooper Sanchez
Good lad.
Brandon Barnes
Get a review out.
Levi Roberts
Is this actually like Tenchu at all or do people just throw the name around like it gives them street cred?
Juan Brown
I believe 2 of the endings skip a huge chunk of the game. One of them is a bit complex and involves a bunch of eavesdropping at the correct time.
Alexander White
>Is this actually like Tenchu at all Literally nothing like Tenchu, don't even know why they pushed this narrative.
William Hill
>Japanese version cringe
Jonathan Morales
Is there a hidden area like Archdragon Peak in Dark Souls 3?
Also at some point they're going to have to abandon their commitment to no animation canceling I hate that I can't instantly Dodge or Perry in the middle of an attack it incentivizes me to not play aggressively
Luis Bennett
how the hell do I beat Genichiro (2nd time)?
Oliver Torres
Hirata Estate. You can only access it if you talk to an old Lady that gives you a bell though its pretty hard to miss unless you lack a healthy exploartive nature.
Luis Peterson
Cringe and incelpilled.
Jacob Hill
>not made for fighting multiples Inhope this is bait cause otherwise don't breed.
Charles Howard
But you need to dodge lots of boss attacks?
Blake Ramirez
>tfw played all of those
Leo Peterson
>dear sekiro use divine confetti for apparitions >nah it's completely your fault but even without candies they are doable
>last boss has 4 phases >Garunteed to be out of revives and heals by phase 3 Fuck me and I thought the Flame Demon was hard.
Benjamin Phillips
Yes. Easier to just jump over attacks though. If you’re getting fucked up, pause the game and use the red gourd
Jace Carter
Hey im trying to make sure I kill all bosses and dont miss one. Spoilers- When you kill the corrupt monk and ape and go back to the castle and its under attack. Any other bosses than the orge, vilehand guy on top and the vilehand guy by the snake temple?
Julian Martinez
The fake corrupted monk doesn't count as a ghost, it's like the mist soldiers so you don't need the confetti.
this game is better for fighting multiple enemies than any other fromsoft game, literally just dodge and spam r1 until they lose balance and then execute them for invul and hp.
Austin Martinez
If you go to the building where Isshin chills there are 2 mini-bosses.
Liam Smith
Isshin is fucking ridiculous, i hope someone finds a way to cheese him.
Luke Bennett
>by phase 3 I can't even get to phase 3. The closest I've come in a day's worth of play is 25% left on phase 2.
This boss is fucking cancer. I can kill phase 1 without taking a hit, and then phase 2 hits and From's camera goes apeshit and loses lock when he jumps over my head.
Asher Williams
Actually that might be a bit later in the story I don't quite remember
Hudson Gonzalez
>3 different enemies using unblockables with a 4th guy shooting fire arrows at you It's not fun
Juan Sullivan
looks like this will be the only from game I will not finish sucks because I really like the combat and atmosphere but I simply cant handle the incredibly tedious boss fights
Why can't I make multiple save slots? Now I feel like restarting from the beginning
Blake Martinez
>I simply cant handle the incredibly tedious boss fights The only "tedious" fight I've found so far is monkey madness part 2, and it was still a pretty fun fight.
You are parrying, right? You can kill most bosses in less than 30 seconds if you just parry until they break.
Austin Cruz
i guess i buffed myself than but i remember doing more damage
Ayden Price
you can
Michael Reyes
4u. Get better. I swear this place is full of children now that don't know what a legit hard, or outright bullshit game looks like.
Jaxson Nguyen
posture bar just tilts me so bad man I cant handle the pressure >fuck up one kanji of death riposte >get sent flying while losing 90% of my hp >by the time I recover boss already has his posture bar reset AAAAAAA
Nicholas Garcia
Where do I go after defeating Genichiro, the spear miniboss and Lady Butterfly? I went to the temple but found only a new skill set.
Benjamin Jackson
Talk to the fucking kid, and go where he tells you, retard.
Logan Nelson
Already spoke to that Isshin guy.
Jaxson Smith
So hostile. Let's try to be better than soulsfags user.
John Bailey
I was gonna buy this game but I honestly don't think I would be skilled enough to finish it. I can barely beat dark souls games. Is it really that hard or should I just buy it?
Jordan Davis
Did you go back to the kid?
Carson Taylor
Speaking as someone who can barely beat souls games, this game is fairly hard but bearable up until the final boss. Then you'll lose a day or two.
