Why did everyone seem to forget about/move on from this game almost instantly?

SoTC & Ico are literally the only good Sony games and Ico is the 2nd most influential game of the century. Which lead this game being hyped to the moon, only to end up being a gimmicky piece of shit with no redeeming value

>TLG is quite possibly the greatest pleb filter of all time.

this is probably true on some level

the game isn't pleb filter though, pleb filter is where you need a level of intelligence of sophistication to enjoy something while most people are put off TLG by stuff like the camera, glitches etc

i feel like people didn't give the game enough of a chance, really hope someone makes a video on it that retroactively makes people appreciate it more since it's a genuinely god tier game when it clicks with you

But you never played the game, let alone best it. Your opinion is shit.

Sony doesn't make replayable games anymore.

why this dude look like trico

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>pleb filter is where you need a level of intelligence of sophistication to enjoy something while most people are put off TLG by stuff like the camera, glitches etc
The MAIN complaint people had with TLG is that Trico didn't perfectly respond to your commands 100% of the time. People actually complained that Trico acted too much like an actual animal, and that you had to treat him as such. One of the game's most innovative and unique strengths was its biggest weakness to these idiots.

>Why did everyone seem to forget about/move on from this game almost instantly?

I didn't, I fucking loved the game and still do. It was everything I could of hoped for. I just wish it had a better frame rate.

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I think the big problem with the game's emotional thru line is that the giant dog monster isn't in danger that often. It feels like the dog is in danger because it's a dumb dog, not necessarily because it's a dangerous situation. I'd say in the first part of the game it's perfect, but when it tries to switch up the dynamic it isn't as compelling. By the third act you don't have any input, which removes some agency from the story that the previous two games had. Overall it wasn't built as tight as the previous games, which is understandable for game with a 10 year development time. There's a lot of good ideas in TLG, some if fleshed out even better than the previous two, but for now it's disjointed and doesn't impact the player as it seeks too

What's a secret hunt thread?

a thread where people collaborate to find secrets in the game

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