"It's bad on purpose"

>"It's bad on purpose"
>Actually turns out to be a masterpiece of auteur theory, wabi-sabi philosophy, thought experiment, player input, and absolute creative freedom

It doesn't get more real than this. Anything described as an "art game" is fraudulent compared to Postal 2.

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>being better than an art game
Whoa don't go setting the bar too high or anything

anythings better than an art game user

i have to play it one day
i love balding protags

I'm still wondering how Postal 2 took a complete 180 from the first game in terms of atmosphere.
youtu.be/qjEEC5u30WU
But really, if you call your game an "art game", it'll either try way too fucking hard, or it's not gonna mean jack shit. Just take a look at The Path, or almost every walking sim for that matter.

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You gotta be fucking kidding me.

Postal is fun to play for like an hour but its not near to be a masterpiece

I like Postal 2. It's trailer trash Deus Ex.

not like sourced or anything but what I believe was the case is that Postal 1 got shat on for being edgy and "encouraging violence" that RWS just decided to shit on and make fun of those people, as well as society at large.

Calling it edgy is pretty accurate, but
>encouraging violence
Wasn't Postal Dude portrayed as mentally unstable ingame, instead of a brave violent chad or some shit? Did they miss those journal entries and that entire sequence where he breaks down after not being able to shoot kids at a school? They probably did.
I wish RWS stuck to their guns with the uncomfortable atmosphere, but being able to take a piss on Gary Coleman with a dick mascot is fine too.

Yeah, that's what they all say.

he was unstable yes, I'm not saying I think the game (or any game really) encourages violence, but it's not like soccer moms and newscasters or reporters actually played it, and even if they had they'd probably have said it enables the fanatsy of being a crazy guy or some bullshit

I don’t think you understand the political climate at the time user. Politicians were talking about how violence was caused by video games every day on the news. There were a ton of politicians talking about banning violent video games entirely. I remember one was named Leland Yee who tried to get Postal 2 banned and was later convinced of arms dealing. Postal 2 was intentionally made a parody of violent video games in reference to this. It’s why all of your objectives are mundane and why all of them can be completed non-violently. It was to send a message.

I still hate how much X-play trashed this game daily. They kind of expected too much from it and took it too seriously.

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postal 1 is almost art

i think columbine is what made them do it, unironically. even the postal 1 expansion packs had dark humor in it.

The base game has humor.

very rarely. the expansion just goes wild with it though and has you shoot nudists in some resort and some walmart employees for not selling postal

>art game
>art anything
Never understood why people exclaim something being "artistic" is a virtue of being "good". Art is simply means a person or collaboration of people using their creative skills to create a piece of work. Literally anything is art. If you're trying to say that your creation has an underlying message beyond the literal then just say that, but that doesn't equate to it being more or less "art".

Paul Blart Mall Cop is technically "art".
Saying your work is "art" doesn't mean dick.

grandfather of jimmy joe billy bob cousin of johnny joe billy jimbo boooob

My favorite part about Postal 1 is how RWS handled the demon's voice so awkwardly that they just made it the Dude's actual voice in 2.

it's shit mate
it's just fun shit

vocaroo.com/i/s0OSuEbNULRp

It's literally the best game ever made.

I was pretty young at the time when video games were actively blamed for corrupting people and for violent events, but I do remember the shit that happened with Night Trap and Mortal Kombat.
It's ironic that the first Postal's reception was dwarfed compared to how much controversy Postal 2 generated, with all the banning in some countries and the repeated misinterpreting of what the game was trying to say, in an even more retarded way. You could excuse the misunderstanding with the first one, but the second time had a full Jesus route that you could choose to do or not do, like you said. I'm glad we've mostly grown out of that finger-pointing phase after the earlier part of the 2000s, that's the only part of that time I'm never gonna miss.
That's a plausible theory, actually. Redux changed that ending sequence to not feature an attempted school shooting, and just him trying to shoot up a church and eventually stumbling into his own funeral.

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>breaks your fucking game
i love it

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ummm Grezzo 2 sweety

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HEY CHICO, I NEED AN ALTERNATOR FOR AN 87 DE-FUCK YOU

Grezzo 2 is funny but Postal 2 is actually a good game and I am addicted to heroin

Based. Now this is the best game ever.

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>>"It's bad on purpose"

That was how most Unreal Engine games played at the time.

in the future the gary coleman pissing simulator will be referenced as political art

>mostly grown out
There's just new fingers to point, man.

Unironically this.

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It captures the absurd in such a mostly mundane setting so well.
The mall is as weird as the shit in the shops is and the fact that everything is too barren and too wide it still feels like a mall.
The humming of airconditioners in the backrooms of the bank, the ambient noise of the laundromat it doesn't skip out on these real details.

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honestly i only wish some weapons weren't shit and that there was actual ambient music, but aside those detail, the game is genuinely fun for dumb sessions and the expansion added fucking cool weapons

Is Postal 2 an immersive sim?

