Yea Forums will defend this

>Yea Forums will defend this

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wots.fandom.com/wiki/Way_of_the_Samurai_4_Events
youtube.com/watch?v=OnIODgqUHxw
youtube.com/watch?v=N4ub0EWzpC0
twitter.com/SFWRedditGifs

I thought it's common knowledge that Telltale Game choices are just a illusion?

I don't know why they even bothered to give a choice here since there's only one correct answer anyways.

>Telltale
user...

The only thing worth defending is Max

Why the fuck would you think I'd defend this?

Yeah but at least they managed to keep it somewhat interesting and the endings DID usually have some variations, either in dialogue or a few scenes. LiS just straight up has 2 choices that play out exactly the same.

Try out Telltale's Guardians of the Galaxy at some point if you'd like. Lots of people didn't play that which I thought it was a shame because it was one of their better games since most of the choices in there do make some sort of change to the game now. The ending can branch up to around 3~4 variations, each with different changes in dialogue based on whatever you teammates think of you.

The whole point of the LiS story is that you can't change fate, so of course all paths end with the same choice

Only general niggers from /vg/ and discord trannies defend this trash "game".

That's more like a kid passing in a bad assignment and trying to say "Well, wasn't the point of this assignment to fail?" and thinking he'll get an A

Look, the game is cringe as fuck sometimes and Chloe is a cunt; the ending choices were kinda shit too, I agree, but I did like the game. It was fun and got me legitimately curious about what would happen next. Fight me. but have in mind that I'm talking about the main game, the DLC was trash.

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>the only thing that matters is that my choices affect the ending greatly

small brain

"Your choices matter" was always a meme. True gameplay freedom is only found in a handful of non-cinematic titles such as early Fallout games.

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i'm Yea Forums and i won't defend this in a million years.

Also Japanese games

Yes. This is a fault of even great games like Deus Ex

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Also forgot to throw in

>Shadow of Memories consists of eight endings, with six available at first. The last two must be unlocked by achieving the first six

Western games are too in love with their writing to offer multiple choices.

>Also Japanese games
Uh-huh.

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>Westernfags have to keep referencing old as fuck games

wots.fandom.com/wiki/Way_of_the_Samurai_4_Events

>holding up a CYOA-style game like Way of the Samurai that constantly locks you into cutscenes and rigid, pre-scripted branches as a positive example of branching narrative
Something like Fallout is a lot more interesting, since it gives you complete gameplay freedom to mess with the game world in any way you wish.

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Hey I don't disagree as Fallout 1 and 2 are great games

But not only are AAA western RPGs dead, they're all incredibly linear.

Holy mother of bad and nonsensical analogies

gotta be a jew about those sequels. can't make them too convoluted and complicated from all those multiple endings and have whoever's in charge in storytelling get too creative now, can we?

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youtube.com/watch?v=OnIODgqUHxw

Anyone willing to defend Max's opinion?

You're based if you know who that is from the webm

>NieR
>jrpg
>made by SE
Is this nonsense supposed to distract you from the fact that there's not a single japanese rpg with properly branching quests?

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That movie literally bankrupted Square.

Am I the only one that really liked Before the Storm?

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Is there a western RPG with properly branching design?

For example, Fallout 2 is maybe the most open RPG ever made, but the main quest is still super linear - the oil tanker borderline becomes a puzzle action game because there's basically only one way to solve it

Deus Ex was originally going to branch into letting you stay loyal to Unatco, but obviously had to cut that to meet deadline.

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Depending on what your criteria for branching quest are.
In 2 there are still traces of non-linearity in the main quest that come from which set of clues gets you to Vault 13. Obviously missed by people who always replayed the game in the same order.

if you're asking for sauce, it's Hey Good Lookin'. Yea Forums had a thread a while back about some Bakshi films, i think and this was one i never seen before.

It's on sale now. Should I get it?
I don't really care about branching paths and different endings as long as there are callbacks to my choices and I get to ruin a life or two in the process.

What did you think?

This user gets it. What other choices did you people even expect?

>Write yourself into a corner
>"WOOOOOW HOW WAS I SUPPOSED TO KNOW THAT WAS GONNA HAPPEN"

The only game with an actual decision is Witcher 2, when you choose to side with Roche or the elves. And even then, it's just one choice.

Reminder : if your "choice" means you'll get 2 line of text instead of 2 different lines of text, it's not a choice.

DLC? You mean Before the Storm?

>Reminder : if your "choice" means you'll get 2 line of text instead of 2 different lines of text, it's not a choice.

This.

As a man critical of Telltale style games and writing my own CYOA: I've noticed while doing it, that sometimes I fall in love with the dialogue I'm writing, and I'll run off on tangents on how I think the characters could respond to one another

And... pointless choices like that are just that: Pointless. Unless there are systems your dialogue choices can effect, then there's no reason to have it other than to try and make your game more cinematic.

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it's a keeper. i'm a sucker for weird old animation. it's endearing to me, so long it doesn't stray too far into unhinged John K territory. plot's nothing to write home about, so i can see why critics weren't impressed. but the whole greaser aesthetic made me stay and wished i was alive to see what 1950's NY was like actually.

spoilered because not ITT

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IT'S FRIDAY NIGHT IN MANHATTAN

youtube.com/watch?v=N4ub0EWzpC0

It's my favorite of his work, easily - and Wizards was that for years until I saw it. (I thought Coonskin was obscure, Hey Good Lookin' was on another level.) Gang films are a favorite and this movie really scratched that itch.

I like it too user

Yeah. DLC, spinoff, whatever the fuck that is.

>game is literally a movie, with a script with a beginning and an 2 endings, where you just do some shit with your mouse
>WTF why don't my choices matter ?????

Fuck you OP, stop making retarded threads.

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Nah man, i loved it. And the DLC crushed me hard
play it, it's fun

Update.

Git gud!
>brooding mawlek
>gruz mother
>false knight
>nosk
>first-time hornet
>gorb
>the colector
>dung defender
>crystal guardian
>mantis lords
>galien
>xero
>soul master
>markoth
>traitor lord (the bug lady assisted me on this one but I don't think it matters much)
>flukemarm
>hive knight
>failed champion

Only those who prove their honor in combat may enter the grove beyond.
>broken vessel
>uumuu
>no eyes
>watcher knights
>first dream zote
>second dream zote
>third dream zote
>second-time hornet
>hollow knight
>fourth dream zote
>lost kin

To attain a pure focus, is it even possible?
>fifith dream zote
>trial of the fool

Wanderers seeking death, welcome.
>Path of Pain

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>choices in interactive media

How DARE they?!??1?
GAMERS RISE UP!1!!

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Are you retarded?

Unironically this

No more fake choices