Eli Brown
Yeah he namedropped some locations I already forgot
Mason Peterson
>get rekt by the bull multiple times >learn to deflect his charges and eventually fuck him up without using any healing gitting gud feels nice
Angel King
I just killed genichiro. Didnt touch sunken valley but did all other side content. How far in the game am i?
Jack Rodriguez
use the fireworks and then heal ya idiot.
Andrew Myers
who cares? we're talking about this game
Isaac Morgan
Listen up Retard...If you pay attention on your way up to the Mini Boss’s you can see the game is training you in certain attack strategies, you are then expected to use said strategies to defeat the Mini Boss.
This game is not about Farming at all and Leveling up takes a 2nd to thoroughly learning all the Combat Mechanics, you need to apply a different Attack Strategy as needed.
James Cook
he hit you, you're just bad
Logan Young
Points stands. YOU don't like it. Get better or play something else.
Ayden Fisher
he is getting destroyed right now on stream by a ninja dude
Bentley Jenkins
It definitely does more damage
Ian Allen
But you can farm skills. Just would take forever off the starting mobs
Lincoln Brooks
the balancing in this game was incredibly lazy I'm pretty sure they did very little playtesting and had all the boss/miniboss stats inflated so that it's le hardcore difficult, kinda like some areas in dark souls 2
Dominic Brooks
Ok? Are you autistic? You know this is a thread where people discuss the game, right? I'm sharing my opinion and experiences on it.
Alexander Reyes
Git
Connor Wilson
is there any lore justification as to why everything revives when resting at an idol? it just feels lazy and like an excuse to not make a proper stealth ninja game
Jose Watson
Gud
Josiah Campbell
shut up, it was the same with 2 where you couldn't criticise shit like shrine of amana without some faggot telling you to git gud
Bentley Gray
Gud
Jose James
sekiro is not a difficult game, it has a huge mainstream audience and is published by Activision.
Brayden Young
>Fucking uncharted Is this bait?
Sebastian Fisher
>has Yea Forums ever been this reddit before Nope. This place is peak reddit now.
Grayson Watson
You're whining like a bitch about not being able to take on multiple enemies when the tools are there, from ash, to blood smoke, kiting, buff candies, knowing how to exploit I-frames etc. It's not game's fault you suck.
Liam Barnes
>did all bosses fine and dandy, except last boss >4 healthbars, instant tracking thrusts and slashes with absurd tracking >spear form that has ridiculous tracking as well
after trying for about 2 hours, i just couldn't be arsed anymore. He had way too much HP, i couldn't stay focused long enough, so i just cheated and had infinite HP
It's just me or this game has too many tutorial shit? I got overwhelmed by the absurd amount of messages that appear in screen in the first 3/4 hours
Jordan Anderson
>Where are my I-frames? >Where's my adp stat? >Where's my shield?
Nathaniel Hernandez
they should've either gotten rid of the stealth mechanics completely or made a full on stealth game where the only combat encounters are bosses, no bonfires and shit
although failed at least it's some experimentation, which automatically makes this game miles better than the stale souls sequels
Austin Edwards
there's literally nothing wrong with the stealth
Michael Perez
having to use consumables to comfortably deal with regular enemies doesn't feel good
Wyatt Edwards
>o i just cheated and had infinite HP The absolute state of Yea Forums.
Lincoln Roberts
I'm having as much fun as I did with Dark Souls 2.
Logan Martin
it feels incredibly half-assed, I know they designed the game so that people don't cheese with stealth but it just makes stealth feel useless and an afterthought the enemy AI is also completely fucked
Jackson Thompson
git gud then
Oliver Smith
What the fuck is half assed about it? AI is shit but the stealth mechanics are as almost good as any stealth game.
Sebastian Baker
git gud fag. I can literally run into the swathes of samurai and just spam r1 and parry with the occasional dodge to chain executions and stay invul. tell me what area you're stuck in and ill post a vid of me doing it lmao.
Bentley Kelly
>that obnoxious loud ass sound when taking down an enemy what the fuck were they thinking, it's infuriating
Liam Russell
fpbp It's so satisfying to get shit on by a boss and then git gud and kill in 5 minutes. I really like how the game rewards aggression, but you still need to be careful or suddenly half your health bar is gone.
