There's that vertical topdown yearly progression with the mario background about women and video games getting updated every year. It's too true sadly.
Why are fighting game controls so obnoxiously anti-intuitive with absolutely zero improvements since it was first...
I could do that stuff when I was a kid. Even a dog can do a quarter circle. There's a guy that literally plays with his face because he has brain paralysis (the guy in the pic).
Don't move your thumb around the d-pad. Use the d-pad as if it was a really short analog stick and just rotate the finger. I've tried to teach some friends to play fighting games and they always have that same issue.
Controllers are perfectly viable for both 2D and 3D games. At least for Tekken it is said that the dualshock is more efficient than the stick.
They are really intuitive, have you tried playing on stick before?
Over time, I've developed the feeling that Smash (at least for Ultimate) controls like shit. Everything is so painfully inprecise and clunky to do something as simple as fast falling or dash dancing along with retarded design decisions like defaulting to a walk when you keep holding stick after landing from a jump, or how hard it is to face the proper direction to attack at times, and it all generally feels like you're fighting the game for an approximation of what you want your character to do rather than simply controlling them. I've played on both joycons and GC controller online and offline, and my conclusion is, it's just trash.