All of them
>to much emphasis on vehicle travel
Quick, list your biggest criticism and compliment for each 3D Zelda
Ocarina of Time
>Don't like the beginning child Link dungeons much
>Game picks up once you get the Master Sword
Majora's Mask
>Don't care for most of the dungeons or time limit
>Love that there's basically a side story told in through the side quests
Wind Waker
>Don't like the dungeons or sailing
>Artstyle is good
Twilight Princess
>Wolf segments and Horse call segment
>One of the better Zelda storylines and game opens up a ton more once you get the Master Sword
Skyward Sword
>Way too long and the game gives you way too much instruction, repetitive
>Good dungeons and some neat items that get multiple uses
Breath of the Wild
>Awkwardly handled story and lacking dungeons
>Lots of shit to do and finally broke tradition
skyward sword is worth a play through
>Start of the game has slow pacing
Except it doesnt
I ain't buying a decade old console for one game
Emulate user, it looks WAY better in HD and you can unfuck the controls with a simple guide
Why is impa such a fucking milf?
>for all intensive purposes
I might be wrong, but isn’t it “all intents and purposes”? Makes more sense that way
It's a doggy dog world out there, user
>OoT
Hyrule Field is utterly devoid of anything to do with everything worthwhile spread to the edges except for the ranch.
Water temple is needlessly tedious because iron boots aren’t a z-item.
>MM
Only 4 dungeons. Wouldn’t be a problem if the first one wasn’t a complete cakewalk and the spider houses were more than hide and seek.
>WW
Another shortage of dungeons all with a massive lack of challenge.
>TP
The beginning of the game takes fucking forever and makes replaying a major pain in the ass.
>SS
Fucking everything except for the sand sea.
>BotW
Shrines are not organically implemented into the world. They’re too sterile and feel like a disconnect from the rest of the game. They’re also often the solitary reward for exploring dangerous areas of the world, which is really not all that worth it most of the time.