>"It's bad on purpose" >Actually turns out to be a masterpiece of auteur theory, wabi-sabi philosophy, thought experiment, player input, and absolute creative freedom
It doesn't get more real than this. Anything described as an "art game" is fraudulent compared to Postal 2.
>being better than an art game Whoa don't go setting the bar too high or anything
Blake Brooks
anythings better than an art game user
Juan White
i have to play it one day i love balding protags
Oliver Garcia
I'm still wondering how Postal 2 took a complete 180 from the first game in terms of atmosphere. youtu.be/qjEEC5u30WU But really, if you call your game an "art game", it'll either try way too fucking hard, or it's not gonna mean jack shit. Just take a look at The Path, or almost every walking sim for that matter.
Postal is fun to play for like an hour but its not near to be a masterpiece
Josiah Flores
I like Postal 2. It's trailer trash Deus Ex.
Brody Turner
not like sourced or anything but what I believe was the case is that Postal 1 got shat on for being edgy and "encouraging violence" that RWS just decided to shit on and make fun of those people, as well as society at large.
Nolan Edwards
Calling it edgy is pretty accurate, but >encouraging violence Wasn't Postal Dude portrayed as mentally unstable ingame, instead of a brave violent chad or some shit? Did they miss those journal entries and that entire sequence where he breaks down after not being able to shoot kids at a school? They probably did. I wish RWS stuck to their guns with the uncomfortable atmosphere, but being able to take a piss on Gary Coleman with a dick mascot is fine too.