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to an extent.
with you know fantastical medieval openworld games you can visit fancy forests and castle ruins perched atop dazzling sheer cliffs but with postal 2 you can walk around town and ogle people open up a door and snoop around the book deposit.
you can be a 'normal' man but curious without any repercussions and that is honestly a niece of relief and video game escapism that is under utilized if you ask me. Maybe Dead Rising 1 had some elements of it and other games you might call ''mallcore'' scratch that snooping itch.
I guess it is one of the things that attracts people to those personal attention ASMR videos as well you can just stare at someone, shamelessly.

Don’t get too mushy with your praise

Yeah, Postal 2 is irreverent and wacky and offensive but it's also a weirdly quaint and fun game. The fact that it is indeed possible to do a pacifist run is probably why I like it so much.

that gun is amazing. you fire at someone point blank and the engine needs a second to deal with the retarded number of gibs.

If they ever make a Postal 4, it should be more polished, but not enough that it ruins the feel of the game. Good weapons is a plus, but not being able to break the game in tons of ways is bad.

en.wikipedia.org/wiki/Nonviolent_video_game
>Postal 2 – Even though it's considered one of the most violent games of all time, Postal 2 gives the option to be played (and beaten) without harming a single person. Choosing the pacifist route, the game will praise the player as "Jesus" at the end of the final screen.

Yes.

>Start the game
>Pick up a scythe
>Run into a stranger's home
>Swing your scythe left to cut off his legs
>Then right to off his head
>Then, while his head is still up in the air, kick it out the window
>Watch my dog pick it up from the street because he thinks I'm playing fetch
>Pour gasoline on the corpse
>Dog runs into the house with the head and drops it on the floor
>Pee in it's mouth
>Then throw a match on the body and watch as everything burns

I fucking dare you to find ANY modern game that lets the player do crazy things like this.

>tfw getting your hands on the machete for the first time

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The fingers pointing aren't nearly as powerful as they used to be, at least, outside of their own circles and dumbass companies that try to pander to them. Hatred would've never flown back in the day.

>not the scythe

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Even the high difficulties are surprisingly well done. Impossible mode turns the game into some hardcore survival where everyone is armed to the teeth and shoots you on sight. This makes sneaking around enemies and silently killing them with melee weapons or cat suppressors useful.

Also enemies carry rare weapons like the glock or the mp5, so youre less likely to run out of ammo and never use them again.

Also blasting huge hordes of enemies stuck in the door with the sawed off shotgun is fucking great.

Basically Impossible is just the right amount of hard that its actually really fun in its own way. Considering most games either make their highest difficulty still too easy or just bullshit hard, it's surprising it was Postal 2 who kind of got it right.

>not the sledgehammer

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dwarf fortress adventure mode. there's a ridiculous amount of depth to the combat system which allows stupid shit like cutting off someone's arm, reanimating it with magic, then watching it try to murder them.

I honestly liked the segment in paradise lost with gary coleman and the midgets especially since its just recycled voiceclips and he ends up fucking falling into a pit

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>doesn't come back to you
>doesn't decapitate even more people coming back to you
they're alright I guess. I always liked the hedge trimmers just for the extra nastiness.

>tfw you find the sawed-off on wednesday in the bushes by the elephant ranch

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Impossible is a fun way to play. I've beat the entire thing on impossible (as well as every other steam achievement). A cool thing is that melee weapons and fire become really useful, and it also has the Half-Life thing where you'll stick to a pistol more than a shotgun or machine gun very often. A good strategy on impossible is to go around unarmed and run past everything, people are a lot less aggressive if you do this, and you don't need to waste health/ammo/time as much. Although this is much harder on the expansion. The catnip (slow motion God mode) and the scythe (kills everything in one hit) will be your best friend on the hardest difficulties.

>doesn't cut through a tin can and still makes julian fries

Grezzo 2 is fun, but has a consistency of 10 year old on a sugar rush.
> Sweety
Who brought this fruitcake in the thread?

It's hard to call it a great or a particuarly well made game, but it's too unique to ignore.

As a game it's pretty shitty and if you don't know anything about Italian culture you won't understand most of the jokes.

WHO CONTROLS COLEMINE?

It does writing alright in a faux-satire way but ultimately both the gameplay and the writing are extremely vulgar, base and regressive to any reasonable human being. You could argue that we are nothing but the sum of our urges and animal insticts and that's what the game basically is, but we've built civilizations and done extraordinary things that no other animal could ever do, and if you want to still be stuck doing fart noises and pissing on cats then do the world a favor and if you don't kill yourself, at least don't reproduce.

it's a good secret collectathon
the rest of it isn't even bad on purpose, just bad

The extraordinary is circumstantial, the baseness is inherent.

Guess I'm too much of a brainlet for the finer parts of games. I just remember it for letting you use a cat's asshole as a silencer.

finer parts might be a bit much but it was a fun purposely vulgar game that like GTA III/IV took a jab at the contemporary problems of america in it's own way.
and clearly a labor of love by a (in their own way) pretty cool team.

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And still do

>npc pukes on another npc
>they're so disgusted that they puke too
>a room of chain puking people