What would you like to see in a BoTW sequel?

Since they've got a ton of assets and systems ready, it's quite likely. It's clear that a large portion of developer focus had to be shifted towards the technology and interactions within the game world, so a sequel would have more room for memorable side quests and true dungeons.

Attached: CEMU.webm (700x396, 2.88M)

Other urls found in this thread:

youtube.com/watch?v=r6EGK8CcsnQ
twitter.com/SFWRedditImages

-world a bit smaller & denser
-more of a focus on story and characters
-less shrines (or none) and bigger actual dungeons

Actual themed dungeons with distinct creative bosses. Hell that's a part of what made LOZ a zelda game to me. Also actual music, denser side-quests and an instrument.

A better artstyle. It's a travesty that that autistic Total War fangame lools better than any Zelda game since 2006.

Attached: HTW2R.jpg (832x1389, 609K)

All of this. May drop the instrument though in favor of some magical object like Rod of Seasons or some other shite.

Nothing

I enjoyed the lack of key items and the key item weaponry being turned into disposable weapons or clothing, but I would like bombs to be a finite resource like arrows instead of infinite rune malarkey.

That looks like garbage.

How about instead of saying "less shrines" just say "no combat test shrines". Those are the only bad ones.

Termina
less artificial shrines and more "natural" shrines
bring back some Zelda staples like transformations

Proper dungeons.
Upgradeable weapons/ Weapon attachments, perhaps not power, but with ability trees that affect the way a weapon works.
Improved selection of enemy types, with reskins offering more than just a health buff.
Sidequests that offer something useful. (See upgradeable weapons/ Attachemnts)
More story that focuses on things in the now.
Characters that follow through the storyline and show up and help at times.
A fully featured town in similar vein to The Witcher 3's Novigrad with many NPCs and stalls to buy armor/weapons/attachments.