What if this game's supposed to be a letdown? That's part of the message? This game hurt me

>The fact it was so ambitious and developed for two different generations of platforms just made it easier for it to buckle.
There was an user here a while back claiming he got close during development and this was the main reason why the game was so shit and unfinished, I don't know if it's true but it seems like it makes sense. The sad part about all of this is that we will never actually know what happened with V since gaming journalism doesn't exist and is filled with talentless nobodies/corporate stooges.

I just think that the game being unfinished isn't V's biggest problem, it's the fact that Kojima took a shit on a desk and called that a script. The way this game approaches the narrative (cutscenes especially) is fundamentally wrong and also fumbles execution, as a result is has zero charm that the previous games in the series had. The fact that Kojima thought that the "walk and talk" cutscene corridors were acceptable just adds another insult to injury. And another thing, and another, and so on. The game's a complete fucking mess.

Yeah well that's fucking great and all but I was still charged 60 dollars so fuck kojima

>I just think that the game being unfinished isn't V's biggest problem
I agree with that, too. Even if it had another year in development I don't think much would have changed; I suspect Chapter 2 was intended to have more unique missions, Kingdom of the Flies included, but otherwise I think the game as-is was more or less what it was intended to be. I nevertheless think that the game has these problems in part because of being expected to run on the 360/PS3 (or some other development trouble).
>The game's a complete fucking mess.
It's messy, but the series has seen worse. I think it's easily the best Metal Gear has been since MGS3.

I've deep dived what scraps of info there are about development, and it seems Kingdom of the Flies was cut, or at least had development halted, pretty early on rather than as a result of Konami shitcanning stuff in 2015 like Silent Hills. people repeat ad nausea the statements about 'something only possible in video games' and the return to Camp Omega, which in context of the interviews they were said in, clearly didn't refer to extra story content for TPP.

You guys just don't get it. It's because we don't have the right lingua franca to understand the workings of Kojima's mind

>rather than jerking off to Joosten
such a lust for bobs and revegine

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It was my second metal gear game and I enjoyed everything about it. Played mgs1 on release and it's my all time fav game.

>I think it's easily the best Metal Gear has been since MGS3.
PW was way better than V and 4 combined, it was just brought down a notch by being on the PSP. 4 was so bad I stopped giving a fuck about it, but 4 had bigger problems than V from the get-go.

>PW was way better than V and 4 combined
It has some admirable qualities (I really like the cut scenes, and it handles the base building stuff a lot better than MGSV does thanks to stuff like Outer Ops and more variety), but MGSV is a lot more fun to play and a lot more interesting thematically.

The main downside to PW was the contrast between the grindy vehicle battles and the rest of the game, like holding up every soldier on the map with a banana.

My favourite part of the game is when you watch the first cutscene for the battle gear and thing "I can't wait to use that" and then you later realize it got cut from the game. Bravo Kojima, 5 years well spent.