JRPG difficulty

Why are JRPG's always tuned so badly, with difficulty spikes being sporatic?

You progress nice and steady, and enemies slowly become harder but then you face a boss that suddenly increases the difficulty tenfolds.

Many JRPGs do this, like FFX and Persona 5.
No boss is unbeatable, but I'm really annoyed by the genre's tendency of not having well-balanced progression.

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Persona 5 is ez they even made it easier than past personas for normies like you

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Its called a challenge

progress is for pussies

>Bioga
>Pic unrelated

Any time a JRPG becomes difficult you are expected to grind or abuse a mechanic. I don't mind dying to bosses, but if the boss required me 10 minutes and several fights to get back to him it's boring rather than fun.

>zoomy cant into grinding

Outside of flu days Death is still ultra hard. Heck, even with flu days, Death is still ultra hard. If he recovers, it's time to run.

it is fun for people who actually enjoy jrpg`s

>you are expected to grind or abuse a mechanic.
Brainlet.

I've had bosses take me an hour with plenty of desperate rounds and back and forth throughout. That's the challenge and fun of it.

>implying any boss is difficult in FFX besides Dark Yojimbo
>implying you can not summon aeon after aeon and overdrive the boss out of the universe

The Neptunia games are guilty of this due to scaling. Fighting a boss five levels higher than you, almost guaranteed death.

No game should force a grind, that's bad design. A game should let you progress steadily up until the ending, with a statically increased difficulty without sudden spikes.

>Death
>hard
youtube.com/watch?v=Lt_T-4fxJa0

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Just git gud.

Hated every seymour encounter

twitch.tv/esamarathon2/clip/PerfectTentativeDurianPeteZaroll?filter=clips&range=7d&sort=time

theres exactly 0 challenging moments in persona 5

>grinding
cringe

Linear map SRPGs don't have this problem
No replaying, no side grinding, just your decisions up to this point and the scenario in front of you

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FFX was great!

It only got really hard towards Evrae!

Because they're not Etrian Odyssey

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You're retarded.

>use haste
>use aeon when you're about to die to eat the boss' turn

I was autistic enough on last playthrough to switch every character on every battle so everyone was pretty beefed up at that point. I even fucked up and ate that mega annihilation shit and survived it couldnt remember how many turns it was when he actually does it but just barely.

Only complaint i have with the game is the sphere grind, fuck that

>yoshitsune
yawn

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Every boss has a crippling weakness.

It's just that some bosses have a crippling weakness to Zanmato

Not a single boss in ffx or persona 5 was difficult.

Why hasn't the "u have to grind bro" meme died yet?

FFX fans are too devout and use MIX. This enrages the grinders

I bet OP is also simultaneously the same kind of person who says "JRPGS don't have gameplay" or "JRPGs play themselves"

Zanmato is the equivalent of beat the game button. If you play it for the story and Zanmato bosses you are better off saving money and watching them from Youtube

It'll persist as long as casuals can't accept that an RPG can be hard without requiring grinding
ie forever

Trying playing a good one instead.

There are times when it is a bullshit difficulty spike but most times it's simply that you are using the wrong strategy, what worked for others will not work for them and you just have to find what does.

>Seymour is portrayed to be an extremely powerful summoner
>People are surprised when every fight against him is actually hard
I dont know what you expected to be honest.

literally what boss was like that in 5? the only problem I had was with SP in the cleaner+traitor boss combo

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I never grind in Jrpgs. They are always designed to where you can beat the enemies using the available mechanics. Also games are not fun without difficulty spikes