Lincoln Powell
>Fat monkey >One health bar? ALRIGHT >Firecracker his ass >Spam heal >Fuck his shit up with everything used >No death >HEAD CHOP BITCH >Put controller down and get a drink >TV noises explodes with monkey scream >??????????? >Run back to my room >Dead, the monkey is walking around with his severed head Fuck this game. Makes no sense, I got the killing death blade. And why can a fucking monkey walk around without head?
Henry Lee
Stealth is trivialized because you can just use your grappling hook to get out of 99% of the situations and you can run 3x the speed of any mook.
And on bosses stealth doesn't work anyway.
Thomas Richardson
it's a much smaller scale but I think quake champions is an example. the game has issues with extreme lack of content but the core is good. although now it has a new issue which is the fact that it's dead. however Yea Forums doesn't know how to strafe jump and sucks at the game in general so they download the game, putt around at the speed of slow like they are playing overwatch, get demolished then cry on Yea Forums that it isn't a proper arena shooter. nevermind that Yea Forums's idea of a proper arena shooter experience is to go to a 24/7 facing words server, teleport to the top of the tower, grab a sniper and sit there sniping people that just spawned on the other side of the map.
Samuel Gonzalez
If this is your first video game, NPCs usually repeat progression relevant dialog if you talk to them again
Dylan Turner
yeah, being forced into killing blows is annoying too.
David Gomez
it's not a masterpiece, but it's still a pretty good game
Gabriel Nguyen
the stealth mechanics themselves are competent, what I mean is that the game isn't balanced with stealth in mind; you're supposed to play it more or less like a souls game with stealth being more about running away and aggro management
Isaac Cox
stealth works on most bosses dude, ive been able to do it on every boss besides ghost bitch and monk dude. there are often alternate paths to let you get stealth hits in before a boss. also stealth is useful if you want to take down big ogre niggas without getting hit before a fight etc.
Jacob Walker
How would you improve the combat?
Samuel Ramirez
most of the weird shit in the game can be explained with the simple summary of >we wanted to make things immortal, but boy we fucked up
Easton Green
can you stealth that ninja guy in the hole where you first started the game? he automatically attacks whenever I'm in a certain radius and it's bullshit
Aaron Thompson
You are actually fighting a centipede.
Colton Garcia
I don't think so, no No game has exposed more crybabies and shitters than Sekiro
Easton Rodriguez
>mfw 4 tries on the last boss >just running and poking with charged R1 when the boss commits get fucked sekinigger, DSchads win again.
Stealth definitely isn't useless. It's meant to thin down the enemy ranks so you can take enemies one on one. It's also useful to take a health bar from minibosses. It's true it feels pretty barebones, but I can understand that's not really the focus of the game and it's only there as an option.
Eli Jones
if you continue walking instead of entering the hole with him you can get a plunging strike on him
Matthew Edwards
BASED
Gabriel Campbell
Where the fuck is corrupted monk? Im already in invaded castle. Did i miss him in the mountains?
James Taylor
punish parry spamming remove the slower posture regen when health low for the player (because of this shit you might as well be dead when you're below 50%HP) use different colors for the danger symbol of sweep, thrust and grab
Ryan Gray
>use different colors for the danger symbol of sweep, thrust and grab no
Noah Miller
I haven't beaten the game yet, but is there any worthwhile music in it? everything so far felt boring and unmemorable, that generic combat music gets old very quickly as well, I can see why they didn't put any in souls
Jeremiah Sullivan
Nope.
Gavin Williams
Nah, they should have left XP out and let you get new moves from finding texts, doing character routes and beating bosses. Ai of thrash mobs also could be better, if one alerts others should automatically go search, watch each other's backs. If you kill roo many they should run away and call for reinforcements. If they know you're hiding in a building that should set it on fire to force you out. But maybe I'm asking too much.
Michael Perry
/thread
Anthony Taylor
Has there ever been a video game that managed to almost completely filter out nu-Yea Forums like Sekiro?
I don't think even Cuphead achieved this level of salt
Carson Roberts
>just beat the game on the normal good ending absolute kino final boss
Cooper Allen
The danger symbol is only meant to signify it's not a regular attack. You need to look at the animations, they're different
Asher Cox
>remove the slower posture regen when health low for the player this, in literally any encounter with a miniboss a single hit takes away >60% of your health so you pretty much need to use a healing item every time you take damage unless you want to get your posture raped
Thomas Ramirez
So none?
Carson Roberts
Guys where do I go after the gun fort? I fight the giraffe guy but the door is locked so I need a key.
I did all of senpou temple too, reached the top and spoke to the centipede monk. There’s another door there that can’t be opened from that side and as far as I can tell, no way to progress.
