Random
+Surprise of what you're going to get
-Unable to avoid them
Visible
+Can avoid easier
-Lose all surprise
I'm torn honestly. What if there was an option for both?
Random
+Surprise of what you're going to get
-Unable to avoid them
Visible
+Can avoid easier
-Lose all surprise
I'm torn honestly. What if there was an option for both?
Random is much better in the context of Pokémon. I would agree for most RPGs that Visible encounters, but not for Pokémon. Also, it completely ruins certain ways of playing
Are you roleplaying a blind child. At least the implication for random is they're jumping out at you
Visible was the only good thing about lgpe and gamefreak removes it, not even surprised at this point
Visible. Many different types of on world encounters that have their own patterns that chase you so you have to know how to juke each.
>or
You can have visible random encounters and invisible deterministic encounters.
How the fuck are random encounters "smart", if anything it's a much dumber system.
visible:
>have to account for enemy movement, player movement, and the level design
random:
>unga bunga step counter variable + RNG
Random encounters. I really don't know why you'd want anything else. It's not like this is a gigantic open world or whatever where there's actually space for a Pokemon to exist. They have to all cram into this 8x8 patch of grass. It looks dumb.
never played or watched the Let's Go games. how do shinies work there? is the variation and/or quantity of pokemon limited due to how many of them are around?
Random by far. The world isn't nearly big enough to do visible encounters well.