You will be missing out on great crafting exclusive gear, but going dual gathering is more profitable. it is really a matter of priorities. furthermore keep in mind that most crafting professions (all except alchemy and enchanting) have specializations, which will limit your selection further.
Are the gathering professions profitable in vanilla? which are most profitable?
Thank you, user.
>keep in mind that most crafting professions (all except alchemy and enchanting) have specializations, which will limit your selection further.
One more question. If I were to make a priest that I was later planning on raiding with, would it be wise to pick up tailoring immediately so that I could craft Truefaith Vestments or would this be superfluous when compared to my opportunity to make money?
what does engineering offer in terms of player power?
Grenades
Trinkets (reflector, net, death ray, invis)
Gear (rocket helm, rocket boots)
Shields, stuns, sentries, guns.
Start with two gathering professions and fatten your wallet first. Once you're 60, you can quickly solo earlier areas and collect cloth to level Tailoring.
Usually it’s not worth grabbing a crafting profession from the start. I’ve leveled 4 characters to 60 and every time I’ve found it better to just take skinning + whatever gathering profession I’ll need in the future. Then at 60 just drop skinning in favor of the crafting profession you wanna pursue. The reason you take skinning is because leather vendors for a decent - and consistent - amount of gold, which you can use to buy your mount and abilities.
thanks
Truefaith is only slightly better than robes of the exalted. Hardly worth the effort.
+5 healing, 6 mp5 and 14 stam vs 11 spirit and 5 int
Making money from professions is for brainlets. Play the AH instead of wasting the time training gathering professions you're just going to end up replacing with ones actually useful on your class