I haven’t explored all of ashina castle because I couldn’t find a way inside
Nathaniel Hill
maybe if they fucking moved it from the middle of the screen I could
use fireworks you fuck this is what they are for, they get stunned and dont regain posture.
William Moore
C'mon now, you can see the animations pretty well
Jason Sanders
t. All my yokai knowledge comes from anime
Jason Reed
depends on the attack but you can jump back and dodge backwards in the air I think, I might have just been imagining it because ive been doing it on instinct and I cant remember now lmao.
Carter Johnson
you have to get into ashina castle, you do that by grappling around on the rooftops
Brayden Bailey
>generic Get cancer and die. Seriously.
Luke White
the symbol is both distracting and obstructive other games have strong attack signals right on the enemy against multiple enemies, how the fuck would you know which one is doing the strong attack? how the fuck would Sekiro even know when it just pops up in the middle of the screen?
Hudson Rivera
Reminder that Dark Souls speedrunners who have played more than any shitter on Yea Forums are having lots of fun playing the game on NG+ calling it a 9/10 for not letting you cheese bosses while Yea Forums is crying because they cant buff a giant dildo and 2 shot a dragon with it
>Yea Forums shiitters can't summon or grind souls to brute force the boss >whine about muh artificial difficulty because they actually have to git gud i love this game
Bentley Taylor
If one good thing came out of Sekiro, was showing all those Soulslike faggots that Dark Souls wasn't a hard game at all.
Chase Perez
Nu-Yea Forums is absolutely pathetic. Im seeing comments about kids begging for a patch to make it easier. Fucking sad.
Jacob Edwards
Where?
Brody Sullivan
Yea Forums has fallen so far from its glory days. After gg and Moot selling it pretty much died. Sekiro is From's best game yet and this combat system is fucking incredible. I'm so glad games like this can still come out. Hopefully other developers take note on how you make good melee combat.
Chase Garcia
Wait, the signal doesn't pop on the enemy that's doing the attack? I'm pretty sure you're wrong
Cooper Ramirez
I just finished the game couple of hours ago, while I enjoyed it overall, I liked the ds games better because of the verity. Exploration just wasn't the same without the possibility of finding cool weapons and armor around every corner. Sekiro is fun in it's own way though, if you're only after a challenge
Dominic Moore
>"bonfires are checkpoints guys they're not different i swear" >Ghosts and Goblins >Uncharted >Metroid >being able to rest at a checkpoint Dark Souls uses bonfires as a way to level up and soft-save your game. Each time you die, your progress isn't reset - you just lose your souls. In all of your other examples, dying at a checkpoint means you have to rewatch any cutscenes, get any items back, redo parts of levels that required you to go to a place to influence the other part - with the sole exception of Diablo where your progress is kinda saved despite your death (Diablo 1 has you reset to the last saved game, Diablo 2 allows you to get your corpse back (ala Dark Souls with your souls) to get equipment, gold and anything else, while Diablo 3 has basically no penalty until the end-game - but you keep any items etc. gained). If Dark Souls had you properly reset at the bonfire (i.e. any levels gained, items gained, progress made etc. were lost and all of that was reset), you'd have a point.
But you don't because you're retarded. I haven't played Shovel Knight so I can't speak for that.
Anthony Butler
>retards trying to play sekiro like a souls game and not tenchu
Is shockwaves a fromsoftware specialty or something?
Angel Nguyen
>can only get Sigma Does 1 and 2 have PC ports
Luis Smith
/dsg/ is more BTFO than Yea Forums
Nathaniel Russell
Patches and the Sword of Moonlight are absent, but Magic Grabs will never die
By now you should know - either you perfect your timing, or you don't touch the enemy model
Christopher Jenkins
>Robbing yourself of the most satisfying boss fight in the game I just don't get singleplayer cheaters
Noah Jackson
>calling it a 9/10 for not letting you cheese bosses We must have not been playing the same game then since plenty of bosses are cheeseable, that's what things like the firecracker or ashes are for, let alone all those "bosses" like the giraffe centipede or whatever it's called. I don't really get why you people try to force nonexistent fanbase wars lately, what's with bringing DMC in this and all, seems to me you people are still in the honeymoon phase where new enemy patterns still feel like a novelty before the existential dread of all FROM games settles in and you realize it's the same rhythm game it's always been, but with parries instead of rolls. That said, these monkeys are GOAT