The ps2 was more powerful than the gamecube

>the ps2 was more powerful than the gamecube

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It was optimized for GC. PS2 was a port.

...Said nobody, ever.
Unless they never read the system specs.

GC was second only to the OG Xbox in strength.

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PS2 had an objectively and factually better CPU.
But GameCube had a VASTLY superior GPU, so they kinda evened out.
But then there was XboxHueg which had both better CPU and better GPU than then both but still failed cause it had shitty library and nothing but multiplats.
Still best versions of Spiderman 1 and 2 and Splinter Cell Double Agent are stuck on it to this day though.

PS2's CPU was actually piece of shit.
What it however got was amazing memory bandwith and other trickery its unique Graphics Synthetizer was capable of; you could pretty much have numerous special effects applied on the fly, with next to no performance penalty.

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the ps2 was for sure better in some areas like it's ridiculous fillrate but don't forget:
>ugly textures
>no dynamic shadows
>horrible draw distance
>no AA
>lower resolution
gamecube was at least capable of doing fur shading. that and the best looking ps2 game sotc looked almost as good as twilight princess but ran like shit

Pretty much all multiplats between ps2 and gamecube ran better on GC.
>RE4
>Killer 7
>Viewtiful Joe
And more

>sotc best looking ps2 game
>not silent hill 3 or final fantasy 12 or dragon quest 8
wtf is going on with this board

I'm so happy I don't have to deal with console limitations.

>gamecube was at least capable of doing fur shading
GC was actually capable of various shader and post-processing effects, from water shaders and bloom, to normal-mapping and whatnot. That Ati GPU really did wonders.
RE4 is a fine case study for the system's differences. I still recall a gaming mag interview w/ Capcom's devs, where they wept how much they had to cut and simplify in order to get the game even to RUN on the PS2. Obviously all shaders got the boot, but lots of textures were downsized and demoted to 4-bit or even 2-bit colors.

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Have fun with ports several years later :^)

>first port came out a year after the PS2 version
>second port only a few years from that, and is literally the definitive version now
>both GC and Wii versions were easily emulated practically the day the latter dropped

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No one claims that. Unless they're seriously underage/some massive Sonyfag fanboy or something. The PS2 may be GOAT in other ways, but everyone knows it was the weakest console (by far) that gen

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nah. early emulation was shit and so were those pc ports.

only Nintendo manages to launch an inferior console almost two years later from his competitors

>first port was literally unplayable
>second port didn't come out until 2014
>GC/Wii emulation was garbage back in 2007

This mod will be the only reason for me to give this game one final playthrough. I've played 4 so much I've actually come to dislike it.

No one, absolutey NO ONE in their right mind ever said that. Even ironically.
Only a shitposting revisionist zoomer could come up with such retarded shit.

woah
so you mean the console that came out first was weaker than the one that had access to cheaper components at a later date?
damn

>early emulation was shit
Nope. Dolphin was fucking great already back in the days.

Both were the last good consoles too.

The PS2's superiority are mostly on paper. It was a brute-forcing beast with little elegance in its architecture, basically MOAR TRIANGLES, MOAR FILLRATE. The Gamecube went for a very cheap but efficient approach that provided good results in practice.

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gamecube couldn't play dvd's so yes, ps2 was more powerful.

it was great by 2010. even then you needed a good pc.

Xbox live was awesome back then but I don't most people even had it. The online for PS2/GC was shit other than Socom.

The PS2 was kind of lopsided in what it could do. One example is that it was very bottlenecked by vram so 480i was the best it could do 90% of the time.

>gamecube couldn't play dvd's
why hello there.

>so yes, ps2 was more powerful.
Nope. And that's a very odd re-defining of the term, even a bit of topic switch.

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The PS2's CPU was dog slow but the VU0 coprocessor could outpace the Gamecube Gekko when doing SIMD tasks while leaving the CPU completely open to do other tasks.

Burnout 3, to nobody's surprise, was a very SIMD heavy title. You need SIMD for complex physics, otherwise you end up with F-Zero GX's pinball physics.

The GC has what's essentially a baby Radeon 9000 in it, that was absolutely insane for a console at the time. I don't know how Nintendo learned all the wrong lessons from the GC, because Nintendo was absolutely killing it grafix-wise up until the Xbox, and even then, it traded blows with it pretty well for multiplats. GC games are loaded with technology

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Nin simply figured that it's silly to compete with two industry giants in terms of graphics, and rather keep pushing the tech and fun forward, maybe snatch some sweet patents for whacky shit while at it. Not to mention older / weaker, but mature tech = lower manufacturing costs = lower retail price = people will buy more of their shit.

And it worked.

>I don't know how Nintendo learned all the wrong lessons from the GC
I know it's hard to stomach, especially on Yea Forums, but from a business point of view it made sense to ditch the hardware race and try a blue ocean strategy with a new market space. Say what you will about wagglan and casual cancer, but the wii sold like hotcakes then they tried something in-between with the wii u with dogshit marketing and, to nobody's surprise, it bombed

Am I the only one that emulate the gamecube version rather than deal with the shitty PC port?

Midnight club 3s online was sick dude

You sure you're not mixing up the current port with the old one? I heard the one up on Steam is good, and it has the HD mod too.

Exactly this, I was around 12-14 that gen and I remember it like it was yesterday. Xbox was the most powerful, GC was 2nd place and had those qt mini discs, ps2 just had better games.

>Unless they never read the system specs.
more RAM
more VRAM
faster VRAM
better float performance
massively superior fillrate

on paper the PS2 annihilates the gamecube. Though that rarely turned out to be the case in practice