Random Encounters or Visible Enemies which one do you prefer?

Random Encounters or Visible Enemies which one do you prefer?

Attached: pokemon.jpg (940x492, 140K)

Moving shadows in grass or rustling grass.

Visible encounters. It's not 1996 anymore

I prefer not wasting my money on babbyshit rpgs designed for mobile phone retards.

Visible enemies. Visible enemies 100% of the time.

All the fucking way back, playing Red in 1999, I remember thinking visible enemies would've been better, and my mind hasn't changed.

Fucking Dragon Quest, the single most Set-in-Stone game series ever, now has visible enemies, and not only are the games better because of them, but the fanbase, who is equally autistic, was perfectly fine with it. There's zero reason Pokemon can't be the same way

Fucking Dragon Quest has a big world, Pokémon routes and world are tiny as fuck

The one on the left looks super clogged, so ... random.

Random because Nuzlockes are the only way i've had fun with modern Pokémon games and Visible ruins them.

Encountering randomly visible enemies

visible in most games, but not in pokemon games where you collect your enemies. it's exciting to see what pops up from the grass.

This.Visible is cramped

>new Pokémon game is announced
>people suddenly love LGPEEPEE
Top fucking kek, you fuckers are so predictable.

Would rather not see wild pokemon it ruins my immersion. The different sizes of Pokemon and their pathing just makes the small routes look cluttered and shit. Flying pokemon looks the worst visable.

That looks terrible. All these models are jammed together in this tiny patch of grass. Who thinks that looks good?

LGPE pulls it off just fine

Good tasteShit taste

>This shitty an lazy implementation of the feature looks bad so that means that concept itself is bad.
>let me ignore all other rpgs that have visible enemies and bigger maps

Visible with sight mechanics.
Encounters are fully visible in open fields, but won't appear until you get close in dark areas, tall grass, thick fog, and the like.

>Everyone saying the new Pokemon game is gonna be game changing
>Still has a tiny ass world, no visible enemies, still not at tps camera giving it no sense of scale

I'm sure there's a better way to represent incoming battles than that cluster fuck on the left

Personally would have preferred to keep overworld visibility with normal turn based combat.