nobody but you brought up ds2 amigo
are you some kind of closet ds2 lover
nobody but you brought up ds2 amigo
are you some kind of closet ds2 lover
The transitory thread where the posts converge.
darksouls3.wiki.fextralife.com
Sorry, I was going on the wild assumption that everyone actually played the games and knew that while the order you do levels in is pretty fixed, the levels themselves in DaS3 were great.
>With the exception of dead ends to double back on or teleport out of, and the occasional 2 way split route which joins together again at the end, the game is exceedingly linear
See, that's just wrong. With the exception of a couple of levels, there are always multiple paths, side areas and open spaces to explore.
yes, and DaS1 is the most commonly praised
Yes the game had color to it to bad it's was blue grey green and brown that were alot of it
the problem is that the side areas and open spaces don't generally contain anything too useful, lots of shards and other chaff, and certainly don't lead to alternative areas like you could see with darkroot for example
The cathedral of the deep is my favorite level design on the whole due to its sensible looping design but the rest are largely a series of bonfire checkpoints and alcoves, where player progression is inherently on a bit of a corridor.
>the side areas only have materials and enemies and stuff
As opposed to what?
>even Nioh
You're retarded dude.