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This game plays like utter shit. Constantly mashing Y, B grapple, sometimes shoot gun...
Parker Bell
Juan Taylor
phone poster BTFO
Asher Mitchell
hey uh, you realize theres combos yeah?
also theres that thing on the side of your controlled labeled B, that does something too. i bet you didnt know that because you have such a tiny brain
Lincoln Sullivan
Yeah pressing Y at different times
B is very limited in utility
Kevin Anderson
Stop replying to very obvious bait.
Brayden Jackson
Let me guess, you're also going to complain that there's no battle music.
Eli Ramirez
Musics fine. The games shit
Juan Edwards
Not him, but yeah, what's up with that? It really makes the fights feel low-energy. Especially after that one cutscene with the music in the beginning
Christopher Lee
It is kind of a valid complaint. There's barely any battle music in a lot of missions. What's the point of setting my battle theme to Devils Never Cry if it isn't even going to play in the majority of missions?
Gavin Green
Yes, for all characters Y, B and X all do attacks. Or maybe not V, i forget what his defaults are. At any rate, there are three base attack buttons, pressing them in sequence produces unique combo enders that deal different damage/gain different style/gain different amount of DT and have unique hitboxes and speeds and produce varrying hit effects like launcher or knockdown or multihit stagger. Introducing pauses produces alternate strings with more pronounced differences in the moves leading up to the ender, and a new unique ender. In addition, you can enter simple inputs like relative position backwards, forwards, back to forwards or hold button for Z second usually .5 - 3 but some go as far as 10 or so. These may or may not work in the air, or they may have a different effect in the air. In general, weapons have more ground attacks than air attacks. Also in general, the X button doesn't have direction commands or pause combos, it's just unga mash mostly, tho you can charge them.
On top of that, for Dante at least, the four buttons on the dpad are dedicated to toggling the function of B, so it has four different settings that all have unique directional inputs and such. And also on top of that, the right trigger swaps your melee weapon, and the left trigger swaps your gun. These change the function of Y and X, all their related command moves, AND all the moves of the style that is linked to them, if you have selected it. These swaps (both style and weapon) happen instantaneously, so it's basically memorizing macros to access a massive inventory quickly on a controller with limited keys.