But op is also right, the game is full of damage sponges enemies?
This game takes artificial difficulty to a whole new level
>all these shitters that can't beat the bosses complaining non stop
Enemies do more damage than you do, using the same weapon as you?
I think the main issue is it ain't fun.
The game also expects you to avoid many of the fights and play like someone with competence instead of a soulstard who walks up to everything, hits it 3 times, backs off, then hits it again and collects your souls. The point of the damage sponging is to emphasize the importance of aggressive combat and combinations with the finisher moves
>snake eyes
haha fun game
That doesn't define or explain anything. Dig deeper.
This game has actual difficulty, you nigger. Not the haha gotcha souls difficulty that is solved by learning cheap tricks, but skill-based difficulty.
I can avoid bosses now?
the game is a bit hard at the start but once you reach the area they showed in the demos you should have a good grasp of the game and lose a lot less.