ITT: DMC oldchads reign in and get the bandwagonning redditors to admit that DMC5's level design is trash

Isn't DMC all about dabbing on enemies?

If these strawman images posted actual maps then maybe I'd care
You could at least take a screenshot of the in game one, right?

Yes but only if it's hard to pull off, otherwise I'd be spamming the spinning move in DmC right now.

How many areas are there in DMC5 where your options aren't limited to "go forward" and "go backwards"? It's also funny how often I had to use the button that tells you where to go. Not because the map was complex, but because the corridor looked the same both ways so it was impossible to tell which way I was going.

I just don't understand why people care so much about linearity? Who could possibly even care so much about something so stupid?

Linearity can be bad when it's just a straight line with nothing else, but in this case, it's a fucking action game; why would you want a fucking "open world" DMC action game? It wouldn't be good. There are barely any good open world games at all regardless of genre and especially not in modern times. And even if it wasn't open world, but open levels, it still wouldn't change anything and wouldn't bring anything to the table besides linearity.

I doubt anyone ever even played DMC3 in any other way than a linear path, if at times back tracking a slight bit here or there (which is meaningless and pointless). People that shit on linearity are straight up fucking retarted

It's boring and lazy.

opening doors and traversal in general is a chore in classic dmc/re, but people don't want to admit it

But DMC3 is a straight line anyway. The level design may loop around the same map but it's still a straight line.

You literally do not understand what you're talking about. Trust me. You don't.

This is literally a case of "you think you do, but you don't". If the game was more "open" it would literally bring NOTHING to the game, and arguably only make it worse.

There is nothing wrong with linear games (to a point).

I don't really have a problem with the more linear level design. it cuts the bullshit and gets to the stuff people actually play DMC for quicker.