i found it extremely boring, specially on infected heli/tank
Your player character is so powerful that you feel like you are playing as a boss in the game
any MGS with BiBo as protagonist
Prototype
It seems pretty balanced to me. It reminded me more of DMC1's Sparda DT in the final fight than DMC2's Majin Trigger. It runs out quick too. I do think letting you do Dante's Judgement Cut End when the meter is supposed to run out is a bit too good. It's pretty balanced in DMD though.
>Dante's Judgement Cut End
Why does that shit never want to execute for me? Dante either does the Y combo or shoots the fireball. Maybe it's easier with gun set to square instead of L1, but I'm too use to it.
Path of Radiance, Ike just fucking murders everyone and dodges everything, playing the same Solo is actually the easy mode
Witch in Path of Exile talks shit about everything and gives 0 fucks. Her whole deal is just killing mega evil powerful monsters to show off that she can kill anything, and is the boss around here.
>touches some ancient artifact, opening an evil temple and releasing a great darkness upon the world
>"Neat!"
but i guess that feeling of overwhelming power, in gameplay, drops off around high tier maps in endgame unless you have good gear and build. thats just how PoE is now - a snooze until you put in 20-50 hours on a character.
Most souls games. I liked running theme builds and invading low level areas. Moreso to fuck with newbies than to kill them. Invading with poison and just tossing shit and running while naked with a bag on my head was kind of funny.