Add this as an "echo style" for lack of a better term. Give Luigi his unique physics. Add poison mushrooms, wind and green springs. Add in "maze levels" (basically like 4-4, 7-4 and 8-4 where if you don't go the right way the level seamlessly loops)
Allow me to flag pipes as exit-only - simply have it as an option...
those things should be in every game style
I'm trying to envision how maze levels would work in the interface, and it's not really coming to me. Do any of the ROM-hacking utilities have that option? What's it like there?
Agreed. It's pretty much a given that the other playable characters exist, but given the way the New series operates, I fear that it's purely cosmetic, no physics differences. That would be a shame.
would you be allowed to make every enemy tiny?
While the data for loops is located seperately from the object and enemy data I believe SMB Util or one of it's forks can edit it. Though I don't think it gives you any explanation on how to do it so you're better off reading the disassembles to understand it.
As for implementing it in mario maker you could have a large vertical bar represent the loop point, an area inside said bar that is the "right path" and won't send you back, and a popup menu letting you pick a tile to warp you back to if you fail the maze
Disallow soft reset traps and instadeath doors and pipes.
Get fucked, those will never be facets to a good level, anyone who defends them is a retarded child.
>The community doing a lot of cool stuff with
You should watch some NSMB Speedruns.
BRING
HIM
BACK
They’re saving her for Smash
>Kaizo Bullshit
No thanks