Artificial difficulty: the game

Artificial difficulty: the game

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git gud

make a webm or explain please

>he sucks at games
keke

>its artificial difficulty because its hard
Soulsfags everyone

wat in the actual fuck means artificial dificult? is there an natural dificult?

>wat in the actual fuck means artificial dificult?
Video game difficulty is supposed to progress in a way where earlier stages teaches you skills to help you progress through later more difficult stages. Think Super Mario Bros, where the jumps get more difficult with each world. The earlier stages train you the skill needed to perform more and more difficult jumps.

There's none of that in Dark Souls. Dark Souls is layered with death traps. You die simply because you didn't know. That's not difficulty. That's just the designer being a scumbag. Hence, artificial difficulty.

WOW I DIED, NOTHING I COULD DO

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what tool you fags use to show stats?

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It's very funny how the definition of artificial difficulty changed over time. It's no longer trial and error "no way to know until you've done it a certain amount of times" to "the learning curve is a bit too high". Hilarious. And sad.

I blame the normies and misusing terms they don't understand

Like, normies think any pic with an awkward penguin background and bold text is a meme.

Its artificial in the sense that he is harder than the actual boss of that area, while also being in an early game area. Its not really hard of a fight later on

Artificial difficulty is the Headless minibosses where you can't dodge because fuck you

>he is harder than the actual boss of that area
Not even close. Purple guy dies pretty quick if you just learn to dodge/parry all of his attacks, which isn't that difficult. Butterfly is a long, drawn out battle, and is way harder to predict.

yeah this game is fucking shit

>There's none of that in Dark Souls. Dark Souls is layered with death traps. You die simply because you didn't know.

No, user. YOU die in Dark Souls because you are a retard with no observation skills.

So, what are you suggesting? Look around 360 with each step?
Great shit, retard.

>Not watching out for bloodstains on the floor
>Not seeing the skeleton of an adventurer that got caught in the trap

I get you in that I think a steep learning curve is bad pacing, but I think its fine for some games to have higher skill floors. Super Mario Bros was designed to be a game someone could pick up and play without knowing anything. And while a skilled player can get through 1-1 much faster, some people want to immediately get to "the hard part" because they'd find it more engaging.

This. I thoroughly enjoy challenging games, and I think it's okay for some things to be harder than others regardless of actual chronological encounter in a normal playthrough. It's fine if you don't enjoy that shit but stop shitting on something because you're bad and you don't like the fact that you're bad at it and so it MUST be the game's fault, not yours.

Artificial difficulty means having to work harder to do the same thing, like """"hard"""" mode that plays exactly like easy mode but you take x% more damage and do y% less damage.

>is there an natural dificult?
Yes, but it's not in any souls game. Natural difficulty doesn't rely on trial and error like souls games do, but on building a set of skills in the player and then testing those skills. A naturally difficult game is one that an observant and skillful player can (theoretically) beat without having to repeat anything.
Souls games do not do this. They are 3D versions of the shittiest platformers of the 80's and 90's. Soulsfags will say this shit is on par with SotN, but it's more on par with battletoads.

What is trial and error in souls?

Artifact lol

Stupid underage fucking moron.

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What's funny is, I never blamed the game for my dying in a Souls game. It always seemed to be my fault. Not sure how people can shift blame to others so easily. I think their perceptions on the world and experiences is rather twisted, personally.

>buys a souls game
>standard trademark souls difficulty
>mfw op is surprised

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what shit people have been doing in other action games forever?

>Enemy swings downwards
>Deflect
>Enemy swings sideways
>Jump
>Enemy thrusts
>Dodge
>Boss?
>Use appropriate shinobi tool gimmick
>All other times
>R1R1R1R1R1R1R1
It amazes me that people are having difficulty with this, game is just aggressively paced rock-paper-scissors.

>shift blame to others
You mean like when people criticize a game and then others accuse them of not being good enough at it?

love you too user

Do you only spread dragonrot when you get a gameover death or do deaths you revive from also count towards the infection? I'm a little confused on this part.

Another casul shitter exposed. Played through DS3 with 2 phantoms carrying him

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No, like when people get mad that they're not good at the game and blame the game for being bad for their lack of skill. You can tell they do that because they spout words like "artificial difficulty" to attribute their deaths to the game rather than blaming themselves. Calling someone out for this behavior is not that behavior.