Doom

Doom
>Character runs faster than a rocket launcher and can kill multiple enemies in one shot. Gameplay is about crowd control from enemies and complex 3D navigation

Halo
>Character runs like at like 5mph and only carries 2 gun. Gameplay is basically a slower version of Unreal.

How did console FPS catch on? I don't understand.

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Doom AI is simplistic and retarded whereas Halo CE had powerful and varied weapons with large open maps. Unreal is awful and consists of fighting 2 or 3 enemies at a time max.

I don't get why Yea Forumsedditors want every game to be the same. We can have games that play different and appeal to different playstyles. Halo was never meant for people like you.

Anyway, if Halo were more like Doom then you would've simply cried about it being a shitty Doomclone and time would've forgotten it almost instantly. Just like what happened to Blood, despite being superior Doom in so many ways.

I cried because it was a worse game than Perfect Dark despite being from supposedly competent devs on hardware many times more powerful than the n64. Anyone who unironically likes Halo either has shit taste or is blinded by nostalgia, period.

>we can play games that have different appeal
MMMM YES I LOVE EATING STRAIGHT LIQUID SHIT OUT OF MICROSOFTS ASS, MMM YES GIVE IT TO ME. MMM YES YOU JUST CANT UNDERSTAND WHAT IT MEANS TO ENJOY THIS

halo campaigns are pretty cool tbqh. don't get the hate

>complaining about lack of enemies on screen while complementing halo:ce

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halo:ce has more enemies onscreen than unreal where you will never fight more than 2 or 3 skaarj max
elites have better ai than skaarj as well

>Gameplay is basically a slower version of Unreal
How dare you compare the two in any way.

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chance to dodge is actually just a percentage based on weapon which is why they always dodge 8ball unless you just shoot the floor